A massive gameworld to explore with nearly a dozen dungeons to delve into.
User reviews: Very Positive (248 reviews)
Release Date: Jan 30, 2012

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Buy Carpe Fulgur Collection

Includes 3 items: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

 

Recommended By Curators

"Its innocent characters and story are painfully cute, but the difficulty can get to be painful too. It's fun though, with polished graphics and story."

About This Game

Elemental Stones: stones imbued with the power of an Elemental Spirit, which grant the wielder of one the ability to control that element via 'magic'.

In the country of Scotsholm, three centuries have passed since they were first created. Elemental stones are now mass-produced and widely used, making magic a personal, commonplace part of people's lives.

In this country lives an energetic little girl named Arche. Arche, having moved with her family to a new home in the town of Tonkiness, has begun attending the only school in the area. That school is the Minasa-Ratis School of Magic. And it's here that Arche may discover something amazing about elemental stones... and herself.

Key Features:

  • A massive gameworld to explore - nearly a dozen dungeons to delve into, and easily 25+ hours of gameplay, with lots of extra content to explore!
  • Gorgeous, detailed 2D sprite backgrounds and animations - like the best 16-bit game you never got to play!
  • Classic platformer-RPG action in the vein of some of the true greats of yesteryear!
  • Conquer the challenges before you with intelligent AI companions - you can let them do as they want or customize their behavior to your heart's delight!
  • Stunning, professional-quality music and sound!
  • Full support for Xinput controllers, including the XBox 360 controller, as well as keyboards!

System Requirements

    Minimum:

    • OS:Windows XP/Vista/7
    • Processor:Pentium III 1.0GHz
    • Memory:384 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx80
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device

    Recommended:

    • OS:Windows 7
    • Processor:Pentium IV 2.4GHz
    • Memory:512 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx90
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device
Helpful customer reviews
3 of 3 people (100%) found this review helpful
25.6 hrs on record
Posted: October 27
This is an incredible game. It's gameplay and AI are nuanced and clever, making for a challenging and engaging combat system in which both your enemies and allies make intelligent moves. The storyline and characters can be summed up in one word; endearing. It is by no means a groundbreaking event, but it stands alone through a combination of solid characters and clear plot.

I can see myself revisiting this many times in the future.
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1 of 1 people (100%) found this review helpful
146.2 hrs on record
Posted: November 2
Fortune Summoners has effectively awakened my long dormant love for video games.
Despite having been an enthusiastic fan of games since the 80's, I fell out of the mix around 2000. Since then I've played modern games like Dark Souls and Left4Dead2, and liked them, but the nagging urge to alt tab the game and do something else was always there. But not with this game. What a refreshing feeling.
I can play this game all day and not have any nagging urge to do anything else. Its retro jrpg style mixed with modern anime design is so well done that I feel like I'm a part of this magical world.
The characters are all lovable and the dialogue is funny, and the gameplay is engaging and challenging. It's not just a button masher. The game is very immersive by the time you get used to the controls and the brutal difficulty.
10/10
Wonderful game.
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5 of 18 people (28%) found this review helpful
0.2 hrs on record
Posted: November 4
I cannot reccommend this release, and it will be the last Japanese release on Steam I ever bought. This game has been butchered by their localisation team. And there isn't any disclosure about censored content either! Though I guess if you are fine with SJWs supervising your games and filterting what they simply don't like, then that may not be a huge problem for you. Everyone else should at least inform themselves about changes that have been made. Though the lack of disclosure is a death sentence from my point of view anyways.
Please be wary, that MOST games that came from japanese translation suffer from this. Make sure you are fine with this when you buy.
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24 of 36 people (67%) found this review helpful
5.9 hrs on record
Posted: August 10
A loli carrying a sword almost as big as her.
What could possiby go wrong?
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10 of 11 people (91%) found this review helpful
6.2 hrs on record
Posted: August 21
I don't normally review games I haven't finished. There are loads of games I just don't like and I couldn't bring myself to finish. I never bothered to give them a poor review simply because they weren't my cup of tea; to me, that's a bit disingenuous. However, if I cannot finish a game due to design flaws so astonishingly glaring and blatant, well... then it's fair game. And Fortune Summoners is definitely fair game.

This game is broken. Full stop.

Let's start at the beginning. Fortune Summoners is a side-scrolling action RPG developed by former indie game dev Lizsoft. Apparently their games haven't sold enough to warrant further investment, so I heard they shut down. It's a very charming game with graphics reminiscent of the 16-bit era's "last hurrah" during the mid 90s. The characters are adorable and well-designed while the story is simple but cute and a nice refreshing break from all the blood, metal and grime that seems to permeate gaming these days.

The story may be simple but the game's combat system has a lot of depth. There's quite a bit of different techniques you can pull off, with Arche, the protagonist, having a wide variety of sword skills that can be used to deal with various enemies. Sana and Stella are the mages, where water-aspected Sana fills the support and healing role with only sub-par offensive magic, Stella brings the pain with fire-based damage dealing. The AI scripting controls two of the characters while the player controls one--you can swap between them on the fly in the middle of a fight and it feels like the developer expected swapping character control to be a major facet of gameplay.

So what's the problem, you might ask? How is Fortune Summoners broken, if it has no major bugs and seems to be a cute little Japanese indie title?

Two words: difficulty and controls.

Fortune Summoners suffers from the absolute worst difficulty curve I've ever seen in any game I've ever played. Part of the problem here is that everything is so extreme. Arche can take a reasonable amount of punishment, but when she does damage she might as well be wielding a feather instead of a sword. Even basic enemies at-level can take such an enormous number of hits before they go down. It's simply tedious. Sana and Stella have the defense of wet tissue paper and enemies can rapidly kill them, especially since all of their best offensive powers--their magic, of course--takes some time to activate and any hit will interrupt their spell-casting. It doesn't help that Sana's first offensive spell cannot be aimed directly forward, but forward and down, making hitting anything at all nearly impossible without getting right in its face (and then being interrupted forever). The magic-users hit hard, but they also take hits hard and trying to set them up to kill things is quite a chore (though Stella does make things a lot easier once you get her on your team).

The difficulty of this game is beyond challenging and enters the realm of punishing. Monsters can strike you repeatedly and you do not get a moment of invincibility after being hit, so you can easily be juggled to death by a small group of basic enemies around you. The enemy AI scripting is way, way too tight--enemies will read your moves as you use them and dodge your more powerful techniques with annoying regularity. This, to me, is poor game design--if you want to make a side-scroller where the enemies are very good at dodging attacks and the skill factor is placed on precision and timing, you really can't also turn every basic mook into a damage sponge. That's just absurd.

The difficulty settings don't seem to do much, either. Setting the game to "Easy" didn't seem to affect damage dealt or received. Monsters seemed to still have exactly the same number of HP. The only real difference I could even detect is that you receive less XP from monsters (how backwards is that?) and the number of healing items that drop from slain enemies seems to be higher.

The difficulty curve is bad enough, but it's exacerbated and amplified, cranked up to eleven, by the controls. The controls in this game are an utter trainwreck. I've played unlicensed hacked NES cartridge games with better controls than this game. Movement is very imprecise and "slidy" with a significant amount of inertia to almost every movement. Turning around is slow, especially when enemies are hitting you (and, of course, you get no invincibility frames after being hit). In order to perform any of Arche's special moves, which you'll need to do in order to fight effectively, requires that you tap out a combination within a very narrow window. It feels like a bad fighting game in some ways, where instead of rolling your thumb across the d-pad in a quarter circle and then pressing Attack, you have to tap down, tap left and, while you tap left, also tap the attack button. It's terribly unintuitive and needlessly finicky.

For a lighthearted title like this, combat should be relatively easy to learn but potentially hard to master with a smooth curve from being able to kill the enemies and progress to pulling off insane combos and specials in rapid succession once you've practiced. This game is not like that at all. The gameplay is brutally demanding of precision and exact button timing to the point where the entire combat system feels like a giant disjointed string of quick-time events rather than smooth and fluid action.

The combat system in Fortune Summoners could be a joy to play if they fixed the absurd precision requirements. For example, you should be able to hold the direction while using the attack button to perform a special move, rather than having to tap both buttons within a few milliseconds of each other else the attack simply fails and Arche performs a basic standing attack. Turning around should be faster. Executing a dodge roll should be a single button press or a double-tap of left or right, and the dodge roll should yield invincibility frames for the entire animation.

Even running and walking is needlessly clunky. To run you have to double-tap the d-pad... and it doesn't matter which direction you double-tap. I can't count how many times I've run off an edge and fallen into a pit in the middle of battle because I tapped two opposing directions too rapidly in succession. That should never happen; in a game with two movement speeds, you should be able to hold a button down to run or walk! The jumping mechanics in the game are extremely strange as well, allowing a great deal of movement while in mid-air as well as your run speed unaffecting your jump distance. You can leap over a large pit from a dead stop and trying to get a running start adds no distance to your jump. This is unintuitive and runs counter to basically every platform side-scroller ever made. The controls in Fortune Summoners are so horrendously awful and counterintuitive that I spent the entire time playing, all six hours or so, trying to intentionally forget the muscle memory I built up from years of 8- and 16-bit console gaming.

I really wanted to like this game. I really did. It ticks most of my boxes when it comes to RPGs and being a side-scroller had me feeling a bit of nostalgia. Cute characters, a charming and light-hearted plot, something nice to balance out the endless waves of "grimdark" games that seem to dominate the market these days. Unfortunately the game is, in my opinion, so frustrating that it's virtually unplayable. If you're in the market for a side-scrolling hack and slash action RPG, don't buy Fortune Summoners. Do yourself a favor and pick up Dust: An Elysian Tail, which has many of the same elements as this game (and more besides) with excellent controls and fast, fluid combat.
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8 of 10 people (80%) found this review helpful
79.8 hrs on record
Posted: September 8
I like this game. It is effing hard-♥♥♥. Play it one step up from normal, please do. This game will dominate you. Not because it's cheap, but because -You are not good enough.- It is a grand challenge of combo mastery, gaurd and dodge game, precision, platforming, and good rpg sense. By all means, try. I like this game, because it is challenging, and I like challenges.

Also, your heart might grow three sizes if you play this.

Just don't let anyone see you.
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5 of 6 people (83%) found this review helpful
1.4 hrs on record
Posted: October 11
Okay this game has a nice feel for all ages. In this game it's basic dungeon hunting, friends come along, quest, you move to a new town, magic, swords, and a bit of fun. I think this game did envelop for me a nice reminder of old school rpgs and fun. Yet this game brought me much enjoyment and let me be honest. Very adorable, adventure running, and a nice story. I find that this game reminds me of older games but in a more styled fashion. Still the game has it's prime moments to me. I was impressed. 9/10
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1 of 1 people (100%) found this review helpful
21.2 hrs on record
Posted: August 31
great game, this game WILL bring you to tears
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1 of 1 people (100%) found this review helpful
42.3 hrs on record
Posted: June 20
This is a terrific game.

With over twenty-five hours of fun and challenge, there's so much you'll enjoy in this game.
The story is a very simple one, but it turns out to be very effective and well-written as the game progresses. The dialogue also has a nice mix of things. On one hand, it's very comedic (especially the "Holy Crackers!" line). On another hand, the characters can show emotion and they develop as well (Arche and Sana FTW).
Combat is very fun with two ways to kill an enemy. One can use a sword, and the others can use magic.
When you combine these two, you can dish out insane combos that can make battles very hectic.
There's also puzzle-solving, and requires your teammates to help you out on certain areas, which is a nice plus in my book.
Graphics are surprisingly detailed with fresh anime-styled art well-animated sprites.
Music is also a nice joy to listen to. Whether it be the overworld music (second version) or some of the dungeon music,
they really fit the area they are and you can easily hum into them should you play this game for some time.
As for other things to point out, the game is challenging. It may seem difficult, but luckily, you're free to tone down the difficulty at any time. However, it's best played with the challenge.
I do wish it had local co-op though. The CPU friends play very well, but if you have teammates around, it's also nice to at least have that. Then again, you can give them commands which can help in puzzle-solving.

Overall, this game has become one of my favourite JRPGs of all time and is definitely a fun experience from start to finish.
Whether you're a fan of JRPGs or the Metroidvania genre, you will enjoy this game a lot.
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2 of 3 people (67%) found this review helpful
28.6 hrs on record
Posted: July 14
Tres kawaii desu ne. Harder than you might expect.
Stella is best girl. 5/5, bretty good.
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3 of 6 people (50%) found this review helpful
5.7 hrs on record
Posted: June 29
Meet the real Dark Souls.
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0 of 3 people (0%) found this review helpful
5.8 hrs on record
Posted: August 8
Holy crackers!
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3 of 10 people (30%) found this review helpful
1.2 hrs on record
Posted: August 23
Cute girls doing cruel things, optionally you can call it the "cute 2D anime version of Dark Souls". This game is going to ♥♥♥♥ you. Imaging Germany vs. Brazil World Cup 2014. And Germany is all out of lube.

Sadly Fortune Summoners is nearly unplayble thanks to game breaking bugs. Screen transition? HOW ABOUT A CRASH. And the game has constant screen transitions. Which makes the game crash every ~5 minutes. Carpe Fulgur said they are "investigating", nothing happened. And Lizsoft abandoned this long ago.
CF Forums are full of people with this problem, if you have it, nothing really fixes it. (for like 0,001% deactivation their second monitor works, I personally don't have one...)
Not to mention some performance problems as well, 2500k + HD7950? How about some fps drops - in a 2D game...

If it wouldn't constantly crash, I would recommend it. But in its current state... no.
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0 of 26 people (0%) found this review helpful
3.2 hrs on record
Posted: June 29
♥♥♥♥ this game
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2.1 hrs on record
Posted: June 23
Best game ever.
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23.2 hrs on record
Posted: June 24
A fun action-RPG with a very well done English adaptation. Be warned though, this game is surprising difficult and has a terribly slow start. Combine that with a bit of floaty controls that take a while to get used to and I can see why a lot of people would give up on it during their initial hour of play.

Just try to plough through it and and you'll find a charming and challenging game that has a good bit of length to it without feeling too padded out, though there is a lot of backtracking in the game. I'd also suggest setting it on Easy and then working yourself up difficulty-wise if you feel like you want more of a challenge, since as I said, the beginning is slow and dying early will more likely frustrate you into quitting rather than continuing.
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32.3 hrs on record
Posted: June 21
Fun and quirky JRPG
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25.3 hrs on record
Posted: July 10
This game's actually really hard. Regular monsters will kick your ♥♥♥ if you aren't paying attention. Pretty much every monster in the game has the ability to respond to and dodge your attacks if you just mindlessly walk up to them. If you want an action RPG that isn't just a "hack all the monsters" grindfest, check it out.
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40.4 hrs on record
Posted: September 13
CONTROLLER REQUIRED (not "required" per se, but it makes a huge difference in the fun factor!).

**Please note, that getting the controller to work was a hassle. I used a program in tandem with the game called "JoyToKey". If you've played Binding of Isaac, then you will know what I'm talking about. Using JoyToKey to simply emulate keyboard presses on your controller is the way to go. The built in controller settings to the game really suck.**

I deeply enjoyed this game, thought I confess it had me very frustrated at times. The combat requires a much higher degree of skill than the cutesy graphics would lead you to believe otherwise, but, you still learn to appreciate the depth of play. Once you get a handle on things, it's very satisfying to properly execute maneuvers. Throughout many of the games areas and dungeons, I often felt threated and had to keep sharp in order to avoid an untimely death. There were a couple of times where it was difficult to determine where to go next, however, if you are committed to putting in some effort into exploring, you can figure it out. My displayed play time represents a leisurely play through (40 hours), so don't worry about this game taking far too much time.
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23.2 hrs on record
Posted: August 12
Nice JRPG. Ample play time. Simple and fun. I'd likely play a sequel if there was one.
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