Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy. The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer.
User reviews: Very Positive (446 reviews)
Release Date: Mar 6, 2014

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Recommended By Curators

"If you've ever wanted to be a sci-fi action hero, this game will scratch that itch."
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Recent updates View all (22)

October 7, 2014

Infested Planet Adds Trading Cards

You've asked for trading cards and here they are! This patch also fixes a couple of crashes and exploits.

Major Changes
  • Added trading cards

  • Fixed a way to get infinite BP by recycling
  • Removed metrics
  • Fixed a crash at the start of the game
  • Fixed crash relating to mimic eggs

3 comments Read more


"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."

About This Game

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.


  • Real time tactical combat
  • A lengthy campaign where you develop new weapons
  • Procedural maps and random mutation system keep the game fresh
  • 21 Human weapons and buildings for you to wield
  • 33 Alien mutations to keep you on your toes
  • Fight thousands of enemies at once

System Requirements

Mac OS X
    • OS:Windows XP or later
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:1024MB OpenGL 2.1 Compartible
    • OS:Mac OS X 10.6 or above
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
Helpful customer reviews
54 of 56 people (96%) found this review helpful
25.9 hrs on record
Posted: November 3, 2014
I liked infested planet. I bought the game on a bit of a whim when it was on sale, and it had been sitting in my gift inventory. All I really knew about it was that you ordered people around and they shot aliens. Which sounds like a hell of a lot of fun, really.

And it is.

The basic premise of the levels is that you start with a single capture point, and you must destroy the alien hives which sit atop their own capture points, until you control the map. With each point you capture you get more resources (called Build Points) and the alien army 'mutates' and creates an additional complication that you must overcome.

The game plays at a great pace. It's always tense, and yet, when you take a step back, the gameplay actually evolves slowly. You'll often find yourself wondering if you really need to drop a turret to cover an alien attack, or if you could just spare a single marine and spend the resources for the turret elsewhere, and all the while the lines of battle are being pushed and pulled. It's a great feeling.

And those choices. Those options! There are so many different things you can do. There are three main 'classes' of upgrades you can spend points on: weapons for your soldiers, localised power buildings like turrets or healing crates, or global upgrades that can do all manner of things from giving your soldiers grenades to having reinforcements dropped in by helicopter mid-fight. The best thing of all? They're practically all valid courses of play. Everything feels balanced and nice.

I mean look; there's a building that summons robotic clones of your soldiers when they die that fight on for a while. This means that yes: suicide missions are possible. And sometimes they are even optimum. If you -need- to capture that next point before the next attack wave comes in, and you don't have enough points for something to siege with, then an all out infantry rush might just do the trick.

Then there's the opponent. The alien swarm controlled by the AI. Here's another thing that's been done really well. While I was playing I got the distinct impression that behind the alien swarm was another player. Or at least another thing playing its own game. It had different rules to me, but it had to abide by them nonetheless. Each mutation the aliens choose have a profound impact on your play and options. You might be happily shotgunning the swarm one moment, but with the next capture suddenly the alien has consolidated its power into pseudo-human guardians, and you need to swap out your cheep shotguns for expensive sniper rifles. At higher difficulties the AI even counter-picks you. For example, if you invest in a lot of personnel upgrades, the aliens will send clones of them. I hope you know how to deal with the very same minigunners that you had waltzing right back towards your bunkers!

The game doesn't look the prettiest, and the sounds are okay, but what it does well is the gameplay, and it does that amazingly.

So now we have to ask. Do I think this is worth 15$? For myself? Surely. For anyone on the fence, I can say with certainty that it is worth your time and your money.
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13 of 13 people (100%) found this review helpful
24.7 hrs on record
Posted: October 26, 2014
Hands down, this is one of the best RTS games I've ever played. What makes it different from the rest of the genre? Well, for every alien base you capture, you get points that can be spent on units and buldings - but you can also sell what you have and re-distribute your points when needed (units respawn after a little while when they die).

This makes for very interesting and rewarding gameplay, as you don't have to start over from scratch when they start to defeat you. Simply fall back, rethink your strategy and redistribute your points if necessary. You can also browse the map and give commands while the game is paused, removing the need for super-reflexes and making it easier to deploy your tactics, however detailed they might be. The graphics and explosions are also very satisfying - you really feel you crush these nasty critters :)

All in all, a very rewarding game that doesn't require full-time dedication to get into, while continuing to provide an enjoyable experience even after the 100th game. I find myself going back to this once in a while for a game or two.

This game is a hidden gem; way better than Starcraft 2.
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9 of 9 people (100%) found this review helpful
138.1 hrs on record
Posted: November 13, 2014
A simple, challenging game. I have some stability issues, it tends to crash after a few hours, but other than that it's great. I keep coming back to it because it's a good choice to waste 30 minutes of time, and it's so simple that you dont have to spend any time relearning the game. As others have noted, the random nature of the levels and enemy upgrades can sometimes make a particular level nearly impossible to complete, but if you surrender you get to keep all the single-mission upgrades you purchased, and you get cash for all the swarm you have killed so far, so when you try again you are in a better position to win.
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7 of 7 people (100%) found this review helpful
20.1 hrs on record
Posted: October 28, 2014
This game is difficult, youll be stretched thin trying to figure out where to place troops so that the aliens dont overrun one front while pushing on another and praying the retaliation isnt too strong. Depth overall is pretty low but it is really well polished and balancing troop types/buildings to gain an advantage against the waves of aliens is very addicting. At $15 its a high price but overall id say its worth it.

I keep coming back to the game because its great for jumping in, playing a few rounds and moving on.
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37 of 64 people (58%) found this review helpful
15.9 hrs on record
Posted: November 10, 2014
Concept: 10 / 10
AI / controls: 6.5 / 10
Mission design: 0 / 10

The core mechanics of this game are good. The early stages are fun, and the shop system makes you want to keep coming back. The targeting AI for your marines is meh, but not bad enough to ruin the game. The first half of the story missions are of acceptable quality.

The second half of the game is a complete mess. Later missions contain game-ending events, and unless you take an extremely specific set of precautions, you're dead. The only way to beat some of these stages is to play them over and over until you learn the stage in advance, and specifically play to avoid the pitfalls you know are coming.

The ambush mission is a great example. You simply spawn at the top of the map, and alien hives randomly appear around you. You have two directions to go, but one (securing the top of the map) isn't the "correct" way, and you'll die every time if you go there. If you try to defend your starting point (an extremely logical move), you will die because alien hives appear under you for the rest of the stage until you die. The "correct" answer to the stage is to fall back and let the aliens destroy everything as you retreat. If you attempt any other strategy, you'll die. There is no indication that this is the correct answer. And that's what makes it so infuriating.

If the level design wasn't so tremendously bad in the last half of the game, I could recommend. Right now though it's just a $15 pile of frustration that will last you about 20 hours, tops.
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4 of 4 people (100%) found this review helpful
13.9 hrs on record
Posted: September 22, 2014
Channeling a little Starship Troopers with a sprinkle of Cannon Fodder, Infested Planet is a very specialized kind of real-time strategy game. What it lacks in production values it makes up for with inventive gameplay that centers around “stemming the tide”. As you progress through the silly B-grade plot of the campaign - which harkens back to 90s video game storytelling - you face off against alien hives that spawn infinite enemies. Hundreds of alien grubs are constantly flowing towards your bases and marines. It’s a bit like a puzzle game, figuring out which marines to use for defense, where to place turrets, and which hives to take out first.

When you destroy a hive, it becomes an additional base for your side and you gain “BP”, points added to a pool you draw from when building facilities, calling in more marines, or changing marines into different classes like Flamethrower or Sniper. You can undo your choices at any time to get the points back, and fluidly adapting to the situation becomes required. When you take a hive, the remaining hives on the map get a random mutation that can drastically alter the situation. Even if you fail a mission, you earn some money which can be used to unlock permanent upgrades or temporary boosts for the next mission.
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4 of 4 people (100%) found this review helpful
13.6 hrs on record
Posted: October 29, 2014
I’ll keep this brief…”Infested Planet”, in my opinion, is a must-buy. It offers so much for its fifteen dollar price tag (as of 3/7/14). The skirmish mode and the customization options available gives the game almost unlimited replay value. I can safely say that it will keep strategists like myself busy for months, even years to come. Do yourself a favor and pick this little gem up…you won’t be sorry. I’ll go as far as to say that “Infested Planet” is probably my favorite game since “FTL”, which is saying a lot. Excellent, excellent game.
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3 of 3 people (100%) found this review helpful
10.0 hrs on record
Posted: September 5, 2014
Love this game! It's so well made. A neat idea well executed and well presented. I love the current trend for 'survival' games and 'walking simulator', but sometimes it's just good to have a game with the immediacy and pace of Invested Planet.

In my opinion this is one of the BEST games of 2014!
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3 of 3 people (100%) found this review helpful
10.9 hrs on record
Posted: October 20, 2014
Lovely, simple, progressively harder, nice global challenege. User interface very smooth, nice use of hot keys to speed up response which becomes increasingly needed as the hordes of bugs approach. Difficult not to cpare it with the classic star ship troopers, if you've seen that movie you know what you will be getting; fast and furious action with space marines vs endless hordes. Wouldn't want to underplay the strategic element which keeps you coming back for more.
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2 of 2 people (100%) found this review helpful
11.7 hrs on record
Posted: November 25, 2014
Great game. It's very cheap too, which really helps in my decision to buy.

With graphics, it's got a very nice visual style and the game still looks great ultra-zoomed in.

Gameplay is nice, however it is a bit repetitive. This is no problem for me at all, I like the repetitive nature of the game and there is a lot of upgrades and buildings/weapons to try and shake it up.

The game has you as a commander of a marine team facing huge hordes of thousands of aliens, and the gameplay really stands out as unique with the gradual progression of fighting back against the alien horde.

You can always try out the free game 'Attack of the Paper Zombies' made by the same devs quite a while before this game to see what this game is like. 'Creeper World 3: Arc Eternal' is also a nice similar game.
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2 of 2 people (100%) found this review helpful
21.5 hrs on record
Posted: November 6, 2014
Excellent game, it has an interesting story and challenging gameplay. The graphics are simple but it doesn't detract at all from the experience. The mechanics are solid, easy to learn, and I didn't experience any bugs (other than the ones I was shooting. lol) Lots of replayability and you can even go through the campaign again after you beat it with all the stuff you unlocked. I highly recommend this game to anyone who likes strategy games and killing thousands of aliens.
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2 of 2 people (100%) found this review helpful
30.3 hrs on record
Posted: December 18, 2014
Haven't played an RTS in awhile. This ones good. You can average 30,000 kills a level, lol. Pure exterminating!
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2 of 2 people (100%) found this review helpful
10.4 hrs on record
Posted: January 12
Fantastic RTS , love the refund mechanic as you can adapt your stategy on the go without any penalty.
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1 of 1 people (100%) found this review helpful
15.1 hrs on record
Posted: October 19, 2014
A fun, tight concept game that can be played in 30-60minute bursts without becoming repetative.
There are enoughoptions for your troops, and enough enemy variety to keep things interesting without being too much.
The graphics style in simple, but clear and appealing. I never found myself making mistakes due to not being able to see my men, or the enemies.
The story isn't the greatest peice of writing, however it provides a nice bit of context to lead you through the missions; and mission objectives reflect that part ofthe story.

My only gripe is I feel the game is a little over priced, for me this should be a £7 title or about that.

Fun = 9/10
Concept = 8/10
Story = 6/10
Replability = 6/10
Overall execution = 8/10
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1 of 1 people (100%) found this review helpful
10.6 hrs on record
Posted: September 29, 2014
This is a throwback to the best Terran missions from StarCraft. Bathe in alien blood.
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1 of 1 people (100%) found this review helpful
6.6 hrs on record
Posted: November 17, 2014
A very fun strategy game, with a somewhat two dimensional but nevertheless interesting story. The majority of the maps are pretty easy once you develop a basic opening strategy, but the later ones will be quite difficult indeed. Can be frustrating, but all in all, fun.
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1 of 1 people (100%) found this review helpful
12.0 hrs on record
Posted: August 26, 2014
This game has been one of the most pleasant surprises this year for me. I love "marines vs aliens" games, and I found out about this game accidentally. In the beginning I was dubious to buy it because of the below-average graphics. In the end, I decided to go ahead thanks to other gamers' reviews, some specialized magazine impressions and that it was on sale for half the price. And what a good decision it was, as Infested Planet is a joy to play. So far I am about 10 hours played, and still having a blast just like the first time.

Let me speak a bit of what this game is about: It is a blend of RTS and Tower-defense genres, though instead of TD's typical waves you have to face a constant stream of dozens of thousands aliens. The key in this game is to control the huge constant flow of enemies with a handful of marines, with the help of quite different loadouts (sniper guns, shotguns, flamethrowers...) and the support of several buildings that add various passive buffs (like health regeneration, grenades for your marines, so on) and active abilities (aerial support, different turrets deployments...).

In order to win, you have to conquer all aliens' nests, which act like some kind of hardpoint bases. Once you destroy one nest, and conquer it, you build one of your bases on top of it. This act gives you points that you can invest on upgrading your marine's arsenal, build support facilities or deploy turrets/mines. These variation lets you try very different tactics and approaches. However, the aliens also gain "evolution" perks when they loose one nest, making them tougher to win. These perks vary from match to match (like the map, which is randomized), but include faster creatures, more range for their turrets, improved poisons and so on.

The difficulty is challenging but fair, and the first campaign's missions make it easier for you to catch the ropes of the game.

There are a few game modes. The first one is the campaign, where you advance by winning somewhat-varied scenarios. While you advance, you will find side-missions which are randomized but belong to three different modes: "Domination", where you have to overcome all nests against difficult odds, "Survival", where you have to survive for a period of time, and "Go-Go faster" where you have a limited time to capture the next nest.

In spite of the campaign looking short so far (I think I will beat it in about 15 hours), there is a lot of replayability, thanks to the different game modes, and weekly challenges where you can compare your performance against other players.

In summary: If you can forget about the graphics, and like "marines vs. aliens" games, you will find in this game a precious little gem that can keep you entertained for 20 hours or more. Recommended!!!!
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1 of 1 people (100%) found this review helpful
45.8 hrs on record
Posted: August 28, 2014
The game has very good game mechanics, an interesting campaign, and a highly configurable skirmish mode.
It's one of my current favorites.
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1 of 1 people (100%) found this review helpful
15.6 hrs on record
Posted: August 29, 2014
Single player mode is very nice - Control a small squad of soldiers and take out hordes of aliens, RTS style.
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1 of 1 people (100%) found this review helpful
6.8 hrs on record
Posted: August 30, 2014
Been playing this game for many months. Keep coming back to it. Ever wanted to blow up 50,000 aliens just for ONE mission? Mowing down waves after waves of them trying to push fast but not lose control of the map.

Mechanics of this game are just GREAT.

It's brilliant.
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