A massive gameworld to explore with nearly a dozen dungeons to delve into.
User reviews:
Recent:
Very Positive (10 reviews) - 100% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (517 reviews) - 89% of the 517 user reviews for this game are positive.
Release Date: Jan 30, 2012

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Buy Carpe Fulgur Collection

Includes 3 items: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

 

About This Game

Elemental Stones: stones imbued with the power of an Elemental Spirit, which grant the wielder of one the ability to control that element via 'magic'.

In the country of Scotsholm, three centuries have passed since they were first created. Elemental stones are now mass-produced and widely used, making magic a personal, commonplace part of people's lives.

In this country lives an energetic little girl named Arche. Arche, having moved with her family to a new home in the town of Tonkiness, has begun attending the only school in the area. That school is the Minasa-Ratis School of Magic. And it's here that Arche may discover something amazing about elemental stones... and herself.

Key Features:

  • A massive gameworld to explore - nearly a dozen dungeons to delve into, and easily 25+ hours of gameplay, with lots of extra content to explore!
  • Gorgeous, detailed 2D sprite backgrounds and animations - like the best 16-bit game you never got to play!
  • Classic platformer-RPG action in the vein of some of the true greats of yesteryear!
  • Conquer the challenges before you with intelligent AI companions - you can let them do as they want or customize their behavior to your heart's delight!
  • Stunning, professional-quality music and sound!
  • Full support for Xinput controllers, including the XBox 360 controller, as well as keyboards!

System Requirements

    Minimum:

    • OS:Windows XP/Vista/7
    • Processor:Pentium III 1.0GHz
    • Memory:384 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx80
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device

    Recommended:

    • OS:Windows 7
    • Processor:Pentium IV 2.4GHz
    • Memory:512 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx90
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (10 reviews)
Overall:
Very Positive (517 reviews)
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426 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
27.4 hrs on record
Posted: November 23
Decided to nominate this game for the last unnamed, as of writing this review, steam award category.
Called it "The really really hard to notice small gems", because calling it "underrated indie game" would be sad.

I'll keep the review short. The story is rather simple. You play as a swordsman's daughter who follows in his footsteps. She also goes to school. The roads are a bit dangerous, but that is a good enough reason to take out your sword and swing it around, eh?

The graphics are quite eye pleasing, in the style of old-school 16bit. The sprite art is nice. Though it depends on the person whether he'll like such art or not.
Music and sounds are pretty good, not too memorable but doesn't hurt the ear.

As for the gameplay... For those who are not used to tight controls and don't have a gamepad this could be torture. Otherwise you will most definitely find a challenging game with controls that require learning and feel quite rewarding.
Some compare it to Dark Souls, though I'm not 100 percent about that. The game does reward the player for learning how to properly combat enemies with interesting combos which deal much more damage than seperate hits.

In overall, this is the game that should be played by people looking for a challenge, from somewhere else rather than the mainstream majority. If you're interested in a side-scrolling RPG adventure made by a small gaming studio - do consider picking up this lil' gem.
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Most Helpful Reviews  Overall
89 of 103 people (86%) found this review helpful
7 people found this review funny
Recommended
49.6 hrs on record
Posted: November 30, 2014
If you want an idea as to what this game is like, try combining Castlevania 2 - Simon's Quest's gameplay with Atelier Rorona's art style and Dark Souls' AI / difficulty in your mind. The storyline is adorable and the graphics are colorful, but the play control and difficulty will give you a massive headache. Wandering monsters with stun mechanics or knockback abilities will ruin your day as they are extremely difficult to dodge. Bottomless pits are everywhere, so knockback enemies are particularly dangerous here. There is no status immunity and there is no way to overlevel to make the game easier - the game caps your level dependent on the number of a certain relic you've obtained.

If you're in for a challenge and enjoy sidescroller ARPG gameplay, you will like this game. If you're the average COD or Madden obsessed gamer, stay at least 50 feet away!
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66 of 73 people (90%) found this review helpful
1 person found this review funny
Recommended
25.5 hrs on record
Posted: November 26, 2013
Before trying this, let it be known that it has a huge cliffhanger and the main developer has quit making games as they just weren't making enough of a profit.

With that said:

Don't let the cute anime little girls fool you, this is a great and challenging game, where you need to pay attention to enemy patterns, know your and your partners moves and watch out for them. A controller is highly recommended as playing with the keyboard might be a little painful.
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446 of 663 people (67%) found this review helpful
5 people found this review funny
Not Recommended
6.2 hrs on record
Posted: August 21, 2014
I don't normally review games I haven't finished. There are loads of games I just don't like and I couldn't bring myself to finish. I never bothered to give them a poor review simply because they weren't my cup of tea; to me, that's a bit disingenuous. However, if I cannot finish a game due to design flaws so astonishingly glaring and blatant, well... then it's fair game. And Fortune Summoners is definitely fair game.

This game is broken. Full stop.

Let's start at the beginning. Fortune Summoners is a side-scrolling action RPG developed by former indie game dev Lizsoft. Apparently their games haven't sold enough to warrant further investment, so I heard they shut down. It's a very charming game with graphics reminiscent of the 16-bit era's "last hurrah" during the mid 90s. The characters are adorable and well-designed while the story is simple but cute and a nice refreshing break from all the blood, metal and grime that seems to permeate gaming these days.

The story may be simple but the game's combat system has a lot of depth. There's quite a bit of different techniques you can pull off, with Arche, the protagonist, having a wide variety of sword skills that can be used to deal with various enemies. Sana and Stella are the mages, where water-aspected Sana fills the support and healing role with only sub-par offensive magic, Stella brings the pain with fire-based damage dealing. The AI scripting controls two of the characters while the player controls one--you can swap between them on the fly in the middle of a fight and it feels like the developer expected swapping character control to be a major facet of gameplay.

So what's the problem, you might ask? How is Fortune Summoners broken, if it has no major bugs and seems to be a cute little Japanese indie title?

Two words: difficulty and controls.

Fortune Summoners suffers from the absolute worst difficulty curve I've ever seen in any game I've ever played. Part of the problem here is that everything is so extreme. Arche can take a reasonable amount of punishment, but when she does damage she might as well be wielding a feather instead of a sword. Even basic enemies at-level can take such an enormous number of hits before they go down. It's simply tedious. Sana and Stella have the defense of wet tissue paper and enemies can rapidly kill them, especially since all of their best offensive powers--their magic, of course--takes some time to activate and any hit will interrupt their spell-casting. It doesn't help that Sana's first offensive spell cannot be aimed directly forward, but forward and down, making hitting anything at all nearly impossible without getting right in its face (and then being interrupted forever). The magic-users hit hard, but they also take hits hard and trying to set them up to kill things is quite a chore (though Stella does make things a lot easier once you get her on your team).

The difficulty of this game is beyond challenging and enters the realm of punishing. Monsters can strike you repeatedly and you do not get a moment of invincibility after being hit, so you can easily be juggled to death by a small group of basic enemies around you. The enemy AI scripting is way, way too tight--enemies will read your moves as you use them and dodge your more powerful techniques with annoying regularity. This, to me, is poor game design--if you want to make a side-scroller where the enemies are very good at dodging attacks and the skill factor is placed on precision and timing, you really can't also turn every basic mook into a damage sponge. That's just absurd.

The difficulty settings don't seem to do much, either. Setting the game to "Easy" didn't seem to affect damage dealt or received. Monsters seemed to still have exactly the same number of HP. The only real difference I could even detect is that you receive less XP from monsters (how backwards is that?) and the number of healing items that drop from slain enemies seems to be higher.

The difficulty curve is bad enough, but it's exacerbated and amplified, cranked up to eleven, by the controls. The controls in this game are an utter trainwreck. I've played unlicensed hacked NES cartridge games with better controls than this game. Movement is very imprecise and "slidy" with a significant amount of inertia to almost every movement. Turning around is slow, especially when enemies are hitting you (and, of course, you get no invincibility frames after being hit). In order to perform any of Arche's special moves, which you'll need to do in order to fight effectively, requires that you tap out a combination within a very narrow window. It feels like a bad fighting game in some ways, where instead of rolling your thumb across the d-pad in a quarter circle and then pressing Attack, you have to tap down, tap left and, while you tap left, also tap the attack button. It's terribly unintuitive and needlessly finicky.

For a lighthearted title like this, combat should be relatively easy to learn but potentially hard to master with a smooth curve from being able to kill the enemies and progress to pulling off insane combos and specials in rapid succession once you've practiced. This game is not like that at all. The gameplay is brutally demanding of precision and exact button timing to the point where the entire combat system feels like a giant disjointed string of quick-time events rather than smooth and fluid action.

The combat system in Fortune Summoners could be a joy to play if they fixed the absurd precision requirements. For example, you should be able to hold the direction while using the attack button to perform a special move, rather than having to tap both buttons within a few milliseconds of each other else the attack simply fails and Arche performs a basic standing attack. Turning around should be faster. Executing a dodge roll should be a single button press or a double-tap of left or right, and the dodge roll should yield invincibility frames for the entire animation.

Even running and walking is needlessly clunky. To run you have to double-tap the d-pad... and it doesn't matter which direction you double-tap. I can't count how many times I've run off an edge and fallen into a pit in the middle of battle because I tapped two opposing directions too rapidly in succession. That should never happen; in a game with two movement speeds, you should be able to hold a button down to run or walk! The jumping mechanics in the game are extremely strange as well, allowing a great deal of movement while in mid-air as well as your run speed unaffecting your jump distance. You can leap over a large pit from a dead stop and trying to get a running start adds no distance to your jump. This is unintuitive and runs counter to basically every platform side-scroller ever made. The controls in Fortune Summoners are so horrendously awful and counterintuitive that I spent the entire time playing, all six hours or so, trying to intentionally forget the muscle memory I built up from years of 8- and 16-bit console gaming.

I really wanted to like this game. I really did. It ticks most of my boxes when it comes to RPGs and being a side-scroller had me feeling a bit of nostalgia. Cute characters, a charming and light-hearted plot, something nice to balance out the endless waves of "grimdark" games that seem to dominate the market these days. Unfortunately the game is, in my opinion, so frustrating that it's virtually unplayable. If you're in the market for a side-scrolling hack and slash action RPG, don't buy Fortune Summoners. Do yourself a favor and pick up Dust: An Elysian Tail, which has many of the same elements as this game (and more besides) with excellent controls and fast, fluid combat.
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57 of 68 people (84%) found this review helpful
1 person found this review funny
Recommended
146.2 hrs on record
Posted: November 2, 2014
Fortune Summoners has effectively awakened my long dormant love for video games.
Despite having been an enthusiastic fan of games since the 80's, I fell out of the mix around 2000. Since then I've played modern games like Dark Souls and Left4Dead2, and liked them, but the nagging urge to alt tab the game and do something else was always there. But not with this game. What a refreshing feeling.
I can play this game all day and not have any nagging urge to do anything else. Its retro jrpg style mixed with modern anime design is so well done that I feel like I'm a part of this magical world.
The characters are all lovable and the dialogue is funny, and the gameplay is engaging and challenging. It's not just a button masher. The game is very immersive by the time you get used to the controls and the brutal difficulty.
10/10
Wonderful game.
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36 of 40 people (90%) found this review helpful
1 person found this review funny
Recommended
17.0 hrs on record
Posted: December 25, 2014
What stood out the most for this game was just how hard it can be. It's not terrible, but you have to be willing to learn to progress or even the low level slimes in the beginning will kick your butt. Every character has various moves that are performed via short and fast code-like combos.

Mashing attack will get you literally nowhere - enemies react quickly to your moves. And they all play to win. If you just walk up beside an enemy and start mashing attack it's ducking under or jumping over and countering your attack with something of its own. The game plan ultimately is to catch them in a position they can't block or dodge - such as dodging around their attack to strike. The NPCs are alarmingly more unpredictable and fast to respond as the game continues so getting down your moves is a much needed talent for the player to have. You have to perform various moves as well or the enemy will catch on and start hitting via weak areas (normal attack is a simple overhead strike. Low range and no movement while performed - thus lunging or attacks that strike further in general would get through your attacks easily).

The concept of the story and setting feel like something you'd see in a Miyuzaki film; adorable little children learning to be witches in a school for witches. Rushing around an old fantasy-themed world for the purposes of everything from class field trips to dangerous dungeon crawling (though it's all fairly dangerous considering).

It's cute and fun. Can be frustrating if you don't take every fight with some level of seriousness. Even seemingly weak enemies have a sense of self-presevation.
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87 of 128 people (68%) found this review helpful
27 people found this review funny
Recommended
43.8 hrs on record
Posted: February 8, 2014
What I expected: A-a-a-am I kawaii, uguu? What I got: Crush your enemies, see them driven before you, hear the lamentations of their women.

10/10 would play again
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55 of 79 people (70%) found this review helpful
Recommended
24.9 hrs on record
Posted: April 24, 2014
Funny things about games. Espechially about video games: Big companies will rain you with more and more realistik graphics, gameplay may resemble a sheit load mess of everything, big names actors and actresses will do voices, huge marketing... But people still wll play and most of gamers will prefer something simple, something that will lend you a hand in killing time. Think of this; Battlefield 4 may be bells and whistles fest, but would not your ather play deathmatch in Unreal? New Thief and Dishonored are hiding in shadows when original Thief and Thief 2 appear. Morrowind community is no less than Skyrim one. Pacman gets his HD remake, while Modern Warfare is a long dead with a bunch of lads still playing it (when nobody's watching).

Why is it? Maybe because before games became buisness, developers tryed to entertain their consumers with what gamers actually wanted! Simple doesn't mean easy, and hard doesn't mean frustrating. As opposite for modern games, they are easy or frustrating. rarely we can experience an actuall blast from the past, even indy many times don't understand what made games from the past so great -- they making games, like dem pioners of arkcde developpment. Of course past was not a magic land with ponies eating rainbows and farting butterflyes. But back than, experiments where conducting! A lot of games, -- masterpiece mind you -- where born as a joke, or with developers themselfs not beleving in sucsess (Deus Ex, Thief, Unreal, Rainbow 6, Operation Flaspoint). But did it matter? No, developers where bold, the where making games, not movies and not the same game over and over (at least on PC and early consoles). Now it's like there are 5 games, only diffrent wrap. And you know what... Oh sheit! I was suppose to write a rewiew or just my own thought about this game... How did it jumped into nostalgia and ranting?

Whatever, a good old platformer-JRPG mix; Fun, challenging, adorable charecters and great time killer. I like it, and if you're into Platformer-action-JRPG with school gals as charecters, you sure will like this one too.
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34 of 44 people (77%) found this review helpful
Recommended
37.4 hrs on record
Posted: December 6, 2013
A light platforming adventure JRPG, it actually borrows some mechancis from fighting-type games, of all places. Enemies dodge basic attack spam, so you often have to find tricks of combos to pin them down. It's occasionally frustrating when you can't get anything working, which other reviewers seem to harp upon, but when you learn how to make everything work, it's a ton of fun, and feels like the real accomplishment for the difficulty.
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25 of 29 people (86%) found this review helpful
3 people found this review funny
Recommended
55.0 hrs on record
Posted: November 2, 2015
Played to the end. Only wish there was more. Just difficult enough to be occasionally frustrating, but not annoying. It's nice to get through a part you couldn't the first time. Very active, requires concentration. Cute as hell.
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Recently Posted
redwolfzero
3.3 hrs
Posted: December 6
Bought this game along with two others on sale with a very cheap promotion. Playing it as little as I did I think it's cute and fun hack and slash game. I'll probably put more gametime in when I run out of the major games I want to play as of now.
Helpful? Yes No Funny
Archmana
14.5 hrs
Posted: November 28
This game is a rarity, one of the bestest battle sistem i have experienced, the enemies are really smart giving the feeling of playing a fighting game, and this Hi AI gives an unique challenge, even though they don't give high damages, they will kill if you if you let your guard down for even a second, for they always attack you without hesitation like some other games, it sure is a game for someone that likes a challenge don't let the cut design fool you.
Helpful? Yes No Funny
Neon Ostrich Joe
27.6 hrs
Posted: November 24
Sequel never...
Helpful? Yes No Funny
aurablaze
42.2 hrs
Posted: November 24
I loved the difficult combat and cute story. Usually those don't often mix but this pulled it off well.
Helpful? Yes No Funny
Spheric Rain
35.9 hrs
Posted: November 24
Kids go to school with a school bus, or their parents might be the one who escort them daily to the care of their teachers.
Not in this game. You will play as a cute little school girl, and since she is still in school, she will need to go to school, on foot, through roads infested with monsters. Surprisingly the adults consider this as normal.

Whack away with your sword through various type of enemies with different attack patterns in this gorgeous 2D world.
Nice soundtrack and solid storyline will accompany you throughout your journey.

Give it a try. This game is definitely one of the best among its genre.
Helpful? Yes No Funny
The Kurgan
51.1 hrs
Posted: November 20
Liked it but I'm a sucker for more old schoolish rpgs. Been a while since I played this so I won't go to indept but if yer old like me and like them der ole side scroll rpgs you probably will like this.
Helpful? Yes No Funny
ashurakain
2.9 hrs
Posted: October 21
Its a good game, fun to play if u have a workng controler, problem is when u buy the game u only get to play upto the end of the prologue, after that the game ends.

I bought this game when it was on sale, but i didnt thing that the 75% off the price was also how much they took off of the entire game content.

DONT BUY THIS GAME, YOUR ONLY BUYING THE PROLOGUE!!!
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|||||||||
24.7 hrs
Posted: September 28
This game felt like an unpolished gem - could be great if it fixed certain aspects of it. The story and characters are interesting, nice progression as well. Good amount of optional stuff to do. Battles are ok-ish once you get used to it. The 2 main problems of the game are how input of commands works (the game warns you not to spam press buttons, but works the same with fast inputs) and the lack of a map. It is really annoying to travel back and forth a lot because you got lost/forgot your way. If you can look past these 2 things, it's a good game.
Helpful? Yes No Funny