Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
User reviews: Very Positive (1,082 reviews)
Release Date: Jan 23, 2013

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Packages that include this game

Buy Strike Suit Zero Mega Bundle

Includes 6 items: Strike Suit Infinity, Strike Suit Zero, Strike Suit Zero - Raptor DLC, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Zero Soundtrack

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Buy Strike Suit Infinity

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.

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Recommended By Curators

"A game that will appeal majorly to Mecha fans and Space Combat and Dog-fighting fans, while others may find a reason to love the genre with this title."
Read the full review here.

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November 20

Free 24-hour Access to Fractured Space for SSZ owners!

Some of you might be wondering why a mysterious game has appeared in your Steam libraries. Wonder no more...

As an owner of Strike Suit Zero, you have free access to Fractured Space - the new game from the team behind SSZ - for 24 hours.

The assumption is you like space, and you like spaceships. If that's the case, Fractured Space should be right up your street...

Fractured Space is team-based space combat fought in gigantic capital ships. Each multiplayer match offers intense team battles combining deadly individual fights with larger team strategy. Use your ship's unique abilities and weapons to exploit enemy weakness and control the map by working with your team to obliterate opponents. With the intensity of a shooter and the big-picture-thinking of a strategy game, Fractured Space is at the forefront of an exciting new frontier for the genre.

We hope you enjoy the game, and if you have thoughts, feelings or feedback of any kind - head over to the Fractured Space forums to share them with the team.

Many thanks, and hopefully we'll see you in battle!


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"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop

Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

About This Game

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.

Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.

This Is Space Combat Reborn.

Key Features

  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card
    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Helpful customer reviews
11 of 16 people (69%) found this review helpful
13.2 hrs on record
Posted: July 6
I really enjoyed playing this game. It just looks really pretty and that your space ship can transform is just funny.
And i really liked the fac that objectives are clearly noticable on the map because i usually lose the way in this kindoff games.
The only problem i had were that in the last map if you hit a wall its just hard to get control again over your space ship.
The game itself is a bit short in my opinion but i really enjoyed playing it and it was definitely worth my time and money.
So in easy words:

- Beautiful Game
- Your ship can suddenly transform ( To funny )
- Different endings

- For somereason the controls arent that easy
- If you hit a wall you are mostly marked to death in the last mission

Rating: 7/10

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3 of 3 people (100%) found this review helpful
9.7 hrs on record
Posted: October 15
I have been wanting a fun space shooter for a while. My friends and I used to wear out Freelancer, Starlancer and Tie Fighter (the all-time king of space sims IMO). Strike Suit Zero was a fun diversion, had some cool moments, but towards the end had a very rinse-and-repeat feel to it that took a bit of the wind out of my sails. Target capital ship - lock on with unlimited missiles - fire missiles to destroy subsystems - fly to other side - target and lock on - fire unlimited missiles - and done.
It is a fun game, and thats what matters, though, once I got the strike suit and learned to use it effectively, the game got too easy. I got all Platinums and all upgrades and after that there wasn't much point. Its also a tad short I think.

Fun ride while it lasts. Its cheap and enjoyable, but not a ton of content really. Mission objectives are pretty much always, go here and kill this before X dies. I enjoyed it but I wont be coming back to it much.

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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: November 4
I didn't beat this one, I beat the Director's Cut because it was on sale to upgrade for like $2, but either way this game was a lot of fun.
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2 of 2 people (100%) found this review helpful
12.2 hrs on record
Posted: November 8
Big fast mechs/ships in space. The story telling is pretty weak but the game play makes up for it when its not too drawn-out or repetitive.
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2 of 2 people (100%) found this review helpful
25.5 hrs on record
Posted: November 15
Fun game and very fast paced. The game isn't repetitive, it's an arcade style ship combat game... it's the nature of the game! What do you expect, crafting etc? The game is a lot of fun and I suggest picking it up as soon as you can!
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2 of 2 people (100%) found this review helpful
23.9 hrs on record
Posted: November 17
Strike Suit Zero is one of the best space battle games I've come across. You take the place of U.N.E pilot Adams as he is given a prototype strike-suit in an attempt to stem the advancement of the Colonials in a really good story-driven campaign. The game is quite challenging and some of the battles are of epic proportions with hundreds of vessels of various sizes fighting at the same time! The strike-suit brings my thoughts to the good mecha-anime-series and it is pretty bad-♥♥♥ but not invincible. The game is unfortunately a bit spoiled by a very frustrating monologuing last chapter that would be fine if it wasn't so unforgiving due to the somewhat wanting control mechanics. Still, it's a fairly minor issue with a game that is otherwise awesome so it still gets a recommendation!
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2 of 2 people (100%) found this review helpful
21.2 hrs on record
Posted: August 31
Strik Suit Zero is a very refreshing take on the tried-and-true SpaceDogfighting formula, and has drained away a lot of my time, despite Steam claiming otherwise. The gameplay is phenominal, it's like playing the balls of god- if they were deep-fried and required a gamepad. The visuals are very flashy, suprisingly bright, and very pleasing to look at; despite not being "up-to-par" they definately deserve some praise, because I've never seen so many ♥♥♥♥ing light trails. Not even in Tron: Legacy. The soundtrack is a very calming, yet tense J-Pop-esque compiliation of themes that give me eargasms, and when combined with the sound effects, will make you spaz out in a pool of your own urine. The story sucks. There's nothing that could redeem it, really, read a synopsis. It sucks. Luckily, you'll be so immersed, that you will care about every character anyways, two-dimensional or not. Also, the A.I is pretty great if you ramp it up to hard, other-wise you might find it a peice of cake. HOWEVER difficulty is insane if you want the ideal upgrades on hard, requiring borderline suicial amounts of replays to accomplish. Overall, pick this up over the DX unless you really want an actual story or ninja mechs.
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2 of 2 people (100%) found this review helpful
5.0 hrs on record
Posted: December 5
Love It!
All I every wanted in a mech game!
Plasma Guns!
#Missle Galore!
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3 of 4 people (75%) found this review helpful
41.7 hrs on record
Posted: November 6
I don't understand some of the posited reviews saying that this game is too hard or chaotic or bland.

The game is not too difficult, it just has a bit of a learning curve. Truly, I thought it was too easy at first. If you're a passable shot in Wing Commander or Ace Combat or anything like that, you should be a dead-eye marksman in this. I went through the first three levels not using the lock-on function. It was only later that I discovered the game has a freaking target-lead reticle. If you cant shoot using that, don't say anything about it because you're a walking advocate for gun control.

Of course, then comes the part where you get a mech. Maybe that part was easier for others. I had no idea how to use the damn thing at first. I'll tell you this much; it's not a fighter, but once you get the hang of it and get some strike mode upgrades it's hell on...legs. The Strike Suit is unbelievably maneuverable, not the slow thing some would have you believe. I became an ace with it fairly quickly just by spamming random momvement input and keeping the cursor on-track. Anybody can do that.

As for chatoic; yeah, it's chatoic. Gloriously chaotic. Ever play "Homeworld" and wonder what it would be like to be an interceptor pilot in one of those mad dogfights where everyone is set to evasive tactics? That is this, glowing contrails and all. Even so, it is not unmanageable. The "F" key will helpfully direct you to what you're supposed to be shooting at. Just use it and use it fast because you will need time to orient yourself to which side of the a capital ship or somesuch your target is actually on. An improvement to this game would be to make targets with no LOS a different shade of red.

Then there's blandness, an argument I have seen in every video review. There aren't enough varieties of enemy ships or varieties in missions. I can sorta see that; everything boils down to attacking or defending, rather than including the more diverse missions of space fighters, like attending airshows or flying to Cancun for a weekend.

I jest, for there is some merit to the argument. Why doesn't the mech do more mech things, for instance. Well, for starters this began as a freeware game and doesn't have the engine for that sort of thing. For another, it's a Japanese mech so it doesn't have to make sense. It's all about awesome battles set to goregous backdrops and great music. Call me crazy, but getting those out of the way is a major step to making a decent game, so I don't regret a cent of the cost for the steam mega bundle.

That said, one of the really nice surprises in this game is not just the chaos, but the frenetic pace of the action. Hands up if you've played an "intense" game where something needs to be done "right now" and it turns out that you've got forever and a couple of sick days to do it. Not so in SS0, thank the powers that be. When told to ignore the enemy fighters and flak, it's no joke most of the time. You really do have to be quick, especially if you want the juicy upgrades.

It's not a game for everyone. If you don't like explosive arcade flight sims, you won't like this game. If you think the Strigoi Squadron in Ace Combat was too easy, you need to spend a few hours in a centrifuge to learn some respect for gravity due to acceleration, but if you're somewhere in-between I think you'll like this game.
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7 of 12 people (58%) found this review helpful
9.3 hrs on record
Posted: July 12
Strike Suit Zero (SSZ) is a frustatingly beautiful game; the personification of a game with excellent gameplay marred by horrible enemy variation and an outlandish story. You are a pilot of a fleet taking off to exterminate an alien threat. The game's namesake ship however isn't even obtainable until the third mission - and even then you are charged with taking other ships such as the interceptor (a variation on the starting ship) and a bomber (which was actually pretty cool to operate). The aspect of the game that makes it most difficult is the combat: I want frentic warfare - not a jumbled mess. The dogfights are engaging if only for a moment; taking down capitol ships is an exercise in bullet/missle-sponges; and using the strike suit is like drunkingly blasting ships. Plus it leaves you more vulnerable to attacks - which makes no sense because you have to garner flux to use it and equipping (transforming) the suit should make you more of a bad ♥♥♥. Instead it makes you a sitting duck that relies on wobbly shooting (granted, lock-on firing is available). The story actually has a good conclusion but everything before it is wonky. At some random point there is a grand coupe de tat that is massively overlooked because you are too busy trying to master the controls to even pay attention to the dialogue.

The game's greatest weakness is that it doesn't flaunt the suit! Let me free fly with this piece of machinery. Make it more controllable. Make it worth garnering flux! Sadly, the game falls flat for me, and beating it was a months-long mission whose only vincidation of knocking off one more game off my protruberent Steam library.
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: October 27
I like this game a lot, has a Japanese robot feeling to it which I really like. Graphics are very nice considering, gameplay is smooth and fun. Would recommend to anyone :)
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1 of 1 people (100%) found this review helpful
5.7 hrs on record
Posted: August 14
Strike Suit Zero is an interesting space Mecha game. Although the Mecha designation might not be the best here. First of all you are the only who can transform from a normal space ship fighter to a mecha which is much more powerful, however also more stationary. And there is only ship capable of transforming and you don't even have access to it all of the time. Most importantly perhaps is that your time in the Mech mode is limited, you can transform as soon as you gather a little bit of energy (which you can do automatically and very slowly over time, or quickly by destroying enemies), but you also quickly expend that energy simply by firing on your opponents. It seems that the only way they managed to balance the game is by limiting how long you can stay in the more fun Mech mode.

The targeting system also isn't very helpful, and there is no overview of what kind of enemies you're fighting. So the only way for you to get an overview of the situation is by actually looking around. That becomes very problematic in the later missions when you're tasked with protecting your fleet and you've got multiple enemy cruisers coming down on them, with your main objective being to destroy the beam cannons which do massive damage to your fleet. However as there is no overview there is no good way to be sure that you've actually neutralized the biggest threats. Unless you know for a fact how many of each ship is out there, which of course you'll only learn once you've failed the mission and that is simply not good game design.

Background music for the game is very nice, however it can become quite repetitive as there isn't much variety there.

The story itself is very generic, but still passable and kept my attention to the end (which comes quite quickly though), which is more than most other similar games can do.

All in all, the game isn't anything special but it's fun to play, at least through its short campaign.

6 / 10
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1 of 1 people (100%) found this review helpful
8.2 hrs on record
Posted: October 26
If you like Space shooting mecha action if a GITs style soundtrack, you should get this.
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1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: December 6
I don't know if it's the refresh rate on my monitor, since Fraps reports the game locked at 60hz, but there is a horrible flashing on the horizon of the world in the background that makes this game extremely frustrating to play. I didn't get through 5 minutes
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1 of 1 people (100%) found this review helpful
13.7 hrs on record
Posted: December 7
i love this game
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1 of 1 people (100%) found this review helpful
4.7 hrs on record
Posted: December 22
If you have hard time controlling the ship, try swap roll-yaw axis.

Good aircraft dogfight game, btw.
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: December 21
Awful game, combat is as follows: Left or right click at a target, projectiles automatically follow the enemy. The "checkpoints" are hardly checkpoints at all. You can complete three large objectives and still be thrown right into the first bit of the level again, difficulty is absurd, enemy ships have obescene amounts of health where as three missiles will instantly kill you on easy difficulty. There's an escort mission with a ship that literally doesn't move or protect itself in any way, while you have to kill the enemy ship which has 8 flak turrets and 7 missile turrets, you can't stop in one place and the range your weapons work at is so low that you'll end up flying into the ship and being instakilled.
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1 of 1 people (100%) found this review helpful
5.8 hrs on record
Posted: December 20
Buying this game was somewhat of a gamble to me.
At first I only wanted to play some space sim because I missed Freelancer, and I got disappointed quickly because apparently SSZ is not an open world game. It's more of an arcade/action game, with level-based progression. However, just because it's not open world doesn't mean it's a bad game. In fact, it's really cool!

Gameplay is fast, control is so smooth and works well both with mouse-keyboard or gamepad (I prefer gamepad though). Cockpit view is nice, and the graphics are good enough albeit nothing special. The difficulty is a bit high at times, especially if you want to get the Optional Objectives. Once you've unlocked the Strike Suit, the gameplay changes DRAMMATICALLY. It feels so empowering, so great to be liberated from the normal movement of a spaceship.

The soundtrack is also pretty good, especially when it includes vocal track by KOKIA (one of my most favorite Japanese singers). You can get the Strike Suit Zero Mega Bundle cheap these days, so I recommend you buy the bundle altogether. It's a fun game!
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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: December 7
Strike Suit Zero is a well-paced mission-based arcade style space odyssey set in the distant future when humans have colonized the galaxy, and a civil war has broken out among mankind. The player plays as a reformed fighter pilot who is re-commissioned to the front lines in a desperate suicidal struggle to stop the rebel onslaught against Earth, along with their new and mysterious weapon that is literally ripping holes through entire fleets and worlds.

While you have very little interaction with the enemy faction, what are incredible are the believable archetypes of the allies and friends you make along the way. You will care very much about the allies you rescue and that rescue you from the perils of interstellar warfare. With themes from several science fiction settings and ominous overtones about the rise and fall of mankind, there is plenty of depth to be excited about as you meet new characters and face new challenges.

The gameplay is magnificent and convincing; once you get ahold of the strike suit, you go from being a regular pilot hanging on to life with sheer grit to a space hero like unto those in anime of this genre, hell-bent on keeping your friends and comrades alive through each and every encounter. You will hang turns, glide around gigantic ships and launch attacks so devastating that afterwards you can't help but jump up and roar with righteous vindication. To that end, the protagonist and the enemies are so quiet that you are left space to imagine you are any kind of hero or anti-hero you like, the plot ambiguous enough to let you have your own adventure while still shaping the events and circumstances you fight your way through. Are you a grizzled space cowboy back for one last ride? Or are you a bloodthirsty convict, with nothing left but a war to fight? It's up to you to impose your personal motivations on the main character. In spite of or perhaps due to these intentional gaps in information, the story telling, the sound, the visuals and the music are all clearly a labor of love and do exactly what they're intended to do: Let you have your own robot space fighter fantasy.

Are there negatives? Yes, a few. The game is too short. The director's cut is oddly paced and undercuts the original vision of the game. The combat is samey and the upgrades are extremely difficult, impossible in some cases, to obtain without replaying missions later on, which greatly pads out the playtime with replay. However, as an Indi title and one of the best games so far this millennium, all of these negatives can be completely overlooked. There are plenty of modes and versions for you to satisfy your desire to dogfight and ace your way to victory, and ultimately all add up to satisfying content. Never mind how amazing some of the mods are for this game.

11/10. If you like arcade shooters, sci-fi, anime, space odyssey, warfare, dogfighting, or just stupidly impressive visuals, play this game. Strike Suit Zero is a fantastic time.
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2 of 3 people (67%) found this review helpful
42.6 hrs on record
Posted: November 6
Strike Suit Zero is excellent, though to reach it's full potential I find that a controller or joystick is best.

The combat is it's strength. Combat is SSZ is fun, first and foremost. The game does an excellent job of providing a degree of power fantasy while still giving a good challenge.

Graphics are phenomenal. It's a cinematic game to say the least. Not all the designs are the most original (the main fighter looks like a Terran Sabre from X3:TC), but I didn't notice anything deliberately stolen, and there's nice variety.

The plot is mostly a device for getting from one place to one place where you feel like a badass or get your shit wrecked to another place where you do more of the same.

I would note, the Director's edition fixed my main complaint of *giving* me the shiny new death machine, but then not letting me *use* it half the time.

In any case, I enjoyed the game thoroughly. I recommend the DLC as well.
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