Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.
User reviews: Overwhelmingly Positive (4,540 reviews)
Release Date: Jun 3, 2013

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Buy Gunpoint Special Edition

Includes the game, soundtrack, and special in-game developer commentary for every mission (optional)

Buy Gunpoint Exclusive Edition

Includes the game, the soundtrack, in-game developer commentary, Making Of Gunpoint video feature, exclusive tracks by Gunpoint's composers, and the Prototype Pack (Windows only): 9 playable versions of the game from each stage of its development


Recommended By Curators

""So if you wanted to climb up fantastically high, than lob yourself of of a roof WITH your hypertrousers.. that is completely reasonable!""
Read the full review here.

Recent updates View all (1)

June 17

Gunpoint patch adds Steam Workshop support, new game engine, other things

Our big Gunpoint patch has just gone live for everyone! It converts Gunpoint to a whole new engine and adds Steam Workshop, so you can see all the awesome new missions people have been making in the level editor. They are nuts. Here are the major changes:

  • New engine, implemented by Abstraction Games. Should fix many technical issues and make the game run faster for everyone, and it'll enable us to develop Mac and Linux versions next.

  • Steam Workshop added, for browsing and sharing user-made levels. Yes, we listened to the 1,779 post petition you guys started even after we'd already announced we would do it.

  • Option to turn off swearing. Up to you whether this makes "Grow a ####ing #### and shove it up your ###" kid-safe.

  • Reconfigurable keyboard controls.

  • Vertical sync option. I didn't know we needed this, but the folks at Abstraction added it and now the animation is at least 23% more beautiful.

  • Level editor. The level editor has been in there since launch, but some people still ask for one so I'm just going to keep announcing I've added it until everyone knows it's there.

  • You can now place multiple elevators in a level without it crashing. That's more than I could do when I was making the game, so I expect your levels to be at least twice as good as mine.

  • If you have any technical troubles with the new version, you can still use the old one by going to Properties > Betas and selecting 'oldversion'. Post your issue on the forums too, so we can fix it.

101 comments Read more


"Every aspect of its clever design, laugh-out-loud noir story, tiny but expressive art, and moody music work harmoniously with one another."
9.0 - IGN

"The joy of Gunpoint comes from the clever ways you can make all the obstacles work to your advantage."
9.5 - Destructoid

"Gunpoint is a bracing reminder of how lovely simplicity, when exquisitely executed, can be."
9.0 - Polygon

"Good ideas, brilliantly executed, this is one of the year's best games."
9.0 - VideoGamer

"Simple but challenging, easily learned but deep and rewarding."
90% - GameFront

"An outstanding puzzle game with sharp writing, beautiful music and clever mechanics."

"Gunpoint is smart, creative, responsive, surprising, and possessed of an uncommon respect for the player."

Steam Exclusive Offer

Purchase Gunpoint from Steam and receive an exclusive Team Fortress 2 item:
The Crosslinker's Coil
Did you know: before the mercenary fashion world discovered the obvious style and mental health benefits of wearing 22 feet of powered electrical cable around your head, people once wore hatbands made from 'silk' or other barely-lethal textiles! Strange but true.

Special Edition

The Special Edition of Gunpoint includes:

  • The Soundtrack: Includes all of the game's noir-inspired spy music in high quality MP3 format.
  • Developer Commentary: When enabled, you'll find little sprites of Gunpoint's developers on every mission. Talk to us to hear a little about our thinking behind the design (Tom), the art (John), and the music (Ryan).
Caution: shooting a developer while he's talking ends his current commentary track. This kills the developer.

Exclusive Edition

The Exclusive Edition includes all of the items in the Special Edition plus:

  • The Making Of Gunpoint: a 40-minute video feature taking you through how Gunpoint developed from a one-room test game to what you play today. Featuring Gunpoint's designer playing his earliest prototypes for the first time since they were made, to great personal embarrassment and shame.
  • The Prototype Pack (Windows only): Play snapshots of Gunpoint's development at 9 different stages, including cartoony programmer art, the first conception of the hacking system, many scrapped levels, and overpowered gadgets we later cut. For hopefully obvious reasons, we can't give technical support for these.
  • Exclusive Tracks: Bonus pieces produced specially by Gunpoint's composers for this edition, mixing the game's noir style with electronic influences. Since they're not used as background music in the game, our composers took the chance to be more adventurous with these tracks.
  • The Secret Beta Access List (betas may be Windows only): adds an option in the game menu to sign up to our Secret Beta Access List. If and when future Suspicious Developments games are developed, we'll sometimes give secret beta versions only to the members of this list.

About This Game

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security devices in a level are wired up, and then you can just click and drag with the mouse to wire them differently. So you can connect a lightswitch to a trapdoor, then flick it when a guard walks across to make him fall through.

Key Features

  • Rewire levels to work however you want
  • Trick guards into trapping themselves or shooting each other
  • Throw yourself - and others - through plate glass windows
  • Investigate a noir-inspired story of murder and espionage over 20 missions
  • Choose what to tell your clients, including lying to trick them
  • Choose your own playstyle: quick, quiet, non-violent, no living witnesses, or any combination
  • Discover new solutions to levels that no-one else has thought of
  • Buy specialist gadgets to suit how you want to play
  • All story stuff is skippable
  • Hardest puzzles are optional
  • No bosses - everyone dies in one shot, including you

System Requirements

    • OS: Windows XP, Visa, 7 or 8
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • DirectX®: 9.0
    • Hard Drive: 700MB HD space
    • OS: OS X 10.7 or later
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • Hard Drive: 700MB HD space
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • Hard Drive: 700MB HD space
Helpful customer reviews
212 of 228 people (93%) found this review helpful
20.9 hrs on record
Edit 6/18/2014: I'm so glad everyone liked the review! I hope I got Tom some extra money...he deserves it!

I definitely milked every ounce of entertainment and replay value out of this game after I bought it by going for A+ grades on all of the levels and 100% achievement completion, but despite the tedium that I thought that that would entail, I enjoyed every second I spent playing this little indie gem. It has a convoluted sense of humor akin to a Yotam Perel or Edd Gould cartoon, but with more f-words. The gameplay involves 2D stealth platforming similar to Mark of the Ninja, but with a pixel-art style and a noir theme. The music is great, and makes you feel like a modernized incarnation of a gumshoe detective as you punch out guards and rewire electronics while trying to solve a twisted, oppurtunistic murder.

My personal score for Gunpoint is a 9/10. There isn't much true replay value to speak of, which takes away from a perfect score from me, but like I said I had a lot of fun replaying levels and achievement hunting for over 15 hours after I had beaten the game.
Posted: May 5
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316 of 390 people (81%) found this review helpful
6.8 hrs on record
It's like Watch_Dogs but good.
Posted: June 19
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77 of 81 people (95%) found this review helpful
3.3 hrs on record
Richard Conway is a private detective in the wrong place at the wrong time. Shortly after strapping on his new pair of hypertrousers he finds himself on the receiving end of quite a few pointed fingers, the result of making himself seen on a security camera seconds before a key figure was killed in the same building. Rather than come clean and hope the police believe his story, he decides to take the easy root of breaking into the companies headquarters and destroying the footage, and hopefully getting out with his new coat blood stain free.

Tom Francis's Gunpoint isn't what you might think. This isn't a game about guns, or about pointing them; it's about jumping through windows like a maniacal frog and rewiring security systems to suit your needs. To an outsider I imagine this sounds incredibly silly, but that's part of why it's so brilliant. It manages to be both self aware and hilarious, yet remarkably smart in every aspect of its design, and the pieces come together so perfectly that it never ceased to blow me away as I dug deeper into it.

You could call Gunpoint a platformer, but if anything it's more of a human catapult simulator. Using your futuristic hypertrousers you can jump incredible distances without the worry of a quick death when you hit the ground, or more accurately, smash through a window or onto an unsuspecting guard. Movement is made even more fluid by Conway's spider-like ability to climb walls and cling to ceilings, essentially turning you into the ultimate cat burglar as you effortlessly move through buildings. It's an extremely impressive move set that feels amazing and as if its constantly evolving as you play, with new levels making use of moves you may have never used before or even known were possible before, creating a constantly satisfying and stylistic loop of continual mechanical growth.

Standing between you and a parkour bonanza however is a plethora of electronic doors, security switches, cameras, alarms, and other traps that will send you home in a body bag if the guards are alerted, or simply stuck in place. Luckily Conway comes prepared with the ability to hack and rewire these devices to his own uses, with the animatronic like guards being more objects that need to be rerouted than anything resembling human intelligence. This is where Gunpoint evolves into something beyond a clever hook into a ridiculously smart puzzle game, allowing you to quickly reconfigure circuits to set off other devices, open doors, disable guns, and on the whole make you feel like a tech wizard. It's not so much the great mechanics themselves that make Gunpoint an amazing game though, as it is how they are balanced so effortlessly between being clever and keeping the player moving forward, something all to often lost with puzzle games but that Tom Francis has got down to an absolute science. There was never a moment when I felt I wasn't doing something useful in Gunpoint, and even when I failed the brilliant auto save let me quickly restart seconds before I did.

It can't be stressed enough just how much style Gunpoint exudes, from its subtle but memorable art design to its masterful noire tinged soundtrack. The graphics are simple yet have a ton of detail squeezed into every pixel, with superb use of lighting setting the mood for a dark detective story and smooth animations allowing you to forget how simple the character designs actually are. Gunpoint succeeds most where so many "retro" games fail in making itself instantly identifiable and memorable, and using its aesthetics to compliment its mechanics and narrative.

I said it before but I'll say it again, it blows my mind when I think about how amazing every single moment of Gunpoint is. The writing is witty yet crafts an engrossing, compelling narrative that didn't need to be complex for me to devour every line of dialog eagerly awaiting how it would all end. The mechanics fit together as if they share a cellular bond, evolving and challenging the player while keeping them in constant control and giving them the option to approach encounters however they see fit. The absurdly polished presentation makes it effortless to sink into its world for the few hours it takes to complete, which left me satisfied yet eager to go back and see how I might could play through it differently. It's an absolutely astounding accomplishment for something almost entirely developed by one person, and a brilliant experience that topped any expectations I might have had before hand but have since been all but forgotten.

Now if I could just get a pair of those pants for myself...
Posted: June 23
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66 of 87 people (76%) found this review helpful
10.6 hrs on record
You get to play as a freelance spy who carelessly smashes into every window, brutally punches every guard, and kicks doors flying across the room off its hinges.
Posted: June 19
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170 of 255 people (67%) found this review helpful
5.4 hrs on record
Window smashing simulator 2014
Posted: June 17
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