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En este juego de acción de scroll lateral asumes el papel de Scarygirl, una chica que ha sido adoptada por un gigantesco pulpo inteligente y que intenta averiguar quién es el hombre que la atormenta en sus sueños. Recorre mundos únicos, extremadamente brillantes, coloristas y mágicos en una fluida mezcla de acción de plataformas 2D y 3D.
Fecha de lanzamiento: 9 Abr 2012
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Acerca del juego

En este juego de acción de scroll lateral asumes el papel de Scarygirl, una chica que ha sido adoptada por un gigantesco pulpo inteligente y que intenta averiguar quién es el hombre que la atormenta en sus sueños. Recorre mundos únicos, extremadamente brillantes, coloristas y mágicos en una fluida mezcla de acción de plataformas 2D y 3D. Puedes jugar solo en el modo de un jugador o con un amigo en el modo cooperativo para luchar junto con Bunniguru, el gigantesco conejo experto en kung-fu. A medida que avances, podrás comprar nuevas armas y movimientos y descubrir innumerables secretos en tu camino. Es un fascinante cuento de hadas, pero... ¡Scarygirl, siniestramente bella y dura como el acero, no es la típica damisela en apuros!

Características Principales:

  • Arte y diseño increíbles: Los surrealistas paisajes y criaturas, deliciosamente fantásticos, han sido creados por un artista galardonado y aclamado por la crítica, con total fidelidad al estilo visual que ha enamorado a los fans de Scarygirl
  • Un capítulo independientemente increíblemente maravilloso: El juego incluye una nueva y excepcional historia independiente de la novela gráfica y de la película planeada, en la cual Scarygirl conoce por fin al hombre que la atormenta en sus sueños
  • Nuevos movimientos, armas y mejoras: El sistema de mejoras y de combate del juego permite a Scarygirl ir más allá de sus ataques básicos al comprar nuevos movimientos, como “Anaconda Squeeze” y “Morph Tendrils”, o implantes para su brazo tentacular, como el Rage Hook
  • Juego cooperativo: Mientras un jugador controla a Scarygirl, un segundo jugador puede utilizar el furioso ataque “Fists of Blurry” de Bunniguru en el fragor del combate en cualquier momento. Esta característica offline permite que los dos personajes realicen movimientos especiales juntos para superar los desafíos más peliagudos

Requisitos del sistema

    Mínimo:
    • SO: Windows XP / Vista / Windows 7
    • Procesador: Dual Core a 1 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: 256 MB, compatible con Shader Model 3.0
    • DirectX®: Compatible con DirectX 9.0c
    Recomendado:
    • SO: Windows XP / Vista / Windows 7
    • Procesador: Dual Core a 2 GHz
    • Memoria: 2 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: 512 MB, compatible con Shader Model 3.0
    • DirectX®: Compatible con DirectX 9.0c
Análisis útiles de usuarios
A 7 de 8 personas (88%) les ha sido útil este análisis
968 productos en la cuenta
9 análisis
7.0 h registradas
The designers created an entire world with many different environments, each section with different color palettes and varied enemies. It kind of reminds me of the style used in Tim Burton's works. I'd even go as far as to recommend this game on the artwork alone, it's great eyecandy and done well. The creators included local multiplayer too for if you have someone else who wants to tag along. It's a side-scrolling platform game with collections and combo attacks built in. Some checkpoints are really stretched out, adding a bit to the challenge, but perhaps a bit TOO spaced out at times. I think the wrap-up ending animation/story was a little too short and seemed a bit rushed but the last level was a nice combo-gauntlet of previous levels.

*(I can't imagine the time I'd need to finish collecting the 16,000 gems I'm short getting the last achievement so I'm going to let that one and the 'All perfects' ride)* For those of you going for the extras, good luck!
Publicado: 28 enero 2014
¿Te ha sido útil este análisis? No
A 4 de 5 personas (80%) les ha sido útil este análisis
189 productos en la cuenta
50 análisis
7.2 h registradas
This is a very endearing little platformer. You play as a little girl with a tentacle for an arm who is dressed as a pirate. The visuals are colourful and very stylish. The 2D platforming in a 3D environment works well. The gameplay is for the most part fun although some sections can be rather frustrating. You can use your tentacle arm to attack, fly and swing off things. As the game progresses you find health upgrades and can purchase new attacks. The story is entertaining although the ending is a bit weak. However I bought this game as I was looking for decent local co-op games. The co-op in this is akin to playing as tails during single player Sonic 2. Player 2 cannot do all the tentacle related moves player 1 can and they just end up getting left behind and respawing. This make playing as player 2 rather annoying. So I would recommend this if you are looking for a fun, quite challenging single player game not as a local co-op game.
Publicado: 14 abril 2014
¿Te ha sido útil este análisis? No
A 6 de 10 personas (60%) les ha sido útil este análisis
285 productos en la cuenta
61 análisis
0.9 h registradas
What could have been a charming and endearing little platformer is marred critically by the fact that it's a positively terrible PC port, offering little to no customization, no proper widescreen resolutions, and bouts of random, completely mindboggling slowdown which render the action completely unplayable. The art style and stages themselves are competent, and there seems to be a decent challenge here, but there are other, much better games you should be looking at long before you reach the bottom of the barrel in which Scarygirl resides.
Publicado: 27 mayo 2014
¿Te ha sido útil este análisis? No
A 0 de 1 personas (0%) les ha sido útil este análisis
88 productos en la cuenta
44 análisis
6.5 h registradas
Why do I own this game? Because a friend gave it to me, I acutally have no reason to hate it. It's a 2d side scroller but it has 3d graphics and your character doesn't only move in one direction. Left right up down and then sometimes a path splits up and you need to choose which path to go on. The only thing I dislike about this game is that when I got it, I couldn't run it. Also that when a path splits I can hardly choose either, I've played so much skyrim that now I MUST check every nook and cranny for loot, health, mana ext. The graphics are odd but they are what they need to be and I can't remember much about the music really. Overall 7/10
Publicado: 21 junio 2014
¿Te ha sido útil este análisis? No
A 3 de 11 personas (27%) les ha sido útil este análisis
205 productos en la cuenta
1 análisis
0.2 h registradas
Not recommending this. You cant even turn resolution up from 1280-1000 wich makes it windowed mode on my tv. Bought for coop play but advise people to buy trine 1-2 and rayman legends over this if you want good 2d platforming games.
Publicado: 29 marzo 2014
¿Te ha sido útil este análisis? No
A 34 de 49 personas (69%) les ha sido útil este análisis
876 productos en la cuenta
138 análisis
5.5 h registradas
Based on the graphic novel of the same name, ScaryGirl is the journey of a rather unusual little girl. Adopted to a giant talking octopus, with a tentacle for an arm and donning pirate attire, she's been having some unpleasant dreams lately and as such sets out to visit the Tree of Knowledge and discover just what they actually mean.

Though it starts out strong with an unique premise and some highly amusing narration, the story loses its footing midway through as characters are thrust into the plot with no introduction, and ending on a laughable attempt of moral choice. If nothing else however it does act as a means to showcase a great variety of enemies and locales, and in that regard it does its job admirably.

In the fashion of games such as Klonoa and Kirby 64, ScaryGirl is a 2.5D platformer with an added emphasis on platforming, and it uses the perspective to grand effect. Paths wrap around levels in a visually interesting manner, and on occasion there are even multiple pathways through which was a neat touch. Though the actual platforming and beat-em-up style fighting are far from their most refined form, I nonetheless found it enjoyable...at first. The further I got into the game the more the many problems began test my patience, and during the final third I was almost begging for it to end.

The fact of the matter, as much as it pains me to have to say it, is that in nearly every aspect ScaryGirl feels half finished. Platforms are often poorly placed, there are numerous difficulty spikes, and noticeable input latency makes pulling off combos much harder than it should be. The presentation only makes things worse, with choppy animations, noticeably absent sound effects, and a complete lack of widescreen support of video options. I also ran into a fairly large number of bugs, from item counters breaking to health pickups not healing me, to having to re-enable fullscreen what most every launch.

Though it's impossible to say with certainty, I honestly feel that given a few more months in development this could have been a much better game. Further testament to this is how infinitely more polished the early portion is than later levels, which leads me to believe they simply ran out of time/money and had to push it out the door in its current state.

Overall I did have fun with ScaryGirl, but do to how very flawed it is i can't advise others to play it. My first impression was one of huge potential, from the fantastic art style to the interesting level structure, but that was quickly replaced by disappointment at the deluge of bugs, presentation issues, and bad design decisions. Like the girl herself ScaryGirl is pretty rough around the edges, but deep down you can't help but want to love her. Unfortunately in the case of this game, I simply couldn't. I applaud Square-Enix for taking a chance on a smaller indie title, but hope next time they take a bit more care in ensuring it's ready for release.
Publicado: 24 octubre 2013
¿Te ha sido útil este análisis? No