Explore one of the defining periods in world history in an experience crafted by the masters of Grand Strategy.
User reviews:
Recent:
Mixed (275 reviews) - 65% of the 275 user reviews in the last 30 days are positive.
Overall:
Very Positive (13,762 reviews) - 93% of the 13,762 user reviews for this game are positive.
Release Date: Feb 14, 2012

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Buy Crusader Kings II: Five Year Anniversary Edition

Includes 6 items: Crusader Kings II, DLC - Crusader Kings II: Ruler Designer, Expansion - Crusader Kings II: Legacy of Rome, Expansion - Crusader Kings II: Sword of Islam, Expansion - Crusader Kings II: The Old Gods, Expansion - Crusader Kings II: Way of Life

Buy Paradox Grand Strategy Collection BUNDLE (?)

Includes 4 items: Crusader Kings II, Europa Universalis IV, Stellaris, Hearts of Iron IV: Cadet Edition

Buy Crusader Kings II: Collection BUNDLE (?)

Includes 62 items: Crusader Kings II, Crusader Kings II: Dynasty Shields, Crusader Kings II: Mongol Faces, Crusader Kings II: Songs of Albion, Crusader Kings II: Songs of Faith, Crusader Kings II: Ruler Designer, Crusader Kings II: Songs of the Holy Land, Crusader Kings II: African Unit Pack, Crusader Kings II: Songs of the Caliph, Crusader Kings II: Sword of Islam, Crusader Kings II: Legacy of Rome, Crusader Kings II: Byzantine Unit Pack, Crusader Kings II: African Portraits, Crusader Kings II: Dynasty Shield II, Crusader Kings II: Songs of Byzantium, Crusader Kings II: Sunset Invasion DLC, Crusader Kings II: Russian Portraits, Crusader Kings II: Russian Unit Pack, Crusader Kings II: Songs of the Rus, Crusader Kings II Mediterranean Portraits DLC, Crusader Kings II The Republic DLC, Crusader Kings II Songs of Prosperity DLC, Crusader Kings II: Hymns to the Old Gods, Crusader Kings II: The Old Gods, Crusader Kings II: Norse Unit Pack, Crusader Kings II: Norse Portraits, Crusader Kings II: Celtic Portraits, Crusader Kings II: Celtic Unit Pack, Crusader Kings II: Dynasty Shield III, Crusader Kings II: Europa Universalis IV Converter, Crusader Kings II: Customization Pack, Crusader Kings II: Sons of Abraham, Crusader Kings II: Military Orders Unit Pack, Crusader Kings II: Warriors of Faith Unit Pack, Crusader Kings II: Hymns of Abraham, Crusader Kings II: Saxon Unit Pack, Crusader Kings II: Finno-Ugric Unit Pack, Crusader Kings II: Rajas of India, Crusader Kings II: Turkish Unit Pack, Crusader Kings II: Turkish Portraits, Crusader Kings II: Songs of India, Crusader Kings II: Persian Unit Pack, Crusader Kings II: Persian Portraits, Crusader Kings II: Charlemagne, Crusader Kings II: Early Western Clothing Pack, Crusader Kings II: Early Eastern Clothing Pack, Crusader Kings II: Dynasty Shields Charlemagne, Crusader Kings II: The Song of Roland Ebook, Crusader Kings II: Way of Life, Crusader Kings II: Iberian Unit Pack, Crusader Kings II: Iberian Portraits, Crusader Kings II Ebook: Tales of Treachery, Crusader Kings II: Horse Lords, Crusader Kings II: Horse Lords Content Pack, Crusader Kings II: Orchestral House Lords, Crusader Kings II: Conclave, Crusader Kings II: Conclave Content Pack, Crusader Kings II: Viking Metal, Crusader Kings II: The Reaper's Due, Crusader Kings II: The Reaper's Due Content Pack, Crusader Kings II: Full Plate Metal, Crusader Kings II: Hymns of Revelation

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Recent updates View all (114)

May 22

Rhythm is a Lancer


Greetings all!

One of the great things about meeting our dear players - you folks - in real life (such as at PDXCON) is getting to hear such a lot of constructive, persuasive suggestions for improvements. For example, two things that were brought up last week were how annoying the “Fabricate Claim” job is, and the fact that Siege Assaults are rather overpowered when you have the numbers to just blitz down even heavily fortified Holdings. So, we decided to experiment with some changes…

First off, we’re going to deemphasize the “Fabricate Claim” job by giving all playable entities (including Christians) a form of “Unjustified War” Casus Belli that will allow you to seize a single County for an upfront cost of Piety, Prestige or Gold (depending on your Religion and Government Form.) Ideally, I’d also like to replace the “Fabricate Claim” job with something else (maybe something to do with foreign embassies and arranging marriages, or something to do with Laws. Suggestions are welcome!) However, we might decide leave it there as it is (it does still have some uses.)

Next, we’re adding a Game Rule for Siege Assaults. The options are “Unlimited”, which works like before, “On”, which disables Assaults against Holdings at Fort Level 6 or above, and “Off”, which disables Assaults entirely. We’re currently playing around with these changes, so the exact rules for the “On” setting might change. On a related note, the time it takes to siege down Holdings is also being tweaked, to make it quicker overall but also making the Fort Level matter more.



When we sat down and talked about the above tweaks, we also decided to (rather dramatically) increase the “Ticking Warscore” rate for the attackers in wars. This necessitated splitting some defines (CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS, etc) into defender and attacker versions.

We are still evaluating how well these changes turned out. It’s likely we’ll tweak some numbers (or even backtrack on something.) So far though, it appears quite promising, positively altering the “rhythm” of warfare!



That’s all for now, stay tuned for the CK2 livestream, starting at 16:00 CET today. Until next time!

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Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive

26 comments Read more

May 15

The Roof of the World



Hi folks!

PDXCON 2017 is over and it was fantastic to meet so many of you! I got a lot of interesting suggestions and feedback on our games, including, of course, CK2. So, a special thank you goes out to those of you who were there!

Now then, let’s talk a bit about those ugly gray areas on the map; the wastelands. Aesthetically, I’ve never liked the gray color of wasteland provinces in the non-Terrain map modes, so I took some time to change it so that wasteland is now always shown as Terrain, regardless of map mode (we might add options for this in the settings. Let me know what you think!)

Northern Siberia and the Sahara deserve to be wasteland; it’s difficult to do anything more about that (we’ve already twisted and manipulated the map projection, etc.) However, the Himalayas and the vast Tibetan plateau are a different story… Though mountainous, the region contains many important population centers and religious sites and has a rich history of interaction with China, India and Central Asia. In essence, the only reason it’s a “wasteland” in CK2 is that we haven’t prioritized doing it justice.


Tibet, 1066. Note that any green Coat of Arms are placeholders.


I’ve never been happy with the way the eastern edge of the map feels like the edge of the world when, in fact, it should be a dynamic hub connecting at least four major civilizations (China, India, the Steppe Nomads and the Islamic world.) Well, the time to do something about that is now! In our working build, we have added the necessary provinces, new cultures (Bodpa, Tangut and Nepalese), new religions (Bön and Khurmazta), and title history for the entire region.


The Himalayan mountains, 867.

The Bön religion is a pagan faith which functionally has many similarities with the Romuvan and Buddhist religions: It is very hard to convert, has access to Gavelkind, and unlike other pagan faiths it can not be reformed (though this might change in the future.) Instead, it starts off with the ability to designate heirs, just like Buddhists. It has also got a Patron Deity system like that of the Hindus and the “defensive” Pagans.


Purang, one of the Bön religion's Holy Sites.


In addition, we are looking over the great Muslim conquerors (Sabuktigin, Seljuq and Timur) to make sure they usually rise, toning down the Indian Holy Orders and making them creatable (rather than existing from the start.) We also plan to add or expand on adventurers for more generic conquests into and out of the subcontinent especially.

There is more, but that would be revealing too much too soon. :) Stay tuned for the next dev diary, and, as always, remember to check out the CK2 livestreams later today, starting at 16:00 CET!

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Useful links
Official Website
Crusader Kings II Wiki
Crusader Kings II Development Diary Archive

39 comments Read more

Reviews

“...playing is winning, and there’s something quite satisfying about leading your house to power and glory through whatever means you can, for as long as you can.”
9,5/10 – Strategy Informer

“In short, Crusader Kings II is a majestic feudal sandbox, the greatest generator of hilarious medieval soap opera ever created and Paradox Interactive’s best title to date.”
90/100 – IncGamers

“It's perfectly possible to have made a few too many enemies, anger the Pope and find most of Europe out for your blood. That's really what makes the game so damn fun.”
9/10 – Destructoid

About This Game

The Dark Ages might be drawing to a close, but Europe is still in turmoil. Petty lords vie against beleaguered kings who struggle to assert control over their fragmented realms. The Pope calls for a Crusade to protect the Christians in the Holy Land even as he refuses to relinquish control over the investiture of bishops - and their riches. Now is the time for greatness. Expand your demesne and secure the future of your dynasty. Fill your coffers, appoint vassals, root out traitors and heretics, introduce laws and interact with hundreds of nobles, each with their own agenda.
A good lord will always need friends to support him. But beware, as loyal vassals can quickly turn to bitter rivals, and some might not be as reliable as they seem... Stand ready, and increase your prestige until the world whispers your name in awe. Do you have what it takes to become a Crusader King?
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones...

Key features:

  • Start a game at any point between 1066 and 1337 and play until 1453
  • Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages
  • Gain Prestige for every successive character you play, furthering the glory of your Dynasty
  • Expand your feudal domain - and keep it from falling apart
  • Unravel the plots of your courtiers and vassals, each with their own opinions and agendas
  • Take up the Cross and fight the Moor, the Heathen and the Heretic.
  • Defend against the onslaught of the Mongol Horde
  • Struggle with the Pope for control of the bishops
  • Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required.
    • DirectX®: 9.0c
    • Sound: Direct X-compatible sound card
    • Additional: 3-button mouse and keyboard
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      9600 or higher, 1024MB graphics memory required
    • OS: Ubuntu 12.04 LTS
    • Processor: IntelR PentiumR IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB
    • Hard disk space: 2 Gb
    • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce
      > 9600 or higher, 1024MB graphics memory required.
Customer reviews Learn More
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Mixed (275 reviews)
Overall:
Very Positive (13,762 reviews)
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