Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
User reviews: Very Positive (1,168 reviews)
Release Date: Jan 23, 2013

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Buy Strike Suit Zero Mega Bundle

Includes 6 items: Strike Suit Infinity, Strike Suit Zero, Strike Suit Zero - Raptor DLC, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Zero Soundtrack

Buy Strike Suit Infinity

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.


Recommended By Curators

"Compatible with DK1. No known plans for DK2."

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November 20, 2014

Free 24-hour Access to Fractured Space for SSZ owners!

Some of you might be wondering why a mysterious game has appeared in your Steam libraries. Wonder no more...

As an owner of Strike Suit Zero, you have free access to Fractured Space - the new game from the team behind SSZ - for 24 hours.

The assumption is you like space, and you like spaceships. If that's the case, Fractured Space should be right up your street...

Fractured Space is team-based space combat fought in gigantic capital ships. Each multiplayer match offers intense team battles combining deadly individual fights with larger team strategy. Use your ship's unique abilities and weapons to exploit enemy weakness and control the map by working with your team to obliterate opponents. With the intensity of a shooter and the big-picture-thinking of a strategy game, Fractured Space is at the forefront of an exciting new frontier for the genre.

We hope you enjoy the game, and if you have thoughts, feelings or feedback of any kind - head over to the Fractured Space forums to share them with the team.

Many thanks, and hopefully we'll see you in battle!


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"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop

Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

About This Game

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.

Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.

This Is Space Combat Reborn.

Key Features

  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card
    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Helpful customer reviews
14 of 16 people (88%) found this review helpful
1 person found this review funny
12.6 hrs on record
Posted: January 17
It's always been a little odd to me that an idea as freaking cool as mecha has be so minimally explored in games.

I guess the easy answer for that would be because making a quality mecha game is a lot harder than it sounds, which Strike Suit Zero exemplifies even as it comes possibly closer than anyone to pulling it off. In the same breath it also attempts to revitalize space combat shooters, again succeeding to a commendable degree yet still failing to shake the nagging issues that quickly present themselves. Strike Suit Zero's potential and ambition never wanes, but that doesn't stop its aspirations to come crashing down when they collide with reality.

Strike Suit Zero as stated before, is a merging of large scale space fighter-pilot combat and screen filling mecha insanity, by way of the titular Strike Suit which can transform between a fast, maneuverable ship and the extremely power mecha form. The dynamic of swooping around picking off stray fighters and then switching forms to annihilate larger enemies is strategic but also just super cool, making you feel like the all-powerful terror your enemies supposedly see you as and gives developer Born Ready Games an excuse to blow the particle effects out during massive space battles that if nothing else are incredible to look at.

There's a weight to your ship that feels powerful, but without the limited mobility that often comes with higher firepower. It's balanced by requiring you to charge up your ship by killing enemies before you can transformed, and this limited fuel makes combat fast and frantic, as you chain together attacks to keep your meter full while trying to keep track of the situation. Strike Suit Zero excels at making you feel like just one small part of the giant battles going on around you, but still one capable of destroying giant cruisers and chasing down fighters.

Unfortunately Born Ready Games has flown a little too close to the sun as the scale of the game quickly seems to get away from them, and the experience as a whole suffers quite a bit for it. Pacing is on of Strike Suit Zero's biggest opponents, and a concept it's fairly unconcerned with. Early missions are plodding, slow excursions as stiff bombing ships before you're given the Strike Suit, but even after missions have a tendency to stretch on and on as they continue to pile on new objectives which look very much like the last. Mission variety is virtually nonexistent, giving you largely the exact same scenarios each mission but ratcheting up the difficulty to uncomfortable levels.

These difficulty spikes and the unequaled number of checkpoints intensifies the lack of mission variation, which may have gone unnoticed for awhile but becomes hard to ignore when you already had to complete said objective dozens of times do to some untimely deaths. The vagueness with which objectives are explains only makes things worse, often overwhelming me with different tasks to where I didn't even know how to start or simply saying one thing while expecting me to infer the actual objective myself, usually by watching my ship explode and then reloading to hopefully get it the second time. Or the third. Or the forth. That's if I'm lucky.

Much of this difficulty could likely be the result of having missed upgrades the game expected me to have, as each is tied to a specific optional mission objective which are typically much harder to achieve than the original scenario. You can likely see the problem with a system like this, as it rewards skilled play but leaves everyone else in a state of incapable inferiority. The only option then is to replay old missions attempting to unlock the necessary upgrade or pray you can somehow scrape through anyway, which in my case usually involved copious amounts of perseverance and luck.

If not for the constant interruption of a cutscene I'd have likely forgotten there was a narrative here at all, one note and vague on details, delivered with monotone voiceovers telling of events you don't care about and characters you can't remember. There's the basis of something really interesting here, but it waits until the last moment to tell you any of it and by then it's too late to salvage much of anything from a story which for all intents and purposes is just you blowing up countless enemies that for some reason hate your guts.

The moments when Strike Suit Zero opens up, when the pieces click into place and its firing on all cylinders, are amazing and what kept me playing despite them being perpetuated with frustration and monotony. Born Ready Games has so entirely nailed the feel of the game they wanted to create, if only the scenarios you were placed in could keep up or give you any reason to want to continue on with them.
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12 of 19 people (63%) found this review helpful
1 person found this review funny
43.4 hrs on record
Posted: November 6, 2014
I don't understand some of the posited reviews saying that this game is too hard or chaotic or bland.

The game is not too difficult, it just has a bit of a learning curve. Truly, I thought it was too easy at first. If you're a passable shot in Wing Commander or Ace Combat or anything like that, you should be a dead-eye marksman in this. I went through the first three levels not using the lock-on function. It was only later that I discovered the game has a freaking target-lead reticle. If you cant shoot using that, don't say anything about it because you're a walking advocate for gun control.

Of course, then comes the part where you get a mech. Maybe that part was easier for others. I had no idea how to use the damn thing at first. I'll tell you this much; it's not a fighter, but once you get the hang of it and get some strike mode upgrades it's hell on...legs. The Strike Suit is unbelievably maneuverable, not the slow thing some would have you believe. I became an ace with it fairly quickly just by spamming random momvement input and keeping the cursor on-track. Anybody can do that.

As for chatoic; yeah, it's chatoic. Gloriously chaotic. Ever play "Homeworld" and wonder what it would be like to be an interceptor pilot in one of those mad dogfights where everyone is set to evasive tactics? That is this, glowing contrails and all. Even so, it is not unmanageable. The "F" key will helpfully direct you to what you're supposed to be shooting at. Just use it and use it fast because you will need time to orient yourself to which side of the a capital ship or somesuch your target is actually on. An improvement to this game would be to make targets with no LOS a different shade of red.

Then there's blandness, an argument I have seen in every video review. There aren't enough varieties of enemy ships or varieties in missions. I can sorta see that; everything boils down to attacking or defending, rather than including the more diverse missions of space fighters, like attending airshows or flying to Cancun for a weekend.

I jest, for there is some merit to the argument. Why doesn't the mech do more mech things, for instance. Well, for starters this began as a freeware game and doesn't have the engine for that sort of thing. For another, it's a Japanese mech so it doesn't have to make sense. It's all about awesome battles set to goregous backdrops and great music. Call me crazy, but getting those out of the way is a major step to making a decent game, so I don't regret a cent of the cost for the steam mega bundle.

That said, one of the really nice surprises in this game is not just the chaos, but the frenetic pace of the action. Hands up if you've played an "intense" game where something needs to be done "right now" and it turns out that you've got forever and a couple of sick days to do it. Not so in SS0, thank the powers that be. When told to ignore the enemy fighters and flak, it's no joke most of the time. You really do have to be quick, especially if you want the juicy upgrades.

It's not a game for everyone. If you don't like explosive arcade flight sims, you won't like this game. If you think the Strigoi Squadron in Ace Combat was too easy, you need to spend a few hours in a centrifuge to learn some respect for gravity due to acceleration, but if you're somewhere in-between I think you'll like this game.
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6 of 9 people (67%) found this review helpful
23.9 hrs on record
Posted: November 17, 2014
Strike Suit Zero is one of the best space battle games I've come across. You take the place of U.N.E pilot Adams as he is given a prototype strike-suit in an attempt to stem the advancement of the Colonials in a really good story-driven campaign. The game is quite challenging and some of the battles are of epic proportions with hundreds of vessels of various sizes fighting at the same time! The strike-suit brings my thoughts to the good mecha-anime-series and it is pretty bad-♥♥♥ but not invincible. The game is unfortunately a bit spoiled by a very frustrating monologuing last chapter that would be fine if it wasn't so unforgiving due to the somewhat wanting control mechanics. Still, it's a fairly minor issue with a game that is otherwise awesome so it still gets a recommendation!
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4 of 6 people (67%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: March 7
My advice? Stick around until around mission 4 or 5.

Mish 1: "Wow this looks like crap compared to the screenshots i've seen. Combat is a little dry is there anything else to this game? No? Just combat? oh...

Mish 2: "Nhnn why'd I even buy this space/plane games arn't really my thing and the story to this is pretty ♥♥♥♥♥ I mean who the hell is this guy supposed to be? WHO ARE YOU SHOULD I EVEN CARE??"

Mish 3: "Yeah gettin bored of th- oh a mech suit cool. Pretty awkward to control though.."

Mish 4: "These space fights are looking pretty cool now...missles n' ships n' particle effects all up in my face...Think i'm getting used to controling this thing now to..."

Mish 5: "I am Hamster Jelly. Hero of space"
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1 of 1 people (100%) found this review helpful
18.1 hrs on record
Posted: March 6
The funnest flight/space sim I've played since Rogue Squadron on the N64—similar structure too.

You'll get the basic patrol mission stuff to start, then you're slowly introduced to combat. The missions are relatively straightforward to begin with. Like Rogue Squadron, eventually the missions start evolving halfway through—simple missions become heated dog fights as enemy reinforcements arrive.

The learning curve is a bit steeper than something like Rogue Squadron though; there are a lot of dynamics involved that the game trains you in at a good pace. This is how it's supposed to work.

I definitely recommend a gamepad. I'm a keyboard user, but this is the sort of thing gamepads are built for. By the last missions, you'll be twitching and flicking buttons without hesitation or thought.

One more thing that makes this fantastic: the soundtrack. The blend of synthetica, ambients and old school woodwinds gives you something along the lines of space-age maritime music. I can't quite nail it down, but they definitely nailed the mood. Cruising towards the black fleet to the harrowing tune of a clarinet (oboe?) doesn't seem awesome on paper, but it is.
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: March 21
Epic Space simulator, with an astonishing soundtrack i recommended this game for you who love the space and robot
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2 of 3 people (67%) found this review helpful
3.8 hrs on record
Posted: December 7, 2014
Strike Suit Zero is a well-paced mission-based arcade style space odyssey set in the distant future when humans have colonized the galaxy, and a civil war has broken out among mankind. The player plays as a reformed fighter pilot who is re-commissioned to the front lines in a desperate suicidal struggle to stop the rebel onslaught against Earth, along with their new and mysterious weapon that is literally ripping holes through entire fleets and worlds.

While you have very little interaction with the enemy faction, what are incredible are the believable archetypes of the allies and friends you make along the way. You will care very much about the allies you rescue and that rescue you from the perils of interstellar warfare. With themes from several science fiction settings and ominous overtones about the rise and fall of mankind, there is plenty of depth to be excited about as you meet new characters and face new challenges.

The gameplay is magnificent and convincing; once you get ahold of the strike suit, you go from being a regular pilot hanging on to life with sheer grit to a space hero like unto those in anime of this genre, hell-bent on keeping your friends and comrades alive through each and every encounter. You will hang turns, glide around gigantic ships and launch attacks so devastating that afterwards you can't help but jump up and roar with righteous vindication. To that end, the protagonist and the enemies are so quiet that you are left space to imagine you are any kind of hero or anti-hero you like, the plot ambiguous enough to let you have your own adventure while still shaping the events and circumstances you fight your way through. Are you a grizzled space cowboy back for one last ride? Or are you a bloodthirsty convict, with nothing left but a war to fight? It's up to you to impose your personal motivations on the main character. In spite of or perhaps due to these intentional gaps in information, the story telling, the sound, the visuals and the music are all clearly a labor of love and do exactly what they're intended to do: Let you have your own robot space fighter fantasy.

Are there negatives? Yes, a few. The game is too short. The director's cut is oddly paced and undercuts the original vision of the game. The combat is samey and the upgrades are extremely difficult, impossible in some cases, to obtain without replaying missions later on, which greatly pads out the playtime with replay. However, as an Indi title and one of the best games so far this millennium, all of these negatives can be completely overlooked. There are plenty of modes and versions for you to satisfy your desire to dogfight and ace your way to victory, and ultimately all add up to satisfying content. Never mind how amazing some of the mods are for this game.

11/10. If you like arcade shooters, sci-fi, anime, space odyssey, warfare, dogfighting, or just stupidly impressive visuals, play this game. Strike Suit Zero is a fantastic time.
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2 of 3 people (67%) found this review helpful
5.8 hrs on record
Posted: December 20, 2014
Buying this game was somewhat of a gamble to me.
At first I only wanted to play some space sim because I missed Freelancer, and I got disappointed quickly because apparently SSZ is not an open world game. It's more of an arcade/action game, with level-based progression. However, just because it's not open world doesn't mean it's a bad game. In fact, it's really cool!

Gameplay is fast, control is so smooth and works well both with mouse-keyboard or gamepad (I prefer gamepad though). Cockpit view is nice, and the graphics are good enough albeit nothing special. The difficulty is a bit high at times, especially if you want to get the Optional Objectives. Once you've unlocked the Strike Suit, the gameplay changes DRAMMATICALLY. It feels so empowering, so great to be liberated from the normal movement of a spaceship.

The soundtrack is also pretty good, especially when it includes vocal track by KOKIA (one of my most favorite Japanese singers). You can get the Strike Suit Zero Mega Bundle cheap these days, so I recommend you buy the bundle altogether. It's a fun game!
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3 of 5 people (60%) found this review helpful
42.6 hrs on record
Posted: November 6, 2014
Strike Suit Zero is excellent, though to reach it's full potential I find that a controller or joystick is best.

The combat is it's strength. Combat is SSZ is fun, first and foremost. The game does an excellent job of providing a degree of power fantasy while still giving a good challenge.

Graphics are phenomenal. It's a cinematic game to say the least. Not all the designs are the most original (the main fighter looks like a Terran Sabre from X3:TC), but I didn't notice anything deliberately stolen, and there's nice variety.

The plot is mostly a device for getting from one place to one place where you feel like a badass or get your ♥♥♥♥ wrecked to another place where you do more of the same.

I would note, the Director's edition fixed my main complaint of *giving* me the shiny new death machine, but then not letting me *use* it half the time.

In any case, I enjoyed the game thoroughly. I recommend the DLC as well.
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3 of 5 people (60%) found this review helpful
1.5 hrs on record
Posted: March 5
first mission meh rest just ♥♥♥♥in epic !
also + for another mecha game!
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4 of 7 people (57%) found this review helpful
13.1 hrs on record
Posted: October 30, 2014
Badass mecha game, gameplay is splendid, feels so much like freelancer but with more fight and less freelance
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4 of 7 people (57%) found this review helpful
10.6 hrs on record
Posted: October 31, 2014
I loved this game, it had a great balance with Storyline and Gameplay. The HUD was helpful, and not in one's way. The flight controls weren't hard, but had a realistic feel to them. All in all, a 10/10! I recommend this game highly.
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5 of 9 people (56%) found this review helpful
3 people found this review funny
5.0 hrs on record
Posted: December 5, 2014
Love It!
All I every wanted in a mech game!
Plasma Guns!
#Missle Galore!
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5 of 9 people (56%) found this review helpful
1.2 hrs on record
Posted: November 4, 2014
I didn't beat this one, I beat the Director's Cut because it was on sale to upgrade for like $2, but either way this game was a lot of fun.
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5 of 9 people (56%) found this review helpful
12.2 hrs on record
Posted: November 8, 2014
Big fast mechs/ships in space. The story telling is pretty weak but the game play makes up for it when its not too drawn-out or repetitive.
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5 of 9 people (56%) found this review helpful
1 person found this review funny
25.5 hrs on record
Posted: November 15, 2014
Fun game and very fast paced. The game isn't repetitive, it's an arcade style ship combat game... it's the nature of the game! What do you expect, crafting etc? The game is a lot of fun and I suggest picking it up as soon as you can!
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4 of 8 people (50%) found this review helpful
4.9 hrs on record
Posted: November 1, 2014
Awsome combo of star wars and Gundam
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1 of 2 people (50%) found this review helpful
5.6 hrs on record
Posted: December 22, 2014
If you have hard time controlling the ship, try swap roll-yaw axis.

Good aircraft dogfight game, btw.
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248 of 294 people (84%) found this review helpful
8.8 hrs on record
Posted: November 25, 2013
A colorful space shooter hampered by mediocre controls, it's a step above its arcade cousin by having a storyline and a more gradual difficulty curve. It proved impossible to play with mouse, keyboard or even joystick, requiring me to plug in a gamepad, much to my disgust. Its flashy graphics are often overwhelming, to the point I more than once had difficulty actually seeing the enemies past all the explosions. A lack of variety in enemy ships and tactics and too much reliance on timed missions (especially the absolutely terrible final mission) hampered my involvement with the title. Still, it frenetic combat had its moments and - especially given the desert of space-sims these days - I could hardly turn my nose up at any offering. Flawed it may have been, but still fun.
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138 of 155 people (89%) found this review helpful
10.5 hrs on record
Posted: November 25, 2013
If you like taking part in large space battles as a one man fighter (or bomber or 'strike suit') this game is competent at delivering that experience. You get to do strafing runs on Cruisers or Frigates, and taking out their turrets or weak points is very satisfying. Using the strike suit is a blast once you get the hang of it. At rapid pace you can lock and then launch about 40 missiles at varying targets, either severely crippling a smaller capital ship or thinning out a fighter formation.

The story is somewhat interesting, but mostly only serves to tie together the levels. Checkpoints are plentiful towards the beginning of the game but become non-existant at the end of the game when you need them most to save yourself from having to redo sections that are cakewalks leading up to some very challenging sections.

Unfortunately for me personally the frustrating checkpoint system really hampered my enjoyment during key moments of the game. For instance in mission 13 of the standard campaign a character essentially just monologues a bunch of story explanation at you while you navigate some incredibly tight tunnels for about 7 minutes before reaching your destination. There are two major problems with this. First of all the game up until this point does not in any way prepare you for precision flying, with every other level taking place in a wide open space battle. Secondly there are absolutely no checkpoints on this mission and this means when you inevitably die on this level, you must hear the explanation monlogue again... and again... and keep redoing the same simple manuevers.

At it's best the game is a well put together space combat game. At it's worst it is an exercise in frustration. Overall I would say that it is slightly above average, and recommend it only to fans of the genre.
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