A massive gameworld to explore with nearly a dozen dungeons to delve into.
User reviews:
Very Positive (11 reviews) - 100% of the 11 user reviews in the last 30 days are positive.
Very Positive (491 reviews) - 89% of the 491 user reviews for this game are positive.
Release Date: Jan 30, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Fortune Summoners

SUMMER SALE! Offer ends July 4


Packages that include this game

Buy Carpe Fulgur Collection

Includes 3 items: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

SUMMER SALE! Offer ends July 4


About This Game

Elemental Stones: stones imbued with the power of an Elemental Spirit, which grant the wielder of one the ability to control that element via 'magic'.

In the country of Scotsholm, three centuries have passed since they were first created. Elemental stones are now mass-produced and widely used, making magic a personal, commonplace part of people's lives.

In this country lives an energetic little girl named Arche. Arche, having moved with her family to a new home in the town of Tonkiness, has begun attending the only school in the area. That school is the Minasa-Ratis School of Magic. And it's here that Arche may discover something amazing about elemental stones... and herself.

Key Features:

  • A massive gameworld to explore - nearly a dozen dungeons to delve into, and easily 25+ hours of gameplay, with lots of extra content to explore!
  • Gorgeous, detailed 2D sprite backgrounds and animations - like the best 16-bit game you never got to play!
  • Classic platformer-RPG action in the vein of some of the true greats of yesteryear!
  • Conquer the challenges before you with intelligent AI companions - you can let them do as they want or customize their behavior to your heart's delight!
  • Stunning, professional-quality music and sound!
  • Full support for Xinput controllers, including the XBox 360 controller, as well as keyboards!

System Requirements


    • OS:Windows XP/Vista/7
    • Processor:Pentium III 1.0GHz
    • Memory:384 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx80
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device


    • OS:Windows 7
    • Processor:Pentium IV 2.4GHz
    • Memory:512 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx90
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device
Customer reviews
Customer Review system updated! Learn more
Very Positive (11 reviews)
Very Positive (491 reviews)
Recently Posted
( 2.2 hrs on record )
Posted: June 25
Oh my god the combat is solid and the game is so cute. Buy it. Buy it now. You're looking at it because it looked cute. It is. Buy it. Holy crap buy it. Kawaii desu/10
Helpful? Yes No Funny
( 18.2 hrs on record )
Posted: June 24
I'm a big fan of all my Carpe Fulgur games, but they do come at the cost of very bad keyboard controls, and very spotty game pad support. So although I recommend this game, I would download the demo to make sure you can handle the quirks before purchasing. Basically none of the gamepads I tried worked, I can't play it in a zoomed window because I'm a pleb with a 1600x900 monitor, and I had to download a shady third-party patch to get fullscreen to run over 4 fps.

Once you've completed the dark ritual necessary to get the game stable enough to function and have attuned your mind to the hideous keyboard controls, the game is very good.

It's one of those classic action rpgs that Japan used to be so ♥♥♥♥ing good at making. You go through dungeons, find items, kill bosses, learn new attacks that actually change the way you fight significantly, all that good ♥♥♥♥. I really like the way things are laid out, I feel like grinding for enough gold to buy upgrades and simply getting better at fighting are equally viable ways to progress, which is nice. I have never been FORCED to upgrade my equipment, it's felt very natural. The combat feels very clunky at first, but after a few hours of practice, it becomes kind of an art form with a very high (but accessible) skill cap.

At a few points, I've outpaced the game and had to fight enemies that would be trivial if only I had the ability that I get next level. Those points in the game are few, but they all seem to be at the start of the game unfortunately. It'll sound like ♥♥♥♥♥♥♥t when I tell you, "the game gets WAY better after the first 6-7 hours". but that is actually true. It takes a LOOOOOONNNGGGG time before you have the full party and actually feel like things are going your way.

If you're ready to sit down and really sink a lot of time into a game about little girls defeating monsters with glitter magic, this is the game for you.
Helpful? Yes No Funny
( 26.3 hrs on record )
Posted: June 24
For it's idea by walking & jumping on a 2D sidescroller platform roleplay styled gameplay including storyline and such is an amazing concept going on. There are voices implemented in the game which is pretty cute as of how it plays during the game I must say but not voices as in voiceacting during dialogue but as in voices as in during gameplay like attacking, spells, getting damage and such. Gameplay as of how it plays is, even on the easier difficulty not that easy to play especially on specific areas where it changes your party and other areas if you don't do or have specific abilities until you learn it... but honestly, I love how the gameplay is acted. Loved the story, loved how it's played and even for being difficult by myself while playing on the easier difficulty at specific areas on the game I still absolutely love it. Recommended for someone who likes 2D RPGs with sidescrolling Jump & Runs and cute stuff included!
Helpful? Yes No Funny
( 51.7 hrs on record )
Posted: June 19
Well this was a fun experience lemme list off what i've accomplished
1. wandering around lost for about 20 hours total due to refusal to look up a walk through
2. fought off hoards of slimes that had tentacles coming out of them for some odd reason
3. listened to one of my freinds Voice act arche and give her the deepest manliest voice possible
4. watched a little girl push stone blocks 4 times her size
5. realized how much i suck at comboing
6. played dark souls after completing on expert cause it was easier...

10/10 would play with grapes that have tentacles again..... oh wait Nightmare dificulty....
Helpful? Yes No Funny
( 56.4 hrs on record )
Posted: June 7
1 of best 2D rpg game
Helpful? Yes No Funny
( 52.2 hrs on record )
Posted: May 22
Fortune Summoners is a tough as nails platformers combined with a visual novelesque story about cute lolis girls going on adventures. The game uses animation based combat like dark souls games where you must commit to your attacks and the enemies will punish you if you button mash. The difficulty ramps up extremely after the demo but becomes more managable when you get the third character in the game. The ai on both enemies and npc characters are extremely good and often you will be jealous on how good the the npc ai is in comparison to yourself in the beginning. If you struggle with the main character if you can press on and get the third character the difficulty curve is fair as long as you explore.

The game mostly killing monsters, occassionally solving puzzles, back tracking and finding items to stock your papa's store. the combat is very engaging and skill based, its often difficult to out level the content in early portions of the game because you need to collect these items called mark of heroism to increase your wallet size and level cap. The first character plays like a traditional sword fighting character that uses fighting game inputs to use abilities. The second character is a healer that has status abilities that supports the party that gets a heavy damage ability late in the game. The third character is a dps aoe mage and like the healer requires cast time to use spells but have weak basic attacks.

The game has some technical issues like buttons are extremely precise and it has memory leak issue with the menus with multi monitors. Also if you are running Windows 10 or Windows 8 make sure you are running in window mode because the framerate will dip below 10 fps in battles.

The game is definitely worth buying as long as you pick it up on a sale, it has cons like a cliff hanger ending but there is a lot of heart and good gameplay mechanics to be worth the prize tag. a second playthrough allows you to get the all abilities of the main character earned at the start and a optional dungeon quest in the final area if you get the password at the end of the game.
If you enjoy the punishing combat of dark souls this title should scratch your itch.
Helpful? Yes No Funny
( 33.1 hrs on record )
Posted: May 19
This is a great game. Totally recommend it.

+ The atmosphere of the game is very charming. The storyline is out of a fairy-tale book.
+ Fun combat, especially when you got 3 girls together.
+ Good companion AI, mostly.

- A little of going back and forth to towns and dungeons, but I find it ok due to fun combat.
- A few time it is not obvious how to progress the story line, especially in town. You have to talk to a specific person (which sometimes not obvious if you did not pay good attention when talking to NPCs).
- In later parts of the game, it can be confusing in battle when your girls and enemies casting several spells at once and the screen is filled with special effects.
- Not much variety or interesting dungeon design. Cave, Tower, Dungeon. They all look the same.

Design choices that may irritate some people:
- Limited inventory space and limited number of each item. This make the game more difficult. Your equipment and "dressing up clothings" are counted as part of the limit! Which I personally hate (I want to dress up the girls but doing so will be wasting space)
- Timer when using item in battle (about 1-2 seconds). Again make it more difficult because in the later stages your whole party can be wiped out in 5 seconds. The game lets you restart from the previous screen though (and just record your party death number.)

Many people may find the combat a bit difficult, which is partially true. You have to learn enemy strength and weakness and how to use the girls' abilities according to a given situation. Some people complains about the control, but I find it very crisp and unforgiving. When something happened unintentionally, it is always your mistake in inputing combos. This game plays like a fighting game. Your skill is as equally important as your stats and equipment. I'd say that the combat is difficult but fair.

Another minor complaint is that in the 2 last dungeons both you and enemies are powerful, so sometimes outcome of similar battles can differ widely depending on the sequence of what happening. For example, I can usually wipe the floor with Orgs+Mages enemies, but sometimes **** happens and they kill my healer or mage first and wipe the floor with my party instead. Also, I lost badly in the final battle for 3-4 times, but when I won I won quite easily (without changing tactics).

Final Verdict:
Totally recommended for action rpg fans that find challenge in taking control of combat personally similar to a fighting game. If you don't like fighting games you may become frustrate with combat.
Helpful? Yes No Funny
( 8.3 hrs on record )
Posted: May 9
Fortune Summoners is a midly fun game that is something that I wanted to play before going into it. However, while the game may be fun, there are some major faults that must be highlighted.

First for the good parts. Fortune Summoners has a pretty nice game concept, environment creation, and overall story design. The game concept is basically like a platforming JPRG and ARPG. There are some similarities, such as slimes, that almost all of these RPG games have. The evnironment looks very good and whoever crafted it did a good job. The story, sometimes rather lengthy with the text to read through, is definitly not horrible.

However, on the other hand. The mechanics of this game were pretty clunky. The buttons were often not too responsive and attack motions were often Qed up inocrrectly if I pressed a button twice in trying to get it to work. The fighting therefore became rather annoying because of this. Another mechanical annoyance was that walking was so slow and jumping actually moved you faster than walking. Unless I am stupid, there was no run option. The final mechanical isue I had with the game was the buttons themselves. Why the hell would you combine two unique action possibilities into one key and not give the option to seperate them. The attack and use buttons were the same ones, so if you are holding a weapon, you couldnt even use anything easily without sheating your weapon. Furthermore, I could not figure out how to change the menu from f1 to esc for my life. Another flaw of this game that I thought was annoying was that there is A LOT of walking around. To complete one "quest" often required you to walk back and forth and back and forth. The annoying part is sometimes those regions had monsters that you had to defeat before you can even move on, which made moving back and forth even slower. Finally, it is quite easy to get lost earlier on in this game as they don't really provide you a good quest log with directions, but only a mail system which has a brief overviews of the beginnings of a quest (not really even sometimes).

Even though my cons section is way longer than the pros, do not get me wrong in saying that this game is fun if you are searching for something like this. Overall, worth the play, but I would not pay a lot for this.

Rating: 7.1
Recommend: $2 or less
Helpful? Yes No Funny
( 18.9 hrs on record )
Posted: May 5
Fortune Summoners is suffers greatly from terrible design decisions regarding nonstop backtracking and difficulty to the point where cheesing things and hiding between cheap stabs for long, drawn out, boring fights is often the only possible intended strategy. The story is really fun but I can't justify finishing the game when all it does is punish you. The controls are super clunky to the point where you'll often attack three or four times in the wrong direction because you simply can't turn around. The game has serious technical glitches, I shouldn't be running 10-20 fps on a platformer running in an eighth of my screen.

I really wish I could enjoy this, but I just can't.
Helpful? Yes No Funny
( 8.4 hrs on record )
Posted: May 3
A difficult, technical side-scrolling dungeon crawler with a refreshingly lighthearted tone. Your main character is not a chosen hero on a quest to save the world; she's an adventurous girl who wants to get an elemental stone so she can practice magic with her classmates.

The game's combat seems very strange at first - I immediately noticed that jamming the attack button did not perform any kind of combo; rather I just kept swinging my sword in the same way. To combo, you actually have to use different attacks via directional inputs plus the attack button and chain them together. The fact that each attack differs widely in terms of attack radius, range, and speed means that every attack is useful in some respect, and makes properly performing combos and using them in the right circumstances somewhat of an art.

This is a really cool system that makes even the simplest fights enjoyable, and that's without even considering the enemies and their behaviors.

Enemies are tough. The first slimes I fought posed a challenge, as rather than flopping around at snail-speeds and waiting five seconds before striking, they actually moved quite quickly, performed several types of attacks, and seemed quite adept at jumping to avoid my sloppy strikes. The game does not hold your hand in combat, and rather than coaching you through every aspect, it expects you to pay attention and learn. Yes, this game actually respects your intelligence as a human being - thank heavens for that.

Within half an hour or so, I had learned to be patient while fighting. To block, to dodge, to poke quickly at enemies with fast attacks and retreat, and to counter aerial attacks with well-timed uppercuts. It's quite rewarding to see your efforts to learn the combat system come to fruition, let me tell you.

I haven't played enough of the game to give full impressions just yet, but I'm already having an absolute blast with the combat, and as someone who's rather picky about combat in games, that's saying something.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
84 of 97 people (87%) found this review helpful
6 people found this review funny
49.6 hrs on record
Posted: November 30, 2014
If you want an idea as to what this game is like, try combining Castlevania 2 - Simon's Quest's gameplay with Atelier Rorona's art style and Dark Souls' AI / difficulty in your mind. The storyline is adorable and the graphics are colorful, but the play control and difficulty will give you a massive headache. Wandering monsters with stun mechanics or knockback abilities will ruin your day as they are extremely difficult to dodge. Bottomless pits are everywhere, so knockback enemies are particularly dangerous here. There is no status immunity and there is no way to overlevel to make the game easier - the game caps your level dependent on the number of a certain relic you've obtained.

If you're in for a challenge and enjoy sidescroller ARPG gameplay, you will like this game. If you're the average COD or Madden obsessed gamer, stay at least 50 feet away!
Was this review helpful? Yes No Funny
63 of 69 people (91%) found this review helpful
1 person found this review funny
25.5 hrs on record
Posted: November 26, 2013
Before trying this, let it be known that it has a huge cliffhanger and the main developer has quit making games as they just weren't making enough of a profit.

With that said:

Don't let the cute anime little girls fool you, this is a great and challenging game, where you need to pay attention to enemy patterns, know your and your partners moves and watch out for them. A controller is highly recommended as playing with the keyboard might be a little painful.
Was this review helpful? Yes No Funny
427 of 640 people (67%) found this review helpful
4 people found this review funny
Not Recommended
6.2 hrs on record
Posted: August 21, 2014
I don't normally review games I haven't finished. There are loads of games I just don't like and I couldn't bring myself to finish. I never bothered to give them a poor review simply because they weren't my cup of tea; to me, that's a bit disingenuous. However, if I cannot finish a game due to design flaws so astonishingly glaring and blatant, well... then it's fair game. And Fortune Summoners is definitely fair game.

This game is broken. Full stop.

Let's start at the beginning. Fortune Summoners is a side-scrolling action RPG developed by former indie game dev Lizsoft. Apparently their games haven't sold enough to warrant further investment, so I heard they shut down. It's a very charming game with graphics reminiscent of the 16-bit era's "last hurrah" during the mid 90s. The characters are adorable and well-designed while the story is simple but cute and a nice refreshing break from all the blood, metal and grime that seems to permeate gaming these days.

The story may be simple but the game's combat system has a lot of depth. There's quite a bit of different techniques you can pull off, with Arche, the protagonist, having a wide variety of sword skills that can be used to deal with various enemies. Sana and Stella are the mages, where water-aspected Sana fills the support and healing role with only sub-par offensive magic, Stella brings the pain with fire-based damage dealing. The AI scripting controls two of the characters while the player controls one--you can swap between them on the fly in the middle of a fight and it feels like the developer expected swapping character control to be a major facet of gameplay.

So what's the problem, you might ask? How is Fortune Summoners broken, if it has no major bugs and seems to be a cute little Japanese indie title?

Two words: difficulty and controls.

Fortune Summoners suffers from the absolute worst difficulty curve I've ever seen in any game I've ever played. Part of the problem here is that everything is so extreme. Arche can take a reasonable amount of punishment, but when she does damage she might as well be wielding a feather instead of a sword. Even basic enemies at-level can take such an enormous number of hits before they go down. It's simply tedious. Sana and Stella have the defense of wet tissue paper and enemies can rapidly kill them, especially since all of their best offensive powers--their magic, of course--takes some time to activate and any hit will interrupt their spell-casting. It doesn't help that Sana's first offensive spell cannot be aimed directly forward, but forward and down, making hitting anything at all nearly impossible without getting right in its face (and then being interrupted forever). The magic-users hit hard, but they also take hits hard and trying to set them up to kill things is quite a chore (though Stella does make things a lot easier once you get her on your team).

The difficulty of this game is beyond challenging and enters the realm of punishing. Monsters can strike you repeatedly and you do not get a moment of invincibility after being hit, so you can easily be juggled to death by a small group of basic enemies around you. The enemy AI scripting is way, way too tight--enemies will read your moves as you use them and dodge your more powerful techniques with annoying regularity. This, to me, is poor game design--if you want to make a side-scroller where the enemies are very good at dodging attacks and the skill factor is placed on precision and timing, you really can't also turn every basic mook into a damage sponge. That's just absurd.

The difficulty settings don't seem to do much, either. Setting the game to "Easy" didn't seem to affect damage dealt or received. Monsters seemed to still have exactly the same number of HP. The only real difference I could even detect is that you receive less XP from monsters (how backwards is that?) and the number of healing items that drop from slain enemies seems to be higher.

The difficulty curve is bad enough, but it's exacerbated and amplified, cranked up to eleven, by the controls. The controls in this game are an utter trainwreck. I've played unlicensed hacked NES cartridge games with better controls than this game. Movement is very imprecise and "slidy" with a significant amount of inertia to almost every movement. Turning around is slow, especially when enemies are hitting you (and, of course, you get no invincibility frames after being hit). In order to perform any of Arche's special moves, which you'll need to do in order to fight effectively, requires that you tap out a combination within a very narrow window. It feels like a bad fighting game in some ways, where instead of rolling your thumb across the d-pad in a quarter circle and then pressing Attack, you have to tap down, tap left and, while you tap left, also tap the attack button. It's terribly unintuitive and needlessly finicky.

For a lighthearted title like this, combat should be relatively easy to learn but potentially hard to master with a smooth curve from being able to kill the enemies and progress to pulling off insane combos and specials in rapid succession once you've practiced. This game is not like that at all. The gameplay is brutally demanding of precision and exact button timing to the point where the entire combat system feels like a giant disjointed string of quick-time events rather than smooth and fluid action.

The combat system in Fortune Summoners could be a joy to play if they fixed the absurd precision requirements. For example, you should be able to hold the direction while using the attack button to perform a special move, rather than having to tap both buttons within a few milliseconds of each other else the attack simply fails and Arche performs a basic standing attack. Turning around should be faster. Executing a dodge roll should be a single button press or a double-tap of left or right, and the dodge roll should yield invincibility frames for the entire animation.

Even running and walking is needlessly clunky. To run you have to double-tap the d-pad... and it doesn't matter which direction you double-tap. I can't count how many times I've run off an edge and fallen into a pit in the middle of battle because I tapped two opposing directions too rapidly in succession. That should never happen; in a game with two movement speeds, you should be able to hold a button down to run or walk! The jumping mechanics in the game are extremely strange as well, allowing a great deal of movement while in mid-air as well as your run speed unaffecting your jump distance. You can leap over a large pit from a dead stop and trying to get a running start adds no distance to your jump. This is unintuitive and runs counter to basically every platform side-scroller ever made. The controls in Fortune Summoners are so horrendously awful and counterintuitive that I spent the entire time playing, all six hours or so, trying to intentionally forget the muscle memory I built up from years of 8- and 16-bit console gaming.

I really wanted to like this game. I really did. It ticks most of my boxes when it comes to RPGs and being a side-scroller had me feeling a bit of nostalgia. Cute characters, a charming and light-hearted plot, something nice to balance out the endless waves of "grimdark" games that seem to dominate the market these days. Unfortunately the game is, in my opinion, so frustrating that it's virtually unplayable. If you're in the market for a side-scrolling hack and slash action RPG, don't buy Fortune Summoners. Do yourself a favor and pick up Dust: An Elysian Tail, which has many of the same elements as this game (and more besides) with excellent controls and fast, fluid combat.
Was this review helpful? Yes No Funny
57 of 67 people (85%) found this review helpful
146.2 hrs on record
Posted: November 2, 2014
Fortune Summoners has effectively awakened my long dormant love for video games.
Despite having been an enthusiastic fan of games since the 80's, I fell out of the mix around 2000. Since then I've played modern games like Dark Souls and Left4Dead2, and liked them, but the nagging urge to alt tab the game and do something else was always there. But not with this game. What a refreshing feeling.
I can play this game all day and not have any nagging urge to do anything else. Its retro jrpg style mixed with modern anime design is so well done that I feel like I'm a part of this magical world.
The characters are all lovable and the dialogue is funny, and the gameplay is engaging and challenging. It's not just a button masher. The game is very immersive by the time you get used to the controls and the brutal difficulty.
Wonderful game.
Was this review helpful? Yes No Funny
98 of 135 people (73%) found this review helpful
18 people found this review funny
43.8 hrs on record
Posted: February 8, 2014
What I expected: A-a-a-am I kawaii, uguu? What I got: Crush your enemies, see them driven before you, hear the lamentations of their women.

10/10 would play again
Was this review helpful? Yes No Funny
35 of 39 people (90%) found this review helpful
1 person found this review funny
17.0 hrs on record
Posted: December 25, 2014
What stood out the most for this game was just how hard it can be. It's not terrible, but you have to be willing to learn to progress or even the low level slimes in the beginning will kick your butt. Every character has various moves that are performed via short and fast code-like combos.

Mashing attack will get you literally nowhere - enemies react quickly to your moves. And they all play to win. If you just walk up beside an enemy and start mashing attack it's ducking under or jumping over and countering your attack with something of its own. The game plan ultimately is to catch them in a position they can't block or dodge - such as dodging around their attack to strike. The NPCs are alarmingly more unpredictable and fast to respond as the game continues so getting down your moves is a much needed talent for the player to have. You have to perform various moves as well or the enemy will catch on and start hitting via weak areas (normal attack is a simple overhead strike. Low range and no movement while performed - thus lunging or attacks that strike further in general would get through your attacks easily).

The concept of the story and setting feel like something you'd see in a Miyuzaki film; adorable little children learning to be witches in a school for witches. Rushing around an old fantasy-themed world for the purposes of everything from class field trips to dangerous dungeon crawling (though it's all fairly dangerous considering).

It's cute and fun. Can be frustrating if you don't take every fight with some level of seriousness. Even seemingly weak enemies have a sense of self-presevation.
Was this review helpful? Yes No Funny
27 of 30 people (90%) found this review helpful
3 people found this review funny
55.0 hrs on record
Posted: November 2, 2015
Played to the end. Only wish there was more. Just difficult enough to be occasionally frustrating, but not annoying. It's nice to get through a part you couldn't the first time. Very active, requires concentration. Cute as hell.
Was this review helpful? Yes No Funny
34 of 42 people (81%) found this review helpful
37.4 hrs on record
Posted: December 6, 2013
A light platforming adventure JRPG, it actually borrows some mechancis from fighting-type games, of all places. Enemies dodge basic attack spam, so you often have to find tricks of combos to pin them down. It's occasionally frustrating when you can't get anything working, which other reviewers seem to harp upon, but when you learn how to make everything work, it's a ton of fun, and feels like the real accomplishment for the difficulty.
Was this review helpful? Yes No Funny
55 of 79 people (70%) found this review helpful
24.9 hrs on record
Posted: April 24, 2014
Funny things about games. Espechially about video games: Big companies will rain you with more and more realistik graphics, gameplay may resemble a sheit load mess of everything, big names actors and actresses will do voices, huge marketing... But people still wll play and most of gamers will prefer something simple, something that will lend you a hand in killing time. Think of this; Battlefield 4 may be bells and whistles fest, but would not your ather play deathmatch in Unreal? New Thief and Dishonored are hiding in shadows when original Thief and Thief 2 appear. Morrowind community is no less than Skyrim one. Pacman gets his HD remake, while Modern Warfare is a long dead with a bunch of lads still playing it (when nobody's watching).

Why is it? Maybe because before games became buisness, developers tryed to entertain their consumers with what gamers actually wanted! Simple doesn't mean easy, and hard doesn't mean frustrating. As opposite for modern games, they are easy or frustrating. rarely we can experience an actuall blast from the past, even indy many times don't understand what made games from the past so great -- they making games, like dem pioners of arkcde developpment. Of course past was not a magic land with ponies eating rainbows and farting butterflyes. But back than, experiments where conducting! A lot of games, -- masterpiece mind you -- where born as a joke, or with developers themselfs not beleving in sucsess (Deus Ex, Thief, Unreal, Rainbow 6, Operation Flaspoint). But did it matter? No, developers where bold, the where making games, not movies and not the same game over and over (at least on PC and early consoles). Now it's like there are 5 games, only diffrent wrap. And you know what... Oh sheit! I was suppose to write a rewiew or just my own thought about this game... How did it jumped into nostalgia and ranting?

Whatever, a good old platformer-JRPG mix; Fun, challenging, adorable charecters and great time killer. I like it, and if you're into Platformer-action-JRPG with school gals as charecters, you sure will like this one too.
Was this review helpful? Yes No Funny
22 of 24 people (92%) found this review helpful
1 person found this review funny
27.7 hrs on record
Posted: January 6, 2015
If I were to keep it short : This game is an experience. A really good one while at that. And I hope a miracle happens that creates a sequel.
Usually, I'm not a fan of RPG games. Turn-based, real-time, the random loot ones, you name it. I honestly despise the genre.

And yet, somehow, I fell in love with this game. The cute art, the gameplay, the atmosphere and the brutal difficulty made me literally not stop playing it until the point where the sun is shining and I realise that I just played it for 6+ hours straight. I mean it, I pretty much didn't stop playing it until the sun started to shine or I completed it. At the time of writing the review, I had 27 hours put into this game. This includes moments where I got lost for a few hours and had to figure out what to do as I refused to make use of a guide.

The story and the characters while not really being that unique, completely work within the game and actually give it quite a bit of charm.

Aside from that, the movement might take a slight amount of getting used as turning around to face the other direction takes a split second. Along side that, you might want to adjust the run input sensitivity until you no longer can tap a direction twice at a slow pace to run.

If you're going to have doubts after reading this..thing, there is also the demo which I believe is the entire prologue of the game.

Fortune Summoners is a brutal game, it does not hold your hand. Early on, at least.
The whole brutality comes from the fact that this game is more similar to a fighter or a more complex beat em up game than an RPG at its core where you are more likely to focus on guarding or avoiding attacks via Arche's mobility or the other characters backwards hopping neither of which provide you with any invulnerability frames and only serve as a method of avoiding. I guess there's jumping too as a method of avoiding damage.

As such, the thing that you must learn early on is either to avoid/block things or to learn ways to hit your target for as long as possible to prevent it from hitting you before that. Oh and, the enemies will actively try to guard or if they're unable to guard, move out of the way of your attacks in the similar manner that you yourself are able to. They will also actively try to make sure you will not be in a position to fight back by mercilessly beating on you. No one will blame you if you die to your first enemy even if it feels humiliating.

The only help you will have at the very start is that there's an option to guard for you when you are not attacking, jumping or doing the dodge moves.

The main characters here all feel different to play, with there being some similarities between the two mages.

The playable characters are as follows :

Arche, the first character in this game that transfers in to the magic school, while she wishes to learn magic she is more capable in the ways of the sword than magic. Thankfully, due to the fact that she uses a sword, she has become rather agile. Alongside that, she is the most durable of the 3 characters and will take a few hits. Unlike the other two characters which primarily use spells, Arche has a rather large move set that expands as you level up. Some of these moves also chain together and if you focus on playing mostly her, you will have to make use of the moveset to defeat things.

Sana, the second character that you meet shortly after. Using the water element she is more of a support character than an offensive one. Having excellent support abilities but rather small set of offensive abilities. Unlike Arche, she does not have a huge set of moves, and she does not have a dodging ability until way later on in the game. Thankfully, since she is a mage, she has a wide variety of magic that expands as she levels up. Even if most of these are support skills. As a mage, she has casting time before she can make use of her magic.

Stella, the third character that you encounter much later on in the game. Using the fire element she is purely an offensive mage with minimal support abilities. Unlike Sana, she has her dodge ability from the start. Outside of the part where she is an offensive mage, and as such has mostly high damage dealing spells of varying sizes or usage situations. Her magic behaves similarly in that you select it in the same way and it also has casting time.

This is where the game surprised me. With no co-op multiplayer of any description, I expected the worst when it came to the party members. Instead, I was pleasantly surprised as the CPU is incredibly competent in combat without having strange priorities nor being horrible at following you.

If you're playing Arche, Sana will use her buffs primarily on you, healing whoever has the lowest hp first. If both of these are not currently possible, she will make use of her weaker offensive spells instead. Stella meanwhile uses her shorter range or defensive spells if there are enemies near her, longer range or homing spells on enemies further away or if the enemies are above her she will use spells that primarily hit the air instead.

If you're not playing Arche, the CPU for Arche expects you to fill the same role as the CPU you just replaced, in the way that she will leap straight into combat, making use of the sword moves that close the distance if she has them. In most cases she is able to handle any situation she is thrown in without much of an issue. You will however need to support her in the same way the CPU supports you when you're playing her.

This is the other and later method of hand holding the game provides you, in the manner that your party members actively assist you in combat. I can't really complain about it either because the game is difficult as it is and if the CPU was incompetent I'd probably just ragequit the game and never play it again.

While the story and characters are nothing special, they work well enough with the art and the game itself to give it a unique feel while being written well enough to make the game entertaining.

The game is also adorable. Mostly because of the writing and the artstyle this game has as it gives the game tons of personality. The backgrounds, the character portraits, the character sprites and animation. The enemy sprites, animation. Just all of it gives the game such an adorable feel that it's impossible to not mention it. It's honestly hard to believe that such a cute looking game is incredibly merciless when it comes to the difficulty. While the cuteness might be a turnoff for some people, I feel that if this were the case they would've already left the store page upon seeing the screenshots. The music also adds to the cuteness.

For a game made by a single person, they have done a great job at making the game seem alive and fun to play. Not to mention making it completely adorable.

With all the praise I gave the game, surely there are some flaws. Right? Well, yeah.

One of the major issues I've already mentioned at the very start is the run input sensitivity, but that can be easily adjusted.
Outside the lack of steam overlay making screenshots rather difficult to upload (Although, there is a guide provided for that) the largest issue is also the game's brutality, as silly as it sounds as I've been praising it earlier. Just like in a fighter game against the CPU, your enemies will be reading your input to avoid or block your attacks the very instant you hit the attack key, and they will also not hesitate to punish you for doing that. This means that unless you know what exactly you're doing or switch to one of the mages to allow Arche CPU to fight for you, you will have to stay on the defensive most of the time. Responding and punishing the enemy accordingly to what it does, rather than being the one to attack first.

This can be an incredibly frustrating experience and might be a huge turnoff from the game for some. If this seems like it isn't for you, I suggest you to try the demo before you buy this.
Was this review helpful? Yes No Funny