Experience an amazing adventure in one of the most fascinating universes! Amidst conspiracy and betrayal, try to survive the orchestrated machinations around the Iron Throne.
User reviews: Mostly Positive (1,002 reviews)
Release Date: Jun 7, 2012

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About This Game


Experience an amazing adventure in one of the most complete and fascinating universes in medieval-fantasy literature. Game of Thrones is a great Role Playing Game that puts you at the core of a thrilling plot, where your fate will be guided by vengeance, allegiance and honor.

Play as two very different heroes across the two main quests leading you to the heart of mythical locations from Westeros. Amidst a background of conspiracy and betrayal, try to survive the orchestrated machinations around the Iron Throne.

Develop your characters, learn powerful skills, and participate in tactical and spectacular battles; sharpen your diplomacy skills to sometimes favor speech over violence. But more than anything, beware... all your actions may have heavy consequences on your adventure!

Key Features:

  • 2 original stories based on the universe of “A Song of Ice and Fire” by George R.R. Martin
  • Spectacular and tactical battles!
  • Many secondary quests to complete
  • Explore the mythical locations from the saga, and meet iconic characters

System Requirements

    • Processor: AMD/INTEL DUAL-CORE 2.2 GHZ
    • Memory: 2048 MB
    • DirectX®: 9
    • Hard Drive: 7 GB
Helpful customer reviews
78 of 89 people (88%) found this review helpful
7.8 hrs on record
Posted: August 4
I can recommend this game mostly for the plot and characters. THe writing is excelent, but everything else goes from anywhere between decent and weak. The graphics are sub-par, the music is forgettable and the voice acting goes from excelent (a couple of the actors in the series worked on this and deliver good performances) to mostly plain and laughable... Shame, since excelent acting would have helped the already excelent plot.

Now the combat... the combat is like most tactical RPGs (think Dragon Age: Origins for example), but it gets pretty plain and repetitive quickly due to lack of characters to form different parties.

Bottom line is... if you're looking for a good story, sure, get it for a decent price. Otherwise, there's other RPGs out there that do it better, be it graphics, gameplay, voice acting (and also have excelent stories to boot).
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35 of 44 people (80%) found this review helpful
40.1 hrs on record
Posted: September 14
Honestly, some might call this game outdated, clunky, riding off the success of the books and shows...but I for one was extremely satisfied. Whatever flaws the game may possess was completely made up for by the compelling and gritty as ♥♥♥♥ story. You cannot help but really feel for the two protaganists...and cringe at the consequences of their actions. This is definitely worth a play through and I reccomend this title to anyone who enjoys a captivating story.
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16 of 20 people (80%) found this review helpful
44.7 hrs on record
Posted: October 10
This is one of the best story driven RPGs I played in the last few years. The story is just tremendous, and you play different character roles with different stories until later in the game when both stories mesh and things become hectic and shocking just like the HBO series.

There are still those who complain about the combat or camera, and I found the combat to be fun and somewhat challenging, although based on what you'd see in a console action RPG.

I was very pleased with this game. The only story driven game(s) I feel are greater than this game is The Witcher series and possibly Dragon Age, but it is extremely close.
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14 of 18 people (78%) found this review helpful
6.8 hrs on record
Posted: October 24
I wouldn't say it's underrated, no not quite. But it is indeed an interesting game with a very well-written plot. There are a lot of references to places and characters only mentioned in the books, which I like a lot.
But due to poor design-choices, this game lacks the essence of a fully fleshed out RPG. It feels as if it was dumbed down for consoles, which it clearly was, there should be no doubt about that beyond this point.

  • Great voice-actors, some even the originals from the show (Mormont, Varys etc.)
  • Soundtrack the same as in the show
  • Authentic imagery of G.R.R Martins world
  • Clunky movement and camera controls
  • I don't like the graphics of this game: Textures seem old and uninspired
  • Magic - in my opinion it's just over-the-top and a hit in the face of the lore

Despite all that, I'm having a good time with it.
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12 of 15 people (80%) found this review helpful
16.5 hrs on record
Posted: October 14
Ten hours in. Was almost turned away by negative reviews but decided I enjoyed the books and show too much to not try it. Good decision. The story is great and the combat is very similar to Knights of the Old Republic. I don't see myself regretting being tired at work from playing this game after the kids go to bed anytime soon.
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40 of 67 people (60%) found this review helpful
1.6 hrs on record
Posted: November 2
As a devoted fan of the books and the TV series, I'm trying very hard to view this game in a positive light, but the blemishes just won't go away, no matter how hard I squint.

It does have many positive aspects. Just being in Westeros is a big deal and it's nice to meet characters that you already know. The story has the right feel. The graphics, while not spectacular by current standards, are enough to convey the required look and mood.

Unfortunately, the game play is abysmal. The combat mechanics, in particular, are downright painful and completely break the immersion in the battle as you have to fight more with the UI to do anything meaningful than you do with your opponent. I do like the "active pause" mechanism, where action (and even speech) continues in slow motion rather than stopping completely, but that's part of what breaks the immersion. If you want any chance to win your fight, you can't do it in adrenaline-pumping real time. As an option, "active pause" would be phenomenal. As an obligation, it sucks. And once you're in combat, you're locked in place with your opponent. You can't back down, move sideways, or go to a tactically better location. The only thing you can do is to change target. This is even worse as an archer. Once you start shooting, the game decides where you stand. You can't seek cover, even partial cover. You just stand there in the middle of the combat field like a big idiot while enemies either shoot at you or charge you, at which point you can switch to a melee weapon.

And then, there are cut scenes. Billions and billions and billions of cut scenes! While the cut scenes are interesting, they're too long and too frequent. If they wanted to make a movie, I would have gladly bought the DVD, but what I wanted here was a game.

Interaction with the world is also painful. You can't interact with most things and the only way to know that you can interact with something is when you're nearly on top of it and an obnoxious glowing icon suddenly appears over it. You can't talk to most NPCs, either. Unless they're a merchant or a quest giver, they're basically just mindless decorations. Even the ones you can talk to have no variety. They will repeat the exact same phrases over and over and over. You can't get into most buildings. You can't pick up objects that are on the ground. That beautiful sword on the ground? Forget it. It's just part of the backdrop. It might as well be a painting.

Basic movement is also incredibly primitive. We're talking Doom grade primitive. You can't jump and every drop is protected by a forcefield that prevents you from falling, even if it's only a couple of feet. You can't crouch or change speed either.

This final point bothers me personally, but some people might like it, though I can't begin to understand why they would. If you chose to play with the controller, the controller becomes the only thing you can use. The keyboard and mouse seem to be completely deactivated, except for the arrow keys when navigating a menu. Maybe they just wanted it to really feel like a console port.

So, if you're a Game of Thrones fan, you're kind of in a bind because you will want to play this, if only for the story and the chance to meet some of your favorite characters or to visit some of the locations. But if you're not a GoT fan and are just looking for a good RPG, walk past this one.
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11 of 14 people (79%) found this review helpful
19.3 hrs on record
Posted: October 31
When I played this game I had not seen or read any of the Game of Thrones mediums.

The game stands on it's own and I enjoyed it without knowing any of the background lore, in fact it armed me with some knowledge for when I watched the TV series.

You have preset characters but can choose to specialise them in different ways. The game is fairly linear, but some times there are choices that lead to different consequences (such as the endings).

Combat is real-time with pause and aside from using multiple skills is a pretty straightforward affair.

Overall a decent game whether you are familiar with the source material or not.
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8 of 9 people (89%) found this review helpful
22.4 hrs on record
Posted: October 10
This is an EXTREMELY situational recommendation. The gameplay takes a lot of time and patience to get used to and accustomed to. Once you get the hang of the combat system and the stats it becomes much more playable and you'll actually start to enjoy it. The story itself is worth fighting the opening segments of the game to finish though.
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9 of 11 people (82%) found this review helpful
34.9 hrs on record
Posted: October 14
As a great fan of the "A Song of Ice and Fire"-books as well as the TV Series "Game of Thrones", I was enthusiastic, yet a bit sceptic of this game adaption.
Story plays kind of parallely to the Events surrounding the First Books, but I dont want to spoil the story itself for anyone (Its interesting though!).
As for gameplay, it reminded me a lot of the first "The Witcher" game in terms of how it felt. Its not realy open world, but there are a few Side Quests though. Fighting System is solid, takes a bit getting used to, though. The major focus lies on the strong story. I´d say the source material is good adapted, and as such I am positively surprised by this license adaption.
I would definitely recommend this game for fans of the books and/or series.
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7 of 8 people (88%) found this review helpful
39.9 hrs on record
Posted: November 30
This game has one of the best stories I've ever played and enjoyed. Admittedly, the combat system is clunky and the RPG mechanics seem tacked-on and shallow. But I hardly noticed it as I followed the story. A story of two different people, two different perspectives, and a merging point that would hit you right in the gut.

The last final minutes with the two main protagonists were the most epic. Finishing this game is like finishing a good book. A book that you, the gamer, helped write. And when you close it, you just shake your head and smile. Wow. Just wow.
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8 of 10 people (80%) found this review helpful
28.8 hrs on record
Posted: September 30
The game is quite stiff, the code seems bad, lags a lot and look like a game of 10 years ago.
As a RPG, is similar to The Witcher, regarding the mechanics, but it's not as good thought as the first one; some things are very frustrating (like achievements that can't be done if you don't play exactly as the game want, which shouldn't be a thing, in a RPG).
The story is well made and quite interesting (George Martin's supervision is clearly felt in some key-point), and in the end they have been 30 pleasent hours.
And then there's him: Mors Westford, the Punisher of Westeros, who alone make the game worth of being played.
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10 of 15 people (67%) found this review helpful
53.5 hrs on record
Posted: October 13
Truly an underrated gem.. Dont be fooled by all those rewiewers which quitted after 10 mins if you like mature story-driven RPGs and/or are a fan of the books you'll love this.

The best story i've ever seen in a videogame, (and i'm quite into storydriven) if you read the books you'll surely notice Martin's touch :), the dialogues and the main charaters are also excellent, the choiche system is one of the best i've seen and the choiches are truly meaningful... what more can i say? Yeah it also last quite longer than other modern rpgs it took almost 30 hours to me to finish my first playthrough and i also skipped a few secondary missions.

The combat was criticized as one of the weak point of this title but is actually quite good, a bit repetitive and boring at the start while you unlock new techniques and moves it truly start to shine.. a few hours into the game it's already very satisfying, it also require you to play it tactically and on knight (medium) difficulty it's already truly challenging and unforgiving in later stages.

The graphics are good enough when maxed, expecially the lights effects, for some reasons some of the most common (medium) armor in the games seems low tex

Sadly there a few aspects where clearly emerge that the devs were short of money like repeating models and bad voice actors for common npcs (the voice actors for the protagonist and others main characters are very good though) and some other unpolished aspects but these are really minor drawbacks in an overall memorable experience.. also with all the choices and the class sistem there surely enough material for second or third playthrough.

In the end i still consider this one of the best RPGS i've had the pleasure to play in my life, if you are a fan of the books and/or mature story driven games this is truly a must buy.
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8 of 12 people (67%) found this review helpful
31.1 hrs on record
Posted: December 1
This game could have been--and should have been--great. The story was written by George R.R. Martin himself, and it fits into the the overall story of A Song of Ice and Fire well. That said, the game clearly had a low budget. The graphics and animations are bad, the combat is boring and repetive, the environments are bland, and most of the voice acting is grating. It's almost funny how some of the characters are endearing despite looking and sounding like crap. The one saving grace is the traits system, which actually rewards (or punishes) you via stat buffs/debuffs depending on what choices you make throughout the story.

This game is almost worth playing thru for the story, but you would probably be better off reading a synopsis or watching a Let's Play video. As it stands, it's a 4/10 pass for this one.
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5 of 7 people (71%) found this review helpful
5.3 hrs on record
Posted: October 7
Very simple RPG mechanics in a intresting world. It was alot better then I expected. If you are a fan of the books or TV show (both) then this game is worth the money without question. In is it's own little story set before the first book, I was really enjoying it.

Also like the book it is told from multiple perspectives and you play diffrent characters. One of the nice features of the game.

Good but not great. Worth it.
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5 of 7 people (71%) found this review helpful
5.0 hrs on record
Posted: October 13
I just want to give this fair warning. The camera is horrible with a mouse. I immediately plugged in my controller, and it fixed most of my issues with it. Still a little close, but it works.
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2 of 2 people (100%) found this review helpful
18.3 hrs on record
Posted: December 19
The video game industry has received a great deal of attention from the Game of Thrones fans recently with the release of the Telltale's Game of Thrones game. It was the opportunity for me to test another video game based on the tv series/books. This one, developed by Cyanide, was released in 2012. Here's my review:

(See rating at the end of the review)


GAMEPLAY: Game of Thrones is a very classic RPG in terms of gameplay. It's a third person action game, which reminded me the Star Wars: Knights of the Old Republic series. The offensive and defensive options are divided between melee attacks, magic powers and potions. Magic skills and sword attacks must be combined to be efficient, which forces the player to stay active during the fighting parts. In addition, it is important to use your companions as often as you can. In order to make this easier, it is possible to use an "active pause system", which on the one hand makes fights more tactical but on the other hand slows them down. So nothing new in terms of gameplay, but it works.

VISUALS, MUSIC & ATMOSPHERE: On this aspect, this could be way better. Cheap graphics and poor voice acting (except for some of the main characters) kinda ruin it. In a way, the game is close to the world of the books but it doesn't really recreate all its beauty. And it becomes quite annoying because the game is not focused on fighting but on the story of Westeros and its background. The soundtrack and some of the artwork are from the tv series.

STORY: This is the good aspect of the game. The story, which happens just before the death of Robert Baratheon, is fictional but totally fitting with the books. It is full of choking deaths, revelations and secrets, but also clear of manichaeism - in others terms, the good characteristics of the books. There are many twists until the ending scene, which serves as a narrative climax. The story is really the key point of the game, and while it is well written, the huge amount of dialogs could be disappointing for some players.

LENGTH: Quite good. It probably takes between 14/16 hours to finish the game without hurrying youself, which is neiter too short nor too long. You can probably add 5 hours if you want to complete all the extra quests.


Gameplay 3/6
Visuals, music and atmosphere 2/6
Story 5/6
Length 2/2
- -
Global Rating 12/20

Even if the game stays true to the books, it is limited by low production means and a lack of originality. The game is still entertaining but doesn't match the books's quality.
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3 of 4 people (75%) found this review helpful
11.2 hrs on record
Posted: October 18
This game has a reputation for being unplayable. And to an extent that is true. However, if you can work past the clunky combat and camera controls, outdated graphics and voice acting that leaves much to be desired, then you will find a game that is rich with story, atmosphere and character. The plot is as gripping, intriguing and complex as any of the A Song of Ice and Fire novels, and the many twists and turns it takes result in many surprises and eureka moments. All in all, this is a game for those who prize story above all. Casual gamers, stay away.
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4 of 6 people (67%) found this review helpful
0.9 hrs on record
Posted: November 29
7/10 I think this game has some inside beauty. The graphics are fine for an RPG game, the story just can't be bad because it's based on Martin's world- Westeros, but the voice acting..... I just can't discribe it with simple words. I know that Game of Thrones is 50% gore and 50% p*rn, but the developers shouldn't have hired p*rn actors for the game. The lack of any feelings and tonations makes the dialogs boring and you just want to skip them... Still would recommend it to all GoT fans.
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5 of 8 people (63%) found this review helpful
11.5 hrs on record
Posted: October 18
Some flaws with the combat system can easily frustrate you towards the end of the game, but if you can overcome them, the story is great and if you're a fan of the show, you can't go wrong. It's well worth purchasing.
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5 of 8 people (63%) found this review helpful
38.1 hrs on record
Posted: July 29
The story is compelling and the chracters likable. Mors is more of a badass with a violent surface a soft core and most people will probably like him more then the other potagonist who tends to care more about status, family and his city. I won't go into spoilers but there are a bunch of twists throughout the whole game, a few expected ones but overall quite enjoyable. The pacing is often good, but some chapters seem a bit too long and tedious, especially if you want to see more of Mors this will be quite annoying at times but it is ok. There are still enough interesting things that keep it going.

If you know games like Dragon Age you will be quite familiar with this. you can pause (here: slow down) the game and activate skills to kill or interrupt enemies while adding states like stun, bleed, poison etc. on them. There is a cast bar for any skill or action you take, so anticipating moves is often required. A random aggro system is there that depends on damage dealt and there are skills to provoke enemies, but apart from that they often seem to attack randomly. There is also an armor system with different types of weapons having a greater effect on certain type of armor, combined with the ability to switch weapons this makes for a very good combat system - on paper. Effectively this is pretty pointless, as the damage bonus is always the same (15%) and there is no penalty. In addition you would of course need another weapon and the skill to fill the second weapon slot, apart from that you have 3 weapon types but only 2 weapon slots (unless dual-wielding). Add the fact that light armor grants low health and heavy armor high health in general what makes it obviously more beneficial to invest into things that increase damage against heavy armor, the rest dies anyway. There are also criticals, deflection and dodge effects, but I will come to them in the next section. Basically everything your character can do, the enemy can do as well, except for instant interrupts (only the interrupting part is instant, those skills still activate like any other).

Character Development
There are multiple things that have to be considered: attributes, abilities, skills and traits.
Attributes directly influence your characters stats, like damage or health. An important point is that upon creating your character you can already maximize 2 attributes and set one at 8 (of 10) considered you keep 2 stats at minimum. As you gain attributes very slowly (5 over the course of the game) this takes a lot of momentum from your progression, because you amost cap effectiveness (of attributes) upon creation. There is also some kind of discrepepancy between the (pretty much exclusive) resistance mechanics, deflection and dodge vs health and damage resistance. As abilities always hit once they activate deflection and dodge will not help anything against them, to counter those you would need abilities to interrupt (some ability trees have little to offer there) and enough energy to cast them, so you will probably need to invest a lot into intelligence. After deflecting you still take damage and you can only dodge after a deflection (there is one ability that changes that slightly) so you will still die unless you have someone to take all aggro from you.
Abilities are aquired by investing points in a chosen tree. There are at most 2 trees that can be acquired, the second can be either another weapon stlye tree or a specialization of the first. Some are more useful than others but the majority is balanced. There are some serious issues with trees failing horribly in certain situations, like Mors' Magnar tree only having one costly interrupt that can be dodged unless the enemy has low health, while the defense tree offers way more for way less. It should also be noted that ablities seem use weapon damage, NOT dps, thus slow high damage weapons seems to be the better choice here.
Skills are the ability to use a certain weapon or armor. Skilling anything where you don't get a bonus is pretty useless as you waste too many points. You will have enough to max a weapon of choice and your armor of choice, depending on intelligence even two weapons/armors may be possible.
Traits can be choosen and acquired through the game giving small bonuses to the character. most of them are pretty balanced, but there are some issues here and there where it would seem unfair (if you knew the other bonus at least).
Your progression will be pretty slow at the start and only picks up when your are about lvl 7-8 because you get another tree and level up more quickly after that. you are able to (iirc) pick all specialized abilities and all but 2 standard abilities upon reaching max level, so you should choose which skills you do not need.

The easier difficulties will be underwhelming. You don't need to think much there, often enabling buffs and just letting them kill everything works. Lord is challenging but I see certain builds that don't stand a chance here. There is also a "cookie cutter" strategy where you just focus the enemy with the lowest health, kill him and move on, as most enemies do the same amount of damage (unless they use an ability that has to be interrupted ofc). This gets a bit tedious later on, as you essentially always do the same. another option is having both charcters pick up AoE skills and nuke the group until only the big ones are left standing. Buying weapons early will make this even easier.

As stated above some builds won't stand a chance in certain situations, this only holds for Lord diffculty however and you can just tone it down for a short time, but that itself is not a good design choice. Some dialogue choices are also unfair, offering certain quests or similar things where you really can't expect it. There are no major issues here but some small things that may annoy you if you ever find out about it. Another bad thing is that at three points where you can decide to undertake a more difficult approach, be it attacking without killing sentries first, not taking an escort or clearing the more dangerous part of the castle. Seriously, if they don't want you to do this, then they shouldn't add that option, as these things are very frustrating on the highest diffculty.

Not much to say here, loot is pretty balanced, you get a ton of gold though and can buy anything without problems once the more valuable stuff drops. Every drop is scripted so no surprises there. One issue is the high drop rate of two handed weapons, that seems wasted, as there is only one tree that can use them at all.

Very interesting quests, at times a bit linear but the conversations are what this game is about. The side quest are really great. Good characters and you almost always have some kind of choice that changes the outcome (mostly kill someone or not or whom to side with but sometimes there are other benefits).

The atmosphere and design of the locations are very well made. There was one door in King's Landing that couldn't be opened at all so you always had to run around (often running into a deadend) so that ♥♥♥♥ed me off severely.
Apart from that, they did a good job.

Style, Interface
Inventory, character screen etc. are pretty basic. It is very easy to get used to it, and everything is easily accessible. But the minimap designer should have been sent to the wall. It can't be called "map", because you do not see any layout only relative distance to points of interest and it's not even locked. Very bad choice here. Another thing is the sheath/unsheath animations at the start/end of battle, staying in battle mode (adding a key to enable/disable it) would haven been way better.

Overall decent game, but way too many minor flaws to be anything more. They should have taken more time.
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