Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons.
User reviews:
Mixed (636 reviews) - 65% of the 636 user reviews for this game are positive.
Release Date: Apr 10, 2014

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Buy Warlock 2: The Exiled

Includes 1 items: Warlock 2: The Exiled

Packages that include this game

Buy World of Ardania Bundle

Includes 7 items: Defenders of Ardania, Impire, Majesty 2 Collection, Majesty Gold HD, Warlock - Master of the Arcane, Warlock 2 E-book: The Great Mage Game, Warlock 2: The Exiled

Buy Paradox Platinum Pack

Includes 6 items: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled



“Warlock 2 is an incredible well crafted game that is easy to bury hours into. Like any other good strategy game it can take some time to find the right strategy that will suit your play style, but that process of discovery is what makes these games so enticing.”
9/10 – Digitally Downloaded

“Warlock II might take place in a silly universe where narrators like to impersonate Sean Connery and kingdoms are ruled by regal rats or chatting skeletons, but Ino-Co has taken its construction very seriously. It’s exactly what a sequel should be, keeping the spirit of the original but improving every aspect.”
8/10 – PCGamesN

“Warlock 2 is definitely a step in the right direction – it takes everything that was good about the first game, and refines it a bit, while also leaving the original experience intact.”
8/10 – Strategy Informer


Rock Paper Shotgun:
http://www.rockpapershotgun.com/2014/03/20/preview-paradox-warlock-exiled-strategy/ :
"Warlock II is everything I wanted from a sequel to Masters of the Arcane..."

PC Gamer:
"... quirky sense of humour and a good variety of enemies, units, spells and randomised occurrences."

“I am enjoying this very much”

About This Game

The worlds have been shattered, and you have been exiled to one of these shards. The time has come to return to Ardania and seek vengeance on those who cast you out. Battle through the fractured realms inhabited by other exiles, hostile Mages and terrifying creatures. Once back in Ardania you will face your greatest threat: The United One and his four Vicars. Conquer all who oppose you, reclaim your home and take your revenge.

Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons. 

Experience the challenge in single or multiplayer. Play the new "The Exiled" mode or enjoy the game in the Sandbox mode.


  • A fantasy wargame like no other – A diplomatic victory is not an option, you cannot relax until your enemies lie crushed under the might of your strategic brilliance! The turn-based hex maps gives you time to ponder your next move and your weapons are the vast armies that relentlessly march to conquer all that oppose you.

  • You are the Great mage – Select who you are from a roster of over a dozen Great Mages, all with different abilities and spells, and choose which people you command on your path to victory. If no Great Mage suits your taste you can even custom build your own from scratch.

  • Proudly wield your magical power – Not only a superb battlefield commander, your immense magical powers will also aid you in your conquest. Carefully research over 170 spells and choose what to specialize in, from direct attack spells to terraforming, or maybe align yourself to one of the Gods to harness their powerful blessings. With time, you are even capable of customizing each spell using powerful glyphs.

  • Diverse worlds requires different approaches – The several different and randomly generated maps all have their unique challenges and opposition to defeat. Use the terrain to your advantage!

  • Different campaigns – Choose from either engaging your foes on a grand map in the sandbox game mode or the path of the Exiled, a revenge tale full of twists and turns, where you strike back at those who banished you from the world of Ardania.

  • Raise armies – The people you lead and conquer all bring their unique units to your command. Choose if you want to field a stalwart Human army, command the Undead hordes, use the mysterious Planestriders, or mix and match them all plus others to your delight. There are a total of six different races to pick from, each with their own strengths and weaknesses.

  • Hire heroes – When your reputation grows, random heroes will be attracted to your cause, bringing with them their own special flavor to add to battles. Equip them with legendary artifacts, found or crafted, and make them your battlefield commanders.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista 64-bit, Windows 7 64-bit
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows Vista 64-bit, Windows 7 64-bit or Windows 8 64-bit
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: OS: Maveric or 10.8
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570 equivalent
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Ubuntu & Fedora
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Ubuntu & Fedora
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
Customer reviews
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Mixed (636 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
52.5 hrs on record
Posted: October 6
With the Renaissance mod it's one of the best 4X games ever made. Absolute blast.
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Most Helpful Reviews  Overall
454 of 554 people (82%) found this review helpful
Not Recommended
42.1 hrs on record
Posted: March 22, 2014
I have a soft spot for the original Warlock in spite of its many failings (poor AI, poor play balance and numerous bugs). But I cannot recommend this new release. It is basically window dressing on the old game without addressing any of its faults. Aside from the revamped spell research, nothing that couldn't be provided in DLC. Oh it's got more, more pictures, more units and two new races. If you don't mind paying $30 (or $40) for your DLC then hop on board. But if you were looking to address the fundamental issues (above) then don't waste your time and money.

There is actually one group I can recommend it to and that is those that liked the Armaggedon DLC. They didn't fix the pathing or the horrible NPC AI. (I think the monster AI got some tweaks) But their solution to those looking for a challenge is to introduce a whole slew of tough Spirit damage dealing monsters and unload wave after wave of monster spawns; very much in the spirit of Armaggedon. The larger your territory the larger your clean-up issues. As a plus you don't have to worry about your actual economy since the frequent spawns will keep you swimming in gold and mana.
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270 of 328 people (82%) found this review helpful
Not Recommended
34.1 hrs on record
Pre-Release Review
Posted: March 30, 2014
This game is Warlock 1 with an expansion pack. It has more races, more building and unit options, and an improved interface but they aren't really enough to make it a game in its own right. The main scenario is interesting but it suffers from the issue that many strategy games do where they compensate for the AI being a bit dumb by throwing huge numbers of units at you instead. As you approach the finale, 10 or so high level units randomly spawn across your lands every turn making that part of the game a frustrating grind.

Basically not enough new content to justify a new game, I would stick with Warlock 1.
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128 of 147 people (87%) found this review helpful
Not Recommended
95.9 hrs on record
Posted: April 22, 2014
Update 9/2/15 From this thread: http://steamcommunity.com/app/205990/discussions/0/611696927914646122/

BjornB Dev "Thanks for the feedback! Sadly we don't have much resources for this game anymore. There are some brave souls working on the Linux/Mac version. But that's about it for now I'm afraid."

So that is Apr 2014 - Oct 2015. (Last meaningful update in OCT) Something to bear in mind, considering its bugs since release.
Update 7/2/15 Still working my way thro latest campaign evaluating current state. Looking promising so far.Video series below.
Update 01/11/14 New mini campaign "Wrath of the Naga" - currently evaluating changes, see video below.
Update - 04/10/14 No new expansions or additions to change this recommendation so far. Just the tweaks to fix spawn rate as detailed below, some ai fixes (needed), the controllable city changes(see below). Ingame store has been removed: http://forum.paradoxplaza.com/forum/showthread.php?803742-No-more-in-game-store!-The-contents-will-be-made-available-through-other-means-later!
First off, this is not a sequel, its warlock 1 with a few new features. Limited fully controllable cities ( can now be toggled on/off in sandbox, warlock 1 mode). Different research mechanics ( see below ), 2 new races and a single player campaign ( think portal worlds from warlock 1 linked together ). Same pointless diplomacy ( NA, Alliance, Declare War, Repeat).

I love the original but the problem here is this feels like paying again for the exact same game. Put it in sandbox mode and you would be very hard pressed to tell the difference looking at it. This should have been an expansion. £44.99 for the base game and 0 day dlc..... It staggers my mind.

If you own warlock 1 your not missing anything and should wait for a reduction in price. If you dont own the original this one has most of the features of the original (no armageddon mode but thats understandable) with slightly different mechanics for research (more choice in the order of research with a view of what to research later) and a horrendous amped up spawn system in exiled mode (thank god now its adjustable).

Unfortunately I cant recommend this based on the price. I desperately want this to do well but i cant in all honesty support this growing trend of releasing what is essentially the same game for a premium price.

Wrath of the Naga playthrough currently in progress:


Series focusing on the Naga race:

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177 of 215 people (82%) found this review helpful
9 people found this review funny
Not Recommended
70.9 hrs on record
Posted: November 16, 2014
Edit: You can disable the city limit at the startup. For some reason I thought it was included in my original review, I was mistaken. Disabling it does make the experience a lot more like the first game and more fun in my eyes. Also tried to fix some spelling errors – no excuses for those.

I wish I could recommend Warlock 2. I really liked the first game as a cheap, fun little Civ clone with a bigger focus on combat. I thought number 2 would address some of my complaints about the first game or at least change things up. But what I didn't like about Warlock 1 remains and also has some new annoyances: bare-bones diplomacy system, random AI opponent decisions (really alliances don't matter - you'll end up warring and clashing with everyone), limiting how many perks you can give to units, enemies spawning inside your territory at random times (especially when it decides to create enemies FAR too powerful you to deal with), random quest spawning that creates enemies that you need to fight, even if you refuse those quests...the list sadly goes on.

And while I understand the new Unrest rules and city limit, Warlock pretty much thrived on expanding and creating more and more cities and the Unrest system pretty much makes it so you need to play it small. And considering how massive some of the worlds can be you'll run out of effective cities really quickly. That means you need to convert old cities into special cities: free cities (like Civ puppet cities, only they only generate an insignificant amount of gold, fortress cities (which is pretty much a range 3 tower) or religious cities (which give a small amount on mana and improve relations with the chosen god). Maybe if people don’t like managing large amounts of cities they'll enjoy this focus but for me it just didn't work.

I did have some fun with Warlock 2. In the 70 hours I put into it I really liked going through portals and discovering new worlds in the Exiled mode. But honestly if you need a fantasy 4X game go with Civ 5 (with some of the fantasy mods), Fallen Enchantress and Warlock 1. If you do want to play 2, I recommend a really big steam sale.
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252 of 325 people (78%) found this review helpful
25.4 hrs on record
Posted: March 20, 2014
I've put in 8 hours and want to play more, so there's no doubt that this is a good game, nevertheless I can't help but feel a little cheated. Almost everything about this game is an improvement on the previous game (Warlock master of the arcane), but it isn't enough to justify it being a whole new game for this price. From what I've seen so far this could have just been a big dlc/add on/expansion, or something the modding community worked hard on.
I suppose the best example that comes to mind is XCOM: Enemy unknown and XCOM: Enemy within. There's enough difference between the two for it to be an expansion, but not a whole new game.

Please don't misunderstand, this is a good game but if you already own Warlock master of the arcane, I'd say wait until this goes on sale before you pick it up.

P.S. this is early access, so there might be enough in the full release to justify a whole new game. Also I've only played 8 hours, there might be more that I just haven't come across yet.
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82 of 91 people (90%) found this review helpful
223.5 hrs on record
Posted: July 11, 2014
I bought Warlock 2 during the Summer Sale, and I've quite easily gotten my money's worth. It is a lot of fun, though not without serious flaws. My review is based on three (partial) plays of "The Exiled" story mode, and one full playthrough in "Battle for the Outplanes" mode.

A big complaint a lot of people have is that it seems like a content update, rather than a sequel to Warlock. This is true to an extent. However, the handling of the planes was the biggest flaw of Warlock 1 but seems to be the central appeal of Warlock 2. In Warlock 1, there were other planes, and they were full of big bad monsters, but they weren't very interesting and the rewards for going there weren't significant enough to bother with them. A game of Warlock 2, on the other hand, has a hierarchy of planes, where you (and your A.I. opponent mages) start on less threatening planes, and you work your way down through to planes with significantly more dangerous fauna (and sometimes flora), or back up the hierarchy to fight the other great mages. Each plane has its own unique flavor, and most special resources only occur in one or two types of plane. The special resource thing is key... most races don't have strong research-producing buildings, so you need to chase after the research-producing resources, which tend to be a couple planes down from where you start. The first time I reached a Shadow Plane, and established a fortress there to defend myself against the horrible shadowy horrors that awaited me, it felt ... well... I would say "epic", but that word is way overused these days. But it was awesome.

I was also impressed with how much the game made me care about terrain, and provided a multitude of terraforming spells that I actually want to use. The ability to throw up a mountain where I want a defensive chokepoint, or to raise up a landbridge when I want to cross an ocean is quite empowering.

The big flaws of the game, are that the AI is quite poor (and the game is pretty easy in general), and that the game gets tedious once you have a big empire.

Planar portals provide your primary military chokepoints in the game. The A.I. takes advantage to this to an extent, in that it's smart enough to build fortifications on its side of a portal. However, it's really bad at launching offenses through portals. If you stay perpetually at war with an A.I., it will continually send a trickle of one or two units at a time through the portal to be slaughtered on the other side. The only threat the A.I. can pose, is if you let it build up during peacetime, and send a large number of units through at a time. If you let this happen, A.I. units will pop up in funny places as they exit at the nearest unoccupied hex on your side of the portal.

The late-game tedium arises mostly from troop movements. Moving troops across your empire takes an awfully long time when you're spread out across several planes. I don't trust the pathfinding of the game to do it for me, as it often works rather poorly (though this is somewhat understandible technical hurdle, given the many movement modes of units, as well as all of the terraforming). One thing about the game alleviates some of the late-game tedium though. You are limited in the number of normal cities you can have at once (starting at five, and increasing with research). But you can also have an unlimited number of special cities, which are less beneficial than a normal city, but require no management. Managing cities doesn't become a slog, because you typically only have 5-10 of them that ever need any attention.

The story mode ("The Exiled") is cool the first time, but is essentially the same each time you play.

My plays thus far:

1. Exiled Mode, average difficulty, small multiverse, two opponents. I was friendly with the other great mages and focused on the storyline. I had a lot of fun exploring the game for the first time, but ultimately got bored while fighting through the penultimate plane (which is full of tough monsters, but is way too big and unvaried to hold my interest) and quit.

2-3. Exiled mode, hard diffuculty, small and medium multiverses, max opponents. Did some conquering of great mages and had fun conquering my first few planes, but ultimately got bored.

4. Battle for the Outplanes mode, impossible difficulty, small multiverse, two opponents. I played this one all the way through . I had quite a bit of fun with it, but was overall very dissapointed with just how easy I could conquer the "Impossible AI" opponents.

I'm off to try Sandbox mode next. I'm hoping the A.I. will handle it a bit better.
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97 of 123 people (79%) found this review helpful
Not Recommended
12.1 hrs on record
Pre-Release Review
Posted: March 27, 2014
Warlock 2 is decent enough but for the asking price, it's too small an upgrade over the original. Another beef that I have with the game is that you spend FAR more time fighting against the endlessly spawning "wandering monsters" than you ever do against your fellow wizards and that brings an absurd amount of randomization into the overall strategy of the game. The endless spawning also tends to make things drag on in the end-game, long outlasting its welcome.

On the plus side, the game has a fine sense of humor and the visuals and audio are a treat (although it seems that much of the music was recycled from Warlock 1 as well).
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64 of 73 people (88%) found this review helpful
2 people found this review funny
3,153.7 hrs on record
Posted: November 12, 2015
Warlock 2 is a truly fantastic game, despite what some of these reviews may say. If you're a lover of 4X strategy games and fantasy lore, get this game -- you won't be sorry.

One of the reasons this game has so many harsh ratings is because it can be a little buggy. But on the right system (Windows 7, 8 and 10 all work well), it's a ton of fun and you'll encounter few bugs. I can safely say this after 2000+ hours of game play.

However, the Linux and Mac versions do not work. The developers were forced to abandon the game before they were fixed, so avoid this game if you're using one of those OS's.


- Tons of flavorful units (15+ for each race, several more 'wild' creatures)
- Varied and unique races
- Interesting lords (hero units)
- Simple but highly strategic combat system
- Wide variety of fantasy resources
- Strategic spells (terraforming, empire boosting, unit enhancement)
- Great game modes (sandbox maps, shard worlds, boss-killing campaigns)
- Rich lore (with a good sense of humor)
- Excellent replay value
- Tons of fun -- one of the best games I've ever played



There are a few stubborn bugs and the developers are no longer able to work on the title to fix them. On Windows, none of the bugs are game-breaking.

To give you an idea, roughly 1 in 20 games I've played have crashed at some point. (Games are usually 20+ hours long.) The good news is that you can usually "correct" a game-crash bug by loading an autosave from just a turn or two prior and doing your turn a little differently.

Note that there are also a few mods that fix a number of minor bugs -- Renaissance Mod fixes many of them.


As a beginner, the AI seems quite strong. But once you know what you're doing, the AI is lackluster and you'll catch it making some bone-headed moves, even on the most difficult setting.

Luckily, a number of mods improved the AI -- Legendary Mode AI is one and Renaissance Mod is another. The AI still makes the occasional poor move, but the games themselves are much more challenging with either of these mods.


Despite what the description says, users agree that the game is not in a playable state for Linux and Mac users.


The first Warlock was widely criticized on two counts:

1) It looked like a Civ 5 clone. True, it does have a very similar feel to the UI in Civ 5, and it has retained this feel for the sequel. But the gameplay is quite different than a Civ title, with only passing similarities.

2) The game lacked strategic depth. To win, all you really needed to do was to "city spam" your way to victory. There was no downside for having multiple cities, making most games feel like a race to see who could expand the fastest.

You could also "perk" (buff) as many units as you wanted just by capturing a single resource tile. Very easy to abuse.

Warlock 2, however, changed both of these things for the better by adding some much-needed limitations.


Some people who enjoyed the freedom Warlock 1 granted with regards to city spamming and limitless unit perks are likely to be turned off by the sequel. I know I was at first... until I played a bit and realized how much these changes improved the game.

In fact, fans of the first title pushed back so hard on the city limit that the developers added the ability to turn it off when you create a new game. But just as the developers noted that disabling the city limit is "not recommended," I strongly concur. The gameplay is so much richer with some scarcity and consequences for overextending -- just as it is in the best 4X games.


As I learned to play with the newly laid out limitations on number of cities and availability of perks, along with the new unrest system, I discovered that the developers really did know what they were doing. The game has TONS more strategic depth than Warlock 1. So again -- take some of these negative reviews with a grain of salt.

The developers really did a lot to improve the game with these simple changes. When people say Warlock 2 is just a clone of the original with more content, they are sorely mistaken.


In Warlock 1, researching spells is entirely random. When it's time to research a new spell, you're given a small selection of random spells and are able to chose one.

The sequel offers an actual research tree, with clearly laid out paths to acquire new spells. This gives you the ability to navigate the tree and strategically chose your preferred research path. Many players consider this the best improvement over the original.


Aside from World of Warcraft, I don't think I've ever spent so much time playing (and enjoying) a game.

Is Warlock 2 perfect?


The cons I described above should be fair warning to those who are concerned about getting this game.

Is Warlock 2 worth your time and money?

YES. Absolutely.

Sure, It does have some imperfections -- many of which I've managed to correct myself in my own popular mod for the game, Renaissance Mod:

Note that Renaissance adds loads of fun new content to the game, too.

TL;DR - If you're running Windows and you love fantasy and 4X games, get this game and the DLC -- especially if it's on sale. You'll be doing yourself a disservice not to give it a try.

If it was as bad as some of these other reviews would have you believe, there wouldn't be such a loyal fanbase for the game.
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52 of 56 people (93%) found this review helpful
1 person found this review funny
42.5 hrs on record
Posted: September 19, 2015
Full disclosure: I never played Warlock 1, so I'm not comparing this game to it's predecessor. Secondary, I'm a latecomer, so by now I have not observed any issues and bugs that no doubt where present at launch - at the current date of September 2015 the game works just fine, excluding the odd twist of slowing down your typing if you alt tab out of it, nothing else is affected as far as I can tell. And thirdly I picked it up on sale with a huge Paradox bundle, so my expectations where not colored by trying to figure out if I got my moneys worth.

Having sad all that I found the game highly enjoyable, what sets it aside from other 4x is the spell casting system that lets you take very active role in the world, up to and including fully transforming it, you are a great mage and you do feel like one playing it.
The unit verity is great, attention to details and races is very noticeable, the world is deep and detailed and well thought through (it is the world of Majesty 1 & 2 btw.) the sense of humor is subtle and clever and does not get in the way of immersion.
The IA is uncomplicated - it is unlikely to wipe you out but can put up a fight if you are the one going against it, yet the spells can make it a very interesting multiplayer experience.

Do keep in mind that if you played a 4x before you need to start on Challenging difficulty or higher, normal is really designed for people who don't get the principle behind the game at all - you as a player have an inherit advantage over AI so it needs a boost desperately.
And remember to concentrate on quality instead of quantity - spawning a horde of tiny low upkeep units does not work well with having to travel through portals :)

Oh yes, and DLC - the Naga expansion is done quite well - another fun and unique race and a game mode that is quite different from the rest (can be very frustrating thou if you are not playing as naga yourself, take the "clean land" spell at the start or you will suffer). The small 5$ dlc is not worth the asking price, if you are after the content, but if you want to throw some money as a donation to the devs than go for it :)
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Warlock 2: The Exiled is very much the same game as the first one, with marked improvements in nearly every area of the game. This game is fun enough to spend sometime if you like a simple kingdom management experience with a fantasy background. Graphic and art style are very pleasant, gameplay isn't complicated at all and the goal is simple and clear, this is a game that would compensate all your efforts if you are not asking for a profound 4X gameplay. There's a wide choice of buildings and units you can work towards, spells and other things. Like in first game the diplomacy part is over-simplified and the AI is a too predictable.
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133.3 hrs
Posted: September 1
A well done 4x game. The unit talent trees and fun theme are what set this title apart from other good 4x games.
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