BIT.TRIP FLUX, the final entry in the BIT.TRIP series, is a return to the paddle-based gameplay that started it all. Whether a hardened BIT.TRIP veteran or a brave new contender, you'll be faced with new challenges that will make even the most experienced BIT.TRIPPERS weep.
User reviews: Mixed (39 reviews)
Release Date: Jun 5, 2014
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Packages that include this game

Buy Bit.Trip.Flux with Soundtrack

Includes 2 items: BIT.TRIP FLUX, BIT.TRIP FLUX Soundtrack

Buy BIT.TRIP Collection

Includes 15 items: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP FATE, BIT.TRIP FLUX, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP.CORE Soundtrack, BIT.TRIP.VOID Soundtrack, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

Downloadable Content For This Game



“...Bit.Trip FLUX is perfect.”
9.5/10 – Destructoid

“...Bit.Trip Flux is in every way an improvement over the original Bit.Trip Beat.”
8.5/10 – IGN

“...Bit.Trip Flux shines as an experiment in nearly pure design.”
8.25/10 – Game Informer

About This Game

The BIT.TRIP series comes full-circle with BIT.TRIP FLUX, CommanderVideo's final adventure.

Get ready for classic paddle-based gameplay as CommanderVideo returns to the source. Whether a hardened BIT.TRIP veteran or a brave new contender, you'll be faced with new challenges that will make even the most experienced BIT.TRIPPERS weep.

Enjoy new challenges presented within the familiar paddle-based gameplay which started the phenomenon called BIT.TRIP.

  • New power-ups including the Fullscreen Paddle!
  • New Beat types including Avoid Blobs!
  • Mid-level checkpoints!
  • Classic BIT.TRIP BEAT gameplay now with all the Modes including the new Meta Mode!
  • Bit Shifter returns as the Chiptune Gueststar!

Ride along with CommanderVideo as he completes his mission and returns... home.

System Requirements

    • OS: Windows XP SP3
    • Processor: 2.0+ GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1 and shader model 3 with 128 MB of memory
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • Sound Card: Any sound card capable of stereo output
    • OS: OSX version Snow Leopard 10.6.3, or later
    • Processor: 2.0+ GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB available space
    • Sound Card: Any sound card capable of stereo output
Helpful customer reviews
1.1 hrs on record
Posted: October 24
I was so glad I got this game and the soundtrack for free after purchasing the whole BIT.TRIP collection several months ago.

BIT.TRIP FLUX had a great experience for me. Of course it's the last game in the BIT.TRIP series so things get pretty epic at this point. The game is easier than the average BIT.TRIP game. Mainly because checkpoints were introduced so you didn't have to go ALL THE WAY back when you screw up unlike other BIT.TRIP games.

The game plays just like BIT.TRIP BEAT with frenzies of beats coming at you this time. But it's STILL easy since there are seven checkpoints in each of the three stages. And the music changes automatically instead of the kind of thing in BEAT and CORE where when you miss a colorful beat the music doesn't change for you.

Finally the music and story are the two main aspects of this game. The story is Commander Video departs from his friends and arrives home. And the music completely fits in with it. The music is so soothing that I feel relaxed after finishing the game. Most of the magic comes from the third stage where getting further into it plays this music. And the segment after the third boss dubbed "home" is the best part of the game. You can find out for yourself once you get there. Don't want to spoil anything.

I recommend this game for gameplay, story, and music. So nice.
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18 of 23 people (78%) found this review helpful
4.4 hrs on record
Posted: June 5
Excellent Game. 2nd best port, would have been the best if it had:

Sensitivity controls

The title screen

Fixed music intervals

Really hard game, a game fit for a true BIT.TRIPPER, or any rhythm expert around the world.

Edit: I'm not sure what people are talking about, but on my PC, things are fine, I just had to change my mouse settings, I didn't see any input lag
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10 of 12 people (83%) found this review helpful
3.4 hrs on record
Posted: June 8
Another great port of the Bit. Trip Series.
This is an exact port of the Wii version, though I wish it had some of the 3DS enhancements, mainly being able to see the bonus beats.
Mouse is INFINITELY harder than using a stylus on the 3DS.

Really like how the title screen changes from Epiphany's background to the planet from after you beat Catharsis
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15 of 22 people (68%) found this review helpful
2.3 hrs on record
Posted: June 9
So I got ahold of this game today, thanks to ImpishRazor.
Here are my thoughts after playing for nearly one hour. (I've beat it on Wii and 3DS before)

BIT.TRIP FLUX is a simplistic arcade game about blocking "Beats" with your paddle. Kind of like Pong, but only on one side, and with way more balls. It's extremely similar to BIT.TRIP BEAT, go check that out too.
The game itself is pretty fun and challenging while still being fair, thanks to the checkpoint system. The soundtrack is pretty good too (although not really my taste), it's a little different from the chiptunes that the other BIT.TRIP games have. Content is lacking, but the replayability makes up for it. Everything's good so far, so why do I not recommend it?
The port is HORRENDOUS. The first thing I noticed when I started the game is the crazy input delay on my mouse movement. So I opened the options, only to find that there's nearly no settings! No way to disable VSync and not even an option for changing the mouse's sensitivity, which means I had to force disable VSync by changing the game's config files.
With VSync off, the game played mostly fine, but all animations that fade out were played too quickly and one of the powerups was broken and refused to work properly. From what I heard, the first boss also becomes impossible to beat (haha, get it).
I enabled VSync again after that and it was pretty awful. The input lag returned and the game started getting extremely annoying stutters. Not only that, but once I reached Stage 6 on Epiphany (first level), the beats started to pass THROUGH my paddle (!!!) and it screwed up my multiplier. So yeah, it's not very playable with either VSync on or off.
I haven't been able to get past Epiphany yet because IT CRASHES ON STAGE 6. And I'm not the only one having this problem.

Great game, unacceptable port. Avoid this (and play it on Wii instead, or 3DS if you don't have a Wii) until they fix it (which will probably be never, if you look at the studio's previous ports of BIT.TRIP games).

I bought a new computer and decided to give this game another go again. This time, it didn't crash on me a single time (and I was able to get to the ending in one sitting), but it still stuttered, despite this thing being able to run pretty much every game at 60 FPS maxed. I'm just going to guess they didn't even bother with the optimization a single bit.
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7 of 9 people (78%) found this review helpful
1.6 hrs on record
Posted: June 8
I had posted a previous review, that did not recomend the game. I cannot say that I do right this very moment. The game currently, does not work correctly without tweaks. But if you're willing to make some edits to a config file, the game runs beautifully and is well worth the admission. I absolutely love this game, now that somebody in the community has helped me to get it working correctly. In the future I hope they make a patch, so it works correctly right away.

You should buy this, it's a lot of fun.
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10 of 15 people (67%) found this review helpful
8.0 hrs on record
Posted: June 13
At this very moment, I honestly can't recommend Flux to anyone here on Steam. The PC version has a multitude of technical issues that haven't been fixed so far, a glance to the forums should speak for itself. The game itself is actually good, just what you would expect of a Bit.Trip game, but unlike its predecesors available here, this one is just not playable right now. Do yourself a favor and wait until you know for sure your experience with the game will be pleasant.
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2 of 2 people (100%) found this review helpful
5.6 hrs on record
Posted: September 25
Yeah, yeah... Port is very bad and many people will experience problems with running this game propertly. No leaderboards, no comparing your results to friends... Situation is not good, but at least the person responsible for it is active on forums and tries his best to help everyone with issues. Still, that is more points for good intentions than performance.

The game itself however... Man... Bit.Trip FLUX has one of the most moving video game soundtracks I ever listened in the indie game. Beats and instruments are incredibly warm and cheerful, yet distant and alien. Sound design the strongest point of the series and FLUX delivers the touching ending note. Gameplay is just a mirrored version of Bit.Trip BEAT, but for me those last three songs make the difference. Overarching theme of the whole series is on full force here and if you are already intrigued by this whole mysterious plot tying up all six games of the series, you will not be disappointed. This is a satisfactory ending of the CommanderVideo's errant.

Overall, I recommend the game for all Bit.Trip fans and those looks for incredible, musical experience.
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3 of 4 people (75%) found this review helpful
0.5 hrs on record
Posted: June 21
LSD trip with great music. 11/10
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: June 19
This game was absolutley brilliant, if not including all the crashes and missing options in the options menu.
This game was probably the easiest BIT.TRIP title I have ever played and also has the best music in the series. Until the developers fix these small errors, I would not recommend you to buy it, but I'm making this review positive, because It is absolutley worth your time and money once these problems have been fixed.
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1 of 1 people (100%) found this review helpful
11.1 hrs on record
Posted: June 20
I suppose I can recommend this game but only after it's fixed.
I understand that it has just been released but it's got a few problems that render the game nigh-unplayable so buy it while it's on sale then wait a little while.
But let's take a high note, shall we?
If you like the Bit.Trip series so far, then this will be a happy addition, I can tell.
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: June 19
The most relaxing way to get carpel tunnel syndrome.
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
Posted: June 15
if zen were a video game it would be this
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: July 17
Bit.Trip Flux is the final game in the Bit.Trip series, and it basically is a new version of Beat, the first game in the series. As is the norm for the series, a pixel art style is used. In this game, the graphics aren't as eye searing as in Beat, but look stylized and trippy with more solid colors and less distracting background events. The music is chiptune inspired, and Flux is mainly composed of remixes from the first level in Beat. The guest artist from Beat is back too with a new catchy menu theme. The music for Flux is lighter and calmer, almost happy and free. As in Beat, each reflected beat makes a sound that is in tune with the music. In this game, the backing track does not change. Instead, the instrument when reflecting a beat changes per rank. Storywise, this game continues from Fate to end the Bit.Trip series saga as a whole. The story feels more figurative and symbolic, but does tie up the game series as a whole which has a weird and confusing narrative to it.
The gameplay is very much the same as in Beat, where the goal is to reflect back squares with a paddle. However, in this game, the paddle is on the right of the screen. Blocks needed to be hit are now white colored rather than being colored based on their pattern. Extra gray blocks can be hit to give bonuses, but they tend to be out of the way in a set of blocks that may make it risky to get. White circles are to be avoided as they will impact your rank. Lastly, powerups like in Beat are present, with a few more new powerups (or challenges) present in Flux. Flux tends to borrow some conventions from all previous games in the series. At the end of the levels are some bosses, which range from easy to hard. Each level has to be done in one sitting, although there are now checkpoints in each level which are be activated when the player loses in some way.
The difficulty is considered to be slightly higher than Beat due to the white circles and the fact that all blocks to hit are now white. There are indeed easy and hard parts of the game along with one fairly tough boss fight. This game is much like Beat, so expect some of the same kind of action and length of each level.
Flux concludes the Bit.Trip series with a game that takes its gameplay from Beat and from all the other Bit.Trip games. Play this game last after playing through all the previous Bit.Trip games to enjoy it fully. By taking elements from the previous games in the series, Flux presents some previously seen concepts and shows it again to give an engaging experience as a grand conclusion to the Bit.Trip series.
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1 of 1 people (100%) found this review helpful
10.5 hrs on record
Posted: June 10
The finale adventure of Commander video.

This game plays alot like beat where you move a paddle to block beats that fly at you. Except now all the modes from every other game is here along with the new META mode. The music and sound in this game is excellent every mode your in the sound for hitting beats changes. This game has checkpoints wich will cure people of alot of rage but this game is still very difficult especially the level 1 boss hes pretty persistant. When you play this find a way to turn of Vsync in the game files because 60 fps ISN'T ENOUGH.

This game may have a few bugs but Iv'e had alot of fun with this one.
R.I.P. Bit Trip.
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2 of 3 people (67%) found this review helpful
1.3 hrs on record
Posted: June 20
Let me start by saying that I love this game. Or, rather, loved, on any system but Steam. I had the original version on WiiWare, as well as the DS and Wii releases, and all of them were great. However, when they ported this to Steam, they completely screwed it up. This game is borderline unplayable. The paddle sporatically stops responding for a few seconds at a time, causing you to miss beats, and when there is too much on screen, it starts to lag. The beats that bounce back would often go straight through the paddle, as well. To top it all off, I was in the middle of the fifth stage of the first level, and the game just crashed, for no apparent reason. It just suddenly closed.
Unless they fix eveything that they screwed up porting this game to PC, I would not recommend this game to anyone.
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1 of 2 people (50%) found this review helpful
5.0 hrs on record
Posted: June 10
once they fix the crashing problems, it's an excellent final chapter in the bit.trip saga. much harder than the others, but still easier than bit.trip core.
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0 of 1 people (0%) found this review helpful
1.3 hrs on record
Posted: June 22
Severe frame rate issues in higher resolutions, no mouse sensitivity options, and mouse issues when playing in windowed mode. A bit more forgiving than other BIT.TRIP games, but currently I can not recommend this game.
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0 of 1 people (0%) found this review helpful
0.9 hrs on record
Posted: June 25
TL;DR: If you like rhythm-games and REALLY like pong, this game is for you. Neither of those are really appealing to me, so I didn't like this game.

Alright, so this is the second Bit.Trip game like this and it really doesn't appeal to me.

Basically, this game is like rhythmic pong campaign mode. Each time a node enters the screen, it plays a sound. Each time you ping it back, it plays another sound. The idea is don't miss any nodes and you can hear the full song without missing a beat. And that's cool. But it just doesn't offer too much.

There's totally nodes that don't travel straight. There's totally nodes that travel in sequence, but hit the end area at slightly different heights. There's a bunch of different creative ways they decided to create the nodes and how to interact with them, and I totally give them credit for that, but I just couldn't play this game for too long.

I say that loving the music in all* games by Gaijin Games.

Maybe it's because I really like the sound and if I do happen to miss, the penalty is doubly harsh? I don't think so, I really think it's the fact that I'd only ever play pong because it was competitive.
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0 of 1 people (0%) found this review helpful
1.3 hrs on record
Posted: July 9
Way too hard. 1st boss is unbeatable. I fought it for about 10 minutes and never got a shot past it. The game has a lot of improvements over Bit.Trip.Beat it's too bad I'll never see all of them. How can they charge for a fundamentally broken game? I can't trust their products anymore. If I had paid full price for this I'd be Bit.Trip.♥♥♥♥ed instead of Fed.Up.Disgusted.

edit: I tried it again and the boss wasn't unbeatable this time. I still don't recommend the game because you can't get the control and speed needed for the game from a mouse. I liked the Zen of BT.Beat better than the frantic moves I have to make (and can't make) for this game. Maybe its better with a touch interface or a Wii, but my mouse isn't up to it. Also the round dots should be a different color, and the boomerang bits should be also a different color.
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0 of 2 people (0%) found this review helpful
0.6 hrs on record
Posted: September 7
- 5/10 - *not recommended! :-[
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