Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons.
User reviews:
Very Positive (11 reviews) - 81% of the 11 user reviews in the last 30 days are positive.
Mixed (633 reviews) - 65% of the 633 user reviews for this game are positive.
Release Date: Apr 10, 2014

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Buy Warlock 2: The Exiled

Includes 1 items: Warlock 2: The Exiled

Packages that include this game

Buy World of Ardania Bundle

Includes 7 items: Defenders of Ardania, Impire, Majesty 2 Collection, Majesty Gold HD, Warlock - Master of the Arcane, Warlock 2 E-book: The Great Mage Game, Warlock 2: The Exiled

Buy Paradox Platinum Pack

Includes 6 items: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled



“Warlock 2 is an incredible well crafted game that is easy to bury hours into. Like any other good strategy game it can take some time to find the right strategy that will suit your play style, but that process of discovery is what makes these games so enticing.”
9/10 – Digitally Downloaded

“Warlock II might take place in a silly universe where narrators like to impersonate Sean Connery and kingdoms are ruled by regal rats or chatting skeletons, but Ino-Co has taken its construction very seriously. It’s exactly what a sequel should be, keeping the spirit of the original but improving every aspect.”
8/10 – PCGamesN

“Warlock 2 is definitely a step in the right direction – it takes everything that was good about the first game, and refines it a bit, while also leaving the original experience intact.”
8/10 – Strategy Informer


Rock Paper Shotgun:
http://www.rockpapershotgun.com/2014/03/20/preview-paradox-warlock-exiled-strategy/ :
"Warlock II is everything I wanted from a sequel to Masters of the Arcane..."

PC Gamer:
"... quirky sense of humour and a good variety of enemies, units, spells and randomised occurrences."

“I am enjoying this very much”

About This Game

The worlds have been shattered, and you have been exiled to one of these shards. The time has come to return to Ardania and seek vengeance on those who cast you out. Battle through the fractured realms inhabited by other exiles, hostile Mages and terrifying creatures. Once back in Ardania you will face your greatest threat: The United One and his four Vicars. Conquer all who oppose you, reclaim your home and take your revenge.

Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons. 

Experience the challenge in single or multiplayer. Play the new "The Exiled" mode or enjoy the game in the Sandbox mode.


  • A fantasy wargame like no other – A diplomatic victory is not an option, you cannot relax until your enemies lie crushed under the might of your strategic brilliance! The turn-based hex maps gives you time to ponder your next move and your weapons are the vast armies that relentlessly march to conquer all that oppose you.

  • You are the Great mage – Select who you are from a roster of over a dozen Great Mages, all with different abilities and spells, and choose which people you command on your path to victory. If no Great Mage suits your taste you can even custom build your own from scratch.

  • Proudly wield your magical power – Not only a superb battlefield commander, your immense magical powers will also aid you in your conquest. Carefully research over 170 spells and choose what to specialize in, from direct attack spells to terraforming, or maybe align yourself to one of the Gods to harness their powerful blessings. With time, you are even capable of customizing each spell using powerful glyphs.

  • Diverse worlds requires different approaches – The several different and randomly generated maps all have their unique challenges and opposition to defeat. Use the terrain to your advantage!

  • Different campaigns – Choose from either engaging your foes on a grand map in the sandbox game mode or the path of the Exiled, a revenge tale full of twists and turns, where you strike back at those who banished you from the world of Ardania.

  • Raise armies – The people you lead and conquer all bring their unique units to your command. Choose if you want to field a stalwart Human army, command the Undead hordes, use the mysterious Planestriders, or mix and match them all plus others to your delight. There are a total of six different races to pick from, each with their own strengths and weaknesses.

  • Hire heroes – When your reputation grows, random heroes will be attracted to your cause, bringing with them their own special flavor to add to battles. Equip them with legendary artifacts, found or crafted, and make them your battlefield commanders.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista 64-bit, Windows 7 64-bit
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows Vista 64-bit, Windows 7 64-bit or Windows 8 64-bit
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: OS: Maveric or 10.8
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570 equivalent
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Ubuntu & Fedora
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Ubuntu & Fedora
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
Customer reviews
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Very Positive (11 reviews)
Mixed (633 reviews)
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421 reviews match the filters above ( Mixed)
Recently Posted
1.9 hrs
Posted: September 20
I expected mor for 15 euros.
It is basically a worse Civilization game with Fantasy elements.
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Iron Pichu
11.0 hrs
Posted: September 16
I like shark tale
Helpful? Yes No Funny
14.7 hrs
Posted: September 11
Cómo lo pongo al español?
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Huggles `
70.9 hrs
Posted: September 10
It is abandonware
Helpful? Yes No Funny
0.7 hrs
Posted: August 15
Honestly, if you've played the first the full way through there is very little difference. I tried to get into it but just felt it was the same long winded trap as before. Not that I dont appreciate or like these games, but I find XXXX games a little hard to play when its got the same formula going from the 90s
Helpful? Yes No Funny
54.9 hrs
Posted: August 4
So the short answer to "Do you reccomend this game?" is yes I do, but I feel a longer answer is needed. You see I play the Civilization series quite a bit and it's one of my favorite games. After experiencing Civ Beyond Earth I was curious if there was some fantasy based game that was similar to Civ. Warlock 2 is pretty much that without being that. While I would overall say it is a good game, it does not come close to measuring up to Civ high bar that may be. There are many things I wish Civ would take from this game IF they were to make a fantasy version. But there is a LOT of basic things this game could have taken from Civilization. Breakdown as follows:

Things that SHOULD have been taken from Civ:
-Diplomacy: The diplomacy here is really lack luster. There's no trading of reasources because the reasources act differently. Your stances with rivals are pretty much non-aggression, alliance, and war. There are no real reprucussions for breaking the first two. Your relationship with them goes down but who cares you're fighting them. It reallys lacks the diversity in Civ where you can denounce a rival leading to possible make shift alliances. Betraying an ally or breaking non-aggression has an impact on how other nations view you, Instead you trade spells or currencies. That's about it.

-Minor Nations: Warlock 2 has small independent cities much like Civ 5's city states. Unlike Civ 5 these cities are always and perpetually hostile. This is boring. One of the beutiful things about City States in Civ 5 is their ability to switch sides as they are courted by other nation and the benefits derived from such an alliance. Here your options are bypass them entirely or take them over. This is particularly irksome when they happen to settle right on or near a world portal.

-City Upgrading: Another key difference from Civ 5 is that you have to build your cities buildings on surrounding tiles instead of in the city. I can see why they did that but it's made complicated by some of the ludicrous building trees. Some of them are so convoluted it's a wonder if you can ever access hire tiers and still have reasources. It pretty much means you have to build entire cities devoted to a reasource with a base city where you produce all your units which is not ideal should your food city fall to an enemy for example.

-One More Turn: Oh you just won? Game over. No one of the coolest things about Civ is being able to continue playing your empire even after victory. Closet thing you can get to that on this game is trapping you opponents on their starting shards.

-Hotkeys: Dear Lord this game needs some hotkeys. In Civ when a unit needs orders it sends you directly over the unit. Here it just sends you to the shard it's on. Now for Civ it wouldn't be a problem. You press C and it centers on the unit. In Warlock 2? Nope just scroll following the units movement path which is frankly another thing that needs work.

Things to praise about it that are different from Civ:
-Currency Resources: I love the way army upkeep works in this game with units not only needing gold but food and mana. I like the fact that your food feeds your entire empire and not just your city. I know sometimes in Civ it is annoying trying to settle cities in food scarce areas for a reasource and then it can't grow. I like that all excess food is converted to gold. In this way I feel Warlock 2 actually does a better job at simulating a real economy with areas of various terrain contributing differently to the overall empire.

-Different Races: Obviously a game about history like Civ is not going to have Elves and whatnot. But seeing the unique units and architecture for each race is unique. Each has a varied playstyle with Svarts having strong expensive units or the Undead consuming mana instead of food.

-Leader Customization: Choosing a leader in Civ basically amounts to a civlization bonus and a couple of unique units. In Warlock 2 you can allocate points to different bonuses as well as choosing your race. It makes for a unique experience each time until you find that combo you like most.

So if you're looking for a game that's a Civ fantasy game you're going to either have to download a mod or wait for them to make one. But if you're looking for a fantasy turn based strategy game with slightly clumsy controls and a decent backstory this is it. I won't compare it to Warlock 1 because frankly I never played it. I'd advise choosing this one over 1 simply for the new races. If you already have the first one just wait until this one is on sale. I'd also reccomend downloading the mod to prevent the rare crash problem.
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
1.7 hrs on record
Posted: September 9
Warlock 2: The Exiled is very much the same game as the first one, with marked improvements in nearly every area of the game. This game is fun enough to spend sometime if you like a simple kingdom management experience with a fantasy background. Graphic and art style are very pleasant, gameplay isn't complicated at all and the goal is simple and clear, this is a game that would compensate all your efforts if you are not asking for a profound 4X gameplay. There's a wide choice of buildings and units you can work towards, spells and other things. Like in first game the diplomacy part is over-simplified and the AI is a too predictable.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
57.3 hrs on record
Posted: August 31
This is one of the most enjoyable games I have ever played and I've played a lot. What I like about the game is that the action is immediate and continuous; it constantly surprises you with it's depth and new features and because of the complex spell system it gives you a ridiculous number of strategic options during any given turn.

The basic combat system is similar to Civilization, but really more like Heroes of Might and Magic, although it does not have separate explore modes to combat modes.

Resources are critical in this game. It is expensive to research and use spells and to hire heroes and combat units. The number of towns you can build is normally limited so it's quality not quantity that's important. Placing your town near critical rare resource items is a must.

Similarly it is quality not quantity in your choice of units to recruit or build. Experience upgrades, equipment upgrades and other perks are the key to victory. Again that creates a lot of strategic use of your resources and upgrades.

By contrast I find the more highly rated age of wonders 3 plodding and just plain boring. This game can be chaotic. It keeps you on your edge. Age of wonders 3 is about spamming units towns and sucking resources. It's just flat, not sure why.

It's just unfortunate that this game was not promoted very well. The sales were too low and the series is now dead. Paradox has abandoned it.
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3 of 4 people (75%) found this review helpful
133.3 hrs on record
Posted: September 1
A well done 4x game. The unit talent trees and fun theme are what set this title apart from other good 4x games.
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1 of 2 people (50%) found this review helpful
12.4 hrs on record
Posted: September 19
great game!
lots of units
great looks and sound
the way you can upgrade lords and units is a nice touch
very fun never seems dull
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Most Helpful Reviews  Overall
452 of 551 people (82%) found this review helpful
Not Recommended
42.1 hrs on record
Posted: March 22, 2014
I have a soft spot for the original Warlock in spite of its many failings (poor AI, poor play balance and numerous bugs). But I cannot recommend this new release. It is basically window dressing on the old game without addressing any of its faults. Aside from the revamped spell research, nothing that couldn't be provided in DLC. Oh it's got more, more pictures, more units and two new races. If you don't mind paying $30 (or $40) for your DLC then hop on board. But if you were looking to address the fundamental issues (above) then don't waste your time and money.

There is actually one group I can recommend it to and that is those that liked the Armaggedon DLC. They didn't fix the pathing or the horrible NPC AI. (I think the monster AI got some tweaks) But their solution to those looking for a challenge is to introduce a whole slew of tough Spirit damage dealing monsters and unload wave after wave of monster spawns; very much in the spirit of Armaggedon. The larger your territory the larger your clean-up issues. As a plus you don't have to worry about your actual economy since the frequent spawns will keep you swimming in gold and mana.
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268 of 326 people (82%) found this review helpful
Not Recommended
34.1 hrs on record
Pre-Release Review
Posted: March 30, 2014
This game is Warlock 1 with an expansion pack. It has more races, more building and unit options, and an improved interface but they aren't really enough to make it a game in its own right. The main scenario is interesting but it suffers from the issue that many strategy games do where they compensate for the AI being a bit dumb by throwing huge numbers of units at you instead. As you approach the finale, 10 or so high level units randomly spawn across your lands every turn making that part of the game a frustrating grind.

Basically not enough new content to justify a new game, I would stick with Warlock 1.
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127 of 146 people (87%) found this review helpful
Not Recommended
95.9 hrs on record
Posted: April 22, 2014
Update 9/2/15 From this thread: http://steamcommunity.com/app/205990/discussions/0/611696927914646122/

BjornB Dev "Thanks for the feedback! Sadly we don't have much resources for this game anymore. There are some brave souls working on the Linux/Mac version. But that's about it for now I'm afraid."

So that is Apr 2014 - Oct 2015. (Last meaningful update in OCT) Something to bear in mind, considering its bugs since release.
Update 7/2/15 Still working my way thro latest campaign evaluating current state. Looking promising so far.Video series below.
Update 01/11/14 New mini campaign "Wrath of the Naga" - currently evaluating changes, see video below.
Update - 04/10/14 No new expansions or additions to change this recommendation so far. Just the tweaks to fix spawn rate as detailed below, some ai fixes (needed), the controllable city changes(see below). Ingame store has been removed: http://forum.paradoxplaza.com/forum/showthread.php?803742-No-more-in-game-store!-The-contents-will-be-made-available-through-other-means-later!
First off, this is not a sequel, its warlock 1 with a few new features. Limited fully controllable cities ( can now be toggled on/off in sandbox, warlock 1 mode). Different research mechanics ( see below ), 2 new races and a single player campaign ( think portal worlds from warlock 1 linked together ). Same pointless diplomacy ( NA, Alliance, Declare War, Repeat).

I love the original but the problem here is this feels like paying again for the exact same game. Put it in sandbox mode and you would be very hard pressed to tell the difference looking at it. This should have been an expansion. £44.99 for the base game and 0 day dlc..... It staggers my mind.

If you own warlock 1 your not missing anything and should wait for a reduction in price. If you dont own the original this one has most of the features of the original (no armageddon mode but thats understandable) with slightly different mechanics for research (more choice in the order of research with a view of what to research later) and a horrendous amped up spawn system in exiled mode (thank god now its adjustable).

Unfortunately I cant recommend this based on the price. I desperately want this to do well but i cant in all honesty support this growing trend of releasing what is essentially the same game for a premium price.

Wrath of the Naga playthrough currently in progress:


Series focusing on the Naga race:

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175 of 214 people (82%) found this review helpful
9 people found this review funny
Not Recommended
70.9 hrs on record
Posted: November 16, 2014
Edit: You can disable the city limit at the startup. For some reason I thought it was included in my original review, I was mistaken. Disabling it does make the experience a lot more like the first game and more fun in my eyes. Also tried to fix some spelling errors – no excuses for those.

I wish I could recommend Warlock 2. I really liked the first game as a cheap, fun little Civ clone with a bigger focus on combat. I thought number 2 would address some of my complaints about the first game or at least change things up. But what I didn't like about Warlock 1 remains and also has some new annoyances: bare-bones diplomacy system, random AI opponent decisions (really alliances don't matter - you'll end up warring and clashing with everyone), limiting how many perks you can give to units, enemies spawning inside your territory at random times (especially when it decides to create enemies FAR too powerful you to deal with), random quest spawning that creates enemies that you need to fight, even if you refuse those quests...the list sadly goes on.

And while I understand the new Unrest rules and city limit, Warlock pretty much thrived on expanding and creating more and more cities and the Unrest system pretty much makes it so you need to play it small. And considering how massive some of the worlds can be you'll run out of effective cities really quickly. That means you need to convert old cities into special cities: free cities (like Civ puppet cities, only they only generate an insignificant amount of gold, fortress cities (which is pretty much a range 3 tower) or religious cities (which give a small amount on mana and improve relations with the chosen god). Maybe if people don’t like managing large amounts of cities they'll enjoy this focus but for me it just didn't work.

I did have some fun with Warlock 2. In the 70 hours I put into it I really liked going through portals and discovering new worlds in the Exiled mode. But honestly if you need a fantasy 4X game go with Civ 5 (with some of the fantasy mods), Fallen Enchantress and Warlock 1. If you do want to play 2, I recommend a really big steam sale.
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252 of 325 people (78%) found this review helpful
25.4 hrs on record
Posted: March 20, 2014
I've put in 8 hours and want to play more, so there's no doubt that this is a good game, nevertheless I can't help but feel a little cheated. Almost everything about this game is an improvement on the previous game (Warlock master of the arcane), but it isn't enough to justify it being a whole new game for this price. From what I've seen so far this could have just been a big dlc/add on/expansion, or something the modding community worked hard on.
I suppose the best example that comes to mind is XCOM: Enemy unknown and XCOM: Enemy within. There's enough difference between the two for it to be an expansion, but not a whole new game.

Please don't misunderstand, this is a good game but if you already own Warlock master of the arcane, I'd say wait until this goes on sale before you pick it up.

P.S. this is early access, so there might be enough in the full release to justify a whole new game. Also I've only played 8 hours, there might be more that I just haven't come across yet.
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82 of 91 people (90%) found this review helpful
223.5 hrs on record
Posted: July 11, 2014
I bought Warlock 2 during the Summer Sale, and I've quite easily gotten my money's worth. It is a lot of fun, though not without serious flaws. My review is based on three (partial) plays of "The Exiled" story mode, and one full playthrough in "Battle for the Outplanes" mode.

A big complaint a lot of people have is that it seems like a content update, rather than a sequel to Warlock. This is true to an extent. However, the handling of the planes was the biggest flaw of Warlock 1 but seems to be the central appeal of Warlock 2. In Warlock 1, there were other planes, and they were full of big bad monsters, but they weren't very interesting and the rewards for going there weren't significant enough to bother with them. A game of Warlock 2, on the other hand, has a hierarchy of planes, where you (and your A.I. opponent mages) start on less threatening planes, and you work your way down through to planes with significantly more dangerous fauna (and sometimes flora), or back up the hierarchy to fight the other great mages. Each plane has its own unique flavor, and most special resources only occur in one or two types of plane. The special resource thing is key... most races don't have strong research-producing buildings, so you need to chase after the research-producing resources, which tend to be a couple planes down from where you start. The first time I reached a Shadow Plane, and established a fortress there to defend myself against the horrible shadowy horrors that awaited me, it felt ... well... I would say "epic", but that word is way overused these days. But it was awesome.

I was also impressed with how much the game made me care about terrain, and provided a multitude of terraforming spells that I actually want to use. The ability to throw up a mountain where I want a defensive chokepoint, or to raise up a landbridge when I want to cross an ocean is quite empowering.

The big flaws of the game, are that the AI is quite poor (and the game is pretty easy in general), and that the game gets tedious once you have a big empire.

Planar portals provide your primary military chokepoints in the game. The A.I. takes advantage to this to an extent, in that it's smart enough to build fortifications on its side of a portal. However, it's really bad at launching offenses through portals. If you stay perpetually at war with an A.I., it will continually send a trickle of one or two units at a time through the portal to be slaughtered on the other side. The only threat the A.I. can pose, is if you let it build up during peacetime, and send a large number of units through at a time. If you let this happen, A.I. units will pop up in funny places as they exit at the nearest unoccupied hex on your side of the portal.

The late-game tedium arises mostly from troop movements. Moving troops across your empire takes an awfully long time when you're spread out across several planes. I don't trust the pathfinding of the game to do it for me, as it often works rather poorly (though this is somewhat understandible technical hurdle, given the many movement modes of units, as well as all of the terraforming). One thing about the game alleviates some of the late-game tedium though. You are limited in the number of normal cities you can have at once (starting at five, and increasing with research). But you can also have an unlimited number of special cities, which are less beneficial than a normal city, but require no management. Managing cities doesn't become a slog, because you typically only have 5-10 of them that ever need any attention.

The story mode ("The Exiled") is cool the first time, but is essentially the same each time you play.

My plays thus far:

1. Exiled Mode, average difficulty, small multiverse, two opponents. I was friendly with the other great mages and focused on the storyline. I had a lot of fun exploring the game for the first time, but ultimately got bored while fighting through the penultimate plane (which is full of tough monsters, but is way too big and unvaried to hold my interest) and quit.

2-3. Exiled mode, hard diffuculty, small and medium multiverses, max opponents. Did some conquering of great mages and had fun conquering my first few planes, but ultimately got bored.

4. Battle for the Outplanes mode, impossible difficulty, small multiverse, two opponents. I played this one all the way through . I had quite a bit of fun with it, but was overall very dissapointed with just how easy I could conquer the "Impossible AI" opponents.

I'm off to try Sandbox mode next. I'm hoping the A.I. will handle it a bit better.
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