A super fast, twin analogue shooter for the modern age!
User reviews:
Overall:
Mostly Positive (1,858 reviews) - 76% of the 1,858 user reviews for this game are positive.
Release Date: Feb 24, 2012

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Reviews

“Such an unpredictable game begs to be played again and again”
Kotaku

About This Game

REALLY BIG SKY! A super fast, twin analogue shooter for the modern age!
Way over in the big void of space live some aliens. They coveted [your planet] and would do anything to live there. So what's [your planet] to do? Yeah, blast through them all! Face off against waves of enemies, bosses, giant laser planets, blackholes, wormholes, massive lasers, planets and asteroids across 12 game modes!
Everything is procedurally generated from the way YOU play the game! From attack patterns, strength of bosses and enemies, pacing between waves and generosity of bonuses!
Features a comprehensive statistics system to let you hone your mad laser skills.

Key Features


  • Fast, Adaptive and Addictive Gameplay
  • 12 Juicy, Full-fat Game Modes
  • Giant, Dynamic Bosses and 17 Enemy Types
  • Powerups, Perk system and the Friendly Mothership to help you out
  • Ultra Perks and Ultra Weapons for super post-game madness!
  • Smash through solid planets and asteroids. Cruise through gas giants
  • Narration from a cheeky cockney AI
  • Xbox 360 controller support
  • Library and Secret unlocks
  • Loads of events including Blackholes, Wormholes, Pandora Box, Panic Crashes, Warp Speed…
  • Gameplay-altering 'Cascade Events'
  • Online scoreboards - measure your awesomeness!

System Requirements

    • OS:Windows XP
    • Processor:2ghz Core 2 Duo
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c or above
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:DirectSound-compatible Sound Card
    • Additional:Controller support extends to official Xbox 360 controllers only.
Customer reviews
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Overall:
Mostly Positive (1,858 reviews)
Recently Posted
Trump 4 Prez
( 3.8 hrs on record )
Posted: May 26
The game is decent but the problem is there isn't a good tutorial or a good UI so I jump in not knowing if I am doing well. It gets annoying and turns me off from playing. 4/10
Helpful? Yes No Funny
Übeo
( 3.4 hrs on record )
Posted: May 26
Product received for free
I was told to write this review extremely short:
This game is good when your internet's dead. Period.
Helpful? Yes No Funny
404Name
( 1.4 hrs on record )
Posted: May 20
yeah it really big
Helpful? Yes No Funny
CaptainNemesis
( 2.4 hrs on record )
Posted: May 9
awesome game awesome graphics
Helpful? Yes No Funny
DavidGX
( 0.5 hrs on record )
Posted: May 8
This is the perfect game for those who do drugs or those who want to do drugs. Really fun, crazy at times.
Helpful? Yes No Funny
Aethelia
( 6.0 hrs on record )
Posted: May 7
This is the perfect example of why random people shouldn't be allowed to publish any crap they make in a game making program. Learn a real programming language before putting "games" on Steam, not this experiment where you just throw random lighting effects in and call it a feature.

But it's clear the publisher doesn't care about quality, ignoring the many people who can't even run the game because it only works in about 2 obscure resolutions.

Do everyone a favor and buy a better microphone too. Who is this idiot saying random things like "Here come the niiiiiiids, cash baaaaaaaaaack". I wish I could get my cash back for this garbage. This wouldn't be half as bad if all the stupid voiceovers were removed. Particularly "Eat a cat". Um, no thanks. Though that's only the second worst thing you're in favor of after publishing shovelware on Steam.
Helpful? Yes No Funny
KURLAND HERE
( 1.7 hrs on record )
Posted: May 7
really big ♥♥♥♥
Helpful? Yes No Funny
HyphenSam
( 1.9 hrs on record )
Posted: April 22
When I first started the game, there were black borders around the game. That's fine, I'll just change the resolution. Oh wait, there's only 4 options to select.

So if your monitor isn't the top 4 common resolutions, then you're out of luck. Unfortunately changing the resolution booted me to windowed mode, and alt+enter didn't work for me. So instead of having the manageable black borders, I have to play in windowed mode. Great start!

So I went through the tutorial and played the game, then I died to some invisible enemy. I could not tell what was going on in the screen due to all the flashy effects the game throws at you. They're pretty, but annoying as ♥♥♥♥.

After you die you can add points to upgrade certain abilities, I think. I'm not sure if I have to add points all the way to get that ability, or it improves the ability in-game—which I don't notice due to all the flashy ♥♥♥♥ going on.

So I played through the game again and reached a boss. The boss was a ship with thrusters that each shoots beams in a pattern, so naturally I shot the thrusters. Didn't do a thing.
Apparently I was supposed to wait for the pattern to do it's thing, then enemies appear.

Then the cycle continues until the boss moves backwards and forwards, bringing you towards the ship, and you have to drill through the ship to avoid getting damaged. During this stage you can shoot the thrusters.

And inside the ship is a circle thing, where if you touch it you get damaged. Apparently I did that too many times and died, I think? I could still move around, and the boss keeps moving backwards and forwards, but I can't shoot anything. I also can't take damage.

So I uninstalled the game feeling confused by the game and confused by how this game got so many positive reviews. Oh well, if they enjoyed the game then good on them, but in my experience I couldn't enjoy the game.
Helpful? Yes No Funny
Melefono
( 4.2 hrs on record )
Posted: April 21
Takes classic arcade games to a whole new level for me. Love the giant atmosphere feel this game gives!
Helpful? Yes No Funny
Skyflyer37
( 1.5 hrs on record )
Posted: April 16
lame af i got it for free becuase some website gave out free codes without dowload so the only reson i have 1 hour of gamplay is becuase i just leav it on and do somwthing else just to get free cards
Helpful? Yes No Funny
✧ The Pie ✦
( 0.5 hrs on record )
Posted: April 10
Weed simulator
Helpful? Yes No Funny
$Hri✟i✟or
( 2.7 hrs on record )
Posted: March 5
you need to collect 2367963M to finish this game
Helpful? Yes No Funny
sosa
( 3.4 hrs on record )
Posted: February 21
Got epilepsy attack from this game

10/10 would stare at shiny colors again
Helpful? Yes No Funny
Kuebic
( 1.0 hrs on record )
Posted: February 20
The game has a few interesting ideas for the bullet-hell/twin-stick shooter genre-hybrid, but it lacks focus and struggles to follow it's own rules resulting in a highly unsatisfying experience.

Here was my experience.

First thing that struck me was the obnoxiously flashy menu screen. I mean, the bloom rendered the menus unreadable! But perhaps it is my monitor that isn't perfectly calibrated that is causing the issue. I can try to look past that. So let me change the resolution so I can enjoy it in full-screen... wait a minute. Why is there an unsatisfying selection of screen resolutions? The game just reeks laziness now. If your monitor resolution isn't the top 4 most common resolutions, gg to full-screen experience.

I still decided to give the game a shot. I tried the tutorial, but it left me feeling very confused about many things. Why add in the drilling ability? The spinning ability? When would I use each one? What are you talking about "hoops in the nebula"? Perhaps if I play a few levels I will come to understand... Nope. After playing a few levels, I didn't even understand how I died most of the time nor understand what I should have done to stay alive. Maybe the fun is in figuring all this out? But first I got to use my points to level up.

What should I level up? What does each of these do? The description doesn't clarify most of the time nor can I see how the leveling affects my ship. The leveling process is so unsatisfying, I don't even care what I level up as I often feel no sense of progress. Also, why are there two play/back commands in the level up menu? Such lazy menu design.

After playing and dying so many times, I decide to refer to the library archive in hopes of reading up on the enemies I faced. "Know thy enemy" right? Well, it would make a lot more sense if they actually placed images of the enemies so I know what they are talking about instead of focusing on trying to be funny. For the record, their attempt at humor was so invasive, there was nothing funny about it.

I keep playing hoping I get over that hump to where I can start to have fun, but the more I play, the more I realize how rotten the game is. Due to randomly generated levels, each playthrough is unique, but it's also not satisfying because the difficulty feels very artificial and removes the feeling of progress. Also, by adding shields that absorb damage in a bullet-hell game, it removes the threat bullets have at all. I'll bet it was introduced because when things get too intense, all the flashy effects makes it impossible to tell what the hell is going on. So rather than toning down the effects, they removed the core of what made bullet-hell bullet-hell. It doesn't stop there though. What makes difficult games fun? Because the game lays out rules, and defeats you while following those rules. And the simpler the rules, the better. As such, when you die, you know exactly why you died and that reason was you. The game didn't cheap-shot you. Due to all the elements added to a supposedly simple genre, many times it's not clear why you died, and it breaks it's rules quite often, removing any fun from the challenge.

So in conclusion, the game ebbs feebly with nice ideas and flashy effects, but the game lacks much needed focus for the experience to be satisfying. Avoid this game if you can.
Helpful? Yes No Funny
[ヲタ] Air Man
( 3.2 hrs on record )
Posted: February 13
Mad props to this game. One of my favorite bullet hells. It's simple - not rage inducting - random level generation and different game modes keep replay value for hours of fun. Handful of bosses each with their own challenging abilities. Music and visuals are stellar and MP mode is a huge plus. Oh, and that snarky British announcer. Just. Fantastic.
Helpful? Yes No Funny
PirateD
( 2.5 hrs on record )
Posted: February 6
good one, worth $2 for sure. Atmosphere is a bit distracting and becomes really hard to see which is a bit frustrating. Music is good. Game breaks on my pc when I go fullscreen (pc running i7 & nvidia 970 video card)
Helpful? Yes No Funny
MPO
( 2.9 hrs on record )
Posted: January 31
Gameplay suffers from an interface and graphics soaked in overexcess, throwing visual clarity out the window in favor of edginess. The decision to include the lagging mouse cursor is equally perplexing. Doesn't run well, either.
Helpful? Yes No Funny
Pewmaister
( 16.9 hrs on record )
Posted: January 27
There is no end to the overwhelming amount of things to destroy in this game, you play it in classic first and think you've got the game handled and then they throw you into a black hole. I swear you could play this game for a year and still be finding things new. I LOVE IT!
Helpful? Yes No Funny
Zerostrung
( 12.4 hrs on record )
Posted: January 13
This game is so much fun u have no idea! :D
love playing this on long trips with no internet ^^
Get it if u can :)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
3 of 4 people (75%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: April 22
When I first started the game, there were black borders around the game. That's fine, I'll just change the resolution. Oh wait, there's only 4 options to select.

So if your monitor isn't the top 4 common resolutions, then you're out of luck. Unfortunately changing the resolution booted me to windowed mode, and alt+enter didn't work for me. So instead of having the manageable black borders, I have to play in windowed mode. Great start!

So I went through the tutorial and played the game, then I died to some invisible enemy. I could not tell what was going on in the screen due to all the flashy effects the game throws at you. They're pretty, but annoying as ♥♥♥♥.

After you die you can add points to upgrade certain abilities, I think. I'm not sure if I have to add points all the way to get that ability, or it improves the ability in-game—which I don't notice due to all the flashy ♥♥♥♥ going on.

So I played through the game again and reached a boss. The boss was a ship with thrusters that each shoots beams in a pattern, so naturally I shot the thrusters. Didn't do a thing.
Apparently I was supposed to wait for the pattern to do it's thing, then enemies appear.

Then the cycle continues until the boss moves backwards and forwards, bringing you towards the ship, and you have to drill through the ship to avoid getting damaged. During this stage you can shoot the thrusters.

And inside the ship is a circle thing, where if you touch it you get damaged. Apparently I did that too many times and died, I think? I could still move around, and the boss keeps moving backwards and forwards, but I can't shoot anything. I also can't take damage.

So I uninstalled the game feeling confused by the game and confused by how this game got so many positive reviews. Oh well, if they enjoyed the game then good on them, but in my experience I couldn't enjoy the game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
16 of 21 people (76%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Posted: February 20
The game has a few interesting ideas for the bullet-hell/twin-stick shooter genre-hybrid, but it lacks focus and struggles to follow it's own rules resulting in a highly unsatisfying experience.

Here was my experience.

First thing that struck me was the obnoxiously flashy menu screen. I mean, the bloom rendered the menus unreadable! But perhaps it is my monitor that isn't perfectly calibrated that is causing the issue. I can try to look past that. So let me change the resolution so I can enjoy it in full-screen... wait a minute. Why is there an unsatisfying selection of screen resolutions? The game just reeks laziness now. If your monitor resolution isn't the top 4 most common resolutions, gg to full-screen experience.

I still decided to give the game a shot. I tried the tutorial, but it left me feeling very confused about many things. Why add in the drilling ability? The spinning ability? When would I use each one? What are you talking about "hoops in the nebula"? Perhaps if I play a few levels I will come to understand... Nope. After playing a few levels, I didn't even understand how I died most of the time nor understand what I should have done to stay alive. Maybe the fun is in figuring all this out? But first I got to use my points to level up.

What should I level up? What does each of these do? The description doesn't clarify most of the time nor can I see how the leveling affects my ship. The leveling process is so unsatisfying, I don't even care what I level up as I often feel no sense of progress. Also, why are there two play/back commands in the level up menu? Such lazy menu design.

After playing and dying so many times, I decide to refer to the library archive in hopes of reading up on the enemies I faced. "Know thy enemy" right? Well, it would make a lot more sense if they actually placed images of the enemies so I know what they are talking about instead of focusing on trying to be funny. For the record, their attempt at humor was so invasive, there was nothing funny about it.

I keep playing hoping I get over that hump to where I can start to have fun, but the more I play, the more I realize how rotten the game is. Due to randomly generated levels, each playthrough is unique, but it's also not satisfying because the difficulty feels very artificial and removes the feeling of progress. Also, by adding shields that absorb damage in a bullet-hell game, it removes the threat bullets have at all. I'll bet it was introduced because when things get too intense, all the flashy effects makes it impossible to tell what the hell is going on. So rather than toning down the effects, they removed the core of what made bullet-hell bullet-hell. It doesn't stop there though. What makes difficult games fun? Because the game lays out rules, and defeats you while following those rules. And the simpler the rules, the better. As such, when you die, you know exactly why you died and that reason was you. The game didn't cheap-shot you. Due to all the elements added to a supposedly simple genre, many times it's not clear why you died, and it breaks it's rules quite often, removing any fun from the challenge.

So in conclusion, the game ebbs feebly with nice ideas and flashy effects, but the game lacks much needed focus for the experience to be satisfying. Avoid this game if you can.
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: December 27, 2015
"pretty" "artsy" visuals aside, Really Big Sky is basically a game that fills in a checklist of how NOT to design a shmup.

The visuals are simply "crazy" and not in the good, Crimzon Clover sort of way. All of the post-processing effects that do not interact well with each other at all make it hard to see what's going on, and the lack of level design and spongy enemies make playing Really Big Sky a confusing and ultimately pointless experience. (The worst offender is the "retro" mode, which only looks retro if 60's acid trip raves are what you consider to be "retro" in videogames.)

Additionally, the gameplay is not at all noteworthy or creative. The only unique mechanic in this horizontally-scrolling twin-stick shooter is the "drill" option, which allows you to drill through certain objects and collect items. Although this could be fun, the game doesn't do much with it, largely due to the lazy procedural generation and simplistic obstacles, which leads me to my next point, the game is laughably easy - you can take many hits before biting it, and all of the enemies and bosses have extremely simple attack patterns that pretty much everyone has seen before. you may ask "so how does the game introduce challenge over time?" and the answer to this is that it instantly kills you by some kind of hazard or enemy that enters at speeds that you could not reasonably react to, and since the game is randomised it's not as though you can reliably memorise them. Needless to say, this is incredibly lazy game design that any arcade game worth its weight in quarters could not get away with.

This isn't even mentioning the obnoxious narration that goes on throughout the game (which at least when I played it, you could not disable). Hearing a sterotypical british guy say "oohhhhh you ♥♥♥" every second time you die is cute the first couple of times you hear it, but quickly becomes grating.

Really Big Sky is a game filled with unnecessary additions weighing down the otherwise simplistic and boring gameplay, that tries to excuse this fact by shoving in post-processing effects and obnoxious narration to try and be "artistic". Even worse and even more overrated than Sine Mora. Avoid.
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3 of 3 people (100%) found this review helpful
Recommended
1.2 hrs on record
Posted: December 14, 2015
My internet has turned to ♥♥♥♥, it connects on and off constantly and I can't play anything online, but this game saved me!
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
12.4 hrs on record
Posted: January 13
This game is so much fun u have no idea! :D
love playing this on long trips with no internet ^^
Get it if u can :)
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
6.0 hrs on record
Posted: December 13, 2015
Very impressed with REALLY BIG SKY!!! Great job, very creative, fresh, and always has you on your toes. 9/10 ^^
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
1 of 2 people (50%) found this review helpful
Recommended
3.2 hrs on record
Posted: February 13
Mad props to this game. One of my favorite bullet hells. It's simple - not rage inducting - random level generation and different game modes keep replay value for hours of fun. Handful of bosses each with their own challenging abilities. Music and visuals are stellar and MP mode is a huge plus. Oh, and that snarky British announcer. Just. Fantastic.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
86 of 98 people (88%) found this review helpful
Recommended
0.7 hrs on record
Posted: July 10, 2014
- Simple game
- Great music
- Even for young kids it is a very nice game
- Don't think, just shoot!
- Perfect if you are stressed out and want to get rid of the stress

8/10
Was this review helpful? Yes No Funny
109 of 146 people (75%) found this review helpful
1 person found this review funny
Recommended
18.3 hrs on record
Posted: November 12, 2013
It's pewpewpew with a good dose of LSD and some cocaine.

It's great.
Was this review helpful? Yes No Funny
103 of 143 people (72%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: December 22, 2013
I'd like to like this game.
No, really. I would. But the fact is, that it's just too roughed up to be good. It's too unresponsive, there are errors in the menus, even. The text can often be too small, and being half blind like me, all you see are smudges that vaguely resemble words.

I should also mention that the resolution is utterly screwed. You can't play in 1080P fullscreen, and whenver you change resolution, it changes between fullscreen, and windowed mode.

The game needs a LOT of polishing up.

I'll let you decide if it's good or not, but just be warned how rough it is, and how great it would be if it was polished.
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45 of 55 people (82%) found this review helpful
Not Recommended
5.5 hrs on record
Posted: January 10, 2014
Jump to the end for a quick conclusion.

This is a hard one to review. Really Big Sky is a twin stick shooter, a bit bullet-hell-ish at times with.
I really enjoyed the first couple of hours I played it, but it soon revealed itself. There are several thing I really like about this game, but their implementation leaves a lot to be desired, specially from a balance standpoint.


I'll start with the pros of Really Big Sky:
-It looks great! Even from the screenshots you can see that, but it looks much prettier in motion. There are a few resolution issues, but I was running it at 720p and it looked pretty good. I used this game has a pause between work, so playing in a smaller window didn't realy bother me.
-Several modes. There is a classic mode, which includes bosses, events, scores, and shop in which you buy upgrades. There are modes that focus on difficulty, not attacking, giving a retro feel to the game, for just relaxing without worrying about scores and dying etc. So, there is choice, that's a plus.
-Shop in the Classic mode let's you upgrade the parts you prefer and give you a sense of progression (which is also one of its faults)
-Very detailed information. Everytime you end a run you get a score screen with more entries than anyone needs, really. And also a comparation to your average run, having the player strive to get better. Besides, there's a library with information about modes, events, bosses, upgrades, and so on. That's good, although it's way too detailed, and I doubt that anyone would go out of their way to read it all. I think that showing the entries as tips throughout loading screens would be more useful.
-Bosses respect certain patterns, which change according to difficulty.
-Decent variety in enemies, events and locations.
-The music was pretty good. Not really my cup-of-tea, but I see some people really enjoying. Plus, it fit the context of the game.

Now, the problems I have with it, some of them inherent with the pros' bad implementation, in my opinion:
-The visuals are full of particle effects and filter changes, which can get a mess too often. Between those changes, you'll often lose track of what is on the screen, and what damages you or not. Most of the times, you'll die from something you didn't see. Also, it has performance issues later in the game, where particle effects are too many. I have a GTX660Ti and a 3.4GHz Quad Core... and it dropped to 5 fps at one time. That's pretty bad. But it ran mostly well on it. Still a reason to beware.
-Bugs. Well, everytime I quit the game it crashed. That's not a big deal. Everytime I tried to see the Scores (as this is mostly as arcade game), it crashed. That's a problem now. And highly diminished the game's value. If there is no one to beat, why would I play more of it, after a while? Score attack games are fueled by.. well, score. This game has it broken. There are also a lot of people who can't get the game to run.
-Dificulty Curve and balance. This is the worse part of the game. In the beginning, you're essentially running on trial and error, dying over and over until you learn how to get through certain things. But that's ok, learning the patterns and so on. But, as you progress through the game, it just gets a blurred mess in which there is no skill, and your score is mainly dependent on what you buy from the shop. And luck with the events you get. It's more of a grind-fest than struggling to get better at the game, since all you do after a while is to upgrade the ship and hope that the screen doesn't get too crumped with enemies and filters.
-All the modes are too similar to increase the game's longevity too much. There's no drive to really play them, since most don't change too much about the game. The big one being Pacifist, in which you can't shoot, only dodge.

=====================================================================

So, conclusion.
This is a game that is pretty, although relying entirely on particle effects and filter to achieve so, which often gets very messy.
Progression is through grind and trial and error rather than skill, which isn't very good either.
BUT, what I've played of it, was pretty enjoyable. The game feels good, for 3-3.5 hours. After that, with scores broken, it loses momentum and gets grindy and repetitive.

If you're looking for a shoot-em-up to play for a few hours, this will be fun. If you're looking for a game to last you, or just a very good game... pass this one up. It's full of flaws and bad implementation, despite being a fun and well thought game in its core.

I have to say, it feels satisfying whenever you score in the millions, but you also realize that it was more luck than skill. It is a fun game, sometimes, but I can't think of it as a good game.

It seems to follow Boss Baddie's games' trend. Really neat concept, nice art direction (although too many annyoing effects), but then those games try to be bigger than they are with too many badly implemented mechanics.

Please, keep it simpler. And polish them a bit more after release.
I understand that other projects and games are more important than old ones, but several things are simply broken, and there are people paying for it.

Cheers!
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34 of 42 people (81%) found this review helpful
1 person found this review funny
Recommended
5.6 hrs on record
Posted: May 2, 2015
**A DUAL STICK CONTROLLER IS RECOMMENDED**

Summary

Genre SHMUP
Gameplay 85
Artstyle 90
Sound 80
Options 15
Replay 100
Value 100
Overall 95

Gameplay:

  • Control: This game makes best use with a dual analog controller, and I found that aiming with a mouse can get a little congested due to the limited range of resolutions and windowed mode by default.

    This game plays very smoothly and shooting in a full 360° while trying to focus on enemy, bullet, and self placement starts becoming second nature after only a couple plays.

    Transitioning into drill-mode to go through indestructible obstacles is very smooth, and moving while drilling is very precise even though objects will produce a horizontal movement slow.

  • Firing: Your default is a powerful and large laser block that then becomes a rapid-fire volley of smaller lasers. You recharge the more powerful shot just by not shooting for a while, and from what I could tell; the limit of large lasers stored is infinite. You can unlock additional lasers that fire around your ship, as well as a bomb that occasionally fires out that is affected by your velocity as well.

    You also can charge your drill and go into a very powerful (and limited use) spin that makes being still impossible due to always sliding, but you can spin forever if desired.

  • Upgrades: There are only a couple ways to upgrade, which involve either:
    1. Boring through planets that randomly take up the entire screen and fly through upgrade pads for boosts.
    2. Killing enemies, collecting their drops, then using them to upgrade your ship permanently after you die.
    There only appears to be two temporary ammo upgrades, one is just a super powered version of your charged laser, and the other is announced with a quip from the narrator and results in an auto-firing beam that penetrates everything.

    Permanent upgrades are very potent and are why you can keep going higher with your score after each death. A few upgrades include: stronger lasers, a shield to absorb bullets, and a slow orbiting ball that destroys enemy fire on contact.

  • Enemies: Really Big Sky excels with enemy patterns and design, never really seeming "unfair" due to excellent design. The only time the game will steal a cheap death from you is because of a special effect and random enemy placement.

Artstyle

This game is gorgeous to look at with its very vibrant colors and randomized galaxies. If you are simply just a fan of recolored deep-space phenomenon, you will be hooked easily.

Whenever you find yourself inside a worm-hole, the game shifts into a 3D plane, letting you travel down the space-pipe of many deep colors. However, I do find that sometimes it gets difficult focusing on staying centered due to how dark it can get.

There are also many moments where the colors shift and go negative or very dark, leading to their own obstacles. Due to their frequency after a while, I never really felt obstructed by them except for when the screen is very dark and I can't see an enemy that absorbs shots (however, bullets and asteroids are contrasted so avoiding them is fine).
There is even a semi-rare event where floating dinosaur fossil heads breath bullets and fire at you while the background goes black and the screen goes blurrier while everything slows down and an air siren plays.

Enemy design is top-notch, even referencing classic arcade games and styles. This is very hard to explain in text, but just looking at screenshots should clarify.
Bosses all feel adequately boss-like (even impressively so in one regard), although it may feel a bit stupid fighting a giant orb with a shield around it if it never gets to the point it can drop suns on the screen.

The worst part of the visual design is just the shape of your ship, even tho it's perfectly acceptable as is. It just gets overshadowed by how intense the rest of the game is.

Sound:

Techno, a relaxed (and younger) British narrator, and modern mixed with retro beeps and boops come together for a very calming yet engaging experience. There is an option to disable the narrator, and playing the game without audio doesn't take anything from the game; which I say is a good thing due to not everyone being fond of techno and narrators. However, I am, so the sound gets a pass.

Also when you kill the enemy based off of Vector graphics, it dies in a satisfying old-school 'boop'.

Options:

MASSIVE failure. The highest accepted resolution is 1920x1080. The next highest is immediately 1280x720. For someone with a 1600 range resolution, this is disappointing because 1600x900 is still a 16:9 aspect ratio. Also don't expect playing the game windowed if you don't have the exact resolution the game wants; it'll either get compressed or it will just default to windowed.

Also, there are only three graphic options (even tho with a game like this; it's understandable).

The game while windowed is "Always on top" by default and no way to change it.

At least you can: adjust sound via percentage, disable the aiming line, adjust narrator frequency, and also listen to songs you discovered in game.

Replay:

This game was built around dying and restarting with no end besides high scores. Due to unlocking multiple game modes that change how the game is played drastically, as well as just the upgrade system, you can find yourself replaying this game a lot while having fun.

There really isn't much to say because the game was built for this, and it works.

Value:

This game is 5USD on steam right now, and it is the kind of game you can just come back to at any time as well as leave at any time. It's entertaining and definitely worth the money. If this game goes on sale; it'll be double its worth.

That is, if you like SHMUP/Bullet-hell games. If you hate them with a passion; why even bother with reading this?
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48 of 71 people (68%) found this review helpful
1 person found this review funny
Not Recommended
1.8 hrs on record
Posted: November 5, 2014
There's a quaint simplicity about Really Big Sky: twin-stick shooter, drill through planets/asteroids and you can funnel points you earn during runs into improving certain attributes and powers. Levels are randomly generated (as far as I can tell) and defeating bosses and certain enemies requires some thought but isn't an obnoxious puzzle. Additionally you can unlock more modes that are essentially the base game but with extra parameters, greater difficulty or alternate milestones! On the surface it's all really good and the graphics are decent.

It was about an hour into the game that I realised I hadn't the faintest idea of what I was doing: obviously I was shooting ships and (trying) to dodge their attacks but then I would be sucked into a vortex? Or perhaps the colours would invert or suddenly blur? Did I unlock something? Am I more powerful? Does this enemy have a shield? No wait, that shield apparently damages me but another one didn't? I put a bunch of points into some random stats but I don't think they've done anything?

Really Big Sky's gameplay is completely incoherent and this is not helped by the scorchingly bright and blurry visuals. The "library" doesn't help remove the obfuscation surrounding the gameplay mechanics but is full of ♥♥♥♥♥♥♥♥ed smug descriptions, which on reflection should have been expected from the atrocious voiceovers heard during the game. Some of the stats are incredibly obvious and very necessary, but a lot of the laser related upgrades often seem to have little effect, or at least their impact is not conveyed effectively.

I got this game for free so technically I got my money's worth, but it's really difficult to recommend this game over pretty much any other scrolling shoot 'em up or bullet hell games on Steam. Admittedly the genre is not "my jam" but Ikaruga is good so maybe start there instead?
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16 of 16 people (100%) found this review helpful
3 people found this review funny
Recommended
2.1 hrs on record
Posted: October 25, 2015
This is a good take on the "bullet hell" genre. Not as infuriating as most of the Japanese varients of "bullet hell". It's still frustrating enough to make you want to punch the screen, yet addicting and enjoyable enough to make you say "just one more try..." about 83 times before you realize it's 0330, and you have to work the next day.

Great for playing in short spurts, as you can easily pick up for 10 minutes, die a few times, and then go about your business.
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19 of 22 people (86%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: January 7, 2014
Really Big Sky is a twin stick sidescrolling shmup that looks good. Mainly because of the colourful neon graphics, but this also makes it hard to identify what is what and that doesn't work well in this genre. The game isn't well polished. The menu's are a mess. You can't quit a game, but only pause it or terminate the game. It doesn't support 16:10 resolutions and you can't also play it full screen with higher resolutions then 720p. It's just sad for a pc game.

The game play is a generic bullethell without level design except that it tries to make up having no level design by sometimes having screen filling things you need to drill or shoot through. That and the enemies are random generated. But that doesn't really add that much. Most of the time it's unclear what you must evade. It's main plus is 4 player local coop. And in the end that's the only thing Really Big Sky has going for it.
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19 of 22 people (86%) found this review helpful
8 people found this review funny
Recommended
1.9 hrs on record
Posted: July 20, 2014
The first time I played this, I heard a voice in the game saying "You ♥♥♥" after defeating a boss.
I giggled.
The next thing I saw was the game over screen.

11/10.
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27 of 37 people (73%) found this review helpful
Recommended
1.2 hrs on record
Posted: December 23, 2013
I imagine if I did LSD while playing Darius and had my childhood best friend sat next to me commenting on the gameplay, the result would be fairly similar to playing this game. D:

Really Big Sky is the most confusing scrolling shooter I've ever played, just shoot the things, avoid the things, and drill through the other things, oh! Don't forget to collect those things and upgrade these things! Sometimes you'll take damage and not have a clue why, other times you'll blow up for the same reason, and sometimes your ship will spew a huge laser and the screen will go multicoloured because, why the ♥♥♥♥ not? Very trial and error but I'm okay with this because it's damn good fun! :P
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23 of 30 people (77%) found this review helpful
Recommended
12.1 hrs on record
Posted: July 11, 2014
Really Big Sky is a very colorful game and really easy to understand.Highly satisfying - provided your reflexes are sharp! If you like hard twin-sticks shooters and can handle a lot of visual distraction, Really Big Sky delivers the goods. It has a great soundtrack, randomly generated levels that keep the game fresh and funny narration. Really Big Sky is also visually stunning and the controls are easy to get used to.While the game doesn't have a lot of different baddies and bosses, it mixes and matches them randomly so that every game is different and always challenging. This game is worth the purchase.

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34 of 50 people (68%) found this review helpful
Recommended
7.1 hrs on record
Posted: November 25, 2013
A thumping dance track, a ship that can turn into a drill, a sense of speed that borders on dizzying, and a cross between bullet hell and an infinite racer. That's the bare bones of what you get, however what sets RBS apart from many other games is the sheer sense of style involved, this is a game that much like the old Defender, Tempest and other trippy games before it, doesn't shy away from wild, brave use of colour, and plenty of flashy lights. Combined with a thumping techno track, you get the distinct sense that you're taking part in an assault not just on your ship, but on your senses too - and I mean that in the most affectionate way possible.

The only caveat is that I would suggest for the best possible experience, you obtain a gamepad for this one, it works a hell of a lot better using twin sticks as opposed to keyboard/mouse. Just beware the LSD induced dinosaurs.
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