Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.
User reviews:
Very Positive (66 reviews) - 98% of the 66 user reviews in the last 30 days are positive.
Overwhelmingly Positive (8,382 reviews) - 97% of the 8,382 user reviews for this game are positive.
Release Date: Jun 3, 2013

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Buy Gunpoint

Buy Gunpoint Special Edition

Includes the game, soundtrack, and special in-game developer commentary for every mission (optional)

Buy Gunpoint Exclusive Edition

Includes the game, the soundtrack, in-game developer commentary, Making Of Gunpoint video feature, exclusive tracks by Gunpoint's composers, and the Prototype Pack (Windows only): 9 playable versions of the game from each stage of its development



"Every aspect of its clever design, laugh-out-loud noir story, tiny but expressive art, and moody music work harmoniously with one another."
9.0 - IGN

"The joy of Gunpoint comes from the clever ways you can make all the obstacles work to your advantage."
9.5 - Destructoid

"Gunpoint is a bracing reminder of how lovely simplicity, when exquisitely executed, can be."
9.0 - Polygon

"Good ideas, brilliantly executed, this is one of the year's best games."
9.0 - VideoGamer

"Simple but challenging, easily learned but deep and rewarding."
90% - GameFront

"An outstanding puzzle game with sharp writing, beautiful music and clever mechanics."

"Gunpoint is smart, creative, responsive, surprising, and possessed of an uncommon respect for the player."

Steam Exclusive Offer

Purchase Gunpoint from Steam and receive an exclusive Team Fortress 2 item:
The Crosslinker's Coil
Did you know: before the mercenary fashion world discovered the obvious style and mental health benefits of wearing 22 feet of powered electrical cable around your head, people once wore hatbands made from 'silk' or other barely-lethal textiles! Strange but true.

Special Edition

The Special Edition of Gunpoint includes:

  • The Soundtrack: Includes all of the game's noir-inspired spy music in high quality MP3 format.
  • Developer Commentary: When enabled, you'll find little sprites of Gunpoint's developers on every mission. Talk to us to hear a little about our thinking behind the design (Tom), the art (John), and the music (Ryan).
Caution: shooting a developer while he's talking ends his current commentary track. This kills the developer.

Exclusive Edition

The Exclusive Edition includes all of the items in the Special Edition plus:

  • The Making Of Gunpoint: a 40-minute video feature taking you through how Gunpoint developed from a one-room test game to what you play today. Featuring Gunpoint's designer playing his earliest prototypes for the first time since they were made, to great personal embarrassment and shame.
  • The Prototype Pack (Windows only): Play snapshots of Gunpoint's development at 9 different stages, including cartoony programmer art, the first conception of the hacking system, many scrapped levels, and overpowered gadgets we later cut. For hopefully obvious reasons, we can't give technical support for these.
  • Exclusive Tracks: Bonus pieces produced specially by Gunpoint's composers for this edition, mixing the game's noir style with electronic influences. Since they're not used as background music in the game, our composers took the chance to be more adventurous with these tracks.
  • The Secret Beta Access List (betas may be Windows only): adds an option in the game menu to sign up to our Secret Beta Access List. If and when future Suspicious Developments games are developed, we'll sometimes give secret beta versions only to the members of this list.

About This Game

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security devices in a level are wired up, and then you can just click and drag with the mouse to wire them differently. So you can connect a lightswitch to a trapdoor, then flick it when a guard walks across to make him fall through.

Key Features

  • Rewire levels to work however you want
  • Trick guards into trapping themselves or shooting each other
  • Throw yourself - and others - through plate glass windows
  • Investigate a noir-inspired story of murder and espionage over 20 missions
  • Choose what to tell your clients, including lying to trick them
  • Choose your own playstyle: quick, quiet, non-violent, no living witnesses, or any combination
  • Discover new solutions to levels that no-one else has thought of
  • Buy specialist gadgets to suit how you want to play
  • All story stuff is skippable
  • Hardest puzzles are optional
  • No bosses - everyone dies in one shot, including you

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Visa, 7 or 8
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • DirectX®: 9.0
    • Hard Drive: 700MB HD space
    • OS: OS X 10.7 or later
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • Hard Drive: 700MB HD space
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • Hard Drive: 700MB HD space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (66 reviews)
Overwhelmingly Positive (8,382 reviews)
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6,716 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
5.6 hrs on record
Posted: September 25
Gunpoint’s a clever game. It’s clever in all the ways you’d expect a good game to be, of course; It’s got a distinctive art style and soundtrack that effectively create the feeling of a noir-inspired, near future world. It’s also got a nicely refined difficulty and progression curve, holding your hand and building your strength without insulting you. There’s a bunch of other core gameplay elements Gunpoint does well – yet it is not really these that which make it so clever.

The first thing that really does this, and which catapults the game into being something more special, come in the form of its core gameplay feature - the Crosslink. In short, it’s a device that lets you rewire one device to another, changing the way they operate. This can be simple as wiring up a switch to open up a door instead of turning on a light... Or it can be as complicated as using a lift to trigger a sound sensor, which in turn turns off a light, causing a curious guard to wander over to the lightswitch, which electrocutes a socket elsewhere when flipped, which in turn knocks out another guard. It sounds confusing, but it’s surprisingly intuitive and easy to get used to; it’s not long before you’ll start to feel like a real Crosslink expert.

This is clever in itself, but the real brilliance comes from the fact that’s there’s no real negative result to messing around with this power that brings your fun coming to a screeching standstill. Either your elaborate Crosslink scheme succeeds, making you feel like a diabolical mastermind, or it ends up falling apart, at which point you’re just eager to refine your strategy and work out what went wrong instead of being infuriated. There’s always the third result that your plan was so stupid that it ends up with a door swinging open and knocking you flying, you won’t care regardless, because that’s just hilarious.

Another way the game’s quite ingenious is that you’re free to play it however you want. Want to buy a gun and just shoot every problem you face? You can do that. Want to use your super jump to arc gracefully through the air and silently smash through a window like a twisted, trench coat wearing Spiderman? Go ahead! It’s possible for every player to have a different experience on a level just because of all the different ways you can approach each situation. I myself went for a no-upgrade run on my second playthrough, which presents its own challenges and its own little moments. The game itself even subtly reacts to your play style – there’s a nice easter egg for if you get too punch happy on a guard, and the story and future missions can even subtly change based on how you’ve played previously. Smart! Again.

This ability to choose you own play style even leaks into the story – while your choices here don’t affect things that much, you can still choose to respond to your client’s calls deadly seriously, or just make endless deadpan comments and jokes about the absurdity of the situation. The writing’s witty and genuinely funny at points, and while the story itself got a little overly complicated for my tiny brain to comprehend as it neared its end, in general it’s compelling and has a nice few twists and turns that keep things moving well. It’s all... Well, I think you can guess what I’m going to say.

Overall, it’s hard to fault Gunpoint. There’s possibly an argument to be made that it’s a little short, but as noted above, there’s tons of replay value that comes in changing your technique, and the fact you can build your own levels is just more reason to keep playing. Overall, this is a smart and entertaining title that’s certainly worthy of your time.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: September 20
Good game! The story is really short, but if you can have the game during sales, just try it! :)
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Most Helpful Reviews  Overall
578 of 596 people (97%) found this review helpful
482 people found this review funny
4.2 hrs on record
Posted: December 6, 2015
First ten minutes: Haha, what a cool concept, and it's funny!

First hour: Whoa, this is a game built on barely-coherent mechanics that would definitely appeal to someone with neurochemistry very different from my own.

Fourth hour: I just rerouted power from a lightswitch into a power socket into an elevator call button which when activated will knock out a guard patrolling near the elevator which clears the room so when I arrive the sound detector will open a door that contains a guard whose gun is linked to a different gun on a different floor so when the guard fires he'll trigger the other gun which will kill a guard defending a laptop with sensitive data which I can only reach by throwing a different switch and leaping down through a glass ceiling and knocking out the gunman guard before he can reload at which point I bolt through the vault door before it closes.
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287 of 304 people (94%) found this review helpful
110 people found this review funny
19.5 hrs on record
Posted: September 26, 2014
+ Can be as merciful or as deadly as you want. Sneak past the guard or knock him out a 3rd story window.
+ The Gatecrashers are helluva fun.
+ Interesting dialog

- Didn't want it to end.
- Better half didn't like me knocking guards out of windows in front of the baby.
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252 of 272 people (93%) found this review helpful
207 people found this review funny
6.7 hrs on record
Posted: May 3, 2015
Four men managed to make a better game than Watch_Dogs.
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226 of 245 people (92%) found this review helpful
21.0 hrs on record
Posted: May 5, 2014
I definitely milked every ounce of entertainment and replay value out of this game after I bought it by going for A+ grades on all of the levels and 100% achievement completion, but despite the tedium that I thought that that would entail, I enjoyed every second I spent playing this little indie gem. It has a convoluted sense of humor akin to a Yotam Perel or Edd Gould cartoon, but with more f-words. The gameplay involves 2D stealth platforming similar to Mark of the Ninja, but with a pixel-art style and a noir theme. The music is great, and makes you feel like a modernized incarnation of a gumshoe detective as you punch out guards and rewire electronics while trying to solve a twisted, oppurtunistic murder.

My personal score for Gunpoint is a 9/10. There isn't much true replay value to speak of, which takes away from a perfect score from me, but like I said I had a lot of fun replaying levels and achievement hunting for over 15 hours after I had beaten the game.
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180 of 196 people (92%) found this review helpful
22 people found this review funny
9.8 hrs on record
Posted: October 23, 2014
If you like platform, you'll love Gunpoint.
If you like humor, you'll love Gunpoint.
If you like puzzles, you'll love Gunpoint.
If you like Noir movies and atmospheres, you'll love Gunpoint.
If you like pixelated vintage games, you'll love Gunpoint.
If you like Jazz, you'll love Gunpoint and its wonderful soundtrack (do spend a little more and get the edition with the soundtrack included, it's definitely worth it).

You'll love Gunpoint and you'll wish there was more to play.
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397 of 491 people (81%) found this review helpful
2 people found this review funny
7.3 hrs on record
Posted: June 19, 2014
It's like Watch_Dogs but good.
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130 of 152 people (86%) found this review helpful
4.9 hrs on record
Posted: August 22, 2013
After interviewing the creator of Gunpoint, Tom Francis, on my channel on this game I delved into it passionately. The game is incredibly fun and intuitive, hilarious and just all-round excellent!

The game has you playing as a private detective working for both sides of the law, where you as the player are able to decide where your future will take you.

The uniqueness of the game comes down to the control you have over all the electronics and nuances of the scene, letting you recalibrate lightswitches to open doors or computers to shoot guns, foiling the guards on duty and collecting your reward.

I completed the game in 5 hours, with full A+s on each level, and had a great time with every minute of it! Check this out as soon as you can!

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93 of 102 people (91%) found this review helpful
3.3 hrs on record
Posted: June 23, 2014
Richard Conway is a private detective in the wrong place at the wrong time. Shortly after strapping on his new pair of hypertrousers he finds himself on the receiving end of quite a few pointed fingers, the result of making himself seen on a security camera seconds before a key figure was killed in the same building. Rather than come clean and hope the police believe his story, he decides to take the easy root of breaking into the companies headquarters and destroying the footage, and hopefully getting out with his new coat blood stain free.

Tom Francis's Gunpoint isn't what you might think. This isn't a game about guns, or about pointing them; it's about jumping through windows like a maniacal frog and rewiring security systems to suit your needs. To an outsider I imagine this sounds incredibly silly, but that's part of why it's so brilliant. It manages to be both self aware and hilarious, yet remarkably smart in every aspect of its design, and the pieces come together so perfectly that it never ceased to blow me away as I dug deeper into it.

You could call Gunpoint a platformer, but if anything it's more of a human catapult simulator. Using your futuristic hypertrousers you can jump incredible distances without the worry of a quick death when you hit the ground, or more accurately, smash through a window or onto an unsuspecting guard. Movement is made even more fluid by Conway's spider-like ability to climb walls and cling to ceilings, essentially turning you into the ultimate cat burglar as you effortlessly move through buildings. It's an extremely impressive move set that feels amazing and as if its constantly evolving as you play, with new levels making use of moves you may have never used or even known were possible before, creating a constantly satisfying and stylistic loop of continual mechanical growth.

Standing between you and a parkour bonanza however is a plethora of electronic doors, security switches, cameras, alarms, and other traps that will send you home in a body bag if the guards are alerted, or simply stuck in place. Luckily Conway comes prepared with the ability to hack and rewire these devices to his own uses, with the animatronic like guards being more objects that need to be rerouted than anything resembling human intelligence. This is where Gunpoint evolves into something beyond a clever hook into a ridiculously smart puzzle game, allowing you to quickly reconfigure circuits to set off other devices, open doors, disable guns, and on the whole make you feel like a tech wizard. It's not so much the great mechanics themselves that make Gunpoint an amazing game though, as it is how they are balanced so effortlessly between being clever and keeping the player moving forward, something all to often lost with puzzle games but that Tom Francis has got down to an absolute science. There was never a moment when I felt I wasn't doing something useful in Gunpoint, and even when I failed the brilliant auto save let me quickly restart just seconds prior..

It can't be stressed enough just how much style Gunpoint exudes, from its subtle but unique art design to its masterful noire tinged soundtrack. The graphics are simple yet have a ton of detail squeezed into every pixel, with superb use of lighting setting the mood for a dark detective story and smooth animations allowing you to forget how simple the character designs actually are. Gunpoint succeeds most where so many "retro" games fail in making itself instantly identifiable and memorable, and using its aesthetics to compliment its mechanics and narrative.

I said it before but I'll say it again, it blows my mind when I think about how amazing every single moment of Gunpoint is. The writing is witty yet crafts an engrossing, compelling narrative that didn't need to be complex for me to devour every line of dialog eagerly awaiting how it would all end. The mechanics fit together as if they share a cellular bond, evolving and challenging the player while keeping them in constant control and giving them the option to approach encounters however they see fit. The absurdly polished presentation makes it effortless to sink into its world for the few hours it takes to complete, which left me satisfied yet eager to go back and see how I might could play through it differently. It's an absolutely astounding accomplishment for something almost entirely developed by one person, and a brilliant experience that topped any expectations I might have had before hand but have since been all but forgotten.

Now if I could just get a pair of those pants for myself...

You can read more of my writing on Kritiqal.
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Recently Posted
[Acumen] CaptN3mo
2.6 hrs
Posted: October 20
Captains Log, 31.08.2016
Setting sail for uncharted waters! Destination: Gunpoint. Crime-Noir themed, humorous jump and puzzle game. SPIES! COATS! PANTS! Shiver me timbers! Look at that!

First look at the game:
also available as VOD on twitch
Gunpoint is a game that caught me instantly in its net. It used just two things to achieve that: witty writing and clever puzzles. Those core parts come in a pixilated wrapping with a really smooth jazz soundtrack on the side.
  • The puzzle aspect works like this: each Mission you get send on (or each job you take that is) presents you with an office building or a factory or something similar that is guarded. You need to retrieve something from inside.
  • You can use different methods to get what you need: brute force, sneaky cleverness, be a ninja, be a ghost or just mix all the aforementioned. Gunpoint is a game that features your solutions. Not that one solution that you were told to use. That’s optional  It is not always the obvious way either.
  • You control you little spy guy with the mouse and keyboard. And that works perfectly.
  • Between jobs you talk to the different characters you meet, all being mixed up in a rather large net of fishy operations going on. Police corruption, fraud, weapon trafficking, mafia operations, assassins etc.

The game eases you in pretty smoothly. The difficulty does not ramp up too fast, but keeps you going for solutions with less noise, no witnesses or just a fast in and out. In addition you can hack electrical systems and rewire switches, doors, cameras and so on. And that may sound bland. But it really is the most amazing puzzle game I have had the pleasure of trying out. You can also buy different upgrades between missions that a necessary and sometimes just focus you style of play more (e.g. a gun or more “sneakability”)
I really do not feel the need to elaborate on that, go get the game.

Look and feel and sound:
Like mentioned above, Gunpoint features a nice soundtrack, good sound effects. The pixilated look may not be for everyone, but it is totally secondary in this case. It just feels good to play this game. It is one nice experience.

Captains Orders:
Gunpoint is an awesome game! I will be trying to hit guards in the face with rewired doors again in my stream. I am definitely going to finish this game pretty soon. If you are into puzzle games at all: grab Gunpoint. The crime / spy setting helps a lot to make the game even more likeable. It is not the longest game out here, so take that into consideration when deciding how much you want to pay.

Treasure! Will be streamed on ^.^ check the channel for updates if you don´t want to miss out on that particular treasure.

For more Reviews visit CaptNemo's Log
For Gameplay Videos and live streaming visit CaptN3mo's twitch channel
Helpful? Yes No Funny
4.3 hrs
Posted: October 20
One of the best game's I have played. very interesting story I played it once, and now im going through the story to get the diffrent achievement's, I eventually want all the achievement's. I have only fully completed a game once and it took 2 day's of gameplay across time, and I was so close so many time's but, i had to restart 2 TIME'S once be cause i lot my psn account. The second time because my Brother sold his ps3, anyways back to the reveiw. the controll's are very fluid and easy to get used to. The dialog is very funny at time's, a tiny spoiler. the gun is not that useful i only used it one at the end of the game, and snipers come to the exit of the level in a time limit. As for the upgrades, up your jump distance, and your jump charge speed first before the any thing else and the best way of beating people is jumping on them
and punching them AND THERE IS A ACHIEVEMENT FOR PUNCHING A PERSON ALOT. so all in all fun game 10/10 game
Helpful? Yes No Funny
12.5 hrs
Posted: October 20
This is one of my favourite videogames ever.

It's like someone took a Raymond Chandler novel, made it self-aware enough to be cute and funny, and incidentally made it a puzzle videogame set in a cyberpunk future with nice pixel art.

The aesthetic is very much film-noir inspired with cyberpunk elements just slightly tinting the edges. Don't think kaleidoscopic William Gibson-esque punks with giant purple mohawks and uzis. Instead, think spies in huge trenchcoats carrying a couple of high-tech gadgets and smartphones. Think cigar-chewing shirt and suspenders wearing boors who don't give a damn who gets hurt but no ♥♥♥♥ing witnesses, capisce? Think handsome men in fashionable sweaters with precisely trendy haircuts patiently and articulately explaining to you why you need to let them get away with ruining that person's life and isn't this such a large suitcase full of money? You could do things with that. Think elegant dames with perfect glamour who spend every spare moment of their waking lives thinking up ever more untraceable ways to utterly destroy a man. You'd have to be an idiot to betray her.

The soundtrack is gorgeous. Each level has two soundtracks: its main track, which is tense jazz, and a second mirror version that the game slips into when you switch to hacking mode, with a more electronic sound. Each level's music creates a variation on the same feeling: that here before us is an intently dangerous problem of immense personal importance to us, upon which we are bringing to bear powerful tools, strength and cleverness and (in the hacking/electronic version) willfully indiscriminate application of being a GIANT FREAKING NERD.

The player character is witty, stylish, slightly lacking in common sense, has good taste in hats, he's called "Richard" and he's just a little bit of a knob without really meaning to be. I like him.

The writing is phenominal. It's like VtM: Bloodlines in that there are a cast of varied, interesting characters who have intricate relationships with one another and the player character, interesting goals and motivations and good reasons for hating one another, which is why they're paying you to untraceably destroy that other character's life. There are jokes which are both cheesy and funny. The art and writing interplay with one another in ways where one will swoop in to reinforce or take the mick out of what the other just did.

The hacking parts are like someone finally made a game version of @internetofshit - these buildings all contain a menagerie of faulty devices that are plugged into the internet and shouldn't be, and you get to arbitrarily screw with the inhabitants at will by suborning their gadgets. See for inspiration.

The puzzles all make sense. Impressively, this is a puzzle game that never makes you feel dumb, but also rewards cleverness. Some levels will take some studying but none are frustrating and you can always make a tradeoff between how long you want to spend thinking about each level and how sloppy, risky or violent you want to be. Most levels admit multiple solutions, some sneakier and some faster or more violent. Doing a real pacifist run is both challenging and fun.

Notably, in a world where most videogame morality is a conflict between "rescue kitten" and "kill and eat kitten", Gunpoint does not arbitrarily punish the player for using violence, but at the same time it does not omit consequences for it and it does not let you forget that you've used it.

I did not encounter any interestingly bad bugs in this game. It's possible (but rare) to trigger physics glitches that let you bypass obstacles in some levels. The experience of seeing your character's blog post at the end is not seamless because it closes the game to open a browser for you? Meh. I haven't
Helpful? Yes No Funny
3.2 hrs
Posted: October 19
Never before has punching a guy in the face been this much fun.
Helpful? Yes No Funny
8.2 hrs
Posted: October 19
amazing game, recommend, satisfying as ♥♥♥♥ and strategic as ♥♥♥♥
Helpful? Yes No Funny
Mr Jangle Balls
4.4 hrs
Posted: October 19
I can't recommend this game enough. The mechanics are fun, the achievements are awesome, and I can be a wise ♥♥♥ while talking to a police chief.
Helpful? Yes No Funny
Mr Flake
4.4 hrs
Posted: October 15
I think I need 10ccs of ketamine and a Columbo marathon.
Helpful? Yes No Funny
6.3 hrs
Posted: October 14
Totaly totaly totaly woth it, love it in every way. Wish it had many more levels.
Helpful? Yes No Funny
gangnam style vine compilation
4.9 hrs
Posted: October 14
bretty gud
Helpful? Yes No Funny
6.7 hrs
Posted: October 13
Ticks all the right boxes.

Crime/Noir theme.
Murder Mystery story.
Funny dialogue and achievements.
Fun gameplay.
Short and sweet game length.
Replayable due to different endings/playstyles as well as player designed custom levels.
Bought for $2.50 US on a sale.
Helpful? Yes No Funny