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Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
Release Date: Jan 23, 2013
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Buy Strike Suit Zero


Packages that include this game

Buy Strike Suit Zero Mega Bundle

Includes 6 items: Strike Suit Zero, Strike Suit Zero Soundtrack, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Infinity, Strike Suit Zero - Raptor DLC

Buy Strike Suit Infinity

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.



"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop

Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

About the Game

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.

Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.

This Is Space Combat Reborn.

Key Features

  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.

PC System Requirements

    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card

Mac System Requirements

    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card

Linux System Requirements

    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Helpful customer reviews
31 of 35 people (89%) found this review helpful
119 products in account
7 reviews
39.9 hrs on record
9/10 Game Play -
I like transform-fighting machine such as VF series in Macross. This game have mostly suited me, the process of fierce battle is extremely fun. But the game could be better.

7/10 Graphics -
The backgrounds universe is beautiful, but the screen is still somewhat simple and crude.

9/10 Sound -
The game has its distinctive music, I enjoy myself when flying and fighting. People who have bought the mega bundle can download them.

6/10 Difficulty -
People may find it hard to control the plane well, omni-directional flight can also make someone dizzy.

7/10 Lasting Appeal -
Just singleplayer mod with 3 level of difficulty, you can play over and over again to reach a high score, but times you must find it boring.

Total Score - 38/50 Sehr Gut
Posted: April 10th, 2014
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10 of 13 people (77%) found this review helpful
151 products in account
7 reviews
13.1 hrs on record
On paper Strike Suit Zero should be right up my alley. I am a sci-fi buff and I love to fly fighters (on rails or not) across striking space vistas. So I jumped in this game fairly excited.

First the story, or should I say something scramble together that only serves to move the game forward; Humans discovered space travel, humans colonized other worlds, humans divided into two factions, humans fight...and that's pretty much it. I understand this is an indie game but the folks at Born Ready could've worked harder. A great story is usually free.

Visually I found the game to be stunning. Even though most backdrops had a "paint" feel, everything was most pleasant on the eyes. Sound effects were top notch as well. Explosions, collisions, warning cues, felt meaty and had impact. On the music side things weren't so nice. A good "Mass Effect" ambient music is peppered here and there, but during most missions the music defaults to a theme build on arabic rythmns and instruments. To say that it clashed with the visual is an understatement.

Gameplay felt solid, controls (with a 360 controller) felt just right, though the default binds are not the best, I urge you to customize them. The screenshots might give you the feeling that this is an on rails game but it is not. There is a mission area with more than enough room to let you try different strategies. On the flip side, mission objectives are all linear and most are accompanied by a countdown.

Where things crackle is in the overarching mechanics. The game has 13 missions, each of them long and segmented. The game relies on checkpoints to save your progress and they are NOT evenly placed. On normal difficulty, the game can be hard. More often than not, once you die you will have to replay a big stretch of the mission, any sense of progression is lost and the game becomes a chore.

You can also earn upgrades for the suit, but they don't seem to make a lick of a difference. For instance you gain a shield upgrade, but in the next mission the shield is still the same lenght and diminishes at the same speed as before. Furthermore, the only way to gain those upgrades are through secondary objectives, which is fine by me. The problem is that in some missions the game won't offer any visual cues to inform you on your progress OR the secondary objectives are so hard/impossible to accomplish that you simply give up.

Pros :
-Striking visuals
-Solid controls
-Variety of ships (you get to fly more than the suit!)

Cons :
-Some gameplay mechanics and checkpoint system makes the game a chore
-Subpar and inadequate music
-Upgrade system is useless
-Enough with the countdowns
-Final mission is a joke
-Achievements are a grind

Final note : I can only recommend this game to hardcore sci-fi shooters. Born Ready shows promise though, if they can spend more time refining their mechanics their sequel can be great.

PS. The game offer VR support, If I ever get my hands on the Oculus Rift I will play Strike Suit Zero again. On VR this game should be a blast!

Posted: January 11th, 2014
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5 of 6 people (83%) found this review helpful
29 products in account
2 reviews
2.6 hrs on record
I really wish I could recommend this game. It has so much going for it, and I wanted to enjoy it quite a bit. The controls, however, render it all but unplayable.

It's a beautiful game. Built by a small team, it looks fantastic. And if you're like me, you've wanted to strap into a transforming starfighter mecha for a long, long time. This looked like the perfect little game - not too long, not too short, and leagues of potential.

It started rough, piloting a starfighter for a couple missions and blasting through debris, enemy fighters, and some small capitol ships. It wasn't perfect, but I accepted a bit of a learning curve (I've never been great at dogfighting segments of other games, so I was ready to have to work up my skill here). Once I hit the third mission and was given the titular Strike Suit, it all went to hell.

Immediately bombarded with far more targets and action on the screen than up to this point, it was extremely hard to tell what was happening, where to go, or what to do. They give you a nice targetting arrow, but when the whole screen is constantly flashing red and the sounds of explosions are flooding everything, that little red arrow is tricky to find. So it's total sensory overload, but even that could be overcome IF the damned strike suit could maneuver with any degree of control. It cannot.

I reduced the mouse sensetivity to the lowest possible settings, and still the slightest twitch of my hand had my targetting reticule flying all over the screen. I spent 20 minutes trying to get a handle on how this was supposed to work, but finally gave up. No matter what I did, the strike suit careened around wildly and utterly out of control, making it impossible to try and pursue objectives, lock onto targets, or generally have any clue what was going on.

Maybe it's me. Obviously others have played and completed the game, and obviously some have really enjoyed it. But my experience was that it was impossible to control the ship, and so impossible to enjoy the game. Perhaps using a flight stick controller makes a difference, I don't know. Maybe players more expert in flight games can make a better go of it.

But, if you're like me and are a starfighter/mecha enthusiast but not an old hand at flight games, you might want to give this one a pass. I got it for $5 and played for around 2 hours before walking away. That's about the return on investment of a movie ticket, so I'm not angry, but I can't say I'm happy either.
Posted: February 17th, 2014
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4 of 5 people (80%) found this review helpful
47 products in account
1 review
12.8 hrs on record
I really enjoyed playing this game. It just looks really pretty and that your space ship can transform is just funny.
And i really liked the fac that objectives are clearly noticable on the map because i usually lose the way in this kindoff games.
The only problem i had were that in the last map if you hit a wall its just hard to get control again over your space ship.
The game itself is a bit short in my opinion but i really enjoyed playing it and it was definitely worth my time and money.
So in easy words:

- Beautiful Game
- Your ship can suddenly transform ( To funny )
- Different endings

- For somereason the controls arent that easy
- If you hit a wall you are mostly marked to death in the last mission

Rating: 7/10

Posted: July 6th, 2014
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4 of 6 people (67%) found this review helpful
458 products in account
5 reviews
38.2 hrs on record
Have to say this game is awesome, by far the best space sim ive played since Freespace 2 back in the day. It takes awhile before you can control the strike ship well but once you do your love it!! Go for it..... its time to strike :)
Posted: February 1st, 2014
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