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A super fast, twin analogue shooter for the modern age!
Release Date: Feb 24, 2012
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Recent updates View all (3)

Version 5.02!

April 18th, 2014

Whoa, would you look at that. Version 5.02 is out and it adds the following;

- New Boss Baddie logo
- Fixed a problem on the options screen where the mouse would select the wrong item
- Updated menu background art
- Lightened Replay/Next text
- Core Boss now moves away from the respawn zone a little quicker (isn't that nice of it)
- Players 2-4 can now quit Peaceful? Mode
- Press to Join text brighter
- Tweaked pacing rates
- Fixed a multiplier bug on Pacifism

- Added Expo feature to Options screen;

-Disables all online features
-Highscore becomes Session Highscore
-Cannot access Data Wipe on main menu or Score page
-Removes distortion effects
-Adds "Really Big Sky" text to main menu
-Unlocks all modes whilst activated
-Quit and Scores button on main menu are blocked
-Expo feature cannot be disabled from the menu, Alt+F4 or hold Escape to quit
-Guides forced on, Performance Graph disabled
-Online score submission disabled
-No shortcut buttons on main menu
-Longer Guide screen
-Cannot overcharge Perks
-Par Bar set to Session score instead of Highscore

5 comments Read more

About the Game

REALLY BIG SKY! A super fast, twin analogue shooter for the modern age!
Way over in the big void of space live some aliens. They coveted [your planet] and would do anything to live there. So what's [your planet] to do? Yeah, blast through them all! Face off against waves of enemies, bosses, giant laser planets, blackholes, wormholes, massive lasers, planets and asteroids across 12 game modes!
Everything is procedurally generated from the way YOU play the game! From attack patterns, strength of bosses and enemies, pacing between waves and generosity of bonuses!
Features a comprehensive statistics system to let you hone your mad laser skills.

Key Features

  • Fast, Adaptive and Addictive Gameplay
  • 12 Juicy, Full-fat Game Modes
  • Giant, Dynamic Bosses and 17 Enemy Types
  • Powerups, Perk system and the Friendly Mothership to help you out
  • Ultra Perks and Ultra Weapons for super post-game madness!
  • Smash through solid planets and asteroids. Cruise through gas giants
  • Narration from a cheeky cockney AI
  • Xbox 360 controller support
  • Library and Secret unlocks
  • Loads of events including Blackholes, Wormholes, Pandora Box, Panic Crashes, Warp Speed…
  • Gameplay-altering 'Cascade Events'
  • Online scoreboards - measure your awesomeness!

System Requirements

    • OS:Windows XP
    • Processor:2ghz Core 2 Duo
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c or above
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:DirectSound-compatible Sound Card
    • Additional:Controller support extends to official Xbox 360 controllers only.
Helpful customer reviews
86 of 92 people (93%) found this review helpful
682 products in account
21 reviews
2.9 hrs on record
To this day, I have no clue what this game is about, except you need to kill everything, in the fastest, flashiest way possible, without getting owned yourself. Even if something doesn't seem to be hurting you, it probably is, so just kill it.

Is there a back story? Yes, but I don't care. I don't think anybody does, really. Everything is randomly generated every time you play, so you'll probably not hit the same giant whatsit every time you die. You'll die all the time, honestly - you're supposed to get a higher score each time, but that never happens. Or maybe it does, but I'm too busy looking at all the funky colours.

Really Big Sky is a massive time sink, if you let it go there. You'll constantly try to do better and get farther than last time, and be blown away anew every time there's some new whatsit on screen. The music is this intense thumping rave stuff that will drive you bonkers, but it suits this title so well. Visuals are sharp, bright, intense, subdued, and everything in between, and usually all at once.

I highly recommend this title. It's stupidly good fun, for a ridiculously low price, and it runs fantastically well to boot.
Posted: May 11th, 2014
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41 of 58 people (71%) found this review helpful
109 products in account
47 reviews
1.6 hrs on record
Posted: May 11th, 2014
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8 of 12 people (67%) found this review helpful
571 products in account
55 reviews
2.4 hrs on record
Quite ok game but then in the end this game divides me up pretty badly.

+ Interesting idea
+ Lots of things going on. Fireworks and drilling into planets and the whole shabang
+ Tons of upgrades though very little overview what you are actualy upgrading.
+ Special modes unlocking quite quickly.

- A narrator that sounds like he was just ejected out from a pub in Cardiff. 'You ♥♥♥' he says when you go down. Dev probably thought this type of narration was a good idea. like a director talking about his creation while you play. Does not work at all.
- Despite the fireworks the level design sucks. Generated worlds just does not cut it against Satazius, Jamestown, Exceed games much more limited design.
- Fireworks gets out of hand. You really need to concentrate to understand what hurts you and what not. Learn the enemy types but not where you encounter them. Generated content you see...

To wrap it up: If you really need to have a shmup that is _different_ go on and buy. if you are novice in shooters or just recently started adding to your library then skip this for now. There are others that are better at this time than this truly indie shooter.

Edit: Muting the narrator adds a lot to the game. now one can enjoy the soundtrack and the action better. Quite surprised how big of a change this has on the game. MUTE IT immediately. dont use the always/or the lesser narration option. just kill the narration entirely. you do not need it at all.
Posted: January 20th, 2014
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28 of 51 people (55%) found this review helpful
34 products in account
10 reviews
0.7 hrs on record
Fantastic music and sound. Smooth controls. Very pretty. Very challenging. Unhelpful tutorial (imo). I don't know, this game could be fantastic, but it's just too hard with only one life. Can't say i'd recommend it unless you're a hardcore gamer, get obsessive about this genre, or are into self-harm and such :) I'll play it for a few minutes from time to time, but unlikely any more. Pity there's only a Recommend [Yes] or [No] - there should be an "ambivalent" option as it's what i'd pick.
Posted: January 13th, 2014
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16 of 29 people (55%) found this review helpful
75 products in account
1 review
6.8 hrs on record
Definitely not the game for me. I suppose I should have guessed, when a game is described as an adaptive SHMUP(shoot'em up), that I wouldn't like it.
It's way too frantic, and, unlike other shmups where you can memorize the level to know how better to position yourself, this one changes continuously.

If you like shmups, then you'll probably like it, but this is really really not my flavor of game.

I also had some graphics issues mid game that I think might have been caused by the effects. On the main menu, selecting one of the sub-menus seemed like it made the options too big for my screen for a second.
It's definitely psychadelic.

The music was pretty good, though, great chiptune. :)

If a psychadelic adaptive frantic shmup with ship upgrades and great music sounds good for you, then try it. but if you have issues with standard shmups like me, well...better stay clear. You'll like this one even less.
Posted: February 14th, 2014
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