Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. The whole world for PVP and PVE!
User reviews:
Recent:
Mixed (224 reviews) - 64% of the 224 user reviews in the last 30 days are positive.
Overall:
Very Positive (8,027 reviews) - 83% of the 8,027 user reviews for this game are positive.
Release Date: Feb 27, 2013

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June 28

Operation ‘Crystal Cuckoo’. Third cryptogram



Cryptogram NN00-564722
From: Eugene
To: agness@star_conflict
Sent: Tuesday, June 29.
Subject: Crystal Cuckoo

Cuckoo, dear Agnes!

Thanks for the information about Yusuf's family. He was very pleased to hear that they are back in the inner worlds after that terrible Jericho attack, and that the Federation has started to pay them increased benefits! Today, he introduced me to his colleagues. We had to sneak our way into their part of the station. Of course, you remember that the common staff are not allowed to communicate with scientists.

The funny thing is that they themselves don't even know the main developer of all these systems they are working on. Base blueprints are uploaded in encrypted data packets from somewhere in (imagine!) Alien space.

Talking with scientists turned out interesting, but most of it, I can not tell you. My letters are being scanned. And if so, I may get all sorts of penalties! And I want to earn enough for that house so much.

But there is more or less public information. For example, the Leviathan. You've probably heard about this horrible Crystallid station on the news. I was told where it came from. They say it used to be a whole planet, and in its depths Iridium was formed under the influence of the Signal (yes, the one). And Crystallids need it very much. Whether it's used or fuel or building material, I do not know. In ancient times, before the first spacewalk, they built giant plants for mining and processing of Iridium inside different planets. Well, when there was nothing left, they destroyed the planet, and the factory was turned into a battle station — Leviathan.

However, the Leviathan that was on the news is a special one. There was an expedition, something went wrong... and I think that all Ellydium tech originates there. As if the Leviathan itself or something on board helps the scientists.

But you, my love, do not worry about anything. Here in Ellydium corporation (mostly Yusuf and his colleagues) we are working day and night so that you can be safe. I was shown a prototype of a new thermal weapon, and I'll tell you — this is something! It hits several targets, the projectiles are homing! Can you imagine the state technology has reached?

Soon you will see it all on the news. And if you wait a bit, I'll tell you everything in person. After a couple of weeks I will probably get a vacation, and we'll finally see each other!

With love,
Your Eugene.

2 comments Read more

June 24

Weekend with Star Conflict!



Pilots! Introducing our weekend promo for ship development:

🔹+50% synergy in battle!
🔹+50% credits in battle!
🔹x2 synergy transfer rate!

Good luck, mercenary!

Sincerely,
Star Conflict Team

5 comments Read more

Reviews

“Star Conflict is a rather brilliant action-shooter”
Manapool

“It’s a Russian MMO heading to the west”
Rock, paper, shotguns

“The game, which will blow up the world of space”
Playground

Just Updated



Update 1.3.0 ‘Age of Destroyers’ is live!

Happy New Year to all our pilots! In this update you'll see new locations, new assignments and adventures. Shipyards about to launch Destroyers — huge and powerful ships of an entirely new class. The first ships will be available to all pilots in January. We recommend that you start to gather the necessary resources for building them right now. Be the first to get a new ship! They are several times larger than frigates, boast unmatched firepower and new, unique abilities. This is a new age. The age of destroyers.

New assignments are coming from Miss Frost. Keep an eye on stage progress in the news on the official site. Participate in faction competition.
In addition, all fans of PvP battles will be pleased to see new maps created and adapted specifically for this game mode.

Learn more at the official game website!

About This Game

Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish.

The whole world for PVP and PVE!

  • PVP battles on dozens of space locations
  • PVE missions and quests for groups or lone wolves
  • Unique sandbox mode with extensive PVP and PVE capabilities
  • Corporations' battles for influence
  • More than a hundred ships of various types and purposes
  • 9 tactical roles, hundreds of modules and the possibility of modifying
  • Production of modules and ships!

Key Features:

  • A Fleet at Your Fingertips
    Take command of varied battleships, from nimble scouting ships to heavy frigates loaded with guns and rockets. In due time, you can command your own fleet.

  • Survival in outer space
    You can undock from the station and travel around space colonies invaded by an ancient alien race. You can complete quests, collect valuable items, craft modules and ships, meet other players to fight or team up to resist pirates and evil aliens from deep space.

  • Choose Your Path
    Each ship can be used for strategic missions—investigate the area, hunt enemies from the shadows, or gain support from allies. Impressive arsenal of weapons and gadgets, as well as the opportunity to craft items and ships will help you with it.

  • If You’re Not With Us, You’re Against Us!
    Form an alliance with friends to create a deadly squadron of elite pilots. Fight with other players, perform PVE missions. Create corporation and take part in the battles for control of the territories. Enter your name in the annals of Universe history.

  • Gain Experience and Skill
    Develop your abilities, establish specialized skills, and perfect your tactics. You could rush into battle full-force, operate stealthily from a distance, or sneak around your enemies and strike a crushing blow from behind — the strategy is up to you!

Story

Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Aliens have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector.

This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Aliens’ lost treasures — and to fight for them.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Minimum:
    • OS: Snow Leopard
    • Processor: 2,0 GHz Intel
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel HD 3000, HD 4000
    • Hard Drive: 6 GB
    • Other Requirements: Broadband Internet connection
    • Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
    Recommended:
    • OS: Mavericks
    • Processor: 2,3 GHz Intel
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Drive: 6 GB
    • Other Requirements: Broadband Internet connection
    • Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
    Minimum:
    • OS: Most modern Ubuntu distributions 13.04 or higher, SteamOS
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Ubuntu 14.04, SteamOS
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (224 reviews)
Overall:
Very Positive (8,027 reviews)
Recently Posted
crc25
( 12.7 hrs on record )
Posted: June 28
I realy enjoyed playing this game.
It deffinetly is a fun game like War Thunder.
But for some reason I lost EVERYTHING because I couldnt log in via steam account.
Please find a way to recover my ships.
But anyway I would reccomend this game to any space combat fan.
Helpful? Yes No Funny
Gaston
( 24.2 hrs on record )
Posted: June 27
It's a good game.
Helpful? Yes No Funny
jaynj_sp
( 0.8 hrs on record )
Posted: June 27
Not running right cannot get game to reload
Helpful? Yes No Funny
BRodude667-1
( 5.4 hrs on record )
Posted: June 27
Great game. A few bugs, but otherwise awesome!
Helpful? Yes No Funny
GreenSlimeGhost
( 12.7 hrs on record )
Posted: June 27
The devs hate you, stop encouraging them to continue with the monster of a cashgrab. Period.
Helpful? Yes No Funny
Piepers
( 8.9 hrs on record )
Posted: June 27
ANOTHER CASH GRAB FROM GAIJIN DONT TOUCH THIS GAME FROM RUSSIAN SCUM
Helpful? Yes No Funny
Chopstick 101
( 0.1 hrs on record )
Posted: June 26
I'm a new player and whenever i tried to create a new account... it crashed... please fix and maybe I'll play it in the future...
Helpful? Yes No Funny
Dreamfire
( 425.1 hrs on record )
Posted: June 26
TL;DR - Devs are money grabbing, balance is crap, and they screw over paying customers. It has degraded so badly.

So this game used to be a really solid 3rd person space shooter. I began playing soon after it released in 2013. It hands down had the best manuverable ships, and there was decent balance between their ship types.

Then they overhauled all the ships and made special modules multi-faction. However, there was a huge red-flag. Some ships became different class ships than before, and if you paid for a ship it could have a different special now. Everyone with a special ship should have been refunded their Gold, but no.

Then came the camera patch. Before you could zoom way out behind your ship, really to a degree that nobody every played at. Somehow the devs thought it was a problem and shoved the camera right in behind your ship, so you couldn't see anything. Frigates almost couldn't see anything. After two or three months they finally gave the frigates a bit more camera breathing room, but still the others were too close to properly see. They don't give the option for first person, they just made it super hard to see anything.

That's when I roughly stopped playing. However, at that point I swore off giving them any money. They were obviously not fair to their customers, and could by no means be trusted.

Then I came back 8-9 months later. They seemed to give the cameras a bit more of a break (but I may have just been gone long enough), and it seemed ok. However balance and queues were degrading. They implemented their open world, but it was about as boring as a WoW questing zone in space. I played a bit of PvP, it was still okay-ish.

Then about a month ago I logged on. Balance is non-existent, it's empty, and it's just as grindy as ever. Plus when you do get in game, a destroyer just shows up and yeah...

Don't bother yourself.
Helpful? Yes No Funny
zzzebrab
( 7.3 hrs on record )
Posted: June 25
This game is awesome!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
149 of 155 people (96%) found this review helpful
4 people found this review funny
Not Recommended
311.3 hrs on record
Posted: June 20
AS OF 0700 6/22/2016 I HAVE BEEN BANNED FROM THE STEAM STAR CONFLICT FORUMS FOR POSTING AND REFUSING TO REMOVE THIS REVIEW.

The Developers are censoring the Steam Forums and the Star Conflict Forums.

This will be a long read so if you don't want the details then here's a TL;DR: The Dev's censor the forums, inflate their player numbers, lie and there are game breaking bugs that cause you to lose items purchased with real money. If you speak out publicly, they ban you.

Below are my experiences.

I'm a space game fanatic. As of writing this I have 19,205 hours in EVE Online. That's right. nineteen THOUSAND. I've played since 2003. Across the multiple accounts that I made to play Star Conflict (I was banned for posting about the vanishing item bug. (It was a positive post asking for help) I've racked up about 4000 hours. Probably just under 4000.

At first the game was great! The prices for premium ship packs were crazy, but you don't need premium ships to enjoy the game. I enjoyed the game greatly.

Then came destroyers. Destroyers completely broke the balance of power in the game.

Eventually, they lost enough of their playerbase that they recognized that action was needed. They made it "easier" to obtain a destroyer. They made the rarest and most time consuming of destroyer parts drop in PVE/PVE matches. (It used to be open world only) However, they also increased the number of the materials that you needed exponentially.

At this time several players started running numbers on both the information that the devs gave us and the drop rates of the items. Several people including myself ran these numbers. Out of 100 games, I got 5 of the "Ore". It takes 10 to create 1 "Plate". You need 16 plates to build one "Structure" and you need 2 "Structures" to build a destroyer(Minus the multitude of other parts required.) So, let's look at the math:

10 X 16 X 2 = 320 "Ore"

If each game is about 15 minutes long (This is the average) and 100 games were played to get this data (I was premium so I even had a higher drop rate than a free to play player) then That means

15 Minutes X 100 Games = 1500 Minutes ÷ 60 (60 minutes in an hour) = 25 Hours

This means that to obtain less than half of a "Plate" you have to play for 25 hours (WITH PREMIUM)

So, let's finish our little bit of math here.

25 X 2 = 50 Hours for 1 "Plates"
50 X 16 = 800 Hours for 16 "Plates"
800 ÷ 24 = 33.3 (Repeating) Days
33.3 X 2 = 66.6 Days

That's means that in order to get 2 Structures you have to play every second of every day (WITH PREMIUM) for two months in order to complete 1 of 6 parts that you need to build a destroyer. This is FAR different than the '50 a day" drop rates one of the developers stated.

Oh no, it gets better!

When these numbers were posted, anyone who posted them was either banned or had their post removed. My posts were removed and I received a 7 day ban from the game.

After 3 months I broke down and spent 200.00 USD ontop of the money I was already forking over for PREMIUM to buy their "lockboxes".
Finally having enough materials, I began to build my Destroyer. Only to have the game kick me to the title screen when pressing the "Build destroyer" button. Logging back in, I went to repeat the process only to find my materials were gone. Going to my ship tree to look at my shiny new destroyer only increased my dismay as there was no destroyer.

That's right. It took my materials that I had purchased with real money and had slowly grinded over 3 months and gave me no destroyer.

>So, I filed a ticket.
The ticket went unanswered for 2 weeks.

>So, I posted on the Steam forums.
The dev team deleted my post.

>So, I posted on the Star Conflict forums.
The dev team deleted my post and banned me.

>So, I posted on the Russian forums (The dev team is Russian)
The dev team deleted my post and banned me.

So, I logged in just to make sure I didn't miss something or my destroyer wasn't sent to me in the in game mail.

Nothing. After trying multiple methods to have my issue resolved, only to be silenced so no one would find out about the bug, I charged back my money and was thus, banned. After all, why would I allow them to keep my money when they failed to deliver the product?
Was this review helpful? Yes No Funny
53 of 54 people (98%) found this review helpful
1 person found this review funny
Not Recommended
3,243.2 hrs on record
Posted: June 14
I started to play this in March 2013, was involved in 3 years of community & corporation building and loved it. Met many awesome people and perspectives and was totally hooked. I respected the devs for making their vision a reality and not give in to peoples demands of bigger ships, more auto aim weaponry and the overall dominance of skilled - play in this game made this game so much more challenging than a lot of other titles. If you played well you won, if you played ♥♥♥♥ you lose. There was always issues but the core gameplay was (mostly) fine and fluent. Unfortunatly the first cornerstone was Open space. With that, the whole mission bs started, Missions that contained 0 fun, 0 gameplay, 0 surprise, just grind, in its purest form. And they are still like that. it took them half a year to start ajusting the insane restrictions and they are still there.
I will not list the issues in chronological order because i cant remember what happened when exactly.
- Removal of squads, thats right, you cannot play with your friends, nor train your corpmates.
- introduction of destroyers and "live" balancing that will go for antoher half a year.
- removal of social features. You cannot see what your friends are doing, at all.
- Promotion of sit and tank gameplay and the systematic nerfing of skill & endurance played classes. (limiting of firing arc, wich isnt that bad, but the implementation is) Todays interceptor of choice is the ECM. No skill in that.
- Leagues, the "new" supplement for squadplay. It's the old sector conquest relived with a new name and a very narrow timeframe of playability. I could only play 1 hour of leagues per day if i wanted to. Plus further restrictions, like your team has to be set befor the timer starts and the fact that training less experienced players there, is futile and just a slap in the face for any pilots motivation. Nothing bad with losing, but very frustrating when you have no opportunities to train.
- The ultimate "mood killer" for me as Vp of a corp was the fact that our communitiy that has a very intimate nature of communication and relies on friendships and not so much on other things to work, was that the devs actively tried to disrupt this with limiting information and keeping the flow of playing together disrupted. I feel that they don't deserve a recruiting corp like us that literally ripped their asses out at times to keep things going.
- They failed to thoroughly remove items from older players for years, giving them advantages at times and when they introduced destroyers they turned the tide. Suddenly new players could simply obtain the parts by leveling up, whereas older generations of players like me still dont have destros. Because we have to grind this ♥♥♥♥, no thank you. ( ispent all gs i got since then on this ♥♥♥♥, jsut to see if i could eventually reach it but nono)

There is more, but nobody cares.
These devs inferiority complex will kill the game. They are a niche game with a great competitive potential but they dumped it. Or is it their publisher? nobody cares, sc numbers go down until the next big feature and then it will happen again and again until the pond is empty.

I cannot recommend this game to anyone anymore. Exept maybe, you are russian and you really really want to play with other russians.

Have i mentioned grind? :D Just look for yourself!
Was this review helpful? Yes No Funny
62 of 71 people (87%) found this review helpful
1 person found this review funny
Not Recommended
598.8 hrs on record
Posted: May 28
This was an excellent game a year or so ago but now is nonsense. Not only is it a shameless cash grab but I have had missions where you get free stuff - for instance beryllium - reset themselves to zero as I got close to completing them. B0ll0x to that and b0ll0x to their shameless cash grab.

I am not even joking about the missions resetting themselves as you approach completion.
Was this review helpful? Yes No Funny
37 of 43 people (86%) found this review helpful
Not Recommended
76.6 hrs on record
Posted: May 29
Used to be a great game.

Sure, it had laggy servers for australians, and anybody oceanic couldnt play anything smaller than a gunship, but it was a good game.
But nowadays, nobody is left to play with. game balance is poor. this game has all but died.
Was this review helpful? Yes No Funny
30 of 33 people (91%) found this review helpful
Not Recommended
216.5 hrs on record
Posted: June 3
The game is very fun, i did enjoyed playing it alot.
The last path was a huge fail from my POV with cheap fraud to get all the players GS.
Many of the player lost their GS and tried to complain about this but the game support didnt even tried to understand the problem and send very cold replies.

Its a shame that such game with this potential can be a total failure.
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29 of 35 people (83%) found this review helpful
Not Recommended
443.0 hrs on record
Posted: June 2
this game is dead. look at how many are on right now via the community hub page.

once this was a great game full of players but now the russian devs have pushed their bias just like war thunder.

pros:
decent graphics
lots of ships
sort of open world
pve and pvp matches with new AI matches
physics

cons:
almost no one plays anymore
those that do are all russian
horrible grind
destroyers are a money pit (hundreds need to be spent for the tier 11 ones)
servers are 50/50 on stability
all new content is a money grab
all ecm and interceptors are OP (the devs have stated they are and wont do anything)
Was this review helpful? Yes No Funny
22 of 24 people (92%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: June 3
Visually pretty spectacular game got me in.

BUT a confusing interface thats not for the casual gamer unless you like reading lots of stats..basically information overload just to select a ship.

PVE is sort of fun, but PVP expect to get spanked unless you have high tier craft, paid money and have played a lot.
There was only a couple of players on and after looking at the specs of the craft that killed me (many many times...lol). Yeah not noob friendly tier matching at all... (steam community confirms this sadly)

So yeah don't bother.. there are other games that are easier to pick up and more probably more fun.
Was this review helpful? Yes No Funny
20 of 23 people (87%) found this review helpful
2 people found this review funny
Not Recommended
1,712.9 hrs on record
Posted: June 8
This used to be a great game, then updates after updates after it went into the destroyer age the game started to suck more and more. Game became unplayable the fun was over. How to ruin a game to the worst.
Old annoying bug like the auto-afterburner automatically enabled and reenabled randomly despite user preferences never got fixed.
A classical case when dev don't listen to the users that invested YEARS playing it and don't look at the stats and understand why people don't play it anymore.
When a game it's based on balanced skill and equipment the algorithm that choose who to put in your team it's the most important piece of code that never got fixed and unbalancing factor just became worst with the destroyer introduction. what a pitty!
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18 of 22 people (82%) found this review helpful
1 person found this review funny
Not Recommended
2.5 hrs on record
Posted: June 5
Nonsense, cannot understand anything. I love Sci-fi ship games but man this one just doesnt make sense to me.
No idea how to manufacture anything and no instructions at all. just blindly click and guess if you done somthing right.
Machmaking is compleatley off. puts you with 10 times stronger ship where you have no chance to wina t all.
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14 of 15 people (93%) found this review helpful
Not Recommended
125.8 hrs on record
Posted: June 12
Nope. Sorry, but nope.

I've sticked to this game since I discovered that Steam was a thing, amazed by its pretty lights, shiny ships, intensive collision physics, and of course, the spaceship Spiderman kiss.

But now, update after update, the game's slowly gotten to the point that, unless you spend ~450€, or waste a year's worth of grinding, you're not going past tier 3 ships (And pray that you get enough resources to get a Destroyer, the one that is oddly enough, easy to kill in-game), as anything above will become a clusterf*ck. Of the non-pleasant ones.

I did enjoyed the game. Enjoyed. Now it has become the equivalent of doing a daily chore, one that you can skip if you simply have better things to do, and the low numbers of players and long times to find matches prove that what once was a little jewel, has eroded into a chunk of rock.

Perhaps in a future update, things will start being about rainbow ships in space shooting unicorns that dispense ice-cream, but we all know that it won't ever happen. T'was fun while it lasted.
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