¡Cálzate las fuertes botas de McJagger y enfréntate al ejército de los no muertos!
Análisis de usuarios: Mayormente positivos (40 análisis)
Fecha de lanzamiento: 19 abr. 2012
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Comprar All Zombies Must Die: Scorepocalypse

Packs que incluyen este juego

Comprar All Zombies Must Die!: Bundle

Incluye 4 artículos: All Zombies Must Die!: Scorepocalypse , All Zombies Must Die!: Soundtrack, Burn Zombie Burn!, Burn Zombie Burn!: Soundtrack

 

Acerca de este juego

Step into the sturdy boots of McJagger and take on an army of the undead! In the standalone spin-off to All Zombies Must Die!, the only thing that really matters is your score. Build your multiplier and rack up as many kills as possible to become the best zombie-slayer in Deadhill; to that end, your mission remains the same: all zombies must die.

As well infesting familiar locations such as Town Square, Shopping Mall and Surburbia, the undead have ambled their way into all new areas of Deadhill: the Military Base and Graveyard. In their bid to turn the world into a race of shuffling corpses, the zombies have stepped things up a gear for Scorepocalypse. McJagger will have to take on three new flavours of the undead: Soldier, Necro and Ghost. Our stoic hero shouldn’t be too concerned, however, there are two new weapons to help send the shufflers packing: Mini-gun and Rocket Launcher. Your score is based on a combination of two multipliers, one of which increases as you complete quests that appear organically as you play, and the other based on how many environmental modifiers you’ve managed to apply to the undead. Use fire, shock, sonic and radiation – and the environments themselves - to your full advantage, and get the highest score possible!

Requisitos del sistema

    Mínimo:

    • SO: Windows XP SP3 (sólo de 32 bits)
    • Procesador: 2.0 GHz
    • Memoria: 2 GB de RAM
    • Gráficos: Shader Model 3.0
    • DirectX®: 9.0
    • Disco Duro: 256 MB de espacio libre

    Recomendado:

    • SO: Windows 7
    • Procesador: 2.0 GHz
    • Memoria: 4 GB de RAM
    • Gráficos: Shader Model 3.0
    • DirectX®: 9.0
    • Disco Duro: 1 GB de espacio libre
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
9.0 h registradas
Publicado el 23 de septiembre de 2014
Mas de lo mismo, sin continuidad de niveles, no aporta nada al original... Tan solo 4 survivals
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A 8 de 9 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.0 h registradas
Publicado el 10 de diciembre de 2013
I hate zombies so any game were you can kill them gets my vote.Imagine robotron with zombies and you are nearly there with this one except this has tacked on rpg elements and a basic weapon customization feature.The graphics are great and really add to the comedy sound is ok with cheesy music but the zombie voices and weapon sounds are well done.I've enjoyed it so far it's great trying to better your scores. if you can pick it up in the sales and you enjoy twin stick shooters then this is a great little arcade game,not essential by any means but it was worth the $2 i paid for it.
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A 4 de 4 personas (100%) les ha sido útil este análisis
0.9 h registradas
Publicado el 17 de junio de 2014
A good overal boxhead-like game
The only thing i don't like is that controllers are only half supported
(i can do everything as normal exept turning my character)
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A 3 de 4 personas (75%) les ha sido útil este análisis
5.9 h registradas
Publicado el 19 de julio de 2012
Another portion of zombie annihilation in Scorepocalypse. Make your own score in this hell apocalypse.
7/10
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.7 h registradas
Publicado el 8 de julio de 2014
This game offers a really good balance of skill, difficulty increases and variety that many dual stick shooters tend to lack. There is mild humor, well designed zombies with their own "personality" and the weapons feel like they matter (though the SMG is pretty pointless). There could be a bit more description added when it talks about Chaos Time and what some of the challenges mean but it doesn't prevent progress and trial and error eventually helps you learn what it all means.
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