Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.
User reviews: Overwhelmingly Positive (689 reviews)
Release Date: Mar 6, 2014

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Recommended By Curators

"A fun top down RTS game with a cool art style, good variety of soldier classes, several different enemies to fight and lots of unlocks. 7.5/10"
Read the full review here.

Recent updates View all (25)

May 6

Infested Planet - Patch 1.03.2

This patch tweaks a lot of the DLC abilities to be more balanced and fixes a bunch of reported bugs.

  • Marines respawn only at points without aliens on top
  • Marines under fire are healed less
  • Added horde mode to skirmish
  • Made teleport use 2 ammo per marine moved
  • Reduced Steel Curtain healing to 10% (from 20%)
  • Buffed Overdose to consume less health (35% from 50%)
  • Made grenades tech turn off rockets
  • Reduced shield projector cost
  • Reworked life support and reduced price
  • Scouts no longer consume ammo
  • Scouts no longer take more damage
  • Reduced price of chopper strike tech

  • Added restart option to game menu
  • Added scrolling using the middle mouse button
  • Added "DLC installed" text in main menu, next to current version
  • Made reinforcement tech use rally beacon
  • Added anti-cheater contermeasures for leaderboards
  • Made rally point notice be hidden by the "no idle pointers" option
  • Made the option toggle widget on/off states clearer
  • Changed price of buffs to be relative to main campaign missions (and not random ones)

  • Fixed tip for recycle not to conflict with ironman rules
  • Fixed leaderboard names going out of bounds
  • Fixed starting mutations not appearing in custom ironman
  • Stopped spore mines from interfering with alien building placement
  • Fixed typo in overdose description
  • Re-added software OpenAL32.dll to fix audio issues
  • Solved hives respawning on re-capture in crawler hunt missions
  • Added "no hive respawn" rule to custom ironman
  • Teleportation disengages crate towing properly now

0 comments Read more

April 24

Expansion DLC is Released

The expansion DLC is out! Here are the patch notes:


  • New ability menu with 7 commander powers
  • Mutator structure poses strategic dilemmas
  • Hive crawler alien in Ironman and Hunt missions
  • Extra-challenging Ironman skirmish mode and weekly challenge
  • Campaign integration for abilities and hunt missions


  • Commander powers can be used by everyone in weekly challenges
  • Mutator structures appear for everyone in weekly challenges
  • Revised Tension mission to be easier
  • Added patrol command
  • Made life support shared damage affect shielded marines
  • Tweaked costs of several items
  • Made minigunner more vulnerable
  • Changed ammo supply not to drop as much ammo
  • Fixed bug with infested turrets that was making them useless
  • Halved fire rate of infested turrets (compared to marine turrets)


  • Made mimic eggs slightly more vulnerable to grenades
  • Made infested marines higher priority targets
  • Made medi-pods higher priority targets
  • Reduced infested officer inspiration duration
  • Improved target selection for burrowing hive
  • Made spore mines unable to respawn if hive is damaged
  • Increased respawn time of spore mines
  • Reduced damage of spore mines
  • Buffed Assassins mutation with infested snipers
  • Removed Assassins mutation from easier difficulties
  • Made minigunners less effective against barriers
  • Added speed and armour bonus to inspired flamers
  • Made respawn happen even at points with dead bunkers
  • Changed AI and infested marines not to switch targets if they already have an important one


  • Added game option to hide idle unit alerts
  • Added game option to reduce size of announcements
  • Added visual indicator for which marine will be tasked with building
  • Added tips to important entities
  • Made all random missions point to marine spawn at the start
  • Added tooltips to custom level menu
  • Removed "Command Cancelled" message for chained commands
  • Added double-click "by type" marine selection
  • Added shadow to tech station icon to help recognition
  • Added ammo number to the UI


  • Stopped marines from getting stuck as much
  • Fixed campaign mission UI on extremely wide resolutions
  • Fixed crash issue that happened if switching resolutions during a game
  • Fixed UI issue with ammo upgrade and switching resolutions
  • Fixed date display issue for daily challenge at end of year (if week # warps over)
  • Removed OpenAL32.dll from game folder. Steam should install its own version
  • Optimised bug swarming slightly
  • Fixed bug with guardian mouse-over

5 comments Read more


"Alex Vostrov has created the most fiendishly clever, creatively generous, and cinematically thrilling facing-down-the-alien-hordes real time strategy game this side of the original Starcraft! Who says a great RTS has to be a big budget studio endeavor?"
--Tom Chick, Quarter To Three

"Infested Planet is a game I’m excited to see evolve, as it has the potential to be a unique and engaging RTS unlike any I have played before."
--Nightmare Mode

"Infested Planet is already quite fun, and the current beta is being very actively expanded, refined and tuned. If you’re into strategy, this might well be worth keeping an eye on. After all, who knows what it could mutate into?" --DIY Gamer

"The mutations are an ingenious way to mix each game up and keep the experience fresh."

About This Game

Command a team of 5 elite soldiers against an alien horde of 100,000. Surrounded on all sides, you must outmaneuver and outsmart the enemy.

The enemy is closing in around you. Your soldiers are being flanked and the perimeter is slowly collapsing under a vicious alien assault. Robotic turrets will not last much longer. Just a little more and the bugs will swarm into your unprotected base. What are your orders?

You order your soldiers to fall back to a defensive chokepoint and rebuild your defenses. Sacrifice the forward squads to gain some extra time. Gather your team while equipping them with flamethrowers and laser guns. Start building a siege cannon for fire support. Then, while the aliens are busy, flank their main hives to destroy and capture them.

You have just pulled off a tactical victory - but there's no time to rest.

The aliens are constantly mutating. One moment your shotguns are ripping through the horde, the next the aliens grow hard, bullet-proof armour. You must adapt as well. Equip your team with stealth suits, miniguns, grenade launchers - your commands will decide the battle's outcome.


  • Real time tactical combat
  • A lengthy campaign where you develop new weapons
  • Procedural maps and random mutation system keep the game fresh
  • 21 Human weapons and buildings for you to wield
  • 33 Alien mutations to keep you on your toes
  • Fight thousands of enemies at once

System Requirements

Mac OS X
    • OS:Windows XP or later
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB RAM
    • Graphics:1024MB OpenGL 2.1 Compartible
    • OS:Mac OS X 10.7 or above
    • Processor:2.2 GHz
    • Memory:1 GB RAM
    • Graphics:256MB OpenGL 2.1 Compartible
    • Hard Drive:300 MB HD space
Helpful customer reviews
55 of 63 people (87%) found this review helpful
3 people found this review funny
4.7 hrs on record
Posted: May 3
Infested Planet is a top-down swarm management RTS developed by Rocket Bear Games. In Infested Planet you take command of a team of five elite soldiers waging war against an alien race which constantly adapts to its situation. Over the course of the campaign you must learn more about this alien race you fight in order to be more effective against it, along the way both sides of the fight receive upgrades and new toys to play with and you must adapt to accomodate these changes.

+Cool art style and good graphics
+Mostly well designed, your units, buildings, enemies etc. all look cool
+A few different soldier classes to be unlocked and used, each with strengths and weaknesses
+Several different types of enemies
+Simple yet fun gameplay which consists of just telling your units where to go. However this can at times get very repetitive, especially on longer missions
+A lot of new technologies and upgrades to be unlocked in the in-game shop
+A lot of missions in the campaign mode, many of which are randomly generated
+If you recycle a unit you get everything you spent on it back
+Enemy AI is very unpredictable which makes the game more challenging
+You can customise Skirmish maps
+Most missions allow you to approach your objectives in a way which suits your own playstyle
+Pretty interesting story
+Good sound effects

-Very steep difficulty curve, the first few story missions are easy but after that they get significantly harder, it would benefit from easing you into it a little bit more. You very quickly get swamped with enemies from everywhere, it becomes hard to go on the offense as well as defend what you've already taken
-As mentioned earlier the gameplay does get a bit repetitive
-Level environments are pretty dull and there's little variation between levels in the same location
-Apart from a couple of exceptions the missions all are pretty much just split into two types of mission, capture everything in your own time or capture everything withing a specific time


A fun top down RTS game with a cool art style, good variety of soldier classes, several different enemies to fight and lots of unlocks.

***This review was written using a key provided by the Developer for review purposes***

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group

El K.
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20 of 23 people (87%) found this review helpful
2 people found this review funny
22.8 hrs on record
Posted: February 25
Infested Planet is a mix between StarCraft and Starship Troopers.

I will start with the negative points first:
The difficulty can be quite extreme in the later levels. Despite a very flexible gameplay system and some good level ideas or even some maps that are randomly generated, overall the game can end up feeling repetitive if played in long sessions. The art style goes from excellent to just ok.

Now for the rest. Infested Planet plays like a tactical game, or a light RTS (Real-time Strategy). The base construction is minimal, as there is no resource harvesting and there are no factories. The buildings just provide defense or a specific bonus. They are definitively not at the center of the game.
However the distribution of the bases are an important factor of the game. Each base is actually a capture point that can belong to either the player or the Aliens according to who takes it. In general, the player starts with one point and will have to battle through the map and capture each point.

Each Alien base produces a continuous swarm of creatures that attack the player's positions (and despite some minor pathfinding issues, the AI is not stupid and can change course to attack undefended point). The player then has to manage the defense against the flow of Aliens, and the offense to capture points. Capturing a point has two effects that allow the game its sense of progression: some building points are awarded to the player in order to upgrade their army, and the Aliens benefit from a new mutation (new enemy type, new defenses, new hives) that increases the difficulty. Towards the end of the map, the Aliens are very powerful but the player has a wide range of options to deal with them and adapt to the mutation.

Adaptation is an important word to describe this game. First, because there are a lot of options available to the player. Different kind of weapons for the Marines to equip (Minigun, Flamethrower), or different buildings (turrets, airstrike, bonuses for the Marines or buildings). And even if it is more gamey than realistic, at any given point it is possible to remove one of these options to retrieve back all the building points that it costs and change strategy on the fly. This is really GREAT and it allows to experiment without being stuck in a specific technological branch, and to react better to situations (however, some bonuses feel lackluster in comparison to others and thus the cost of entry is not worth investing). Since I am praising this gameplay idea, I also think that the UI (User Interface) and gameplay and level design are all based on the RTS formula but with some nice and subtle improvement touches.
An example would be the dreaded escort mission that plagues most RTS games. Except that here, if the escort dies, it just respawns and tries again. Thus the escort feels like an additional firepower help until the map is safe enough to navigate it, instead of being a burden!

What I like with this game is its adaptability, its polished touches that are delightful surprises, and its sense of progression and pace. Every little step won or lost to the Alien swarms can be felt by the player, and there are very tense moments. And then the overwhelming scary swarm can suddenly be overturned into a jubilating victory, until a new mutation tips the balance of power.

Really a unique and interesting game that shows that RTS games can offer more than we think if they are well thought-of and if the developers are not afraid to make changes in the classic formula.
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12 of 17 people (71%) found this review helpful
1 person found this review funny
30.3 hrs on record
Posted: December 18, 2014
Haven't played an RTS in awhile. This ones good. You can average 30,000 kills a level, lol. Pure exterminating!
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6 of 7 people (86%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: March 6
This game is straight awesome. Part Starcraft, part... well, Starcraft, but not the same.

It's got a TD feel to it, and you're always fighting Zerg-types, but there's enough variety in missions that it's not the same game over and over. Further, there's weekly challenges with leaderboards, at varying difficulties.

You generally lose a mission when you've lost all your bases (which can be upgraded as you do missions and earn cash), though some are timed, with bonus time awarded for reaching objectives, and more cash earned for longer games more slaughter... and though thousands upon thousands of aliens die per mission, it's quick and easy to learn, with a good tutorial and good interface options between click/hotkey to make both options usable within a couple of missions. Pay attention when Sarge tells you to get the shotguns, and use the hell out of them for the duration.

However, miniguns and flamers for win.

After you've played a few games you'll unlock new buildings/abilities/skills, which can be built/bought during missions, hence upgrades to your troops and bases. You can also re-run missions to gain Steam achieves with the new technology (hence the TD feel).

Again: miniguns and flamers for win.

Most of the tough spots I've found so far have been such that I can park a couple of guys next to my bases, which, after you unlock bunkers, will keep them healed while they blaze away, while you figure out what to do next... and some of the scenarios are challenging enough to warrant a wider view of the map and observation of the flow of enemies. Most non-starter scenarios have had bonus mission award (during-mission currency, used to buy upgrades for troops or buildings) options, so you have a choice sometimes between trying to zerg back at them for a fast win, or taking the long road and wading through thousands more bodies with heavier guns.

So like I said: miniguns and flamers for win... but officers help, too.

Fun game, for sure - good job, RocketBear!
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8 of 11 people (73%) found this review helpful
1 person found this review funny
81.1 hrs on record
Posted: February 26
A gun-toting, mass alien slaughterfest!
I'm a big fan of this game, it's so good I just keep coming back to play again!

It's an action-packed top down RTS, with pause. The campaign doesn't get too weighed down with strategy and planning, instead focusing more on squad-based combat. Unlike other similar games, you won't spend the whole game waiting for building and research upgrade bars to finally reach 100% so that you can get on with the game. There are even inexpesive technologies that weaponise your bunkers, so you don't need to waste money on guards, or spend the whole game running back to re-capture defenseless capture points. That being said, there are certain times when strategy is necessary to win. You may need to think about how you put your group together, and which upgrades you give them to begin with, but after that it's just about blowing the hell outta alien scum!

You can purchase weapons and tech in whichever order you please, which gives you the option to prioritise upgrades to match your playstyle. You can even purchase single-mission bonuses such as an additional sniper at the start of the game. Levels give plenty of money to stay up-to-date with upgrades, but even if you're struggling earlier levels are usually quite effective to farm.

Some helpful tips:
  • Note the difference between a "single mission power-up" and a weapon/tech unlock.
  • Medpacs are very helpful for the first few missions, but pretty useless after that.
  • Weaponising your bunkers is incredibly useful.
  • The healing building is the most useful upgrade. (Combat is squad-based, you can't win without a good squad).
  • Don't forget to use the attack-towards function when moving (Default button: A + Right Click).

  • [ - ] Con's:
    My biggest problem with this game was that I couldn't find any way to manually select a specific bunker for my troops to respawn at.
    For example: When you lose a few troops while retreating, only to have one or two troops respawn at the other end of the map. You end up having to get them killed and hope that the aliens capture that spawn point while they are dead, so that they respawn at the right spot. -_-
    Admittedly, the graphics are a little lackluster.
    Level design barely changes from start to finish
    No difference in terrain. Eg. No "move slowly on this terrain" & no flanking bonus & no "less/more chance to hit" depending on whether you are on higher or lower ground.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: April 24
I downloaded this game since it was on sale, saw that it had overwhelmingly positive reviews and decided to give it a try. Since the game and dlc pack was so cheap I went ahead and bought the game with the dlc it provided. I have to say that this game is worth it. This is my first review here on steam and it's because this game deserves it, it deserves to be prasied because of the awesome gameplay, it's simple yet amazing visuals. This game just blows my mind. I can't get enough of it. I highly recommend that people buy it. If you're reading this review just stop and buy the game because trust me it is worth every penny.
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5 of 7 people (71%) found this review helpful
13.8 hrs on record
Posted: April 24
Excellent diamond in the rough, simple but addictive.

Top-down RTS. You get a group of marines to start with and a single base area.
Now it is up to you to take the rest of the map. No particular weapon/upgrade/tech will win you the game. Adapting to the situation will.

One of the best features of the game is that maps are not fixed, when you restart the mission the map will be generated in a different layout. Almost making skirmish obsolete, if it were not for the fact that it allows total control over what settings will be used.

To add to the 'map generation' part. 'Story missions' always have the same map. The other types of campaign missions will be generated as you go.

To be a bit more specific: the game has a campaign, but the campaign has a story line and several other type of missions that are somewhat connected to the story missions (you need to unlock the 'non-story' missions).
Beyond that you have skirmish mode with several gametypes, and a seperate 'weekly challenge' section with several mission types of wich one has 3 different difficulties.

I.o.w. you'll more than likelly see me still playing this game in 10 years or so :)
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7 of 11 people (64%) found this review helpful
1 person found this review funny
10.4 hrs on record
Posted: January 12
Fantastic RTS , love the refund mechanic as you can adapt your stategy on the go without any penalty.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: May 10
RTS games usually keep the scales relatively balanced when it comes to unit distribution. Infested Planet throws almost all of that out the window. While the aliens seem to have a happy society in place, it falls on your shoulders to disrupt it entirely and establish something much more pleasing to the obviously superior human eye. Thousands of aliens will march toward you in defense of their home, but we are determined to rid this completely non-sentient planet from its infestation. It’s not a genocide! It’s liberation! Moral questions aside, Infested Planet offers extremely unique strategic gameplay with thousands of enemies marching on almost every base relentlessly. Will it colonize your heart? Or is this game a plague? Let’s look closer at Infested Planet.

Infested Planet doesn’t offer a string of interlocking building or unit upgrades, and for that I am SO grateful. Instead, rewards are offered for completing missions which can be used to purchase a variety of upgrades to your units. There are grenades, to class unlocks, along with a variety of buildings which allow you to suit your ground forces to your playstyle. Are your heavy machine-gunners a bit to slow and unwieldly to hold the entire map all by themselves? Pepper in a shot-gunners and some scouts to do the legwork. As your heavies push toward the enemy bases, perhaps you will find yourself overwhelmed again. Upgrade a couple of them to flamethrowers and watch as the swarm is beat back by a wall of flame. If all else fails, build a helipad to bring in chopper-strikes and thin the horde. The options are limitless, and all equally satisfying.

Aside from picking how you want to destroy the hive during gameplay, there are also a ton of game-modes that allow you to customize HOW you want to play. One of my personal favorites features a time-limit and permadeath, which makes the impending horde that much more terrifying. The story mode features some aspects that constrict freedom of play, but I would argue that that’s what a game does. Sometimes there is a path that must be taken, the freedom still comes in the way you decide to take it. I found myself repeatedly playing missions to get the maximum amount of money possible in order to unlock the next delicious explosives-laden fruit from the tech tree. Not a necessary thing to do, but the randomized levels keep things consistently fresh.

The story in this game falls quite flat, and doesn’t attempt to touch on the bevy of moral questions. The level design doesn’t seem extremely meticulous largely due to the randomized nature, but Infested Planet has certainly earned its place in my Steam library. Very few games offer enemies this endless. Your tactics need to be tight and your responses need to be on point. I supremely enjoyed the mutations of the aliens throughout the different stages, and thanks RocketBear Games very much for the review copy. I am extremely glad Infested Planet came out of Early Access with such success. This is a game that truly needs to be experienced. As you pit your squad of marines against the ravenous hordes, you will find yourself cheering them on and even mourning their little pixelated deaths.


Controls- 8/10
Fun Factor- 10/10
Difficulty- 8/10
Replayability- 10/10
Innovation- 8/10


Graphics- 7/10
Music- 8/10
Sound FX- 7/10
Story/Lore- 3/10
Level Design- 5/10

Final Score: 74/100 for fun factor, replayability, and difficulty.

Summary: An absolutely massive RTS about five space-marines eliminating thousands of aliens.

Verdict: Infested Planet will please RTS fans as well as anyone that enjoys truly strategic gameplay.

Full text/photo review:
Full gameplay/review video:
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2 of 2 people (100%) found this review helpful
19.1 hrs on record
Posted: April 27
TLDR: If you're looking for RTS games, it's one of the best.

Did not expect the game to be this great!

Unlike most RTS games I've played, EVERY unit here feels valuable!
The AI is really cool. Here's one of the reasons why: For example, I have a team of five, one of them is a sniper.
The sniper knows what he's there for, which is taking out small spawning pods and turrets.
So, when I send the entire team to attack a hive, the sniper seems to prioritize the targets more suited for him.

You could also take control of each unit individually and micromanage, of course.

On average, each game takes 10-20 mins(at least for me).

Easy to jump into, easy to stop playing. (I'm one of those people who want to play something, open the library, stare at it, and can't decide on what to play, end up closing steam and doing something else <_<. I also easily lose track of time.)

So far, I have only played the game for around 12 hours, and it is already among my top 5 favorites.
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2 of 2 people (100%) found this review helpful
25.2 hrs on record
Posted: April 25
Enjoyable... for a while, until you hit the last few missions. Unless you are a hardcore RTS fan that can do the associated multitasking and tactical thinking, stay away from this title.

It is well put together and although the basic mechanics are simple, there is a lot of different constructions, upgrades and weapons at your disposal. The aliens constantly adapt and evolve so you have to change your approach on the fly during missions.
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2 of 2 people (100%) found this review helpful
34.9 hrs on record
Posted: April 26
Infested Planet is essentially a tactical RTS, but without the messy resources and busy manufacturing queues. As commander of space marines, you are tasked to wipe out whatever baddies you come across, and these guys adapt to your tactics, and will throw you quite a few surprises. Think of it more as a puzzle, than a straight combat game, and you should have fun.

The graphics are fairly minimal overhead view without fancy-shmancy 3D options. No rotation, just scrolling. The idea is simple: start with one "base" area, and you need to beat back the alien horde with your marines and maybe some sentry turrets, but you need RPs (resource points) to build them, and you can also use RPs to buy enhancements for your teams, such as medical pods (healing), grenades, shotgun upgrades, minefields, officers, and so on. Some are semi-permanent, others are single-use buffs only. RPs can only be earned by killing alien hives.

So basically the trick is build the right stuff at the right time. if your marines got killed, replacements are sent down to the nearest conquered "point". Your marines also have some heavy weapons (think RPGs) that can be used to kill individual units. If you find some "metal" you can have it dragged back to the control points where it is added to your RPs. You can also find ammo crate which gives you back your "ammo" (for heavy weapons) immediately rather than wait for it to SLOWLY regenerate.

As you beat up aliens, you unlock more toys to play with, such as extra med pods, shotgun, minigun, extra marines, officers, etc. But obviously, the alien horde gets better too. First it's just swarm, then alien hives gets "gunners", then they can generate their own "marines", mines, mini-spawn nodes, hive artillery, speed rush... and more. You can play either story missions or "raid" missions. Story missions advances the plot, while raid missions just earns you money that lets you unlock even more toys.

So the key is build just enough to help you take out one hive at a time and build defenses to hold the points, but there's a lot of different ways to do it... Do you blitz the hive and accept casualties, or do the turret leapfrog, i.e. build turrets to cover each other and advance slowly but surely?

I've went through a dozen missions by now and there's two dozen more to go, and there are weekly challenges, and there's some updates coming soon. You can repeat the "raid" missions to earn more money for the goodies.

All in all the game is a lot of alien blasting fun as you groan at loss of each marine and cheer when you take out each hive. The game may not be flashy, but it is a lot of fun. Highly recommended.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: March 1
K/D ratio of 30 657, a must play!
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1 of 1 people (100%) found this review helpful
30.0 hrs on record
Posted: May 1
It plays like a custom map of Starcraft 2, which I dont mind at all. You will develop at squad composition that works for most maps, I got pretty far in the game with the same comp. This game is fun for a decent amount of hours. I got it on sale for 5 bucks so it made it really worth it. I would reccomend it only if it is on sale.
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1 of 1 people (100%) found this review helpful
26.9 hrs on record
Posted: January 7
Best Game I played in a while, this remind me so much of "the old days". Playing Dune, moving one buggy at a time, but so much better. The price is fair in my opinion, and the game is pretty addictive.
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1 of 1 people (100%) found this review helpful
11.9 hrs on record
Posted: April 25
Muito bom! para quem gosta de de RTS e ADRENALINA. Vale cada centavo!
Só faltou um CO-OP.
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1 of 1 people (100%) found this review helpful
62.0 hrs on record
Posted: April 30
Everything is going fine, you think you're on the way to conquer the map,
suddenly everything goes south. You fall back, get wiped over the place,
standing over the ruins of your strategy, wondering what could have
gone so wrong.

Then you go at it again, change things up, grab some stuff, fall back
to a strategic position, leave other positions back as decoy, strengthen
your defenses, holding out. The heightening feeling of watching your plan
work, this time, they won't able to overrun you. You've even been able
to recover from that surprise attack at your flank. You've learned
from your intitial mistakes. The right does of instinct & intellect.

You have fought a hard victory, all the sweeter for the sweat.

This is what makes Infested Planet great.
You won't get frustrated, you'll get motivated.
It is one of the games, I return to, every once in
a while, just to get hooked all over again.

Be careful, if you value your productivity,
when you're going for -just one more map-.
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1 of 1 people (100%) found this review helpful
160.4 hrs on record
Posted: April 8
A real-time tactics game where you control a small squad of marines and need to decimate a couple of thousand aliens.

The challenge comes in is that as you take over portions of the map, you gain resources to build more stuff, but the aliens gain "mutations" that give them extra powers and make it more challenging. The end result is that the game starts easy and gets progressively more difficult as the game goes on.

The game is a tactics game, not a strategy game, so there's not much in the way of resource management or base building -- it's all about efficient usage of your few marines. The game is also pause-able, and you can give orders while paused, so there's no requirement of fast reflexes or decision-making.

All in all, the game has a very satisfying level of difficulty, where it is hard enough to be a challenge without being unfair or impossible. It also encourages experimentation with the various options, since any resources you spend on something will be refunded if you decide you no longer want it.

Each "mission" runs for 10-40 minutes or so, depending upon your aggressiveness and speed of play. There's four tutorial missions, a campaign mode of ten pre-set missions, options for random missions of various difficulties, and a weekly challenge of four different missions with a leaderboard of who can do each one the fastest.

If you enjoy blowing up endless streams of aliens, or enjoy tactical squad-based combat, you will enjoy this game.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
9.9 hrs on record
Posted: April 27
Simple premise, but quite a bit of depth to it. Runs smooth as butter even on pre-war technology, the user interface is nigh on perfect, the units are actually intelligent, and it's very satisfying to play... until it all falls apart, and the tears arrive.

Co-op in this would be amazing. But I don't have any friends anyway.

The developer seems to be a lovely human being as well.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: February 27
if you're anything like me you normally cant stand RTS games. this however, is not the usual RTS game. this is more about puzzle solving rather than base building. The gameplay mechanics are absolutely fantastic and make you feel like a god, as you push your men up and kill millions of little bug things. The story is fairly simple but it's engrossing enough to be enjoyable. the cons of this game are few and far between, but the main one is if you get stuck there isnt much you can do to advance, but this is overcome by the ability to play a different mission and get powerups that way. all in all its worth a buy for about 6-7 dollars if you can get it on sale, but i dont think its worth the full sale price as it stands.
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