Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp,...
User reviews: Mixed (201 reviews)
Release Date: Feb 14, 2013
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About This Game

Deep in the underworld of Ardania, a threat of the most evil nature grows and multiplies with an appetite for destruction that is unsurpassed. Summoned from the depths of the Bottomless Pit, the (once) mighty Báal-Abaddon has been torn from his throne of skulls and imprisoned in an earthly body of less-than-imposing stature (he's an Imp, OK?) to serve the none-too-competent sorcerer Oscar van Fairweather. But unfortunately for Fairweather, the luck of the damned is on Báal's side and he soon breaks free to build his own dark and majestic... Impire.


Take control the of demon Báal-Abaddon as he attempts to rebuild his mighty hell spawn form. With the aid of dozens of evil creatures big and small as well as an arsenal of spells, you will help him construct a dungeon underworld of limitless evil and nastiness to stop all those pesky Heroes of Ardania from ruining his return to greatness!

Key Features


  • Incarnate a demon of the abyss; make him evolve into a powerful dungeon lord and customize him through weapon and armor upgrades
  • Dig your own dungeon, build different room types, and craft wicked traps to stop your enemies
  • Beat up the heroes who attempt to thwart your plans, or even better, crush their souls and use them as resources to build up your dungeon
  • Recruit a vast array of creatures, level them up, and upgrade their equipment
  • Terrorize the surface of Ardania by raiding different locations, collecting treasures and riches along the way
  • Unlock unique magical item cards and mix and match them to build a deck that suits your playing style
  • Play the campaign in solo or in coop mode; or confront friends in different multiplayer game modes

System Requirements

    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:Intel® Core™2 Duo Processor E8400 3.0GHz or AMD Athlon 64 X2 6000+,
    • Memory:3 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® HD3000 video card with 512MB of dedicated memory
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX Compatible Soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer
    Recommended:
    • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer
Helpful customer reviews
20 of 30 people (67%) found this review helpful
23.5 hrs on record
Posted: June 29
As you would probly guess it's like dungeon keeper with some gameplay changes while trying to keep the same brand of humour. That being said it's take on the humour, in my opinion, feels childish and drab while the gameplay leaves me struggling to keep my attention in order to finish. Not to say it's a bad game, you should know that if you want to play a dungeon keeper type game then you could do better.
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7 of 7 people (100%) found this review helpful
3.9 hrs on record
Posted: October 4
First off - THIS IS NOT DUNGEON KEEPER! Do NOT buy it if you're looking for a DK fix. Go play Dungeon Keeper instead :P

The story line isn't really that great, and the animations and voice acting that follows it, are below par.

However, if you last long enough to get past that, the game play is quite enjoyable. A sorta dungoen building/ dungeon crawling combo. Build up your squads so you can have them zapping over whenever those pesky heroes come a-knocking, while you were out exploring yourself. Just don't have all your squads out raiding at the same time... <.<

Being still in the beginning of the game myself, I haven't seen the highend units yet, but the lowend are versatile enough to make some good combinations in your squads.

So far, though, I'd recommend it to anybody who enjoys dungeon building/ dungeon crawling kind of games.
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6 of 6 people (100%) found this review helpful
30.2 hrs on record
Posted: October 2
I do think this game is enjoyable, if even just to waste time. There are certainly better games out there, and this is not one of those eye-popping good games. However its a good game to play when your bored or just want to be evil. I am dissapointed with the lack of a good skirmish game.

If your looking for a game you can easilly spend 100+ hours on, dont buy this game. If your not strapped for cash and you just wanna experiment and dabble around with different types of games this is a good one to check out.
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9 of 13 people (69%) found this review helpful
18.8 hrs on record
Posted: July 9
Just ok... lots of repetition and really I recommend you go play Dungeon Keeper for the real experiance. Even with 1997 graphics the origional Dungeon Keeper beats this for game play and enjoyment!!
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24 of 42 people (57%) found this review helpful
19.2 hrs on record
Posted: June 24
If you think you are buying the next Dungeon Keeper.... DO NOT BUY THIS GAME.

It's a generic, poorly written, unfunny story, who takes away the best aspects of a Dungeon-sim to replace them by cheap-shot humor.

Personnaly, one of my worst buys on Steam, ever.
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6 of 8 people (75%) found this review helpful
4.2 hrs on record
Posted: July 27
dear god this is one of the worst things ive ever paid for. ever. the cutscenes are barely animated, the AI is almost non existant, pathing is broken, and the missions are BORING....and the attempts at humor might be mildly amusing to an 8 year old
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4 of 5 people (80%) found this review helpful
10.8 hrs on record
Posted: September 22
Not to put too fine a point on it, but: there is not enough Dungeon Keeper in the world. Impire looks like a decent-enough clone of Dungeon Keeper, but it is sufficiently unique in most respects to be its own game. This is both good, and bad.

The good side of things is how Impire handles dungeon management. By zooming out or pressing a hotkey, you’re given a flat top-down view of your dungeon. Here, you can queue up units, build rooms, order upgrades and place traps. Units, like minotaurs, vampires, imps, warlocks and such, can be put into squads of six. Squads in turn can be moved around as a single unit, and coordinate their attacks. A well-formed squad of a tank, some ranged casters, a healer, and a general damage-dealer, are highly effective at handling almost any situation. Ladders may randomly appear in your dungeon, bringing adventurers that’ll try to destroy things. You can build things like a Tavern that lure adventurers in and gets them drunk, making them weaker, but it’s not really necessary.

You are limited in exactly what types of units and rooms you can build initially, and here is where things get idiosyncratic. As you complete set objectives removed from the main mission objectives, you earn DEM points which can be placed into a Diablo-esq skill tree, which resets each mission. If you want minotaurs for this mission, you may have to sacrifice gaining some spells, or a type of room, etc. It gives the genre a kind of build-order strategy, which isn’t bad, but it can rub you the wrong way. Squads can be sent off on raiding missions using an overworld map, which removes the squad from your dungeon for a time. If they succeed at the raid, you gain much-needed resources, as a dungeon is not entirely self-sufficient. There is no ore to mine, like in Dungeon Keeper.

The game can be played cooperatively over network or Internet, up to four players, or competitively if that’s your thing. The cooperative mode works well enough, each player gets their own dungeon, and each dungeon has it’s own entrance into a kind of common battle area where mission objectives are usually located. The plot is amusing, in a 90s video game kind of way, and while it innovates where it counts, Impire fails in the areas it needs most.

For everything Impire does right, with its own spin on the dungeon management genre, it gets equal amounts wrong. This is the type of game that’s best bought while on sale, and only if you really want this kind of thing.

Bonus: Is this Majesty’s Ardania?

You are correct, sire! Impire takes place in the fictional fantasy realm of Ardania of the Majesty series. Much of the design, how things look and act, are direct nods to their counterparts in Majesty. The plot even involves you playing as a subservient demon in the employ of the son of a certain Scottish-sounding Advisor...
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3 of 4 people (75%) found this review helpful
14.4 hrs on record
Posted: October 14
I definetly recommend this game. It has great strategy, its a good time killer, and the quirky characters and the voice acting is something gamers will enjoy. 7/10
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2 of 3 people (67%) found this review helpful
1.8 hrs on record
Posted: July 14
A friendly word of advice to those considering this game because it's on sale, save your money. The UI is poorly designed, the game is shallow and uninspiring. This one should bever have been released in this state.
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3 of 5 people (60%) found this review helpful
2.8 hrs on record
Posted: October 14
A decent game, somewhat similar to Dungeon Keeper.

The place were it fell off the wheels is coop. It's non-existent. Each player has no bearing on influence on the other, and hardly interacts with anyone else.

Do not buy if you are thinking of playing with friends.
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2 of 4 people (50%) found this review helpful
78.9 hrs on record
Posted: June 9
At first glance, the game looks as if it's a successor to Dungeon Keeper ..If you go in thinking that, you'd be wrong.

Sure, it seems to have the look that could be perceived as a spirtual sucessor to Dungeon Keeper however only the atmosphere and humour could be loosely based on Dungeon Keeper.

To summarise, you play the role of a demon known as "Baal-Abaddon", whom of which is summoned by a not so smart sorcerer named Oscar, into the lowly form of an Imp. The gist of the game is helping Baal to gain his lost powers and to terrorise the surrounding land of Ardania in the ol' "Evil is good" sort of way.

You start each level with a handful of workers and Baal, building up your dungeon with pre-laid out rooms and creating/summoning units to form squads to go raid for materials/gold/food and to defend from hero invasions from the front and/or ladders (With the addition of choosing random/fixed/no ladders, thank god!).

The game can get tedious and rather monotonous as the general tone of each level is essentially build up dungeon, build up troops, raid, rinse and repeat until you're strong enough to go into the main part of the level. The main part of the level is usually the same (With an ending "Boss" of sorts) however getting there can change from level to level. The most part is the same, however on some levels there are some puzzles which can be somewhat challenging to start with.

With the patches that were released since the release of the game, it seems to be a lot more stable compared with release. Fortunately there doesn't seem to be as many crashes/problems/bugs which was ultimately frustrating for those that first had the game as there isn't a save game as such.

On the whole, I enjoyed the game. Sure, it gets a bit repetative but I enjoyed the cheesy humour.

TL;DR - Not a successor to Dungeon Keeper but is loosely influenced by its atmosphere and humour. Game can get very monotonus and tedious but is fun at times. A lot better than what it once was on release due to bug fixes.
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1 of 2 people (50%) found this review helpful
5.4 hrs on record
Posted: May 31
A very poor game im sorry to say, repetative and boring gameplay mixed with some rather game breaking bugs, i was hyped for the release but was left very unhappy by my expereince.
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1 of 2 people (50%) found this review helpful
1.4 hrs on record
Posted: June 25
Shallowest excuse of a game. Doesn't even deserve to be mentioned in the same breath as Dungeon keeper.

-Theres 0 ♥♥♥♥ing AI. Minions only move when you tell them to...Immidietely disqualified as spiritual successor to D-K.
-Predesigned rooms you just plop attached with...predesigned hallways. Great.
-Enemy spawn ladders appear randomly anywhere within your ♥♥♥♥ty dungeon so you can't plan a defense.
-You send squads of minions out of your dungeon to do crappy missions in a world map with as much interactivity as owning a goldfish.
-The most boring and tedious unit micromanagement ive ever experienced.

Awful Awful Awful. I bought this pile of ♥♥♥♥ full price when it came out. Uninstalled an hour later.
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0 of 1 people (0%) found this review helpful
88.6 hrs on record
Posted: June 18
Good game a bit on the rts instead of dungeon managment but still good game and good story HOWEVER one thing I am NOT happy about is how it was realeased last year and still only TWO dlcs.
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0 of 1 people (0%) found this review helpful
31.8 hrs on record
Posted: June 18
This was kind of an odd pickup for me. It feels a lot like Dungeon Keeper in the way you play, but with less diversity in HOW you can build. So...it's enjoyable, albeit less so. The game does have the dark humor that DK did and it pulls it off well. The set up for how you gather resources in the game is pretty neat, but it gets repetitive quickly. Your enemies are equally neat, but repetitive. It's worth a few bucks and the fact that it DOES have co-op functionality certainly makes it better, but as a single player game, it gets boring quickly.

It gets a 5/10 from me. It does a good job in making the effort to bring back DK style play, but it loses points on the fact that every mission just feels the same. You need friends to play with you and amp up the difficulty to make this game worth it.
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0 of 1 people (0%) found this review helpful
22.5 hrs on record
Posted: July 14
A good amount of potential was spoiled by the amaturish nature of the game's development. They had a decent story and tried to be the classic DK funny but they failed on almost all other levels. The squad system is garbage. The way dungeons are raided by Heros is more like the DK mobile version and for a PC game that is just sad. I really wanted to like this game but I actualy like Dungeons better only because Dungeons didnt try to hide what type of game they wanted to be although the marketing team didnt get the memo and featured all the DK style Dungeons, but I digress. All in all, if they had made it so you could make rooms any size you wanted it might have been better. The static rooms while offering neat and unique animations were a terrible waste of resources. If you want a DK game with an active and dedicated development team go look at WFTO. Even for $1.49 this game isnt worth anyone's time.

2/10
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0 of 1 people (0%) found this review helpful
53.9 hrs on record
Posted: August 8
I see alot of bad reviews for this game and I'm not sure why. I thoroughly enjoy this strategy game.
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0 of 1 people (0%) found this review helpful
9.7 hrs on record
Posted: August 9
this game was so promising but the delivery just bombed. it's not fun
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0 of 1 people (0%) found this review helpful
4.3 hrs on record
Posted: July 28
Great game, highly recommended!
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0 of 2 people (0%) found this review helpful
9.2 hrs on record
Posted: June 23
Reminded me a lot of Dungeon Keeper, was a good time. One i've been meaning to go back and finish.
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