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Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
Release Date: Jan 23, 2013
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Buy Strike Suit Zero


Packages that include this game

Buy Strike Suit Zero Mega Bundle

Includes 6 items: Strike Suit Zero, Strike Suit Zero Soundtrack, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Infinity, Strike Suit Zero - Raptor DLC

Buy Strike Suit Infinity

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.



"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop

Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

About the Game

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.

Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.

This Is Space Combat Reborn.

Key Features

  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.

PC System Requirements

    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card

Mac System Requirements

    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card

Linux System Requirements

    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Helpful customer reviews
35 of 40 people (88%) found this review helpful
119 products in account
8 reviews
39.9 hrs on record
9/10 Game Play -
I like transform-fighting machine such as VF series in Macross. This game have mostly suited me, the process of fierce battle is extremely fun. But the game could be better.

7/10 Graphics -
The backgrounds universe is beautiful, but the screen is still somewhat simple and crude.

9/10 Sound -
The game has its distinctive music, I enjoy myself when flying and fighting. People who have bought the mega bundle can download them.

6/10 Difficulty -
People may find it hard to control the plane well, omni-directional flight can also make someone dizzy.

7/10 Lasting Appeal -
Just singleplayer mod with 3 level of difficulty, you can play over and over again to reach a high score, but times you must find it boring.

Total Score - 38/50 Sehr Gut
Posted: April 10th, 2014
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7 of 10 people (70%) found this review helpful
29 products in account
2 reviews
2.6 hrs on record
I really wish I could recommend this game. It has so much going for it, and I wanted to enjoy it quite a bit. The controls, however, render it all but unplayable.

It's a beautiful game. Built by a small team, it looks fantastic. And if you're like me, you've wanted to strap into a transforming starfighter mecha for a long, long time. This looked like the perfect little game - not too long, not too short, and leagues of potential.

It started rough, piloting a starfighter for a couple missions and blasting through debris, enemy fighters, and some small capitol ships. It wasn't perfect, but I accepted a bit of a learning curve (I've never been great at dogfighting segments of other games, so I was ready to have to work up my skill here). Once I hit the third mission and was given the titular Strike Suit, it all went to hell.

Immediately bombarded with far more targets and action on the screen than up to this point, it was extremely hard to tell what was happening, where to go, or what to do. They give you a nice targetting arrow, but when the whole screen is constantly flashing red and the sounds of explosions are flooding everything, that little red arrow is tricky to find. So it's total sensory overload, but even that could be overcome IF the damned strike suit could maneuver with any degree of control. It cannot.

I reduced the mouse sensetivity to the lowest possible settings, and still the slightest twitch of my hand had my targetting reticule flying all over the screen. I spent 20 minutes trying to get a handle on how this was supposed to work, but finally gave up. No matter what I did, the strike suit careened around wildly and utterly out of control, making it impossible to try and pursue objectives, lock onto targets, or generally have any clue what was going on.

Maybe it's me. Obviously others have played and completed the game, and obviously some have really enjoyed it. But my experience was that it was impossible to control the ship, and so impossible to enjoy the game. Perhaps using a flight stick controller makes a difference, I don't know. Maybe players more expert in flight games can make a better go of it.

But, if you're like me and are a starfighter/mecha enthusiast but not an old hand at flight games, you might want to give this one a pass. I got it for $5 and played for around 2 hours before walking away. That's about the return on investment of a movie ticket, so I'm not angry, but I can't say I'm happy either.
Posted: February 17th, 2014
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5 of 7 people (71%) found this review helpful
53 products in account
1 review
12.8 hrs on record
I really enjoyed playing this game. It just looks really pretty and that your space ship can transform is just funny.
And i really liked the fac that objectives are clearly noticable on the map because i usually lose the way in this kindoff games.
The only problem i had were that in the last map if you hit a wall its just hard to get control again over your space ship.
The game itself is a bit short in my opinion but i really enjoyed playing it and it was definitely worth my time and money.
So in easy words:

- Beautiful Game
- Your ship can suddenly transform ( To funny )
- Different endings

- For somereason the controls arent that easy
- If you hit a wall you are mostly marked to death in the last mission

Rating: 7/10

Posted: July 6th, 2014
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5 of 7 people (71%) found this review helpful
460 products in account
5 reviews
38.2 hrs on record
Have to say this game is awesome, by far the best space sim ive played since Freespace 2 back in the day. It takes awhile before you can control the strike ship well but once you do your love it!! Go for it..... its time to strike :)
Posted: February 1st, 2014
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1 of 1 people (100%) found this review helpful
156 products in account
2 reviews
3.6 hrs on record
The game have a really nice look and feel and the controls are really great :). Makes a lot of fun to play it ^-^
Posted: March 9th, 2014
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243 of 289 people (84%) found this review helpful
394 products in account
71 reviews
8.8 hrs on record
A colorful space shooter hampered by mediocre controls, it's a step above its arcade cousin by having a storyline and a more gradual difficulty curve. It proved impossible to play with mouse, keyboard or even joystick, requiring me to plug in a gamepad, much to my disgust. Its flashy graphics are often overwhelming, to the point I more than once had difficulty actually seeing the enemies past all the explosions. A lack of variety in enemy ships and tactics and too much reliance on timed missions (especially the absolutely terrible final mission) hampered my involvement with the title. Still, it frenetic combat had its moments and - especially given the desert of space-sims these days - I could hardly turn my nose up at any offering. Flawed it may have been, but still fun.
Posted: November 25th, 2013
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