A massive gameworld to explore with nearly a dozen dungeons to delve into.
User reviews: Very Positive (362 reviews)
Release Date: Jan 30, 2012

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Includes 3 items: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale


Recommended By Curators

"Oldschool 2D-Action JRPG. Nice story, challenging complex hit & block combat, some puzzles, no handholding, no free saving - for veterans only!"

About This Game

Elemental Stones: stones imbued with the power of an Elemental Spirit, which grant the wielder of one the ability to control that element via 'magic'.

In the country of Scotsholm, three centuries have passed since they were first created. Elemental stones are now mass-produced and widely used, making magic a personal, commonplace part of people's lives.

In this country lives an energetic little girl named Arche. Arche, having moved with her family to a new home in the town of Tonkiness, has begun attending the only school in the area. That school is the Minasa-Ratis School of Magic. And it's here that Arche may discover something amazing about elemental stones... and herself.

Key Features:

  • A massive gameworld to explore - nearly a dozen dungeons to delve into, and easily 25+ hours of gameplay, with lots of extra content to explore!
  • Gorgeous, detailed 2D sprite backgrounds and animations - like the best 16-bit game you never got to play!
  • Classic platformer-RPG action in the vein of some of the true greats of yesteryear!
  • Conquer the challenges before you with intelligent AI companions - you can let them do as they want or customize their behavior to your heart's delight!
  • Stunning, professional-quality music and sound!
  • Full support for Xinput controllers, including the XBox 360 controller, as well as keyboards!

System Requirements


    • OS:Windows XP/Vista/7
    • Processor:Pentium III 1.0GHz
    • Memory:384 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx80
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device


    • OS:Windows 7
    • Processor:Pentium IV 2.4GHz
    • Memory:512 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx90
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device
Helpful customer reviews
68 of 79 people (86%) found this review helpful
1 person found this review funny
49.6 hrs on record
Posted: November 30, 2014
If you want an idea as to what this game is like, try combining Castlevania 2 - Simon's Quest's gameplay with Atelier Rorona's art style and Dark Souls' AI / difficulty in your mind. The storyline is adorable and the graphics are colorful, but the play control and difficulty will give you a massive headache. Wandering monsters with stun mechanics or knockback abilities will ruin your day as they are extremely difficult to dodge. Bottomless pits are everywhere, so knockback enemies are particularly dangerous here. There is no status immunity and there is no way to overlevel to make the game easier - the game caps your level dependent on the number of a certain relic you've obtained.

If you're in for a challenge and enjoy sidescroller ARPG gameplay, you will like this game. If you're the average COD or Madden obsessed gamer, stay at least 50 feet away!
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50 of 59 people (85%) found this review helpful
146.2 hrs on record
Posted: November 2, 2014
Fortune Summoners has effectively awakened my long dormant love for video games.
Despite having been an enthusiastic fan of games since the 80's, I fell out of the mix around 2000. Since then I've played modern games like Dark Souls and Left4Dead2, and liked them, but the nagging urge to alt tab the game and do something else was always there. But not with this game. What a refreshing feeling.
I can play this game all day and not have any nagging urge to do anything else. Its retro jrpg style mixed with modern anime design is so well done that I feel like I'm a part of this magical world.
The characters are all lovable and the dialogue is funny, and the gameplay is engaging and challenging. It's not just a button masher. The game is very immersive by the time you get used to the controls and the brutal difficulty.
Wonderful game.
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24 of 27 people (89%) found this review helpful
1 person found this review funny
17.0 hrs on record
Posted: December 25, 2014
What stood out the most for this game was just how hard it can be. It's not terrible, but you have to be willing to learn to progress or even the low level slimes in the beginning will kick your butt. Every character has various moves that are performed via short and fast code-like combos.

Mashing attack will get you literally nowhere - enemies react quickly to your moves. And they all play to win. If you just walk up beside an enemy and start mashing attack it's ducking under or jumping over and countering your attack with something of its own. The game plan ultimately is to catch them in a position they can't block or dodge - such as dodging around their attack to strike. The NPCs are alarmingly more unpredictable and fast to respond as the game continues so getting down your moves is a much needed talent for the player to have. You have to perform various moves as well or the enemy will catch on and start hitting via weak areas (normal attack is a simple overhead strike. Low range and no movement while performed - thus lunging or attacks that strike further in general would get through your attacks easily).

The concept of the story and setting feel like something you'd see in a Miyuzaki film; adorable little children learning to be witches in a school for witches. Rushing around an old fantasy-themed world for the purposes of everything from class field trips to dangerous dungeon crawling (though it's all fairly dangerous considering).

It's cute and fun. Can be frustrating if you don't take every fight with some level of seriousness. Even seemingly weak enemies have a sense of self-presevation.
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13 of 14 people (93%) found this review helpful
27.1 hrs on record
Posted: January 6
If I were to keep it short : This game is an experience. A really good one while at that. And I hope a miracle happens that creates a sequel.
Usually, I'm not a fan of RPG games. Turn-based, real-time, the random loot ones, you name it. I honestly despise the genre.

And yet, somehow, I fell in love with this game. The cute art, the gameplay, the atmosphere and the brutal difficulty made me literally not stop playing it until the point where the sun is shining and I realise that I just played it for 6+ hours straight. I mean it, I pretty much didn't stop playing it until the sun started to shine or I completed it. At the time of writing the review, I had 27 hours put into this game. This includes moments where I got lost for a few hours and had to figure out what to do as I refused to make use of a guide.

The story and the characters while not really being that unique, completely work within the game and actually give it quite a bit of charm.

Aside from that, the movement might take a slight amount of getting used as turning around to face the other direction takes a split second. Along side that, you might want to adjust the run input sensitivity until you no longer can tap a direction twice at a slow pace to run.

If you're going to have doubts after reading this..thing, there is also the demo which I believe is the entire prologue of the game.

Fortune Summoners is a brutal game, it does not hold your hand. Early on, at least.
The whole brutality comes from the fact that this game is more similar to a fighter or a more complex beat em up game than an RPG at its core where you are more likely to focus on guarding or avoiding attacks via Arche's mobility or the other characters backwards hopping neither of which provide you with any invulnerability frames and only serve as a method of avoiding. I guess there's jumping too as a method of avoiding damage.

As such, the thing that you must learn early on is either to avoid/block things or to learn ways to hit your target for as long as possible to prevent it from hitting you before that. Oh and, the enemies will actively try to guard or if they're unable to guard, move out of the way of your attacks in the similar manner that you yourself are able to. They will also actively try to make sure you will not be in a position to fight back by mercilessly beating on you. No one will blame you if you die to your first enemy even if it feels humiliating.

The only help you will have at the very start is that there's an option to guard for you when you are not attacking, jumping or doing the dodge moves.

The main characters here all feel different to play, with there being some similarities between the two mages.

The playable characters are as follows :

Arche, the first character in this game that transfers in to the magic school, while she wishes to learn magic she is more capable in the ways of the sword than magic. Thankfully, due to the fact that she uses a sword, she has become rather agile. Alongside that, she is the most durable of the 3 characters and will take a few hits. Unlike the other two characters which primarily use spells, Arche has a rather large move set that expands as you level up. Some of these moves also chain together and if you focus on playing mostly her, you will have to make use of the moveset to defeat things.

Sana, the second character that you meet shortly after. Using the water element she is more of a support character than an offensive one. Having excellent support abilities but rather small set of offensive abilities. Unlike Arche, she does not have a huge set of moves, and she does not have a dodging ability until way later on in the game. Thankfully, since she is a mage, she has a wide variety of magic that expands as she levels up. Even if most of these are support skills. As a mage, she has casting time before she can make use of her magic.

Stella, the third character that you encounter much later on in the game. Using the fire element she is purely an offensive mage with minimal support abilities. Unlike Sana, she has her dodge ability from the start. Outside of the part where she is an offensive mage, and as such has mostly high damage dealing spells of varying sizes or usage situations. Her magic behaves similarly in that you select it in the same way and it also has casting time.

This is where the game surprised me. With no co-op multiplayer of any description, I expected the worst when it came to the party members. Instead, I was pleasantly surprised as the CPU is incredibly competent in combat without having strange priorities nor being horrible at following you.

If you're playing Arche, Sana will use her buffs primarily on you, healing whoever has the lowest hp first. If both of these are not currently possible, she will make use of her weaker offensive spells instead. Stella meanwhile uses her shorter range or defensive spells if there are enemies near her, longer range or homing spells on enemies further away or if the enemies are above her she will use spells that primarily hit the air instead.

If you're not playing Arche, the CPU for Arche expects you to fill the same role as the CPU you just replaced, in the way that she will leap straight into combat, making use of the sword moves that close the distance if she has them. In most cases she is able to handle any situation she is thrown in without much of an issue. You will however need to support her in the same way the CPU supports you when you're playing her.

This is the other and later method of hand holding the game provides you, in the manner that your party members actively assist you in combat. I can't really complain about it either because the game is difficult as it is and if the CPU was incompetent I'd probably just ragequit the game and never play it again.

While the story and characters are nothing special, they work well enough with the art and the game itself to give it a unique feel while being written well enough to make the game entertaining.

The game is also adorable. Mostly because of the writing and the artstyle this game has as it gives the game tons of personality. The backgrounds, the character portraits, the character sprites and animation. The enemy sprites, animation. Just all of it gives the game such an adorable feel that it's impossible to not mention it. It's honestly hard to believe that such a cute looking game is incredibly merciless when it comes to the difficulty. While the cuteness might be a turnoff for some people, I feel that if this were the case they would've already left the store page upon seeing the screenshots. The music also adds to the cuteness.

For a game made by a single person, they have done a great job at making the game seem alive and fun to play. Not to mention making it completely adorable.

With all the praise I gave the game, surely there are some flaws. Right? Well, yeah.

One of the major issues I've already mentioned at the very start is the run input sensitivity, but that can be easily adjusted.
Outside the lack of steam overlay making screenshots rather difficult to upload (Although, there is a guide provided for that) the largest issue is also the game's brutality, as silly as it sounds as I've been praising it earlier. Just like in a fighter game against the CPU, your enemies will be reading your input to avoid or block your attacks the very instant you hit the attack key, and they will also not hesitate to punish you for doing that. This means that unless you know what exactly you're doing or switch to one of the mages to allow Arche CPU to fight for you, you will have to stay on the defensive most of the time. Responding and punishing the enemy accordingly to what it does, rather than being the one to attack first.

This can be an incredibly frustrating experience and might be a huge turnoff from the game for some. If this seems like it isn't for you, I suggest you to try the demo before you buy this.
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16 of 21 people (76%) found this review helpful
25.6 hrs on record
Posted: October 27, 2014
This is an incredible game. It's gameplay and AI are nuanced and clever, making for a challenging and engaging combat system in which both your enemies and allies make intelligent moves. The storyline and characters can be summed up in one word; endearing. It is by no means a groundbreaking event, but it stands alone through a combination of solid characters and clear plot.

I can see myself revisiting this many times in the future.
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11 of 13 people (85%) found this review helpful
23.0 hrs on record
Posted: December 7, 2014
Carpe Fulgur does excellent translations of Japanese games, and while Recettear was a massive hit for its item shop, Fortune Summoners is a bit more standard. It's a 2D dungeon crawler with AI companions you can switch to and fighting game-esque moves for main character Arche, many of which you learn as you progress. The plot and writing are on par with Carpe Fulgur's prior works, though there is a lack of "Capitalism! Ho!" moments.

The combat early on is centered around Arche and the tight swordplay she provides, with a heavy emphasis on spacing. Later on, though, the party acquires not one but two squishy mages whose heavy artillery evolves the flavor of combat over time, as some encounters become obliterated in a flood of water or explosion of fire. When Arche finally gets a use for that MP bar of hers, using it gives *everything* a radically different flavor.

In all, highly recommended.
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8 of 9 people (89%) found this review helpful
48.7 hrs on record
Posted: November 30, 2014

The combat is deceptively deep and active for a game with a veneer of a cute and simple action platformer. The amount of finesse the game demends of you in controlling Arche's swordplay is really satisfying to a dedicated player. That said, I can see how the difficulty might turn people away. The party system and the AI for party members is actually impressively responsive and adaptive. Your allies feel like real people, and are not often a source of frustration.

The plot is intriguing, and has an undertone of Magical Girl anime, but not the kind that gets wrapped up in its genre trappings. It really takes care to construct a world and real characters that have a lot of dimension. Again, CarpeFulgur's OUTSTANDING localization shows through.

Highly recommended for action RPG fans, fans of quirky action games, and magical girl fans.
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12 of 18 people (67%) found this review helpful
1.4 hrs on record
Posted: October 11, 2014
Okay this game has a nice feel for all ages. In this game it's basic dungeon hunting, friends come along, quest, you move to a new town, magic, swords, and a bit of fun. I think this game did envelop for me a nice reminder of old school rpgs and fun. Yet this game brought me much enjoyment and let me be honest. Very adorable, adventure running, and a nice story. I find that this game reminds me of older games but in a more styled fashion. Still the game has it's prime moments to me. I was impressed. 9/10
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7 of 10 people (70%) found this review helpful
110.1 hrs on record
Posted: January 2
Probably the most fun action rpg I've played since the super nintendo era
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4 of 5 people (80%) found this review helpful
10.9 hrs on record
Posted: January 5
A decent action RPG in 2008, I must say. I guess you could say it's really "moe~!" in otaku term.

The story is about a young girl name Arche moved back to a town that she was first born. She then goes to a magic school then unsupervised adventures comes along...won't go any further than that summary there...

The gameplay is a side scrolling action RPG style. So I recommend using a gamepad controller and switch up some of the controls up. My only complaint about this game is that you gotta anticipate and time it correctly to attack your foes. Mashing buttons wheter it be on your keyboard or controller will just make you an easy target. So it could be a little challenging....well that and the analog stick to move can switch to camera movement which is confusing to turn back. So sometimes I have to close the game to make it reset to moving the character. So when using a controller, do be careful...
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4 of 5 people (80%) found this review helpful
28.8 hrs on record
Posted: January 8
A cute little game about cute little girls having sleepovers, buying candy for school trip and stealing underwear from strangers' homes. There's also some monster slaying involved. Visually it looks great and the combat is surprisingly challenging. Enjoyed playing it from start to finish.
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4 of 5 people (80%) found this review helpful
28.1 hrs on record
Posted: February 10
We clearly see that the person who made this game put his heart and soul into this game. It is a very cute, fun and heartwarming game. I find the difficulty reasonable and get easier as you get more party members. The gameplay is fluid and fun. The story is immersif and passionate, I just wish there was a sequel or a continuation of some sort. I completed the game and I will definatly play it again in the future. My thanks to the autor for sharing this gem with us.
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2 of 2 people (100%) found this review helpful
52.9 hrs on record
Posted: January 25
It's super fun. So much stuff in such a small game.
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2 of 2 people (100%) found this review helpful
12.7 hrs on record
Posted: January 15
Cute lolis with swords and magic, a story that's heartwarming and light, yet engaging and a difficulty that reminds me of the classic JRPGs and like. While I do agree the controls _could_ be a bit better, they're far from unusable. They're also not that bad once you get to them. The strange movement inertia on anything you do is annoying at first, but once you get the hang of it you can compensate your timings accordingly. I see a lot of people complain the game is impossibly difficult but I'm on my first playthrough on hard and while it's certainly challening, it's definitely nothing new to people who are familiar with "difficult" games like Ys and the like.

As mentioned in some other reviews, buttom mashing is a one way ticket to an endless loop of dying. Learn your combos and figure out what works on what enemies. What you can use on a slime won't work on a mothbee. What works on a mothbee most certainly won't work on a Cocorat. What works on a Cocorat won't work on a Merkid Mage. Each character you use will obviously require different tactics to use and with each character, your combos and tactic will again change depending on which enemy. It's a challenging game in that you need to be able to quickly execute, chain and modify your tactics as you go because rarely will you ever be fighting just one type of monster at a time.

The game itself is immensely adorable and the localization by Carpe Fulgur is absolutely fantastic. If you're like me, you'll come to love the characters very quickly. (And also feel terrible when you accidentally die. Whoops) The art is definitely a double thumbs up and the variety of character portraits for dialogue really add to the atmosphere and feeling of the game.

One thing I also want to highly praise is the music. I know it's not an international award winning soundtrack or anything, but the cutesy, lighthearted music is really enjoyable.

Overall, just be prepared for a steep learning curve that'll be mercilessly brutal, but once you get the hang of it and you get the ball rolling, oh boy oh boy is this an enjoyable game. Arche's adorable.
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3 of 4 people (75%) found this review helpful
23.6 hrs on record
Posted: March 4
Fortune Summoners is a side-scrolling/platformer/puzzle/hack'n'slash/JRPG. Many people have likened it to Dark Souls, however I have never played Dark Souls so I wouldn't know. All I know is that I really fell in love with this game, and it broke my heart. Allow me to explain.

The story starts a young girl named Arche whose family has just moved into a new town, and she has enrolled in the local magic school. From there she and her two new friends embark on adventures around the countryside, exploring caves, helping people and such. There is more to the story, but I shan't spoil it for you.

Before I talk about anything else, I must address (as just about every review does) the controls. They aren't the easiest to learn and master, but it is possible if you just practice. One should definitely not expect to have mastered them without putting in at least an hour practicing against some basic enemies - you won't be able to beat this game by simply spamming the attack button - but I whole heartedly encourage anyone who likes a challenge to keep at it. The sense of accomplishment is well worth it.
I should emphasise that THIS GAME IS CHALLENGING - do not let it's happy-go-lucky illustrations and music fool you. The vast majority of negative reviews simply slate the controls. I can only assume those players didn't know what they were getting into and just gave up without taking the time to get to grips with the controls. Coupled with the surprisingly fiendish AI it will take some time to master.

Now, I have completed this game and from start to finish I was charmed by the characters, the simplistic yet elegeant storyline, the pleasant and atmospheric music, and the challenge that the game itself presented. You remember all those games you played as a kid, you know, those ones 'that you never managed to beat'? This is what this game was to me. It gave me a sense of nostalgia even though I'd never played it before, and a sense of longing for that time when you're just a child playing your first RPG for the first time, and everything is so whimsical and fascinating.

Sadly, this story does have a sad ending, hence my broken heart.

Just as I was thinking that the game was about to explode into a larger world ripe for the exploring, it ended, and I was presented with the classic 'To Be Continued' message. Undeterred I sought out any sign of a sequel, and unfortunately Lizsoft - the studio that made the game - has since stopped operating.
In conclusion, there will be no sequel. EVER.
The three girls will never get to finish the grand adventure that only just seemed to be starting when the game came to an end, and that is how this game broke my heart.

Nevertheless, I fully recommend this game to anyone who wants to experience that retro-like challenge combined with a simple yet engaging storyline. This game really did make me feel like a kid again, and I can't say that about many games.

Just be prepared for the gut-wrenching lack of closure at the end.
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7 of 12 people (58%) found this review helpful
29.8 hrs on record
Posted: January 1
If you like anime, 2D platformers, dungeon crawler cRPGs and button mashing, you'll love it. If you dislike any of those, you won't love it.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: February 9
A rather immersive preteen-girl-ninja-wizard simulator.... wierd.... I would recommened to most fans of harcore metroidvania 8/10
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: March 22
Has a lot of promise, cute graphics etc. Controls are a bit off, making the fights less enjoyable than they could be. I also suffered from an (apparently) common bug where the game slows down in some menus so much that they're inoperative. I tried to find some workaround to that, but then the game lost half of my progress by not saving even though it said it would, and I figured that's the last straw.
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2 of 3 people (67%) found this review helpful
1.7 hrs on record
Posted: January 19
2D Dark Souls feat. little anime girls
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3 of 5 people (60%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: February 23
This game is an… experience. I’m not even sure where to start with this review, so I think I’ll start with an address to something I’ve never felt a need to mention before: The other reviews.

This game is not in any fashion like Dark Souls whatsoever, and it’s very disappointing that this statement is immediately added to every single game that people consider to be even remotely difficult… particularly because it’s added for the wrong reasons. Dark Souls was difficult because it was punishing on your mistakes. When you died, it made certain you needed to understand why you died: so that it would not happen again. Failing to learn and making the same mistake twice would result in you losing your experience points, as you needed to be capable of reaching the same place as before, or further, in order to retrieve that experience. The game itself was not very difficult if you understood the mechanics. The swordplay was forgiving, the magic rather powerful, and the paths to victory were easy to understand and reach. Enemies had low HP but did high quantities of damage: You would die in 5 to 6 hits unless you built very tank-like.

This game holds none of these traits. Combat is very slidey, Arche constantly moves like she is on ice. It takes a full second to stop moving once you let go of the running key, and more often than not you will be running in-between combat, and even during combat in order to re-position yourself. The combat is nothing special either: as enemies soak up five to fifteen hits, even from the start of the game, as several other reviewers have mentioned, the enemies also seem to read your inputs as you make them, dodging with inhuman accuracy whenever possible. Leave spell casting to the CPU: Slimes will dodge the gouts of water less often if you don’t aim them yourself. As if these faults in the AI weren’t enough, you are knocked back whenever hit, and have no invincibility frames granted to you upon receiving damage. It’s very easy to be knocked into a permanent stun lock, and very difficult to avoid it once the game starts ramping up its difficulty and mob density.

Flying enemies are a whole new level of hell. Even your aerial attack (up + x) will do a poor job at handling those foes, and like everything else in this game they will take seven or eight hits to defeat. Honestly I almost threw in the towel then and there, but I presumed things might get better if I moved forward. I regret being so presumptuous. Flying enemies only got mildly easier to deal with, as I figured out when and how to strike them to minimize conflict times. Right as I felt I had the game down to a frustrating but playable science, I encountered a boss fight: A skeleton with a sleeping spell that fills half of the room and must be manually dodged. Even though I could succeed at dodging, my CPU ally performed far more poorly at this act: and constantly was thrown into dreamland, before being executed by the skeleton before they could react. The skeleton would ignore any attempts I made to bash it off my ally, with my meager blows that did 1% of it’s max life each. A part of me considered if I should play the spell caster for this encounter, and when I tried, I discovered the game does a poorer job playing Arche than I do… and honestly I was under the impression I’d been doing pretty poorly at that. I lowered the difficulty to Easy after this, only to discover that I do the exact same amount of damage on easy as I do on Very Hard. The enemies also take the same amount of damage on Very Hard as they do on Easy, and as far as I could tell, their reaction times were just as good as ever. So what did change? You earn less experience if you play on a lower difficulty.

I decided to stop playing there, having concluded that Diety difficulty of Civ 5 was a better put together experience than this is, and if I suffer a serious accident in the near future, I am positive my biggest regret in life as I laid on my deathbed would be purchasing this game.
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