Choose between different factions, with their own set of expendable soldiers, mechas, and weapons. Protect your brain, mine gold, and destroy the enemy cortex in his bunker complex!
User reviews: Mostly Positive (1,253 reviews) - 79% of the 1,253 user reviews for this game are positive.
Release Date: Sep 28, 2012

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About This Game

A project over eleven years in the making, Cortex Command has rich 2D pixel graphics coupled with an extremely detailed physics engine, which allows for highly replayable and emergent real-time action. There is also a turn-based strategic campaign mode which ties the tactical fights together, featuring persistent terrains that will accumulate the battle scars, debris, and bunker ruins through your entire campaign.

Choose from several unique technology factions, each featuring their own sets of expendable soldier bodies, mechas, weapons, tools, and landing craft. Protect your brain, mine the gold, and destroy the enemy cortex in his bunker complex!

Key Features:

  • Fully destructible environments - The gold you need to excavate is sprinkled throughout the terrain of each scene. Use special digging tools to blast your way into the dirt and debris. All the pieces of bodies and ships from your struggles will fall to the ground and permanently add to the battlefield. Get more powerful (and expensive) diggers and you can even tunnel into your enemies' bunkers from below!

  • Strategic metagame campaign – The intense, real-time tactical battles are put in a greater strategic context in the Campaign mode, thus giving each battle meaning and consequence. The gold-rich terrains on the planet and the defensive bunkers you build to defend them are persistent from fight to fight. This means there will be layers of debris, bunker ruins, tunnels, and corpses piled up in layers, telling the history of each place throughout each campaign played.

  • In-game buying menu - At any time and place during the game, bring up a powerful menu to order new bodies and equipment, all delivered at the location and by the transport ship of your choosing. Rockets are cheaper but unreliable and harder to land. Drop ships are far more expensive but can quickly deploy entire groups of puppets onto difficult terrain. Ships and equipment returned to the TradeStar are refunded to your account.

  • Build your own bunker - At the start of most missions, you are able to take your time and build your own command bunker from scratch. Easily design twisting tunnels and place doors, traps, and turrets to thwart your enemies' intrusions! Pre-deploy and equip bodies in and around your installation to prepare yourself for your objectives. Don't spend too much though, or you won't have enough funds left when the mission starts!

  • Four-player cooperative and/or versus multiplayer - Gather your friends and plug in those game controllers! Play skirmish or campaign missions with or against up to three of your buddies. 2 vs 2, 1 vs. 3, 4 vs. the CPU - it's up to you! (rhyme intended). Flexible control settings allow you to use the keyboard, keyboard + mouse, or any generic game controller you can find and plug in.

  • Built-in editors and modding - Several in-game editors allow you to easily create your own stuff. The game's engine is built to make it very simple to modify and add your own content. Design your own missions, guys, ships, weapons, tools, bombs, and shields - and easily share them with your friends. Join and download some fantastic mods from the community at the Data Realms Fan Forums.

  • Cortex Command is still being improved - The campaign mode and missions are fully playable, if not in a completely polished state yet. If you buy the game today, you will also have access to any and all future versions (not including sequels!)

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1GHz processor
    • Memory: 1GB RAM
    • Hard Disk Space: 150MB HDD space
    • Video Card: 640x480 (VGA) resolution monitor
    • Additional: Should run on any PC released within the past 5 years.
    Recommended:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 3GHz or faster
    • Memory: 2GB RAM
    • Hard Disk Space: 150MB HDD space
    • Video Card: 1920x1080 (full HD 1080p) resolution monitor
    • Additional: Should run on any PC released within the past 5 years.
    Minimum:
    • OSX:10.4 (OSX Tiger or Greater)
    • Processor:1.6 Ghz Core 2 Duo
    • RAM:1GB RAM
    • Graphics:Intel GMA X3100
    • Disk:300 mb
Helpful customer reviews
62 of 72 people (86%) found this review helpful
26 people found this review funny
6.9 hrs on record
Posted: October 9, 2015
The grenades work like grenades

Your body works like your body

The armor works like armor

The bullets work like bullets

The environment works like an environment

The blood works like blood

The jetpack works like a jetpack

10/10, other games just can't get these simple things right.
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48 of 52 people (92%) found this review helpful
40 people found this review funny
11.4 hrs on record
Posted: November 21, 2015
Jesus, this game is amazing.

It's like that time when you were a kid, and you had your action figures and were all like "OH NO, ROBOT ALIENS!" and you had one in your hand and made it cartwheel in, making swoosh noises as it smashes into the ground and looks up all like "ROAR! Robot Aliens are here to destroy you." And then you grab the Master Chief action figure and he's all like "Not today, Robot Aliens!" and starts laying waste to a horde of aliens with a big laser machine gun, but then a grenade blows up next to him, and you pull off his legs and you're all like "Oh no, Master Chief!" and he's all like "Don't worry, I don't need legs to kick ♥♥♥!" and you're all like "You kinda do...", but by that point there's a bunch of space marine drop pods all coming down to back him up so it doesn't even matter, and then a bunch more robot aliens start coming in and the space marines and Master Chief are just pumping lead into the main doorway, but then the bullet casings start piling up in the doorway behind them and Master Chief is like "You guys need to get out of here, or you'll end up trapped by bullet casings!" and the space marines are like "That's a ♥♥♥♥ing stupid ♥♥♥ justification for a epic sacrifice scene..." and Master Chief's all like "I've definitely had worse." But by that point there's a bunch of AT-STs lumbering for the doorway, so the space marines are all like "later, brah", and Master Chief starts an epic hold out in the room, and a bunch of laser fire blows his left arm off, but he pulls out his pistol and he's all like "SUCK ON THIS, ROBOT ALIENS!" and starts shooting at the AT-STs, which is super useless but it looks really cool. Then, just when it looks like all hope is lost, an inbound robot alien dropship accidentally bumps into a wall as it tries to drop off more robot aliens and it spirals out of control, smashing into the AT-ST's and sending chunks of them everywhere. One of them hits Master Chief in the face and tears off his helmet, and with 5 HP left, as he quickly bleeds out, Master Chief gets one final moment of peace before ragdolling facefirst into a mine and getting blown to ♥♥♥♥ing pieces.

10/10

(Check the system requirements because the physics modeling is CPU intensive, $20 purchase might leave you a little salty, keep an eye out for summer and winter sales, as it routinely goes down to $5, anything $10 or below will leave you with no regrets purchasing.)
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21 of 25 people (84%) found this review helpful
16.0 hrs on record
Posted: December 31, 2015
I feel like this game could've been so much better if there was a "soul" to it. It has other more important flaws, yet still I had fun playing it for the first few hours, but it got old very fast. While playing I thought that some small things could've been added to make the player care more. For a "war" game, there's actually no deaths, no characters. Everyone is a robot, nobody seems to care, so why should the player care for casualties, losses or individual unit? I enjoyed the idea of the gameplay, but I think that story and world immersion matters the most in games. I think a story mode should be added, because no matter how good or bad the gameplay is, as long as there are characters/people for who the player starts to care for, the game will be loved. There are games out there that have basically no gameplay at all, but just a very good story ... and those games are a success! http://steamcommunity.com/sharedfiles/filedetails/?id=584283212 Unlocked all achievements!
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24 of 35 people (69%) found this review helpful
26 people found this review funny
113.2 hrs on record
Posted: December 10, 2015
Died in the tutorial 4 times
20/10
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
16 people found this review funny
15.3 hrs on record
Posted: September 8, 2015
-Shoots ship with grenade launcher
-Ship loses engine
-Ship flies toward my base
-Ship smashes through barricade and destroyes the entirefloor of my base
-Goes through the other side of base
-Wreckage lands on another ship
-Massive explosion
-tons of debri flying round the planet
-One smashes into the enemy brains face
-I win

best game ever 11/10
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