What make classic Mario Kart great? Seeing your skill and knowledge of tracks increase and slowly you start to win cups that seemed impossible. When is it at it worst? when too much luck is involved. Blue shell anyone?
This game is all-in on the luck part. Tracks dont require much knowledge outside some basic shortcuts + key/gate locations and certain rare spots where you actually need to use brakes.
What decides the positions is actualy what you get for powerups. Torpedo or Teleport once or twice in a game and you are golden. You better also know how to defensively use power ups also right at the first 1000cc cup so dont expect 1000cc to be the 'training wheels' cup. it is just the least broken one.
Career mode is a mess. You will be pressing restart quite many times during multi-track racing cups. Luckily the final order of drivers seem to be much more random than on Mario Kart where your main rival is faster than anyone else.
Multiplayer is dead. DLC structure is a mess. Tracks as DLC i can understand but the rest is some of the most useless crap i have seen in a DLC. And the prices. oh my.
Time trial works. Thank goodness.
F1 license in the game - has any reviews even mentioned it? must have been a good investment. ^_^ No difference to anyone.
Does it work as a couch game? Yes. If played casually it is wonderfully goofy. The shortcoming start as soon as you try to seriously play the game. I rather study Sonic All-Stars Racing Transformed more complex mechanics or just go back to Mario Kart rather than try to seriously play this game. I will be putting some more hours into this but it's clear already i can just forget about a proper career game and just play this casually. That way it's obviously been designed too.