A massive gameworld to explore with nearly a dozen dungeons to delve into.
User reviews:
Very Positive (506 reviews) - 89% of the 506 user reviews for this game are positive.
Release Date: Jan 30, 2012

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Includes 3 items: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale


About This Game

Elemental Stones: stones imbued with the power of an Elemental Spirit, which grant the wielder of one the ability to control that element via 'magic'.

In the country of Scotsholm, three centuries have passed since they were first created. Elemental stones are now mass-produced and widely used, making magic a personal, commonplace part of people's lives.

In this country lives an energetic little girl named Arche. Arche, having moved with her family to a new home in the town of Tonkiness, has begun attending the only school in the area. That school is the Minasa-Ratis School of Magic. And it's here that Arche may discover something amazing about elemental stones... and herself.

Key Features:

  • A massive gameworld to explore - nearly a dozen dungeons to delve into, and easily 25+ hours of gameplay, with lots of extra content to explore!
  • Gorgeous, detailed 2D sprite backgrounds and animations - like the best 16-bit game you never got to play!
  • Classic platformer-RPG action in the vein of some of the true greats of yesteryear!
  • Conquer the challenges before you with intelligent AI companions - you can let them do as they want or customize their behavior to your heart's delight!
  • Stunning, professional-quality music and sound!
  • Full support for Xinput controllers, including the XBox 360 controller, as well as keyboards!

System Requirements


    • OS:Windows XP/Vista/7
    • Processor:Pentium III 1.0GHz
    • Memory:384 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx80
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device


    • OS:Windows 7
    • Processor:Pentium IV 2.4GHz
    • Memory:512 MB RAM
    • Graphics:DirectX 8 or higher compatible video card
    • DirectX®:dx90
    • Hard Drive:250 MB HD space
    • Sound:DirectX 8-compatible sound device
Customer reviews
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Very Positive (506 reviews)
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418 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
90 of 104 people (87%) found this review helpful
7 people found this review funny
49.6 hrs on record
Posted: November 30, 2014
If you want an idea as to what this game is like, try combining Castlevania 2 - Simon's Quest's gameplay with Atelier Rorona's art style and Dark Souls' AI / difficulty in your mind. The storyline is adorable and the graphics are colorful, but the play control and difficulty will give you a massive headache. Wandering monsters with stun mechanics or knockback abilities will ruin your day as they are extremely difficult to dodge. Bottomless pits are everywhere, so knockback enemies are particularly dangerous here. There is no status immunity and there is no way to overlevel to make the game easier - the game caps your level dependent on the number of a certain relic you've obtained.

If you're in for a challenge and enjoy sidescroller ARPG gameplay, you will like this game. If you're the average COD or Madden obsessed gamer, stay at least 50 feet away!
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64 of 71 people (90%) found this review helpful
1 person found this review funny
25.5 hrs on record
Posted: November 26, 2013
Before trying this, let it be known that it has a huge cliffhanger and the main developer has quit making games as they just weren't making enough of a profit.

With that said:

Don't let the cute anime little girls fool you, this is a great and challenging game, where you need to pay attention to enemy patterns, know your and your partners moves and watch out for them. A controller is highly recommended as playing with the keyboard might be a little painful.
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442 of 659 people (67%) found this review helpful
4 people found this review funny
Not Recommended
6.2 hrs on record
Posted: August 21, 2014
I don't normally review games I haven't finished. There are loads of games I just don't like and I couldn't bring myself to finish. I never bothered to give them a poor review simply because they weren't my cup of tea; to me, that's a bit disingenuous. However, if I cannot finish a game due to design flaws so astonishingly glaring and blatant, well... then it's fair game. And Fortune Summoners is definitely fair game.

This game is broken. Full stop.

Let's start at the beginning. Fortune Summoners is a side-scrolling action RPG developed by former indie game dev Lizsoft. Apparently their games haven't sold enough to warrant further investment, so I heard they shut down. It's a very charming game with graphics reminiscent of the 16-bit era's "last hurrah" during the mid 90s. The characters are adorable and well-designed while the story is simple but cute and a nice refreshing break from all the blood, metal and grime that seems to permeate gaming these days.

The story may be simple but the game's combat system has a lot of depth. There's quite a bit of different techniques you can pull off, with Arche, the protagonist, having a wide variety of sword skills that can be used to deal with various enemies. Sana and Stella are the mages, where water-aspected Sana fills the support and healing role with only sub-par offensive magic, Stella brings the pain with fire-based damage dealing. The AI scripting controls two of the characters while the player controls one--you can swap between them on the fly in the middle of a fight and it feels like the developer expected swapping character control to be a major facet of gameplay.

So what's the problem, you might ask? How is Fortune Summoners broken, if it has no major bugs and seems to be a cute little Japanese indie title?

Two words: difficulty and controls.

Fortune Summoners suffers from the absolute worst difficulty curve I've ever seen in any game I've ever played. Part of the problem here is that everything is so extreme. Arche can take a reasonable amount of punishment, but when she does damage she might as well be wielding a feather instead of a sword. Even basic enemies at-level can take such an enormous number of hits before they go down. It's simply tedious. Sana and Stella have the defense of wet tissue paper and enemies can rapidly kill them, especially since all of their best offensive powers--their magic, of course--takes some time to activate and any hit will interrupt their spell-casting. It doesn't help that Sana's first offensive spell cannot be aimed directly forward, but forward and down, making hitting anything at all nearly impossible without getting right in its face (and then being interrupted forever). The magic-users hit hard, but they also take hits hard and trying to set them up to kill things is quite a chore (though Stella does make things a lot easier once you get her on your team).

The difficulty of this game is beyond challenging and enters the realm of punishing. Monsters can strike you repeatedly and you do not get a moment of invincibility after being hit, so you can easily be juggled to death by a small group of basic enemies around you. The enemy AI scripting is way, way too tight--enemies will read your moves as you use them and dodge your more powerful techniques with annoying regularity. This, to me, is poor game design--if you want to make a side-scroller where the enemies are very good at dodging attacks and the skill factor is placed on precision and timing, you really can't also turn every basic mook into a damage sponge. That's just absurd.

The difficulty settings don't seem to do much, either. Setting the game to "Easy" didn't seem to affect damage dealt or received. Monsters seemed to still have exactly the same number of HP. The only real difference I could even detect is that you receive less XP from monsters (how backwards is that?) and the number of healing items that drop from slain enemies seems to be higher.

The difficulty curve is bad enough, but it's exacerbated and amplified, cranked up to eleven, by the controls. The controls in this game are an utter trainwreck. I've played unlicensed hacked NES cartridge games with better controls than this game. Movement is very imprecise and "slidy" with a significant amount of inertia to almost every movement. Turning around is slow, especially when enemies are hitting you (and, of course, you get no invincibility frames after being hit). In order to perform any of Arche's special moves, which you'll need to do in order to fight effectively, requires that you tap out a combination within a very narrow window. It feels like a bad fighting game in some ways, where instead of rolling your thumb across the d-pad in a quarter circle and then pressing Attack, you have to tap down, tap left and, while you tap left, also tap the attack button. It's terribly unintuitive and needlessly finicky.

For a lighthearted title like this, combat should be relatively easy to learn but potentially hard to master with a smooth curve from being able to kill the enemies and progress to pulling off insane combos and specials in rapid succession once you've practiced. This game is not like that at all. The gameplay is brutally demanding of precision and exact button timing to the point where the entire combat system feels like a giant disjointed string of quick-time events rather than smooth and fluid action.

The combat system in Fortune Summoners could be a joy to play if they fixed the absurd precision requirements. For example, you should be able to hold the direction while using the attack button to perform a special move, rather than having to tap both buttons within a few milliseconds of each other else the attack simply fails and Arche performs a basic standing attack. Turning around should be faster. Executing a dodge roll should be a single button press or a double-tap of left or right, and the dodge roll should yield invincibility frames for the entire animation.

Even running and walking is needlessly clunky. To run you have to double-tap the d-pad... and it doesn't matter which direction you double-tap. I can't count how many times I've run off an edge and fallen into a pit in the middle of battle because I tapped two opposing directions too rapidly in succession. That should never happen; in a game with two movement speeds, you should be able to hold a button down to run or walk! The jumping mechanics in the game are extremely strange as well, allowing a great deal of movement while in mid-air as well as your run speed unaffecting your jump distance. You can leap over a large pit from a dead stop and trying to get a running start adds no distance to your jump. This is unintuitive and runs counter to basically every platform side-scroller ever made. The controls in Fortune Summoners are so horrendously awful and counterintuitive that I spent the entire time playing, all six hours or so, trying to intentionally forget the muscle memory I built up from years of 8- and 16-bit console gaming.

I really wanted to like this game. I really did. It ticks most of my boxes when it comes to RPGs and being a side-scroller had me feeling a bit of nostalgia. Cute characters, a charming and light-hearted plot, something nice to balance out the endless waves of "grimdark" games that seem to dominate the market these days. Unfortunately the game is, in my opinion, so frustrating that it's virtually unplayable. If you're in the market for a side-scrolling hack and slash action RPG, don't buy Fortune Summoners. Do yourself a favor and pick up Dust: An Elysian Tail, which has many of the same elements as this game (and more besides) with excellent controls and fast, fluid combat.
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57 of 68 people (84%) found this review helpful
1 person found this review funny
146.2 hrs on record
Posted: November 2, 2014
Fortune Summoners has effectively awakened my long dormant love for video games.
Despite having been an enthusiastic fan of games since the 80's, I fell out of the mix around 2000. Since then I've played modern games like Dark Souls and Left4Dead2, and liked them, but the nagging urge to alt tab the game and do something else was always there. But not with this game. What a refreshing feeling.
I can play this game all day and not have any nagging urge to do anything else. Its retro jrpg style mixed with modern anime design is so well done that I feel like I'm a part of this magical world.
The characters are all lovable and the dialogue is funny, and the gameplay is engaging and challenging. It's not just a button masher. The game is very immersive by the time you get used to the controls and the brutal difficulty.
Wonderful game.
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101 of 140 people (72%) found this review helpful
26 people found this review funny
43.8 hrs on record
Posted: February 8, 2014
What I expected: A-a-a-am I kawaii, uguu? What I got: Crush your enemies, see them driven before you, hear the lamentations of their women.

10/10 would play again
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35 of 39 people (90%) found this review helpful
1 person found this review funny
17.0 hrs on record
Posted: December 25, 2014
What stood out the most for this game was just how hard it can be. It's not terrible, but you have to be willing to learn to progress or even the low level slimes in the beginning will kick your butt. Every character has various moves that are performed via short and fast code-like combos.

Mashing attack will get you literally nowhere - enemies react quickly to your moves. And they all play to win. If you just walk up beside an enemy and start mashing attack it's ducking under or jumping over and countering your attack with something of its own. The game plan ultimately is to catch them in a position they can't block or dodge - such as dodging around their attack to strike. The NPCs are alarmingly more unpredictable and fast to respond as the game continues so getting down your moves is a much needed talent for the player to have. You have to perform various moves as well or the enemy will catch on and start hitting via weak areas (normal attack is a simple overhead strike. Low range and no movement while performed - thus lunging or attacks that strike further in general would get through your attacks easily).

The concept of the story and setting feel like something you'd see in a Miyuzaki film; adorable little children learning to be witches in a school for witches. Rushing around an old fantasy-themed world for the purposes of everything from class field trips to dangerous dungeon crawling (though it's all fairly dangerous considering).

It's cute and fun. Can be frustrating if you don't take every fight with some level of seriousness. Even seemingly weak enemies have a sense of self-presevation.
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27 of 31 people (87%) found this review helpful
3 people found this review funny
55.0 hrs on record
Posted: November 2, 2015
Played to the end. Only wish there was more. Just difficult enough to be occasionally frustrating, but not annoying. It's nice to get through a part you couldn't the first time. Very active, requires concentration. Cute as hell.
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55 of 79 people (70%) found this review helpful
24.9 hrs on record
Posted: April 24, 2014
Funny things about games. Espechially about video games: Big companies will rain you with more and more realistik graphics, gameplay may resemble a sheit load mess of everything, big names actors and actresses will do voices, huge marketing... But people still wll play and most of gamers will prefer something simple, something that will lend you a hand in killing time. Think of this; Battlefield 4 may be bells and whistles fest, but would not your ather play deathmatch in Unreal? New Thief and Dishonored are hiding in shadows when original Thief and Thief 2 appear. Morrowind community is no less than Skyrim one. Pacman gets his HD remake, while Modern Warfare is a long dead with a bunch of lads still playing it (when nobody's watching).

Why is it? Maybe because before games became buisness, developers tryed to entertain their consumers with what gamers actually wanted! Simple doesn't mean easy, and hard doesn't mean frustrating. As opposite for modern games, they are easy or frustrating. rarely we can experience an actuall blast from the past, even indy many times don't understand what made games from the past so great -- they making games, like dem pioners of arkcde developpment. Of course past was not a magic land with ponies eating rainbows and farting butterflyes. But back than, experiments where conducting! A lot of games, -- masterpiece mind you -- where born as a joke, or with developers themselfs not beleving in sucsess (Deus Ex, Thief, Unreal, Rainbow 6, Operation Flaspoint). But did it matter? No, developers where bold, the where making games, not movies and not the same game over and over (at least on PC and early consoles). Now it's like there are 5 games, only diffrent wrap. And you know what... Oh sheit! I was suppose to write a rewiew or just my own thought about this game... How did it jumped into nostalgia and ranting?

Whatever, a good old platformer-JRPG mix; Fun, challenging, adorable charecters and great time killer. I like it, and if you're into Platformer-action-JRPG with school gals as charecters, you sure will like this one too.
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34 of 44 people (77%) found this review helpful
37.4 hrs on record
Posted: December 6, 2013
A light platforming adventure JRPG, it actually borrows some mechancis from fighting-type games, of all places. Enemies dodge basic attack spam, so you often have to find tricks of combos to pin them down. It's occasionally frustrating when you can't get anything working, which other reviewers seem to harp upon, but when you learn how to make everything work, it's a ton of fun, and feels like the real accomplishment for the difficulty.
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22 of 24 people (92%) found this review helpful
1 person found this review funny
27.7 hrs on record
Posted: January 6, 2015
If I were to keep it short : This game is an experience. A really good one while at that. And I hope a miracle happens that creates a sequel.
Usually, I'm not a fan of RPG games. Turn-based, real-time, the random loot ones, you name it. I honestly despise the genre.

And yet, somehow, I fell in love with this game. The cute art, the gameplay, the atmosphere and the brutal difficulty made me literally not stop playing it until the point where the sun is shining and I realise that I just played it for 6+ hours straight. I mean it, I pretty much didn't stop playing it until the sun started to shine or I completed it. At the time of writing the review, I had 27 hours put into this game. This includes moments where I got lost for a few hours and had to figure out what to do as I refused to make use of a guide.

The story and the characters while not really being that unique, completely work within the game and actually give it quite a bit of charm.

Aside from that, the movement might take a slight amount of getting used as turning around to face the other direction takes a split second. Along side that, you might want to adjust the run input sensitivity until you no longer can tap a direction twice at a slow pace to run.

If you're going to have doubts after reading this..thing, there is also the demo which I believe is the entire prologue of the game.

Fortune Summoners is a brutal game, it does not hold your hand. Early on, at least.
The whole brutality comes from the fact that this game is more similar to a fighter or a more complex beat em up game than an RPG at its core where you are more likely to focus on guarding or avoiding attacks via Arche's mobility or the other characters backwards hopping neither of which provide you with any invulnerability frames and only serve as a method of avoiding. I guess there's jumping too as a method of avoiding damage.

As such, the thing that you must learn early on is either to avoid/block things or to learn ways to hit your target for as long as possible to prevent it from hitting you before that. Oh and, the enemies will actively try to guard or if they're unable to guard, move out of the way of your attacks in the similar manner that you yourself are able to. They will also actively try to make sure you will not be in a position to fight back by mercilessly beating on you. No one will blame you if you die to your first enemy even if it feels humiliating.

The only help you will have at the very start is that there's an option to guard for you when you are not attacking, jumping or doing the dodge moves.

The main characters here all feel different to play, with there being some similarities between the two mages.

The playable characters are as follows :

Arche, the first character in this game that transfers in to the magic school, while she wishes to learn magic she is more capable in the ways of the sword than magic. Thankfully, due to the fact that she uses a sword, she has become rather agile. Alongside that, she is the most durable of the 3 characters and will take a few hits. Unlike the other two characters which primarily use spells, Arche has a rather large move set that expands as you level up. Some of these moves also chain together and if you focus on playing mostly her, you will have to make use of the moveset to defeat things.

Sana, the second character that you meet shortly after. Using the water element she is more of a support character than an offensive one. Having excellent support abilities but rather small set of offensive abilities. Unlike Arche, she does not have a huge set of moves, and she does not have a dodging ability until way later on in the game. Thankfully, since she is a mage, she has a wide variety of magic that expands as she levels up. Even if most of these are support skills. As a mage, she has casting time before she can make use of her magic.

Stella, the third character that you encounter much later on in the game. Using the fire element she is purely an offensive mage with minimal support abilities. Unlike Sana, she has her dodge ability from the start. Outside of the part where she is an offensive mage, and as such has mostly high damage dealing spells of varying sizes or usage situations. Her magic behaves similarly in that you select it in the same way and it also has casting time.

This is where the game surprised me. With no co-op multiplayer of any description, I expected the worst when it came to the party members. Instead, I was pleasantly surprised as the CPU is incredibly competent in combat without having strange priorities nor being horrible at following you.

If you're playing Arche, Sana will use her buffs primarily on you, healing whoever has the lowest hp first. If both of these are not currently possible, she will make use of her weaker offensive spells instead. Stella meanwhile uses her shorter range or defensive spells if there are enemies near her, longer range or homing spells on enemies further away or if the enemies are above her she will use spells that primarily hit the air instead.

If you're not playing Arche, the CPU for Arche expects you to fill the same role as the CPU you just replaced, in the way that she will leap straight into combat, making use of the sword moves that close the distance if she has them. In most cases she is able to handle any situation she is thrown in without much of an issue. You will however need to support her in the same way the CPU supports you when you're playing her.

This is the other and later method of hand holding the game provides you, in the manner that your party members actively assist you in combat. I can't really complain about it either because the game is difficult as it is and if the CPU was incompetent I'd probably just ragequit the game and never play it again.

While the story and characters are nothing special, they work well enough with the art and the game itself to give it a unique feel while being written well enough to make the game entertaining.

The game is also adorable. Mostly because of the writing and the artstyle this game has as it gives the game tons of personality. The backgrounds, the character portraits, the character sprites and animation. The enemy sprites, animation. Just all of it gives the game such an adorable feel that it's impossible to not mention it. It's honestly hard to believe that such a cute looking game is incredibly merciless when it comes to the difficulty. While the cuteness might be a turnoff for some people, I feel that if this were the case they would've already left the store page upon seeing the screenshots. The music also adds to the cuteness.

For a game made by a single person, they have done a great job at making the game seem alive and fun to play. Not to mention making it completely adorable.

With all the praise I gave the game, surely there are some flaws. Right? Well, yeah.

One of the major issues I've already mentioned at the very start is the run input sensitivity, but that can be easily adjusted.
Outside the lack of steam overlay making screenshots rather difficult to upload (Although, there is a guide provided for that) the largest issue is also the game's brutality, as silly as it sounds as I've been praising it earlier. Just like in a fighter game against the CPU, your enemies will be reading your input to avoid or block your attacks the very instant you hit the attack key, and they will also not hesitate to punish you for doing that. This means that unless you know what exactly you're doing or switch to one of the mages to allow Arche CPU to fight for you, you will have to stay on the defensive most of the time. Responding and punishing the enemy accordingly to what it does, rather than being the one to attack first.

This can be an incredibly frustrating experience and might be a huge turnoff from the game for some. If this seems like it isn't for you, I suggest you to try the demo before you buy this.
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Recently Posted
24.7 hrs
Posted: September 28
This game felt like an unpolished gem - could be great if it fixed certain aspects of it. The story and characters are interesting, nice progression as well. Good amount of optional stuff to do. Battles are ok-ish once you get used to it. The 2 main problems of the game are how input of commands works (the game warns you not to spam press buttons, but works the same with fast inputs) and the lack of a map. It is really annoying to travel back and forth a lot because you got lost/forgot your way. If you can look past these 2 things, it's a good game.
Helpful? Yes No Funny
0.6 hrs
Posted: August 5
Horrid controls, panning that makes your eyes bleed and the game has an unadjustable setting where it cuts off your HP bar from your screen, so i home you can keep track of damage you take.

Voice acting is super cute though
Helpful? Yes No Funny
48.9 hrs
Posted: July 31
Imagine a classic RPG-like game, platformer like Zelda 2. Add a faster pacing to it, lot's of action and finish with kawaii little girls. That's Fortune Summoners.

Pros: (or just notes I guess? I have pretty much no cons)
- The game is difficult, but it's extremely rewarding for the skilled. You gotta learn how to play each character (specially because you'll be forced to at times), but if you know how to, every battle will be so much easier. In contrast, going into a battle just mashing buttons will very likely leave you dead without landing one single hit in the enemy.

- The characters are very fun and well designed. Even if the story isn't that much, it's very well done, same to the dialogues. Lots of lighthearted comedy and cuteness. Sometimes Arche's dialogues with Sana just break the kawaii meter.

- Metroidvania gameplay I guess? It's more like Zelda for me though. You'll often get lost. The game doesn't tell you what to do everytime (you do have some sort of journal though). Of course, this game is meant to be difficult and fun, so EXPLORE!

- Zero grinding, leveling up is also very rewarding in this game. Fighting a monster may prove a difficult task when you first find them, but if you fight them again three or even two levels above the fight will be incredibly easier. That said, the game DOES NOT let you grind at all (literally can't), not that it is necessary though. The level pacing is extremely well done. Somehow it feels so meticulously perfect it's strange.

- The visuals are quite nice (for a 640x480 game), but I really think there's many beautiful scenery through the game, in terms of pixel-art, and decent music too. Furthermore on the visuals, even though you spend the entire game in really only 3 ambients (forest, cave and dungeon), it pretty much never feels repetitive. Only after I finished the game that I realized how lacking in diversity the game's scenarios are, since everything is either green, brown or gray. Though, again, it doesn't bother you in-game.

- Variety of skills and gameplay. Once you complete the party, you'll have a swordswoman (or swordsgirl), a defensive mage (passive, support, healer, water/ice mage) and a offensive mage (fire mage). Each of them feel very unique to play in battle, and are all equaly difficult to master, but extremely fun. It's like an entire different game when you play the game throughly as Arche (sword) and try to re-play the game with main as Sana (water/ice mage).

- Fighting is very complex, even if it's a platformer game. Every battle is very fierce and precise. The controls in this game are very "sloppy" at first. Lots of inertia, when you launch an attack, you can't suddenly stop it to turn around etc. Enemies have VERY intelligent AI (not that it can't be exploited, it's as intelligent as it can be). But in the end, none of those things are a problem. They're what makes the game the masterpiece it is for me. Combat is always very rich, lots of action every corner, a good bestiary with different enemies, lots of times where you are fighting plays a big role too (out in the open, on a hill, stair, tunnel, next to a lake/lava etc), you have to manage how to use items in battle very well too, strategies and tactics play a big role in battle too, since you can customize in a fairly detailed way each's character's role in battle. Even Arche has a lot of skills you need to master in battle to be really good, though she isn't a spellcaster. This is a game where you play as little girls fighting to save the world, and it can surely drive many people away because of it's difficulty.

- Your enemies are very smart, they will dodge, jump, block and counter-attack you next time you miss, and if you let them the fight will be over before you know it. On the other hand, your allies (the other 2 characters you are not controlling) are even more inteligent. Besides being need to be told where to stand and what spells to use, they can survive by themselves without a problem most of the time. They can block and dodge quite well, support you in battle even better. If you're trying to just exit an dungeon, just dodge through all the enemies to the exit and they will most likely get past the enemies unharmed just as well as you.

- You can't save your game everywhere, which adds greatly to the difficulty of the game. Still, save points are quite well placed. You can save at any inn, some places with beds on occasion (school, Stella's house, at the end of the day when you sleep), you'll also find some wandering magicians here and there that will heal you for a fee and save your game too, and also fountains inside dungeons (mostly located before the boss at early dungeons).

- Your inventory is limited, VERY limited. you can carry at most 48 items I think? Including your character's equipment, that is. So you mostly only get ~34 slots. That is VERY little, but is also quite well done for the game. Just because of this, you'll often find yourself making about ~3 trips to each dungeon until you get to actually finish it.

- Dungeon design isn't really spectacular, but it's still quite good. Most dungeons are done in a way that allows you to progress, say, 1/3 of the dungeon, go back to restock on items and rest, and go back to where you last were on the dungeon with much less effort. It is such because there are often gates you need to open to progress, that end up acting as shortcuts, and also every dungeon's design is made to be quite a maze. When you first go in, you'll have to explore everything around (listen, DO EXPLORE EVERYTHING, if you miss a certain thing on a dungeon it can cost you a lot). There lots of "dead ends" that don't add further to getting to the dungeon's boss, but knowing your way through a dungeon saves A LOT of time and effort if you need to go back in. This maze aspect of the dungeons are also a very interesting part of the game, it adds to the exploration and can be quite fun.

- Endgame best equipment is given AFTER the final battle. Why would I need that?

- Big cliffhanger ending.

- WHY DID IT END. The game is 30 hours long and I didn't even get close to a full gameplay. It's almost like you only go through two "zones" of a normal RPG (because of what I said before on scenarios). Much potential to have lots, LOTS more of content, could easily get a sequel.

In the end, this game requires a lot of skill, and being skilled is highly rewarding. On the other hand, if you can't even get around the controls, this will be quite the hell to play I believe.

If you're having trouble with a fight, just look at your strategy and think about it from a basic perspective and it will work out. Remember to put the mages in the back, DO tank the hits if you play melee etc. Also don't rush and button-mash. You can block and dodge, and so can your enemies.

The game has a demo that goes up to the first dungeon, and (I think) the game will keep your save if you play the demo and do purchase it after, so there should be zero harm to playing the demo.

This game really has potential. At least, the way the game is. I can definitely imagine a multiplayer game out of this, everyone controlling a character, it could be the craziest, funniest rpg experience ever. I believe this game truly has a lot of potential, and is overrall an outstanding experience, but sadly, the developer quit. Who know's what they're doing now.

This game is amazing. For me truly a masterpiece and one of my favorites all time.
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32.7 hrs
Posted: July 30
Once you get past the Difficult learning curve. What you get is an incredibly fun, charming, and challenging adventure. That'll give you a play time of 30+ Hours.
It's been a while since a game last hooked me, like Fortune Summoners did. And i highly recommend that you give it a shot, it's easily worth every penny.

The meat of the game, and something you'll be doing quite often, is Combat. It takes a while to get used to the games Unique systems, but once you do, It feels incredibly Satisfying to Fight, Dodge, and pull off Combos.

Fortune Summoners has a beautiful Art Style, with an absolutely stunning amount of Animation, and detail put into every characters action's. Be it walking around, or fighting your enemies. Everything in this game looks Amazing.

As long as you can handle how Cutesy it is. Fortune Summoners has an enjoyable, and very charming story, with some pretty interesting "Elements" in it.
(It's a little basic in the beginning, but it starts to pick up fairly quickly.)

The Music was well made, and memorable. I often found myself humming along to the Songs as i traveled the map, and battled my foes.
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27.2 hrs
Posted: July 21
I love this game I really do... well more like I used to...

The game provided me with a decent challenge which I feel not even the Dark Souls series does anymore. And it played really well for me using my PS4 control with DS4Windows allowing me to remap everything I could need, even playing as a spell caster I could swap spells very easily on the fly.

However with the way the game ended I went right from very happyily enjoying myself to being very sad with a hole in my heart. It ends way too soon and feels at least half complete... due to the game not being finished? And it does not offer the random generated dungeons that is in the Deluxe Edition for some replayability. Those were really the only complaints I would have about this game.

There are other problems which don't seem as big of a deal.

  • Once you beat the game there is no real reason to play again unless you wish to try a harder difficulty. Therefore I would only recommend getting this game during a promotion like I did.

  • Even though the game played smooth for me the only slight issue I had was with the quarter circle attacks because it just felt really strict to try and execute properly which I have no problem doing in any other fighting game.

  • Arche is an amazing character to play as, in fact I would say is a must to use. The other 2 have a massive lack of melee options and tankiness which makes even blocking an attack painful. You are forced to use spells but it is hard to get an opening to cast them and kind of need Arche to go in to control the enemy. I feel the best way to play is control Arche yourself and lock the enemies to death while Sana and Stella assist in some extra damage and support. Which also brings up another problem and is the lack of mana for these spell casters. There is no mana regen besides items and you can only carry a certain amount of each type of item. So pretty much my whole inventory was purely filled with various HP items.

  • The AI is pretty good but does have it's moments of complete failure... like letting themself die to the enemy if you are not near them because they just keep trying to run straight to where you are even if there is a wall in the way...mostly in that last dungeon...
    So you pretty much have to fight your way through everything.

The game is very cute but what else would you expect when the main characters are a trio of girls probably around 8 years of age. (I would say around 10... but... with how dumb Arche is with math >.> )
The puzzles are meh. Each character has there own thing they can do but it's very easy and obvious with what to do. (I swear Arche is super human or you can't see her muscles with the pixels >.> )
The story is so incomplete but good while it lasts. The best thing I say would be the challenging combat. Just make sure you stay stocked up on healing items at all times otherwise you will really be screwed. And there is no grind. Just be sure to kill everything you encounter while you progress.

Overal with what content was there, I really enjoyed the game while it lasted and will forever yearn for DLC or a sequel till I die.
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5.4 hrs
Posted: July 19
If you've ever wanted to know what it feels like to be an amputee trying to solve a Rubik's Cube while also being short sighted, then I've found a pretty great game for you. Abysmal controls that even Indiana Jones couldn't solve and graphics options so minimal it makes Saints Row 2 look like a masterful port. One guy compared it to Dark Souls in terms of difficultly.




Basically this game is terrible.

I played five hours forever ago and basically all I remember is walking back and forth from school. I can do that in real life except people won't lie to me and say that's a good story.
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15.3 hrs
Posted: July 15
A great side scroll RPG with also great story. Shame lizsoft gone bankrupt so no sequel

The control make me broke my keyborad though.
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5.5 hrs
Posted: July 13
this is a beautiful action rpg

+multiple playable characters
+wonderful 2d graphics
+great music
+awesome demo

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The Ghost of JonBenét Ramsey
29.4 hrs
Posted: July 10
+ Solid (FUN) combat once you get used to controls
+ GREAT difficulty curve. The game constantly ups the difficulty of monsters once things start to get too easy
+ Characters are endearing and they benefit from the game's simple plot

- Controls are not as responsive as you would expect from an action platformer which makes certain monsters frustrating to fight
- Story will never be complete since the dev retired from making video games
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38.6 hrs
Posted: July 6
I really dont know how to review this game.
Its so cute, has an original story and gameplay. Its not like going from city to city and destroy the evil in every town like every JRPG ever. Here you have goals like go to school, prepare for a field trip and so on. Its something different. There are adorable Charakters and it teaches you friendship, it makes me laugh, it makes me cry, so emotional and yet funny.

But... Have delevopers of those games ever heard of HIGH DEFINITION? Such a cute game in... what is it? 640x480 or entire 800x600 resolution? Sooo much space on my screen.

And dont get me started on the fighting system. It works fine, if i train my moves on a empty location, everything works fine... every Move and ability good recognized by the system.... but in the action with 5 monsters, me and 2 CPU-Controlled Partymembers? On that low resolution? Dammit i cant even find my charakter! And of course monsters are freaking awesome at dodging and blocking my attacks. Also they have muuuuch HP, also have fun screaming frustrated on this thing.

I make my Review a positive one, but be warned: Its damn hard. The dev should really overdo the balance or add a mode for people who want to enjoy the story, with easier or less fights.... And i just played it on easy.
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