Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.
User reviews:
Recent:
Very Positive (30 reviews) - 86% of the 30 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,242 reviews) - 94% of the 1,242 user reviews for this game are positive.
Release Date: Mar 6, 2014

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Includes Trickster's Arsenal DLC

 

Reviews

"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."
--WarGamer

About This Game

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.

Features

  • Real time tactical combat
  • A lengthy campaign where you develop new weapons
  • Procedural maps and random mutation system keep the game fresh
  • 21 Human weapons and buildings for you to wield
  • 33 Alien mutations to keep you on your toes
  • Fight thousands of enemies at once

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP or later
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
    Recommended:
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:1024MB OpenGL 2.1 Compartible
    Minimum:
    • OS:Mac OS X 10.7 or above
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (30 reviews)
Overall:
Very Positive (1,242 reviews)
Recently Posted
Iridium Ore
( 1.1 hrs on record )
Posted: July 29
If you don't buy this game, you're missing out on killing potentially millions of enemies with explosions.
10/10
Helpful? Yes No Funny
Freesider
( 18.5 hrs on record )
Posted: July 28
I love this game. I just wish there were more maps and game modes.
Helpful? Yes No Funny
Cymek
( 12.8 hrs on record )
Posted: July 26
A surprisingly fun RTS. I didn't expect much going in, but I played all of the missions, including the extras. The mechanics are novel enough and the difficulty high enough to keep you interested. The only real problem I've observed with the game is that some of the items seem unhelpful to the point that you won't tie any of your precious few resources up in them.
Helpful? Yes No Funny
Lostfol
( 10.2 hrs on record )
Posted: July 24
I really questioned if I would like this game or not. 10.2 hours later i've played all the way though and if you like tower defense style games I think you will enjoy this.

You take a small squad and basically have to fight your way through several series of missions. The story arch isn't particuarlly long, but they have additional missions you can do to unlock more features.

Personally, I enjoyed the game.
Helpful? Yes No Funny
eXcruciate
( 9.4 hrs on record )
Posted: July 23
After a couple hours the levels become such a cluster fk that it is near impossible to keep up with the extreme amount of micromanagement needed to even barely survive. Enemies respawn way too fast to keep up in later levels and capture/recapture points way too quickly. I thought a game like Starcraft needed a ♥♥♥♥ load of micromanagement but god damn man...
Helpful? Yes No Funny
Sergius
( 17.6 hrs on record )
Posted: July 21
A spiritual successor to cannon fodder, I really enjoyed this title.
Helpful? Yes No Funny
Khorvak
( 8.4 hrs on record )
Posted: July 18
This entire game is summarised perfectly by the trailer

Early levels: "Alien Scum!"
Mid levels: "Oh god they're everywhere"
Late levels: "OH GOD"
Helpful? Yes No Funny
goi_zim
( 9.3 hrs on record )
Posted: July 17
The ultimate SPEHSS MEREENS experience
10/10
Helpful? Yes No Funny
Kektimus
( 5.0 hrs on record )
Posted: July 17
I really suck at RTS, but this game has just the perfect scope for me. Few units, but a lot of choices to make. Should I invest in different soldier weapons, turrets or buy the ability to call in airstrikes? What hive should I capture next to gain the most advantage? Later on in the same game I might sell the airstrike in favor of a minigunner or sniper, and so on.

As you play, the enemies mutate and become different and you suddenly need to adapt your strategies.

Small bite-sized (15-30 minutes for me) levels with a lot of depth, and when you play the Campaign mode you earn money to unlock new upgrades between each mission even if you were to fail, so it always feels like you're making progress.

The music is wonderfully thumpy and deep, and I'd recommend the game just for that even if all else sucked, which it doesn't.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
38.5 hrs on record
Posted: July 12
A suprisingly well made blend between your standard rts and tower defense genre. Infested planet's premise is that you command a team of marines on a mission to wipe all bugs from "I can't believe it isn't Klendathu".

Pros
-Gameplay with a simple mission, but a great degree of freedom in accomplishing it
-AI that seeming reacts to your style in how it mutates(upgrades) which makes for a good challenge
-Simple yet deep tech tree that is open to the player and allows for easy blending of equipment and tech for different strategies
-A custom mission maker which lets you set match parameters to whatever you like( starting marine number, number of hives, alien ferocity, etc...)

Cons
-As the matches heat up and your number of bases and marines increase it can be easy to start to lose track of everything(and the AI will abuse that)


All in all, this games meets my golden rule of one hour of fun for every dollar paid, a great way to have some fun when you want to play a strategy game, but don't feel like doing anything that needs more than an hour.

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1 of 2 people (50%) found this review helpful
Recommended
4.5 hrs on record
Posted: July 4
Simple, addicting, and fun. Not much more to say truthfully. I am glad I bought it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
4.7 hrs on record
Posted: July 3
Mindless killing of mindless hordes if you want an evening of mindless (not some much you do have to think a little) gaming. But seriously it’s what it says on the packaging, you grab a squad progress through the level, normally destroying alien nests while killing thousands of bugs who want to eat your squad. Between missions you upgrade your squads gear, new weapons or options and progress to the next level. This is one of the games where you want some fun but don’t want anything serious (detailed background, griping story, open world etc.). If you want a game of that elk, then this is for you, if you want something with a bit more up then seriously consider the purchase, thumbs up from me!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
25.9 hrs on record
Posted: July 1
Fun, challenging, high quality game.

Bonus: fairly easy to get 100% achievement with some efforts.
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Most Helpful Reviews  Overall
201 of 207 people (97%) found this review helpful
9 people found this review funny
Recommended
25.9 hrs on record
Posted: November 3, 2014
EDIT: Note that I do not own and have not played the DLC for this game: the Trickster's Arsenal. As such, I cannot comment on the quality of the DLC, only on the base game. This might be important, since the DLC is active for all players, even those who don't own it, in the leaderboard modes. I may or may not adjust this review in the future, if I re-download the game.

Original review follows:
-----

I liked infested planet. I bought the game on a bit of a whim when it was on sale, and it had been sitting in my gift inventory. All I really knew about it was that you ordered people around and they shot aliens. Which sounds like a hell of a lot of fun, really.

And it is.

The basic premise of the levels is that you start with a single capture point, and you must destroy the alien hives which sit atop their own capture points, until you control the map. With each point you capture you get more resources (called Build Points) and the alien army 'mutates' and creates an additional complication that you must overcome.

The game plays at a great pace. It's always tense, and yet, when you take a step back, the gameplay actually evolves slowly. You'll often find yourself wondering if you really need to drop a turret to cover an alien attack, or if you could just spare a single marine and spend the resources for the turret elsewhere, and all the while the lines of battle are being pushed and pulled. It's a great feeling.

And those choices. Those options! There are so many different things you can do. There are three main 'classes' of upgrades you can spend points on: weapons for your soldiers, localised power buildings like turrets or healing crates, or global upgrades that can do all manner of things from giving your soldiers grenades to having reinforcements dropped in by helicopter mid-fight. The best thing of all? They're practically all valid courses of play. Everything feels balanced and nice.

I mean look; there's a building that summons robotic clones of your soldiers when they die that fight on for a while. This means that yes: suicide missions are possible. And sometimes they are even optimum. If you -need- to capture that next point before the next attack wave comes in, and you don't have enough points for something to siege with, then an all out infantry rush might just do the trick.

Then there's the opponent. The alien swarm controlled by the AI. Here's another thing that's been done really well. While I was playing I got the distinct impression that behind the alien swarm was another player. Or at least another thing playing its own game. It had different rules to me, but it had to abide by them nonetheless. Each mutation the aliens choose have a profound impact on your play and options. You might be happily shotgunning the swarm one moment, but with the next capture suddenly the alien has consolidated its power into pseudo-human guardians, and you need to swap out your cheep shotguns for expensive sniper rifles. At higher difficulties the AI even counter-picks you. For example, if you invest in a lot of personnel upgrades, the aliens will send clones of them. I hope you know how to deal with the very same minigunners that you had waltzing right back towards your bunkers!

The game doesn't look the prettiest, and the sounds are okay, but what it does well is the gameplay, and it does that amazingly.

So now we have to ask. Do I think this is worth 15$? For myself? Surely. For anyone on the fence, I can say with certainty that it is worth your time and your money.
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137 of 143 people (96%) found this review helpful
23 people found this review funny
Recommended
605.9 hrs on record
Posted: September 28, 2015
I've been playing games for 30 years now.

This is easily in my Top Five of games spanning those years. No question.

Extremely tactical (work up to the hardest battles with the most unforgiving mutations and you'll need tactics just to hold ground let alone advance...).

Zoom in close or out to the full battlefield.

Don't be afraid to experiment!!! Reach for those skills you've never tried. Mix and match different units and abilities, everything is potentially useful or even necessary to win.

True tactical genius.

Please buy so the dev (who is always floating around on the forums answering questions) can feed his family (cats or human) and hopefully keep making games.

P.S. My first review ever! After 30 years!

Regards

Slinky
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198 of 225 people (88%) found this review helpful
Recommended
4.3 hrs on record
Posted: January 5, 2014
Where on earth do I begin with this one. Right. Okay, what is it? It's not a traditional strategy game in the usual senses of the word. It's not an RTS in so much as that the forces are hideously asymetric, and it's not Turn Based either. I would call this a "Swarm control" game, where the concept is that you have a small number of deployable troops, as well as static defences, and from this you have to construct a working strategy that funnels a much larger force into killzones and crossfires.

Combat works on scales that you don't generally get to think about in such games, your 4-7 little poxy marines will end up riddling thousands, yes, thousands of enemy aliens with holes over the space of one mission, and quickly you stop viewing the enemy as a mass of individuals, but as mentioned - a swarm, one to be controlled, funnelled, and pushed back.

When you finally "click" with the concept, and you start figuring out how to approach the swarms and manage them, the game suddenly starts falling into place, systems and mechanics which were until then entirely unmanagable become second nature and intuitive, and you quickly fall into the habit of securing outposts, setting up turret crossfires, assessing where you can do the most damage, how to maximise your soldiers efficiency. You stop thinking in individual terms and if anything, approach the mission almost in a "grand strategy" way of things. That's the beauty of infested planet.

Graphics and sound are decent, it's an indie effort, and the graphics achieve what they set out to do (you won't get confused and lose track of what's going on, be thankful), ditto for the sound, the plot too, again, servicable, but the gameplay clicks, it takes a while to get over the learning curve, because the game is so radically different from what most people will be used to, but the investment eventually does pay off. The experience is very much unlike anything else around, and is definitely worth checking out if you fancy a change of pace from normal RTS experiences.
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120 of 141 people (85%) found this review helpful
7 people found this review funny
Recommended
4.7 hrs on record
Posted: May 3, 2015
Infested Planet is a top-down swarm management RTS developed by Rocket Bear Games. In Infested Planet you take command of a team of five elite soldiers waging war against an alien race which constantly adapts to its situation. Over the course of the campaign you must learn more about this alien race you fight in order to be more effective against it, along the way both sides of the fight receive upgrades and new toys to play with and you must adapt to accomodate these changes.

+Cool art style and good graphics
+Mostly well designed, your units, buildings, enemies etc. all look cool
+A few different soldier classes to be unlocked and used, each with strengths and weaknesses
+Several different types of enemies
+Simple yet fun gameplay which consists of just telling your units where to go. However this can at times get very repetitive, especially on longer missions
+A lot of new technologies and upgrades to be unlocked in the in-game shop
+A lot of missions in the campaign mode, many of which are randomly generated
+If you recycle a unit you get everything you spent on it back
+Enemy AI is very unpredictable which makes the game more challenging
+You can customise Skirmish maps
+Most missions allow you to approach your objectives in a way which suits your own playstyle
+Pretty interesting story
+Good sound effects

-Very steep difficulty curve, the first few story missions are easy but after that they get significantly harder, it would benefit from easing you into it a little bit more. You very quickly get swamped with enemies from everywhere, it becomes hard to go on the offense as well as defend what you've already taken
-As mentioned earlier the gameplay does get a bit repetitive
-Level environments are pretty dull and there's little variation between levels in the same location
-Apart from a couple of exceptions the missions all are pretty much just split into two types of mission, capture everything in your own time or capture everything withing a specific time

Verdict:
7.5

A fun top down RTS game with a cool art style, good variety of soldier classes, several different enemies to fight and lots of unlocks.

***This review was written using a key provided by the Developer for review purposes***

El K.
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52 of 55 people (95%) found this review helpful
5 people found this review funny
Recommended
22.8 hrs on record
Posted: February 25, 2015
Infested Planet is a mix between StarCraft and Starship Troopers.

I will start with the negative points first:
The difficulty can be quite extreme in the later levels. Despite a very flexible gameplay system and some good level ideas or even some maps that are randomly generated, overall the game can end up feeling repetitive if played in long sessions. The art style goes from excellent to just ok.

Now for the rest. Infested Planet plays like a tactical game, or a light RTS (Real-time Strategy). The base construction is minimal, as there is no resource harvesting and there are no factories. The buildings just provide defense or a specific bonus. They are definitively not at the center of the game.
However the distribution of the bases are an important factor of the game. Each base is actually a capture point that can belong to either the player or the Aliens according to who takes it. In general, the player starts with one point and will have to battle through the map and capture each point.

Each Alien base produces a continuous swarm of creatures that attack the player's positions (and despite some minor pathfinding issues, the AI is not stupid and can change course to attack undefended point). The player then has to manage the defense against the flow of Aliens, and the offense to capture points. Capturing a point has two effects that allow the game its sense of progression: some building points are awarded to the player in order to upgrade their army, and the Aliens benefit from a new mutation (new enemy type, new defenses, new hives) that increases the difficulty. Towards the end of the map, the Aliens are very powerful but the player has a wide range of options to deal with them and adapt to the mutation.

Adaptation is an important word to describe this game. First, because there are a lot of options available to the player. Different kind of weapons for the Marines to equip (Minigun, Flamethrower), or different buildings (turrets, airstrike, bonuses for the Marines or buildings). And even if it is more gamey than realistic, at any given point it is possible to remove one of these options to retrieve back all the building points that it costs and change strategy on the fly. This is really GREAT and it allows to experiment without being stuck in a specific technological branch, and to react better to situations (however, some bonuses feel lackluster in comparison to others and thus the cost of entry is not worth investing). Since I am praising this gameplay idea, I also think that the UI (User Interface) and gameplay and level design are all based on the RTS formula but with some nice and subtle improvement touches.
An example would be the dreaded escort mission that plagues most RTS games. Except that here, if the escort dies, it just respawns and tries again. Thus the escort feels like an additional firepower help until the map is safe enough to navigate it, instead of being a burden!

What I like with this game is its adaptability, its polished touches that are delightful surprises, and its sense of progression and pace. Every little step won or lost to the Alien swarms can be felt by the player, and there are very tense moments. And then the overwhelming scary swarm can suddenly be overturned into a jubilating victory, until a new mutation tips the balance of power.

Really a unique and interesting game that shows that RTS games can offer more than we think if they are well thought-of and if the developers are not afraid to make changes in the classic formula.
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61 of 70 people (87%) found this review helpful
Recommended
44.6 hrs on record
Posted: January 3, 2014
At first glance it would be easy to think this game doesn't look like much or have much too offer....but you would be wrong.

The premise is simple. Surive and elimante the alien horde by taking over thier bases. Sounds easy...it's not and I've spent hours on some levels trying to find that magical combination of marine upgrades and building tech to tip the balance. And when you do finally succeed it is very satisfing.

Each raid, capture or skirmish level is generated every time you play and offer a challenge to find a way to succeed.

This game is worh the money.
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