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Explore one of the defining periods in world history in an experience crafted by the masters of Grand Strategy.
Release Date: Feb 14, 2012
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Buy Crusader Kings II

$39.99

Packages that include this game

Buy Crusader Kings II Collection

Includes 22 items: Crusader Kings II, Crusader Kings II: Dynasty Shields, Crusader Kings II: Mongol Faces, Crusader Kings II: Songs of Albion, Crusader Kings II: Songs of Faith, Crusader Kings II: Ruler Designer, Crusader Kings II: Songs of the Holy Land, Crusader Kings II: African Unit Pack, Crusader Kings II: Songs of the Caliph, Crusader Kings II: Sword of Islam, Crusader Kings II: Dynasty Shield II, Crusader Kings II: Legacy of Rome , Crusader Kings II: Byzantine Unit Pack , Crusader Kings II: African Portraits , Crusader Kings II: Songs of Byzantium , Crusader Kings II: Sunset Invasion, Crusader Kings II: Russian Portraits, Crusader Kings II: Russian Unit Pack, Crusader Kings II: Songs of the Rus, Crusader Kings II: The Republic, Crusader Kings II: Mediterranean Portraits, Crusader Kings II: Songs of Prosperity

Downloadable Content For This Game

Buy Crusader Kings II DLC Collection

Includes 21 items: Crusader Kings II: Dynasty Shields, Crusader Kings II: Mongol Faces, Crusader Kings II: Songs of Albion, Crusader Kings II: Songs of Faith, Crusader Kings II: Ruler Designer, Crusader Kings II: Songs of the Holy Land, Crusader Kings II: African Unit Pack, Crusader Kings II: Songs of the Caliph, Crusader Kings II: Sword of Islam, Crusader Kings II: Dynasty Shield II, Crusader Kings II: Legacy of Rome , Crusader Kings II: Byzantine Unit Pack , Crusader Kings II: African Portraits , Crusader Kings II: Songs of Byzantium , Crusader Kings II: Sunset Invasion, Crusader Kings II: Russian Portraits, Crusader Kings II: Russian Unit Pack, Crusader Kings II: Songs of the Rus, Crusader Kings II: The Republic, Crusader Kings II: Mediterranean Portraits, Crusader Kings II: Songs of Prosperity

Recent updates View all (9)

Crusader Kings II - 2.1.5 PATCH RELEASED

June 30th, 2014

Checksum EQEG
For Complete Details please see the entire change log in the announcement on our forums
here!

We have a new launcher!
Mac, Linux and Windows finally have the same launcher, this allows us to put far more effort into our launcher, allowing us to do things like downloading steam workshop mods without the need to restart the game.
This patch is also full of other changes, big and small. For instance, Ironman now only saves every 6 months, memory usage has been reduced quite a bit and heaps of bugs have been fixed.

Here is the full changelist:
MAJOR:
- Fixed crash after changing savegame directory with the delete save dialog open
- Minor optimizations
- Ironman now autosaves once every 6 months rather than every month
- Fixed crash where AI would evaluate religious elector titles when you didn't have Sons of Abraham
- Fixed OOS regarding battle chokepoints.
- Optimized AI for elector titles for religions
- Optimized so interface should seem smoother at all times, less stuttering
- Fixed a bug where wars against vassals would not start properly, and freeze any plot related to that war.
- Fixed crash when you hover over dead characters religion icon
- Fixed CTD when AI is evaluating targets
- Fixed issue where taking the last county from the Pope would not properly give its baronies to the winner.
- Fixed issue where taking the last county from the Pope ended his Crusades.
- Texture memory usage has been optimized, this should result in far lower memory useage, both on the graphics card and RAM.
- Even more memory usage optimization, reduced memory usage growth over time.
- Fixed issue where temporary revolt titles got inherited by characters outside the revolt. ( Old saves affected by this should also be repaired )
- Fixed issue where vassals under a temporary revolt title got independent on Liege's death.
- Fixed issue where vassals with a liege in a revolt could create new higher tier titles and become independent of the original liege when the revolt ended
- Fixed issue where a vassal got independent when they joined a rebellion outside the realm of its liege.

MINOR:
- Holding Alt and left-clicking while a unit is selected will no longer make that unit un-selectable.
- The Third Temple in Jerusalem is now completed even if the ruler who ordered its construction dies.
- Fixed an error in the German text for the completion of the Third Temple.
- "Great Indian Sultanate" and "Looking East and West" achievements now work even if Rajastan has become a part of the Empire of of India.
- Fixed an issue with the allow triggers for Kali Puja.
- Plots to revoke vassal titles no longer resets when not supposed to.
- Resolved issue were the educate child interaction would not auto suggest a guardian.
- Now properly resets the de facto liege of revolt vassals when the revolt ends inconclusively.
- Revolt wars now end when the provinces in revolt gets vassalised by another leader.
- Horse archers no longer use the Norse horse archers model as default.
- Fixed a bug where AI characters would not go on pilgrimages.
- No longer shows the order of a character's wife in the opposite order.
- The event to become Saoshyant no longer requires non-existing duchies.
- Game no longer crashes on death if the diplomacy view is opened.
- Fixed bug where a revolt Casus Belli became invalidated when it was not supposed to.
- Kingdom of Jerusalem's duchies can no longer be assimilated by other kingdoms
- Fixed small issue with logging incompability with launcher.
- Fixed freezing of plot when surrendering to a war to revoke a vassal title.
- Resolved issue with offering to educate children where the liege of the child was automatically assigned as a tutor instead of you or one in your realm.
- Fixed bug where rulers got vassalised when they lost a claim war even though they had vassals outside the contested title.
- Zoroastrian vassals now only consider liege marriages as divine if they are truly close kin.
- Fixed issue where the pope would always grant divorces as the marriages where wrongly considered a consanguinity.
- Fixed English localisation of Hellenic priests, training grounds and mustering grounds.
- Changed the "Become King" ambition to be called "Become Queen" for female rulers.
- Changed font for changing language in the settings menu to match fonts used for other settings.
- Resolved issue where thumbs up and thumbs down icons when browsing the list of claimants did not match if they could be invited to court or not.
- Fixed bug for Muslim rulers where your latest wife was set as your First Wife, instead of the wife you first married.
- Fixed bug where AI republic characters with other titles did not build trade posts.
- Fixed bug where the graphic for special units changed when merged with troops of another culture.
- Resolved issue where Muslim male characters could not get married if betrothed to a minor.
- Fixed issue where revolt occupations were removed when another revolt claimed the contested title.
- Improved AI decision-making for inviting vassals to celebrate Ramadan.
- Faction backers are now removed from the faction upon death.
- Now properly shows the special unit icon in the reorganize unit view.
- Now properly updates holy sites for Muslim religions.
- Added missing localisation for coa_plain_pagan and coa_plain_indian.
- Modified decisions, achievments and events for Indian empires to also trigger for the empire of India.
- Your spymaster can now properly persuade other nobles to join your faction.
- Fixed a bug where characters were having their tutor reassigned from the tutor the player had picked for them
- Muslim Special Troops now use the Muslim Horse Archer model, rather than the Western Light Cavalry model
- Fixed issue where a character would not be counted as incapaciteded or pilgrim after loading a savegame
- Fixed a minor bug with the white elephant events.
- Fixed a bug with scheming regents sometimes not stopping their schemes if they lost their original target.
- Vassals can no longer participate in the same war as their lieges, except in Crusades or when fighting the liege in a rebellion.
- Lieges can now offer to join vassals wars when they are pressing a claim outside of the realm, replacing the vassal as participant.
- Jewish buildings and retinues no longer need Jewish religion, only Israelite culture group.
- Added Nubian cultural retinue and building.
- Pagans can now raid and use holy orders against each other.
- Fixed a bug that made it possible for a player to activate several pilgrimages at once.
- Costs for pilgrimages fixed.
- "What Schism?" achievement now correctly uses Constantinople and not Thrace province in trigger.
- Fixed a bug in the trigger for the "Visit Mount Athos" event.
- Fixed a minor bug with an opinion modifier in the Jeanne d'Arc events.
- Changed 'Have a Son' and 'Have a Daughter' ambitions to work properly with the gender of the character.
- Ghanan band and Ghilman merc compositions are no longer naval.
- Saint Addai holy order is no longer available before the event chain enables them.

AI, CONVERTER, INTERFACE, and MODDING
For Details on the Changes in these areas please see the complete announcement on our forums
here!

50 comments Read more

Patch 2.1.4 Released!

April 28th, 2014

MAJOR
- Fixed broken MP from v2.1.2, for real

MINOR
- Save games now written to virtual memory before writing them physically to improve stability.
- Some trait cost fixes, all trait costs lowered.
- Can no longer press the create Hungary button multiple times.
- Fixed a bug where spouses were no longer allies.
- Fixed a bug where you could assimilate into revolt titles.
- Fixed a bug where revolting as a patrician could give you the wrong government type.
- Indian holy orders can now fight other indian religions.

INTERFACE
- Updated heir description for piety name in dynasty view.
- Updated interaction description for piety name in interaction view.
- Can no longer press the red skulls of people killed by rabble.
- Bug Fix where realm view used to show demesne incomes instead of tax incomes.
- Fixed a bug where marriage notification showed that a character was marrying himself.
- Title and CB selection in diplomatic interactions now gets sorted by CB type and title name.
- Added icons for the Order of Addai.

MODDING
- spawn_unit matchmul no longer counts in event spawned and mercenery units.
- Added hostile_within_group flag for religion groups which decides if holy orders will fight other religions within the same group.

32 comments Read more

Reviews

“...playing is winning, and there’s something quite satisfying about leading your house to power and glory through whatever means you can, for as long as you can.”
9,5/10 – Strategy Informer

“In short, Crusader Kings II is a majestic feudal sandbox, the greatest generator of hilarious medieval soap opera ever created and Paradox Interactive’s best title to date.”
90/100 – IncGamers

“It's perfectly possible to have made a few too many enemies, anger the Pope and find most of Europe out for your blood. That's really what makes the game so damn fun.”
9/10 – Destructoid

About the Game

The Dark Ages might be drawing to a close, but Europe is still in turmoil. Petty lords vie against beleaguered kings who struggle to assert control over their fragmented realms. The Pope calls for a Crusade to protect the Christians in the Holy Land even as he refuses to relinquish control over the investiture of bishops - and their riches. Now is the time for greatness. Expand your demesne and secure the future of your dynasty. Fill your coffers, appoint vassals, root out traitors and heretics, introduce laws and interact with hundreds of nobles, each with their own agenda.
A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...

Key features:

  • Start a game at any point between 1066 and 1337 and play until 1453
  • Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
  • Gain Prestige for every successive character you play, furthering the glory of your Dynasty
  • Expand your feudal domain - and keep it from falling apart
  • Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
  • Take up the Cross and fight the Moor, the Heathen and the Heretic.
  • Defend against the onslaught of the Mongol Horde
  • Struggle with the Pope for control of the bishops
  • Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode

PC System Requirements

    • OS: XP/Vista/Windows 7
    • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required.
    • DirectX®: 9.0c
    • Sound: Direct X-compatible sound card
    • Additional: 3-button mouse and keyboard

Mac System Requirements

    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      9600 or higher, 1024MB graphics memory required

Linux System Requirements

    • OS: Ubuntu 12.04 LTS
    • Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB
    • Hard disk space: 2 Gb
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      > 9600 or higher, 1024MB graphics memory required.
Helpful customer reviews
1,606 of 1,805 people (89%) found this review helpful
47 products in account
2 reviews
2,217.4 hrs on record
Pretty cool game; haven't played it much though.
Posted: February 25th, 2014
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708 of 788 people (90%) found this review helpful
294 products in account
1 review
391.2 hrs on record
Norse raiders are pillaging my lands, my brother is trying to usurp my title, i've contracted syphilis and my son's gay. -- This is Crusader Kings 2 in a nutshell.
Posted: March 27th, 2014
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543 of 640 people (85%) found this review helpful
154 products in account
2 reviews
170.8 hrs on record
Poisoned a baby to get into power.
Realized it was the wrong baby.

10/10
Posted: May 22nd, 2014
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406 of 551 people (74%) found this review helpful
89 products in account
4 reviews
329.6 hrs on record
10/10 would expell Jews again.

EDIT: Christ people, I'm not Anti-Semetic!

If you have Sons of Abraham, theres an option to expell the Jews from your realm as a Christian, and It'll give you a tidy sum of $350.
Posted: February 27th, 2014
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119 of 143 people (83%) found this review helpful
13 products in account
6 reviews
99.0 hrs on record
A.K.A. Oh-♥♥♥♥-i-Have-To-Kill-Off-My-Kids-Because-i-Have-The-Wrong-Succession-Laws-And-My-Firstborn-Son-Is-a-Genius-Who-Should-Have-The-Whole-Empire-Not-Just-A-Duchy-And-I'm-80-And-Might-Die-Soon Simulator 2012
Posted: March 13th, 2014
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2,234 of 2,275 people (98%) found this review helpful
302 products in account
1 review
172.0 hrs on record
Crusader Kings 2 is a complex grand strategy game. The most complicated game I've ever played. Be prepared to spend hours and I mean hours confused as hell, looking at youtube, the wiki and forums. Once it clicks though, it's awesome. Not for everyone, but its kinda like playing through 'real life' Game of Thrones (there's a game of thrones mod too).

You control a land owning character starting on any date between 1066 and 1453 AD (The Old Gods DLC will push this starting date back to 867 if you wish). You can start as a powerful emperor or a lowly count. The map you play on is more or less Europe stretching into parts of Asia and Africa. Your sole goal in the game is to keep your bloodline going (and I believe holding land). Other than that, there isn't a win screen, there aren't defined goals, its open ended, you play until 1453AD and then the game ends (save exportable to Europa Universalis 4 to continue your game with the purchase of a DLC). You get a 'score', but that is just a rough estimate on how prestigious and pious your bloodline was. It's quite possible to have 400 years of super rewarding gameplay without getting a high score. This is a trend you will see me developing on and is a big part of what makes CKII so awesome.

That's kinda hard to grasp, but it is less awkward than it sounds. The goals sort of present themselves naturally. You don't often sit there with no idea what to do (again, once you understand the game), you kind of always have something you're working towards. For a first time player this is usually just become as powerful as possible, i.e. aquire land, become a king, then become an emperor and expand your empire. If you're an advanced player you can set your own crazy goals, roleplay, or do other things to spice up the game.

The game runs in 'real time', with a day going by a few times a minute on normal speed. You can fast forward and pause. Most of the time you will indeed be going through various menus. Arranging marriages, keeping tabs on powerful families, plotting assinations, acquiring territory through political shennigans, keeping your subjects happy, bringing in powerful characters to tutor the children of the realm and hold office, and much more. You can micromanage to your hearts content, play a more hands off style, or switch between the two.

When combat breaks out, it is done by moving stacks of armys around the campaign map, meeting an opposing army will cause a battle. These really just compose of watching numbers go down, and kills go up, so if you're looking for Total War style combat you arent going to get it here. Don't be fooled though, many times I've been on the edge of my seat watching these numbers change. The combat system is quiet nuanced as well. To be the most effective you have many things to consider. Terrain bonuses, attrition penalties, appointing competant commanders from your realm, and more add depth.

In all I highly recommend this game to anyone who has played something like Civ or Total War and fancy themself a strategy gamer, is looking for a challenege, and has a lot of patience. This is kinda the next step you can take into something quite a bit more complicated. That is the path I took into the game am loving it.

The game is still actively having expansions and patches developed for it as of the writing of this review 11/25/2013.

Full disclosure: Your reviewer has not quite finished a playthrough yet but am close. I have 120 hours playtime. I own the dlcs The Old Gods, Legacy of Rome, and the Europa Universalis 4 save converter. I solely purchased EU4 because of how much I enjoyed my crusader kings 2 game and wanted to continue playing my empire, I haven't even played it yet.

Also: Don't buy for full price. Even though it is worth it, getting the game and all the dlc all at full price is pretty expensive. The base game is often on sale or in bundles.

This is my first steam review so if you think this is helpful give the thumbs up and I'll do some more reviews. Hope you enjoyed reading.
Posted: November 22nd, 2013
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