En este juego de acción de scroll lateral asumes el papel de Scarygirl, una chica que ha sido adoptada por un gigantesco pulpo inteligente y que intenta averiguar quién es el hombre que la atormenta en sus sueños. Recorre mundos únicos, extremadamente brillantes, coloristas y mágicos en una fluida mezcla de acción de plataformas 2D y 3D.
Análisis de usuarios: Variados (32 análisis)
Fecha de lanzamiento: 9 de abr. 2012
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Acerca de este juego

En este juego de acción de scroll lateral asumes el papel de Scarygirl, una chica que ha sido adoptada por un gigantesco pulpo inteligente y que intenta averiguar quién es el hombre que la atormenta en sus sueños. Recorre mundos únicos, extremadamente brillantes, coloristas y mágicos en una fluida mezcla de acción de plataformas 2D y 3D. Puedes jugar solo en el modo de un jugador o con un amigo en el modo cooperativo para luchar junto con Bunniguru, el gigantesco conejo experto en kung-fu. A medida que avances, podrás comprar nuevas armas y movimientos y descubrir innumerables secretos en tu camino. Es un fascinante cuento de hadas, pero... ¡Scarygirl, siniestramente bella y dura como el acero, no es la típica damisela en apuros!

Características Principales:

  • Arte y diseño increíbles: Los surrealistas paisajes y criaturas, deliciosamente fantásticos, han sido creados por un artista galardonado y aclamado por la crítica, con total fidelidad al estilo visual que ha enamorado a los fans de Scarygirl
  • Un capítulo independientemente increíblemente maravilloso: El juego incluye una nueva y excepcional historia independiente de la novela gráfica y de la película planeada, en la cual Scarygirl conoce por fin al hombre que la atormenta en sus sueños
  • Nuevos movimientos, armas y mejoras: El sistema de mejoras y de combate del juego permite a Scarygirl ir más allá de sus ataques básicos al comprar nuevos movimientos, como “Anaconda Squeeze” y “Morph Tendrils”, o implantes para su brazo tentacular, como el Rage Hook
  • Juego cooperativo: Mientras un jugador controla a Scarygirl, un segundo jugador puede utilizar el furioso ataque “Fists of Blurry” de Bunniguru en el fragor del combate en cualquier momento. Esta característica offline permite que los dos personajes realicen movimientos especiales juntos para superar los desafíos más peliagudos

Requisitos del sistema

    Mínimo:
    • SO: Windows XP / Vista / Windows 7
    • Procesador: Dual Core a 1 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: 256 MB, compatible con Shader Model 3.0
    • DirectX®: Compatible con DirectX 9.0c
    Recomendado:
    • SO: Windows XP / Vista / Windows 7
    • Procesador: Dual Core a 2 GHz
    • Memoria: 2 GB de RAM
    • Disco Duro: 2 GB de espacio libre
    • Gráficos: 512 MB, compatible con Shader Model 3.0
    • DirectX®: Compatible con DirectX 9.0c
Análisis útiles de usuarios
A 8 de 10 personas (80%) les ha sido útil este análisis
0.7 h registradas
Publicado: 6 de diciembre de 2014
pros:

art style is kinda neat but would have worked better in 2D
there is local co-op

cons:

controls like poop
there's only like 3 different resolutions and none of them fit my screen
extremely bad and forced combat in a game that should have just been jump on the bad guys
takes like 3 hits to kill easy enemies and they're spammed through out levels
BAD COMBAT WHY
horrible music
bad optimization
BAD COMBAT WHY IS IT IN HERe

i got it for a 1.39 on GMG and i just used GMG credits on it and i still feel like i wasted my money and time on this one. I should have listened to the other reviews and avoided it but I didn't.
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A 2 de 2 personas (100%) les ha sido útil este análisis
5.2 h registradas
Publicado: 27 de diciembre de 2014
Maybe the ultimate example of a perfectly nice-looking game with potential being ruined by terrible decisions in key places. Specifically, the rubberiness of combat, and the awful checkpointing decisions here and there. But it's the combat that's key. I've actually reached the end, there's a long combat sequence to do, and after half a dozen attempts, you know what? I give up. I don't care. I've already screamed at the screen too much and too loudly. I'm going to tell people I finished this game, because according to the walkthrough I am indeed at the end. But I've drunk my fill of this game, and having experienced all of it, I think I'm going to tell you it's not worth the frustration.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.6 h registradas
Publicado: 29 de octubre de 2014
I was looking at halloween themed games on a gaming site and found this and it is a surprisingly fun little obscure game. The graphics are pretty good and the level and enemy design is great. The graphics remind me of Costume Quest which is awesome. The sound is good and the music is fitting. The controls are great and the combat is simple and fun. It is locked at 30fps which normally would make a game feel terrible to play and for me personally would me unplayable (a more recent example is The Evil Within). But for this game it is totally fine. It only supports a low max resolution so I checked the forums and found a program that let me modify the game exe to make the game run in 1920x1080. The levels can be challenging and so far I have not regretted buying this. I got it for $1.50 on sale and that was a steal for a few hours of fun around halloween.

8/10
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A 1 de 1 personas (100%) les ha sido útil este análisis
6.4 h registradas
Publicado: 30 de septiembre de 2014
Tengo sentimientos encontrados con este juego. El lado positivo es el estilo visual y la historia rara. El lado negativo, los controles.

Si ven videos seguramente se darán cuenta que el estilo es bastante particular, eso fue lo que me atrajo del juego y lo que me mantuvo hasta el final. Tiene una variedad amplia de escenarios y los jefes finales de cada nivel son bastante entretenidos. Pero, como dije, los controles me arruinaron un poco la experiencia.

Con respecto al movimiento, Scary girl salta raro y a veces hay que hacer zigzag en el aire para subir a las plataformas. Además el gancho para balancearte es bastante contraintuitivo.
Si usas controlador, tal vez notes en ocaciones que, aunque el stick este en posición neutra, scary girl se mueve lentamente hacia algun lado. Esto hace que te caigas de plataformas angostas mas de una vez.

El combate era entretenido hasta que llegaron los monstruos azules que tiene espadas y lanzas. No es solo que son monstruos dificiles, es que cuando se juntan 4 o 5 de estos no te queda otra que lanzarte kamikaze apretando YYYYY y esperar que les pegues mas de lo que ellos te pegan a vós. No hay una forma "inteligente" de ganarles.
Usar combos sirve un poco (si los compraste), pero cuando tenés que matar 4 o 5, 90% posibilidad que alguno te pegue antes de completar el combo, y eso hace que se cancele. Y si te arrinconan resignate a perder muchos corazones, porque no podés atacar y tampoco podés esquivarlos.
Tal vez hay algo que no entendí, pero el juego tampoco ayuda demasiado explicando. Si hay una forma especial de atacar a esos monstruos no la encontre ni buscando en google.
Un sistema de combate con tantas opciones se volvio monotono por esto para mi, hubiera estado buena alguna forma de explotar mejor los combos.

Por ultimo, nada de lo que hagas despues de un checkpoint se guarda, inclusive compras en la tienda. Lo malo de esto es que a veces ponen la tienda al principio de una zona dificil, entonces cada vez que morís tenés que volver a comprar todo. Despues de un tiempo se vuelve bastante tedioso. Hay otros lugares donde este sistema de checkpoints fue bastante molesto, pero creo que esto da una idea.

Lo recomiendo si te gusta el estilo, pero queden advertidos de los controles...
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A 39 de 56 personas (70%) les ha sido útil este análisis
5.5 h registradas
Publicado: 24 de octubre de 2013
Based on the graphic novel of the same name, ScaryGirl is the journey of a rather unusual little girl. Adopted to a giant talking octopus, with a tentacle for an arm and donning pirate attire, she's been having some unpleasant dreams lately and as such sets out to visit the Tree of Knowledge and discover just what they actually mean.

Though it starts out strong with an unique premise and some highly amusing narration, the story loses its footing midway through as characters are thrust into the plot with no introduction, and ending on a laughable attempt of moral choice. If nothing else however it does act as a means to showcase a great variety of enemies and locales, and in that regard it does its job admirably.

In the fashion of games such as Klonoa and Kirby 64, ScaryGirl is a 2.5D platformer with an added emphasis on platforming, and it uses the perspective to grand effect. Paths wrap around levels in a visually interesting manner, and on occasion there are even multiple pathways through which was a neat touch. Though the actual platforming and beat-em-up style fighting are far from their most refined form, I nonetheless found it enjoyable...at first. The further I got into the game the more the many problems began test my patience, and during the final third I was almost begging for it to end.

The fact of the matter, as much as it pains me to have to say it, is that in nearly every aspect ScaryGirl feels half finished. Platforms are often poorly placed, there are numerous difficulty spikes, and noticeable input latency makes pulling off combos much harder than it should be. The presentation only makes things worse, with choppy animations, noticeably absent sound effects, and a complete lack of widescreen support of video options. I also ran into a fairly large number of bugs, from item counters breaking to health pickups not healing me, to having to re-enable fullscreen what most every launch.

Though it's impossible to say with certainty, I honestly feel that given a few more months in development this could have been a much better game. Further testament to this is how infinitely more polished the early portion is than later levels, which leads me to believe they simply ran out of time/money and had to push it out the door in its current state.

Overall I did have fun with ScaryGirl, but do to how very flawed it is i can't advise others to play it. My first impression was one of huge potential, from the fantastic art style to the interesting level structure, but that was quickly replaced by disappointment at the deluge of bugs, presentation issues, and bad design decisions. Like the girl herself ScaryGirl is pretty rough around the edges, but deep down you can't help but want to love her. Unfortunately in the case of this game, I simply couldn't. I applaud Square-Enix for taking a chance on a smaller indie title, but hope next time they take a bit more care in ensuring it's ready for release.
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A 7 de 7 personas (100%) les ha sido útil este análisis
1.4 h registradas
Publicado: 16 de junio de 2012
Scary Girl does nothing particulary interesting, but then again, it's a platformer. But does that mean there's no room for innovation in platformers ? I'd say there's plenty of room; look at games like Paper Mario and Kirby's Epic Yarn. Excellent platformers with some great, innovative gameplay elements.

Unfortunately, Scary Girl has zero innovation. But I'll be honest; I can't expect every platformer to do things differently. Scary Girl is an enjoyable platformer with action oriented gameplay. It all works fairly well. The graphics are charming and a bit moody, but the sounds are a bit underused if you ask me. Nothing alarming though.

One big flaw that should've been fixed by now is the fact that it only supports two (yes, 2 !) resolutions. Full HD (1920x1080) is not even being supported. Extremely disappointing.

[Rating: 73/100]
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A 7 de 8 personas (88%) les ha sido útil este análisis
7.0 h registradas
Publicado: 28 de enero de 2014
The designers created an entire world with many different environments, each section with different color palettes and varied enemies. It kind of reminds me of the style used in Tim Burton's works. I'd even go as far as to recommend this game on the artwork alone, it's great eyecandy and done well. The creators included local multiplayer too for if you have someone else who wants to tag along. It's a side-scrolling platform game with collections and combo attacks built in. Some checkpoints are really stretched out, adding a bit to the challenge, but perhaps a bit TOO spaced out at times. I think the wrap-up ending animation/story was a little too short and seemed a bit rushed but the last level was a nice combo-gauntlet of previous levels.

*(I can't imagine the time I'd need to finish collecting the 16,000 gems I'm short getting the last achievement so I'm going to let that one and the 'All perfects' ride)* For those of you going for the extras, good luck!
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A 6 de 7 personas (86%) les ha sido útil este análisis
7.2 h registradas
Publicado: 14 de abril de 2014
This is a very endearing little platformer. You play as a little girl with a tentacle for an arm who is dressed as a pirate. The visuals are colourful and very stylish. The 2D platforming in a 3D environment works well. The gameplay is for the most part fun although some sections can be rather frustrating. You can use your tentacle arm to attack, fly and swing off things. As the game progresses you find health upgrades and can purchase new attacks. The story is entertaining although the ending is a bit weak. However I bought this game as I was looking for decent local co-op games. The co-op in this is akin to playing as tails during single player Sonic 2. Player 2 cannot do all the tentacle related moves player 1 can and they just end up getting left behind and respawing. This make playing as player 2 rather annoying. So I would recommend this if you are looking for a fun, quite challenging single player game not as a local co-op game.
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A 11 de 17 personas (65%) les ha sido útil este análisis
0.9 h registradas
Publicado: 27 de mayo de 2014
What could have been a charming and endearing little platformer is marred critically by the fact that it's a positively terrible PC port, offering little to no customization, no proper widescreen resolutions, and bouts of random, completely mindboggling slowdown which render the action completely unplayable. The art style and stages themselves are competent, and there seems to be a decent challenge here, but there are other, much better games you should be looking at long before you reach the bottom of the barrel in which Scarygirl resides.
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A 4 de 4 personas (100%) les ha sido útil este análisis
1.0 h registradas
Publicado: 6 de agosto de 2013
This is a really good platformer. Very atmospheric 3D sidescroller that is both challenging and evocative. A lot of platformers try to affect a retro-look or feel that often falls short, but this game has an overall consistency--music, mechanics--that taps into that feeling of platformer nostalgia without specifically harkening back to an earlier era. It's fresh. Get it.
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A 3 de 3 personas (100%) les ha sido útil este análisis
3.6 h registradas
Publicado: 17 de abril de 2012
Art & Story: It's a beautiful game, and it mostly manages to get its message across in pictures. However, during times when the writers DID feel the need to convey a message with words, it's done ham-fistedly; the narrator just tells you what has already happened and what's going to happen, and he's bad even at that. The game's pre-press-start-to-begin cutscene would work perfectly well without narration (characters communicate via pictorial speech bubbles), so why couldn't they do that in the badly-narrated in-game cutscenes?

Gameplay; Fairly straght 2D platformer with a relatively detailed combat system. Problem is that there are oodles of bugs and bad design issues; Scarygirl doesn't become invulnerable when she's hurt, meaning it's really easy for bad guys to combo you into oblivion from full health (you never realise that CAN be a problem in games until you miss it). A lot of the challenges are overly difficult, and the level length isn't consistent, which combos badly with the poor checkpoint system.

I wish, I wish, I wish this was a better game. I can't recommend it in good conscience unless the dev team come out with a BIG bug-fixing update.
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.4 h registradas
Publicado: 21 de junio de 2014
Cute stylized action platformer that's fun and pretty to look at with a weird story to top it all off. Very unique artistic direction. However, you may want to use a controller unless you're ok with directional key movement / no mouse control style.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.5 h registradas
Publicado: 9 de abril de 2012
Scarygirl is a side scrolling 3D action platformer that has a novel heroine and a fun tongue-and-cheek narrative. Fans of Psychonauts will enjoy the Beetlejuice-esque graphics, and the inclusion of controller support contributes to make the gameplay light and fun. Sadly, while the Steam Overlay is supported, users with widescreen monitors will be limited to 1280x760 graphics. The total package is enjoyable and certainly worth it's discount indie price. I would highly recommend this game to individuals who enjoy casual platformer play in a bizzare fantasy world.
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A 4 de 7 personas (57%) les ha sido útil este análisis
5.2 h registradas
Publicado: 22 de abril de 2012
This game reminds me on why I swore never to buy artsy indie platformers. While it's visual style is bewichting, it gets absolutely totally bloody hard later.
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A 1 de 3 personas (33%) les ha sido útil este análisis
1.3 h registradas
Publicado: 28 de julio de 2014
Great game, highly recommended!
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A 3 de 13 personas (23%) les ha sido útil este análisis
0.2 h registradas
Publicado: 29 de marzo de 2014
Not recommending this. You cant even turn resolution up from 1280-1000 wich makes it windowed mode on my tv. Bought for coop play but advise people to buy trine 1-2 and rayman legends over this if you want good 2d platforming games.
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A 0 de 8 personas (0%) les ha sido útil este análisis
1.1 h registradas
Publicado: 27 de septiembre de 2013
素晴らしいゲーム!
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A 1 de 11 personas (9%) les ha sido útil este análisis
0.7 h registradas
Publicado: 24 de abril de 2013
Boring, repetative and really badly optimized.
4/10
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A 4 de 30 personas (13%) les ha sido útil este análisis
8.5 h registradas
Publicado: 26 de diciembre de 2013
Best game i have ever played :)
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2.5 h registradas
Publicado: 18 de diciembre de 2014
A fun and colourful platform game with great artwork and character designs.

The game will give you a bit of a challenge without being overly complicated.

My only complaint is that the intro is not that good in comparison to the intro in the original free online game. In addition there are simialar elements between the 2 games such as characters, settings and music which would make me reluctant to pay full price for the game but thanks to Steam I didn't and I am having fun with it so I would recommend it.
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