Sanctum 2 is the sequel to the world’s first Tower Defense/FPS hybrid game. Pick from four unique character classes and embark on a mission to protect the oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence.
İncelemeler: Çok Olumlu (8,668 inceleme)
Çıkış Tarihi: 15 May 2013

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Sanctum 2 Satın Alın

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Includes four copies of Sanctum 2 - Send the extra copies to your friends!

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Sanctum 2 Complete Pack Satın Alın

Includes Sanctum 2, Sanctum 2: Britech Skin Pack, Sanctum 2: Road to Elysion, Sanctum 2: Ruins of Brightholme, Sanctum 2: The Pursuit and Sanctum 2: The Last Stand

 

Küratörler Tarafından Öneriliyor

"The perfect mix between first person shooter and tower defense."

İncelemeler

  • “…an intoxicating blend of co-op FPS action and strategic TOWER DEFENSE.” - IGN - 8.5/10
  • "...the most fun I've had with a tower defense game in a long time." - Game Informer - 8.5/10
  • "The original Sanctum was magnificent, and the sequel sounds like it’ll keep me occupied for at least several thousand years." - Rock, Paper, Shotgun

Bu Oyun Hakkında

Sanctum 2 is the sequel to the world’s first Tower Defense/FPS hybrid game. Pick from four unique character classes and embark on a mission to protect the oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence. Outfit your character exactly the way you want through the new and extensive customization system. Choose your own loadout of towers, weapons and perks, but choose wisely because you are humanity’s last defense against the unrelenting hordes set out to destroy it.

Sanctum 2 is a new game completely rebuilt from the ground up using community feedback and innovative design to really push the bar of what an independent studio can do.

Intense Action – Deep Strategy


In Sanctum 2, you will utilize elements from multiple gameplay genres to succeed. Construct towers and walls during the building phase before the enemies attack, then jump into the fray and blast everything to pieces in FPS mode. You can progress through the single-player campaign yourself, or play with up to four friends in co-op to discover the secrets of the planet LOEK III and learn the backstory on why the aliens are so intent on destroying the Cores you are sworn to protect.

Key Features


Building on the success of the original game, Sanctum 2 stands alone as the only true FPS/Tower Defense hybrid. No other title delivers gameplay that seamlessly combines both genres.

  • Tower Defense – Design complex mazes and build powerful towers to stop the enemies from destroying the Cores.
  • First-Person Shooter – Don’t just sit back and watch, jump into the action yourself!
  • Four playable character classes – Each with their own unique strengths, weaknesses and weapons.
  • Vast Customization System – Pick perks or make the game crazy hard by adding Feats of Strength.
  • In-game Visual Novel – Unlock a comic-book page for every map you beat to discover the secrets of LOEK III.
  • Progression System – Increase your rank and unlock new weapons, towers and perks.
  • 4-Player Co-op – Progress through the storyline yourself or team up with other players whenever you want.

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (SP3)
    • Processor: 1.6 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0, 256 MB VRAM
    • DirectX®: 9.0c
    • Hard Drive: 4 GB Free Space
    • Sound: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows Vista, 7 or 8
    • Processor: 2.0 GHz Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0, 512 MB VRAM
    • DirectX®: 9.0c
    • Hard Drive: 4 GB Free Space
    • Sound: DirectX 9.0c-compatible, 16-bit
    Minimum:
    • OS: OSX 10.7 or later
    • Processor: 1,4 GHz Intel i5, 2.0 GHz Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX®: 9.0c
    • Hard Drive: 4 GB Free Space
    • Sound: DirectX 9.0c-compatible, 16-bit
    • Additional notes: General idea is that you need a Mac that is on par or better than: MacBook Pro 2011, iMac 2011, MacBook Air 2012
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0-compatible, 256 MB VRAM
    • Hard Drive: 4 GB Free Space
    • Drivers: We recommend using proprietary NVIDIA/AMD drivers.

    Important Notice: Don't meet the above requirements? That doesn't mean your configuration wont run Sanctum 2. Visit the community page to share your experience with other Linux players. Your feedback will help us improve Sanctum 2 on Linux and future Linux releases!

    Notice: ATI chipsets are currently unsupported for Sanctum 2 Linux.
    Recommended:
    • OS:Ubuntu 12.04 LTS
    • Processor: 2.0 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0-compatible, 512 MB VRAM
    • Hard Drive: 4 GB Free Space
    • Drivers: We recommend using proprietary NVIDIA/AMD drivers.
Yararlı müşteri incelemeleri
10 kişiden 9 tanesi (90%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 184.9 saat
Yayınlanma: 16 Şubat
So the premise of this game is that humans have established colonies in the skies over an alien planet. They use magical blue balls of light (cores) to convert the gasses present into oxygen and kill the native spores. The problem is that the planet is already occupied by an alien race of highly evolved mushrooms. The mushroom people under the direction of unknown telepathic boss entity whom you never fight create giant organic shafts to the colonies to try to murder them dead.

In the game you will create a maze of towers in an attempt to halt the advance of the mushroom people before they destroy you're magical blue ball as is typical of a Tower Defense game. you will spend 5, 10 or 15 minutes per level depositing towers that will ultimately only do about thirty percent of the damage necessary to kill the enemy waves. The rest is up to you. You can choose two of a plethora of weapons to aid you in the struggle. The game does not address why a gun held by a five foot two to six foot tall human out damages half dozen tool shed sized tower mounted guns you drop and arguably that means this game isn't really a TD. There are "perks" you can select to improve you're characters/towers performance but there’s really nothing that will turn this game into an actual Tower Defense, which is unfortunate.

The longer you play the game the more powerful guns, perks and towers you can unlock, particularly if you buy the DLC. I'm sure we all know the DLC drill by now. For an extra five dollars you will get access to all the content that was cut from the game during the alpha and beta tests for quality control and balance reasons. Ideally that content has since been fixed/balanced/polished but we never know until we shell out the cash. To their credit the DLC for Sanctum 2 does provide a lot of interesting content. The towers, perks and maps it adds do a great deal to increase replayability of the game and it rounds out the base games story that ends on a cliffhanger.

The real strength of this game is the level design. Like every other piece of science fiction made in the past twelve years almost everything looks like an Ipod that said this game does it particularly well. The integration of organic vines and spores growing over the utopian surfaces/structures in this game are very imaginative and well done. A lot of games (Doom 3/Dead Space) place a strong aesthetic emphasis in a human environment being reverse terraformed by some perverse alien influence but truthfully Sanctum 2 does it better. The levels are distinct from each other in groups as you proceed from an idealistic lived in colony under attack to the deteriorating front lines to an industrial themed colony abandoned some years or generations earlier. The theme is that the further into the game you go the closer to the planet you get until ultimately you are beneath its surface in a giant cavern with mushroom Jesus. In the tradition of classic FPS games there are many many secret areas and players are rewarded for their diligent exploration. Ironically the maps are far bigger in scope then the developers were prepared to work with and you’ll shudder when you realize that you can’t incorporate some of the games incredibly ideal choke points into you’re defense as they are simply too far away from where the action will be…. If they allowed you to place your own cores the quality of the game would quadruple immediately but thats something they will have to consider for a sequel.

The biggest issue with the game is the many many clipping errors. This game will kill you or force you to consul command suicide many times as you fall through solid objects or get stuck between them. In the basic game it doesn’t matter very much as you can wait out the 9 second respawn time once or twice and it isn’t likely to lose the game for you. Tragically the developers compounded this issue by encouraging the players to play with “five feats of strength” on to create a more challenging experience… One of these “feats” is a no respawn mode… So basically each time you die to a developer error, which will be once or twice a game, you’ll also lose the level. Since playing with the feats of strength on is going to be your last real experience with the game they are brutally poisoning their consumer base who will only remember losing 30 minutes of an expertly played game because Coffe Stain Studio's didn’t properly patch or beta test. Hardcore modes are made for polished games made by hardcore developers. It might be a tough pill for Coffee Stain Studios to swallow but they just haven’t reached that point yet.

For ten dollars it is a really cool indie game. The maps if not always utilized ideally are a clever visual spectacle and it does have a lot of replay value. If Coffee Stain Studio focuses on adding general content to their games and take their player testers a little more seriously these guys could easily be around for another few years. Otherwise they'll find themselves doing the 3d effects for their regional weather channels talking about once whens.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 10.5 saat
Yayınlanma: 9 Ocak
Azda olsa gideri var.
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 0.2 saat
Yayınlanma: 26 Ocak
Zaman geçirmelik bi oyun. Bağımsız yapımcı olmasına rağmen grafikleri güzel.
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121 kişiden 100 tanesi (83%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 10.9 saat
Yayınlanma: 20 Ocak
Best Weakspots Ever.
No longer do we have to go around blasting off boring old heads, in this game AIM FOR THEIR ♥♥♥!!! Glowing orange butts that you get damage bonuses for penetrating with your powerful arsenal.

10/10 Would penetrate again.
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47 kişiden 43 tanesi (91%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 94.7 saat
Yayınlanma: 11 Ocak
This game is ridiculously hard. It's by far one of the hardest games I've played. The challenge is nice for a change.

The game is multiplayer-centric and co-op is set to "public" by default. It was a bit of a shock the first time someone randomly entered my game, but he was very helpful and we won. The community is very sporting, not a lot of finger pointing when a game is lost. Having a different team each time you play keeps it interesting.

In Sanctum 1, the FPS element served to supplement the TD element and it was often possible to win without firing a shot. In Sanctum 2, both elements are vital and you must be good at both to survive. The separation between tower bases and towers means your options for pathing are much more limited in the beginning than in S1. Moreover, the FPS has been made much harder than it was as the enemies now fight back and your character can be killed (knocked out for ten seconds).

Overall, Sanctum 2 is one of the best games of the century.
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