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Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons.
Release Date: Apr 10, 2014
Watch all 4 trailers

Buy Warlock 2: The Exiled


Buy Warlock 2: The Exiled - Lord Edition


Buy Warlock 2: The Exiled - Great Mage Edition


Buy Warlock 2 Lord Edition Upgrade

Upgrade from the Standard Edition to receive Digital Artbook, Soundtrack and the Great Mage Game Novel!


Buy Warlock 2 Great Mage Upgrade

Upgrade from the Standard Edition to receive the Digital Artbook, Soundtrack, the Great Mage Game Novel and 7 in-game items!


Recent updates View all (4)

What's happened since the release?

June 19

Q: What has happened since the release of Warlock 2?
A: A lot!

The shortest of short versions in this:

  • New game mode added: "Battle for the out planes"
  • The editors functionality has been expanded on request.
  • The AI has been improved over several iterations, most notably it's now much better at handling water & mountains.
  • Two new world types added to the world (Elven & Dremer worlds).
  • Monster spawn rate is now adjustable by the player.
  • By request, the optimal city count can now be turned on or off!
  • And of course: bugfixing where it was needed.
We are continuing to patch our baby, and we hope you like it as much as we do!

For a complete patch history, please take a look here:

16 comments Read more

Warlock 2: The Exiled Now Available on Every Shard of Earth

April 10

Warlock 2: The Exiled is available now, and so are the editor tools that let's you magically (or should we say MODically?) create the shattered war-torn worlds of your dreams!

Watch The Exiled mod tool trailer here:


0 comments Read more


“Warlock 2 is an incredible well crafted game that is easy to bury hours into. Like any other good strategy game it can take some time to find the right strategy that will suit your play style, but that process of discovery is what makes these games so enticing.”
9/10 – Digitally Downloaded

“Warlock II might take place in a silly universe where narrators like to impersonate Sean Connery and kingdoms are ruled by regal rats or chatting skeletons, but Ino-Co has taken its construction very seriously. It’s exactly what a sequel should be, keeping the spirit of the original but improving every aspect.”
8/10 – PCGamesN

“Warlock 2 is definitely a step in the right direction – it takes everything that was good about the first game, and refines it a bit, while also leaving the original experience intact.”
8/10 – Strategy Informer

Lord Edition

Warlock 2 – The Exiled Lord Edition contains the following

  • Soundtrack for Warlock – Master of Arcane
  • Soundtrack for Warlock 2 – The Exiled
  • Digital Novel - The Great Mage Game - A story of action, intrigue and wizardry, set in the Warlock universe. Written by acclaimed fantasy and sci-fi author John Helfers.
  • Digital Artbook - 42 full-color pages of beautiful artwork from the Warlock 2 game: Great Mages, Enivonments and Units

Great Mage Edition

Warlock 2 – The Exiled Great Mage Edition contains the following

  • Soundtrack for Warlock - Master of Arcane
  • Soundtrack for Warlock 2 - The Exiled
  • Digital Novel - The Great Mage Game - A story of action, intrigue and wizardry, set in the Warlock universe. Written by acclaimed fantasy and sci-fi author John Helfers.
  • Digital Artbook - 42 full-color pages of beautiful artwork from the Warlock 2 game: Great Mages, Enivonments and Units
  • And 7 in game items, including:
    - Domain of Death - Start your quest in the land of the dead!
    - Magic is Fun - The lord known as The Magical Genius is available to your cause!
    - Elementary, My Dear - Adds three new deadly elemental spells to your arsenal towards world domination!
    - Chants of Light - Gives access to three new magical powers, including a powerful Lord Summoning ability!
    - Frost Power - A former Great Mage who seeks retribution offer his services to you!
    - Half-of-Everyone - Nobody knows him, but this Jack-of-all-Trades can be the best ally by your side!
    - Ancient Dragon - A new Great Mage - the Ancient Dragon - joins the fray, and wants to show who is the greatest mage of all! Start as a huge almighty dragon who does not need any starting city. Be your own capital and conquer everything you want!


Rock Paper Shotgun:
http://www.rockpapershotgun.com/2014/03/20/preview-paradox-warlock-exiled-strategy/ :
"Warlock II is everything I wanted from a sequel to Masters of the Arcane..."

PC Gamer:
"... quirky sense of humour and a good variety of enemies, units, spells and randomised occurrences."

“I am enjoying this very much”

About the Game

The worlds have been shattered, and you have been exiled to one of these shards. The time has come to return to Ardania and seek vengeance on those who cast you out. Battle through the fractured realms inhabited by other exiles, hostile Mages and terrifying creatures. Once back in Ardania you will face your greatest threat: The United One and his four Vicars. Conquer all who oppose you, reclaim your home and take your revenge.

Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons. 

Experience the challenge in single or multiplayer. Play the new "The Exiled" mode or enjoy the game in the Sandbox mode.


  • A fantasy wargame like no other – A diplomatic victory is not an option, you cannot relax until your enemies lie crushed under the might of your strategic brilliance! The turn-based hex maps gives you time to ponder your next move and your weapons are the vast armies that relentlessly march to conquer all that oppose you.

  • You are the Great mage – Select who you are from a roster of over a dozen Great Mages, all with different abilities and spells, and choose which people you command on your path to victory. If no Great Mage suits your taste you can even custom build your own from scratch.

  • Proudly wield your magical power – Not only a superb battlefield commander, your immense magical powers will also aid you in your conquest. Carefully research over 170 spells and choose what to specialize in, from direct attack spells to terraforming, or maybe align yourself to one of the Gods to harness their powerful blessings. With time, you are even capable of customizing each spell using powerful glyphs.

  • Diverse worlds requires different approaches – The several different and randomly generated maps all have their unique challenges and opposition to defeat. Use the terrain to your advantage!

  • Different campaigns – Choose from either engaging your foes on a grand map in the sandbox game mode or the path of the Exiled, a revenge tale full of twists and turns, where you strike back at those who banished you from the world of Ardania.

  • Raise armies – The people you lead and conquer all bring their unique units to your command. Choose if you want to field a stalwart Human army, command the Undead hordes, use the mysterious Planestriders, or mix and match them all plus others to your delight. There are a total of six different races to pick from, each with their own strengths and weaknesses.

  • Hire heroes – When your reputation grows, random heroes will be attracted to your cause, bringing with them their own special flavor to add to battles. Equip them with legendary artifacts, found or crafted, and make them your battlefield commanders.

*This game contains in-game purchases.

System Requirements

    • OS: Windows Vista 64-bit, Windows 7 64-bit
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows Vista 64-bit, Windows 7 64-bit or Windows 8 64-bit
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
Helpful customer reviews
399 of 484 people (82%) found this review helpful
37.1 hrs on record
I have a soft spot for the original Warlock in spite of its many failings (poor AI, poor play balance and numerous bugs). But I cannot recommend this new release. It is basically window dressing on the old game without addressing any of its faults. Aside from the revamped spell research, nothing that couldn't be provided in DLC. Oh it's got more, more pictures, more units and two new races. If you don't mind paying $30 (or $40) for your DLC then hop on board. But if you were looking to address the fundamental issues (above) then don't waste your time and money.

There is actually one group I can recommend it to and that is those that liked the Armaggedon DLC. They didn't fix the pathing or the horrible NPC AI. (I think the monster AI got some tweaks) But their solution to those looking for a challenge is to introduce a whole slew of tough Spirit damage dealing monsters and unload wave after wave of monster spawns; very much in the spirit of Armaggedon. The larger your territory the larger your clean-up issues. As a plus you don't have to worry about your actual economy since the frequent spawns will keep you swimming in gold and mana.
Posted: March 22
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249 of 298 people (84%) found this review helpful
34.1 hrs on record
This game is Warlock 1 with an expansion pack. It has more races, more building and unit options, and an improved interface but they aren't really enough to make it a game in its own right. The main scenario is interesting but it suffers from the issue that many strategy games do where they compensate for the AI being a bit dumb by throwing huge numbers of units at you instead. As you approach the finale, 10 or so high level units randomly spawn across your lands every turn making that part of the game a frustrating grind.

Basically not enough new content to justify a new game, I would stick with Warlock 1.
Posted: March 30
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84 of 106 people (79%) found this review helpful
12.1 hrs on record
Warlock 2 is decent enough but for the asking price, it's too small an upgrade over the original. Another beef that I have with the game is that you spend FAR more time fighting against the endlessly spawning "wandering monsters" than you ever do against your fellow wizards and that brings an absurd amount of randomization into the overall strategy of the game. The endless spawning also tends to make things drag on in the end-game, long outlasting its welcome.

On the plus side, the game has a fine sense of humor and the visuals and audio are a treat (although it seems that much of the music was recycled from Warlock 1 as well).
Posted: March 27
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78 of 104 people (75%) found this review helpful
27.2 hrs on record
So I and my friend pre-ordered and played Warlock 2 in Exiled mode.
First of all - game is too easy. Literally no challenge. After Dremers it's incredibly easy to play. (We played on Hard this time)
Second - there needs to be an option to tune size of shards and their landmass type. In our game all except one were solid land and one was continents. Most of them were tiny.
AI is dumber than W1 - it can't pass over water, lower mountains. So it's even possible to lock AI in home shard by raising mountains around portal. AI does build good units, it does not use them, for example human mages with range 3 are often in front line.

Late game (150+ turn) offers no challenge, only annoyance with easy-to-kill-hard-to-find-them-all low-tier units like red dragons, undead and so on. Shadow dragons and spiders do offer some chllenge but could be ignored by just killing United One ppl - cause they're so weak, we got them all with 2 rainbow dragons, 3 legendary heroes and 2 starting heroes. Dragons and 1 basic hero died.
I had over 9000k (literally) gold and over 5k mana(some time mid game it was even 7k) at the end of game cause there's no need to use it.
City limit is fine tho, makes sense, but there should be at least one more spell to increase it maximum(myabe not researchable, but only in chests).
Most of powerful resources are not used(dragon eggs, nevril, uranite, obsidian) cause - first, you don't need em, when you have 150+ res each on all of your heroes, second - you don't have enough free cities to capture em, and it's too long to develop new one in case you decide to shutdown old one for resource capture means you lose much of production(however, thats actually not that important - read above).

Overall feeling - game is not worth its money, it should be DLC for the 1st one for 10-15$ max.

Posted: March 23
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45 of 65 people (69%) found this review helpful
2.8 hrs on record
To All Hope Filled Great Mages,

At this very moment, Warlock 2 is not worth the money. Now paradox has always done fantastic games in the past, and Warlock 1 was absolutely amazing, so I hope one day this game will be worth the effort. Maybe it's just because it's not fully unlocked yet, maybe the new features will come on April 10th, but as it stands right now, it really feels like the designers played Eador: Masters of a Broken World, and said "Hey, that's cool, let's do that for Warlock 2." Except in the process, they missed the things that made Eador awesome, and failed to keep the good aspects of Warlock 1 in check.

The interface is glossy, and all the voice acting is virtually the same. Most of the units sound like they're exactly what they were in Warlock 1. Granted they added a few new races, so there are new sounds, but you'd figure they would try to entertain us somewhat with new material on old units.

They also tried to add the morality that is found in Eador. They did this by giving us decisions where we could upset our people for gain, or make our people happy at a cost, but they fail to put anywhere near sufficient effort into the descriptors. For examples, vampires invaded my city, and the description said one line about how vampires were at my front door. And I had four options. Fight, give in to their demands, or negotiate (the fourth option was grayed out). Well I have no idea as the player what their demands are, all I see is the end result. I don't know what I'd be negotiating, and fighting is pretty self explanatory. In Eador it gives you paragraphs of knowledge about each event, making sure you know exactly what you're deciding on. There is no evidence of that here.

Next, they make the world much larger, and yet smaller at the same time. Now that you have to portal jump between worlds just to get to other mages...you'd think cities and controlling borders would become easier and more important. But alas, as they've increased the overall size of the world (though made smaller the majority of the floating shards, which is another concept from Eador..) they have put a cap as to how many cities you can control. Even with some of the best research you can manage, this number might in a long game hit 10. There are more worlds than that in a big enough map! So how do they expect you to resolve this issue? You can designate cities to be independent and just pay you a small tax as the great mage. And while this sounds great at first, these cities do not produce food, they -never- expand their borders beyond the starting 1 hex size, and they will still require being defended by the units that you can't feed because none of these free cities produce food for your army. Not to mention they don't always build on what little territory they have, so anything can spawn there if it wants, making the need to protect the home front even more important...with once again less food.

No, the game is not impossible. No it's not filled with bugs. In that aspect it is very much any other game by paradox. But if you buy it, I think you'll agree that at the current moment in time, it's just lacking significant needs. I'll be on Warlock 1 or Eador until I hear better news about this game, that's for sure.

With Regards,
Posted: March 27
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