Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience.
User reviews: Very Positive (798 reviews)
Release Date: Oct 20, 2011

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Recommended By Curators

"Rhythm games meet RPGs with an excellent soundtrack and challenging difficulty at the higher levels."
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“... Sequence is one of only four or five games I've ever played that lives up to its potential so absolutely and with so little room for improvement.”
100% –

About This Game

Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience. Join Ky on his ascent of a mysterious Tower, guided onward by a mysterious girl named Naia. Encounter deadly monsters and ridiculous characters, and discover the grand scheme behind Ky's mysterious imprisonment...that is, if you can survive the journey.

Key Features:

  • Fully voice-acted, 10+ hour story mode
  • With music by Ronald Jenkees and Michael Wade Hamilton
  • Deep item synthesis and spell customization mechanics provide a full RPG experience
  • Full integration of Steam achievements and cloud saves

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX®: 9.0c
Helpful customer reviews
13 of 14 people (93%) found this review helpful
5.8 hrs on record
Posted: August 2, 2014
I've been buying a lot of bundles recently, I picked up ~20 in July, and Sequence has been one of my favorite pulls thus far.

*NOTE: This review will be fairly biased, as I enjoy dj-ing/mixing electronic dance music.

If you like rhythm games like Tap Tap Revolution, music - in particular the electronic dance music genre, grinding, and crafting, then you will really enjoy this game. Ronald Jenkees does a lot of the music for the game, and if you like his style then you will love the music found here.

The aesthetics of the game are nice - the artstyle for the characters and backgrounds are well-detailed. The music is very, very good, however, if you do not like the electronic genre, then you may get tired of hearing the music, and this is critical because it is the core of the gameplay and (so far) the variety is not too expansive. You will also grind quite a bit, so you will be hearing the same tracks repeatedly.

The story is decent, nothing too fancy. The voice acting is not bad, and the comedic banter between the main characters is funny at times. There is also some teasing of common RPG elements, which I always find very nice when not overdone.

The controls are easy to familiarize yourself with - you use the WASD keyes and/or the arrow keys in combination with the numbers (spell hotkeys) and Q and E. The tutorial is skip-able but extremely important for understanding the mechanics of the game. The learning curve is moderate to difficult - especially if you are not used to playing rhythm games. I am pretty good at beatmatching by ear, so I tried the 2nd hardest difficulty and had to tone it down a level - my finger dexterity on the keys are still rusty; however, I plan to do a playthrough on the hardest difficulty once I beat the game.

Gameplay is very, very fun if you are interested in the rhythm genre. You have three windows, Defence, Spells, and Mana. Arrow kills will fall in the Defence and Mana windows, and you can swap your active window with the Q and E skills (left and right respectively). If you fail to press an arrow key in the Defence window, you lose health depending on the type of arrow (basic white color = -1 HP, and so forth). If you fail to press an arrow key in the Mana window, there is no effect.

Arrows will only fall in the Spells window when you activate one of your spells with the number hotkeys, however, you must also have enough mana to cast the spell. Failing to press even a single arrow key in the Spells window will cause you to fail in casting it and you will not be refunded your mana. Spells are the way you damage your opponent, and you can also heal yourself. I believe you can only have 4 active spells at a time (you start with 2 slots and unlock more as you progress through the tower).

Between battles, you can craft and equip different items. There are 7 floors in the tower you wake up in, and you are given new crafting recipes as you reach new floors. One item will always give a permanent bonus (ex: +1 to offence), and others can be new spells, armor, or weapons. You can also scrap your items for experience points. When you craft, you have to pay exp. to increase the chance of success (you can even pay lose levels if you want to pay that much exp); if you fail, you are not refunded the exp.

Levelling up is done automatically, you do not have to allocate skill points.

As you progress through the game, monsters will have a unique "guardian ability" for each floor - for example, on the 2nd floor enemies (once per battle) can activate an ability that makes the falling arrow keys fade to invisibility as they reach the lower quarter of your window. Listening to the beat of the music really, really helps because the keystrokes tend to match the beat very well. With enough practice, you can even swap windows freely and continue pressing arrow keys to the beat. There is a craftable item for each floor that allows you to ignore guardian effects (except when you fight the bosses).

Boss battles are fun and the character's are pretty funny. Each boss will use their guardian effect more frequently, and you cannot negate it with the inhibition item.

If you are interested in rhythm games, definitely pick up this fantastic game.

Highly recommend!

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7 of 7 people (100%) found this review helpful
14.1 hrs on record
Posted: October 12, 2014
I have to admit, this game surprised me. I got this game from a bundle and decided to install it to try it out. I end up really liking it and played it until the very end. It's a rhythm based game, you have to change between 3 panels with Q and E, you use the arrows to hit the notes.

When I saw the tutorial I thought the game would be insanely confusing and hard to play, but it's quite nicely done, as you see all 3 panels at once at any time, so you see what is coming.

The art is really cool, the music is awesome and the story is even more awesome! I wanted to play until the end to know what happens... It's full of surprises, it's hiralious and you get hooked right into the story.

The spells aren't limited to only damage, you have shielding, direct damage, DOT, healing, boosts... Alot of different spells to use. You have to kill the monsters and ascend floors until you reach the top. All monsters have specific drops which you have a certain percentage of getting everytime you kill them (with music of course). You also have to craft/find your gear and you can learn new spells by using scrolls and completing the songs with high accuracy or note combos.

Theres not many bad things to say about the game... My only real issue with the game is the hitboxes... Sometimes it looks like you miss but it actually works and sometimes you think you succesfully hit the note but you didin't. Luckily this rarely happens so it didin't affect me too much. Maybe i'm just bad at the game though, I don't know!

This game is definately worth looking into, especially since it is only 4.99$. I'd say anybody that likes good stories or rhythm/music-based games should really try it out!
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6 of 6 people (100%) found this review helpful
7.5 hrs on record
Posted: November 14, 2014
Art: 9/10 (I am being a little too much critical here, it is above great!)
Code: 10/10 (can not see flaws, very agile and stable! +there is calibration feature to fix A/V off-sync!)
Enjoyability: 9/10 +consists great humour! (especially check item descriptions!)
Beatmaps: 7/10 (sometimes weaker beats result in two keypress, when the strong one is one key press)
Toughtness if necessary: 10/10 (there are four difficulty settings: easy, medium, hard, spasmodic)


PROTIPS: #1: Use ASDF instead of arrows and numeric keypad 4,6 to rotate and 1,2,3,7,8,9 for spells. Really comfortable! #2: Medium is too easy. #3: Spasmodic difficulty most likely will require playing against easier enemies repetitively in order to level up and beat stronger enemies or to use recipes, because that will help a lot; makes game a little more like RPG because of the repetitions, but that is enjoyable, really. If that is not for you, take hard or normal. When I started with normal and went to 4th floor, I felt it was too easy for me and I went for spasmodic difficulty. I found it really challenging and that is what I really hoped for.
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2 of 2 people (100%) found this review helpful
17.5 hrs on record
Posted: December 30, 2014
This is an extremely fun game! You should really go and play it!
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2 of 2 people (100%) found this review helpful
18.0 hrs on record
Posted: August 2, 2014
A lot of love was put into this title, and I feel like it deserves due notice. My experience was on medium difficulty of someone who is not musically inclined, though I am a fan of rhythm games.

The RPG aspect of the title is somewhat limited. There's three equipment slots, but overall there's a clear progression of "this item is pretty much completely better than this other one," blandly increasing stats, though they -- like all the other items in the game -- may have punny item descriptions or names. The accessories slot, the third item slot, is interesting though -- if you ever find yourself needing certain items to progress, two later-game items let you increase your item drop rate at the cost of decreasing your stats, essentially. Or you can have a more unique attribute like doubling critical hit chance or decreasing spell cooldown. Leveling up is an across-the-board boost to your stats, but one interesting mechanic is in crafting -- you have to trade exp for chance to craft, exp is a currency. The level cap is 34, but you can beat the game in your mid-20s. I beat it at level 28 with relative ease compared to the grinding (more on that later).

Spells are acquired to directly combat enemies. They are all balanced differently (mana cost, damage, length of time to cast the spell, spell cooldown, difficulty of the arrow sequence) so there's plenty of choices in gameplay style. You can have a maximum of 6 spell slots to unload direct damage, damage over time, healing, and life-draining spells. There are also two buffing spells that boost the damage of the next spell, and a barrier spell to decrease the number of arrows thrown your way on the defence field. You can ALSO play the game significantly more aggresively by using the Convert spells to trade a bit of health for a load of mana, allowing you to ignore the defence and mana fields if you want to try your skill at hammering out life drain and heal spells in between Converts.

The rhythm aspect is definitely its strenth. The higher BPM, the more chaotic. Managing all three fields is ideal for defeating enemies within the time limit of the song and for the most fun in general, as you bounce seemlessly between defending, attacking, and recharging. On medium difficulty, it seems like the game is SIGNIFICANTLY more merciful: players do NOT have to have perfect coordination -- just have an arrow in the space of the outlines and you'll hit it. There's not "perfect" or "ok" score like in DDR to tell you how precise you were(n't). Perhaps this is changed in the higher difficulties, especially since the game mentions that players who are more musically inclined should play them.

One of the weaknesses of the game is definitely fatigue and pacing. For a rhythm game, there are NOT a lot of songs -- about 25 in total, including background music that isn't used in combat, when there are 7 floors of 3-4 enemies each with a boss on each floor. Before getting items to increase drop rate, you may spend 5+ fights on each enemy to acquire their drops. Even with decreasing the number of encounters, you will hear the same songs over and over again on different floors, though spaced out decently well so it's not completely repetitive. If you don't like the two artists who contribute 99% of the music or the combat system itself, then you will not enjoy this game for very long (I highly recommend checking out bits of the soundtrack; not every song is like Piano Jam or On Cue, they tend to be more like Super Fun or Derty).

The story starts off fairly cliche and parodying, but it develops over the course of the game. Voice acting is good regardless of content; as an indie game, it's interesting that the programmer/writer also voices the main character fairly well. I highly recommend sticking to it (assuming, of course, a seemingly weak story is the main sticking point to enjoying the game). The final boss throws a curveball into the setting if you didn't pick up the foreshadowing before, and there is a hidden ending. And, of course, perhaps you will enjoy the story throughout because of its humor; others have praised it, but I was ambivalent.

Overall, there's at least ten hours of gameplay, likely more for a 100% completion. It has a nice amount of replayability since the game allows you to change difficulty up to the third floor (wherein you should be able to decide the right difficulty for you), an incredibly low price, decent RPG mechanics, fairly unique rhythm mechanics, and servicable art (it's a rhythm game with THREE FIELDS, you have neither room nor need to show much more). A niche title as a rhythm game alone, but one of the best for those who want a rhythm game with progression. Buy it, especially if it's on sale for $2 like it was the Christmas I bought it!
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1 of 1 people (100%) found this review helpful
14.6 hrs on record
Posted: August 22, 2014
Hope this will help other gamers and rythm ethusiasts, have fun! ^.^

Sequence is a rythm game with an actual story (not a bad one in my opinion), but won't spoil it :P it has combat mechanics which really few games have done it well if any. you have 3 "panels/tabs" in which you run the rythms, the atack one, defese one and mana gathering one, it's basics are well explained in it's well made tutorial.

- if you want to 100% can be a tinsy but grindy to get materials for crafting ( YES IT HAS CRAFTING);
- for a rythm game it doesn't have that many songs;

- an actual decent story with twist;
- good, funny dialogue with great voice acting;
- challenging yet fun gameplay;
- nice variety of skills;
- has crafting and items with boosts and what not's;
- cartoony/anime graphics but well made in my opinion;
- trains observatory and reflex skills;
- story wise doesn't have replayability but it's fun to replay it from time to time;
- story easter egg, FIND IT;
- not hard to 100%;
- you can pause during battles whenever you want;
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1 of 1 people (100%) found this review helpful
16.4 hrs on record
Posted: December 10, 2014
Sequence is a solid rhythm combat game, with good emphasis on multitasking. The graphics are nice, but lacking true animation. Music in the game is good, but the limited setlist means several songs will be repeated. That repetition will get on your nerves, as the progression system in the game pushes for RPG-style grinding to craft all the equipment. With 3 monsters to choose per floor, you will have to repeat fights to get all the random crafting parts.

The game is solid and affordable, and I can recognize the music even a year after beating it. It doesn't need much of a sale to be a great deal, and I could recommend it at full price if you like the idea of the combat grind.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: December 1, 2014
This game has
Too many drug references. Apart from that, its got some good gameplay
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1 of 1 people (100%) found this review helpful
14.7 hrs on record
Posted: December 20, 2014
Expectation should be left at the door when playing Sequence. Catchy tracks align themselves neatly with "gems" or arrows on the tracks, bringing a truely rhythmic experience.

Sequence occasionally feels like a grind and my experience has only been through PC controls through normal difficulty.
I still rate this game highly on rhythmic value, the combat system is a nice tweek to the typical guitar hero style approach; with switch lanes that reminds me of Frequency and/or Amplitude.

!!! Do not measure this game by store value, it's an experience not to be missed !!!
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1 of 1 people (100%) found this review helpful
11.9 hrs on record
Posted: December 27, 2014
A factastic application of Rhythm mechanics to an RPG. Essentially a game about breakdance-fighting monsters. The writing is also hilarious.
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1 of 1 people (100%) found this review helpful
18.4 hrs on record
Posted: December 30, 2014
I recommend the soundtrack to this game.
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1 of 1 people (100%) found this review helpful
20.7 hrs on record
Posted: December 17, 2014
a fun casual logic-based game
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1 of 1 people (100%) found this review helpful
1 person found this review funny
18.0 hrs on record
Posted: December 5, 2014

Cools story.
Cool gameplay.
Challenging gameplay, but you can finish the game without getting fustrated.
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1 of 1 people (100%) found this review helpful
25.3 hrs on record
Posted: December 31, 2014
A fantastic blend of Rhythm game and RPG. And the soundtrack is fantastic! I love this game!
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: January 26
I’m horrible at rhythm games, I’ve never had the speed and skills to get through the harder difficulties and at the easier levels it feels like it’s to simple and child’s play. So I was kinda meh about the whole idea behind Sequence. But as soon as I got in there I must say that I really REALLY enjoyed rhythm gaming mixed with RPG elements, fighting, spells, mana and so on. Giving my successes and failures a deeper meaning.

It surprisingly fun to pull of a combo in Sequence and you’re rewarded with fun characters, good dialogue (not the best voice acting maybe but still fun dialogue). And for the first time I want to get further and deeper through the game… and it’s a rhythm game! The hardcore rhythm gamers will probably enjoy this, and the casual ones will like this, and the non rhythm gamers will still enjoy it for feeling more like a puzzle game.

Give this game a chance!


/ Nurgleprobe
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12 of 23 people (52%) found this review helpful
1.3 hrs on record
Posted: August 17, 2014
At first glance, this game is a unique rhythm and battle game. I would enjoy this IMMENSELY more if there were multiplayer. Fighting against stale AI is pretty dull, but I like it for what it is.

The dialog is full of excruciatingly bad deliveries of unwitty jokes and poor "insightful" satirical sarcasm that belittles people's intelligence in an almost superfluously verbose manner (as if they are talking to a child). I don't need the explanations of these poor attempts at "correcting" whoever they are trying to correct and I am sure most people didn't eg., when they say the word "Mana" and say it is pronounced "Mah-na", It came off so pretentious and belittling. It would just be so much better if they didn't have this unnecessary dialog for the tutorial, people want to get straight to the gameplay and see if they like it before wasting an hour of dialog! I know how "Mana" is pronounced, I am sure most avid gamers are familiar with it and even MTG players. BUT the MAIN character, I guess because of the personality he was given? He speaks FOR me. He called Naia annoying, dear god is she annoying! The voice actor who did her, I don't know if it was a girlfriend of one of the developers or something, but she has that valley girl voice that makes me want to rip my hair out every time I hear her vocal fry. She stutters here and there and fails to convey her credibility as a "guardian" in the game. Despite her lines and voice acting being terrible, the main character proves a redeeming glimmer of hope of tolerance.

Being there were some sound issues already, I expect way more and some of the sfx are not mixed into the overall game volume very well.

The music, thus far, is pretty bland. It would be better if they were all original tracks catered to the players and developers.

I recommend the game if you can catch it on sale or in a bundle or if you have a 10-16 year old sis/bro, otherwise I'd say to go find a different rhythm game. If multiplayer comes to be in this concept, then it's on!
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1 of 2 people (50%) found this review helpful
10.3 hrs on record
Posted: October 3, 2014
A really awesome game that knows what it is trying to be and maximizes its potential.

What I like:
-Awesome soundtrack. I expected to tire of the music after playing a mission a few times, but it does a good job of remaining likeable throughout.
-Great visual and audible feedback when hitting and missing notes.
-I love the storyline and the voicework. Just amateur enough to seem like a project done by your friends, just professional enough to not be too distracting.
-The three way split really adds to the DDR formula and makes it a strategic challenge instead of a reflex workout.
-Scope of the game is just right. Not too big, not too small.

What I didn't like:
-Sometimes it becomes a grind when you need just one item to advance and you can't quite get it.

Not really about the game, but I love the trailers. If you don't know about hitpoints... this probably isn't the game for you.
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: December 28, 2014
I could really do without the lame dialog and the awkward voice acting. I was willing to look past the poor attempt at Japanese anime, in hopes this was going to be a great mash-up of my two favorite genres. Sadly, this game fell sort of my very low expectations. The main character has only one pose, and two facial expressions (angry eyes, open mouth and angry eyes closed mouth).
I give it a 3/10 for pure laziness.
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3 of 6 people (50%) found this review helpful
1.2 hrs on record
Posted: December 21, 2014
its ok
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49 of 56 people (88%) found this review helpful
17.7 hrs on record
Posted: November 27, 2013
As a RPG and Stepmania enthousiast, this would seem like the perfect Indie game for me. And indeed, it was fun to play. It was unique. It was something fresh. And being a RPG fan, I am used with doing repetitive things in order to get that one rare drop.

One warning is that even casual gamers who would like to simply play the game and go through the story, might still face some moments where they have to engage battles over and over to get that last item for a recipe. Bite through it, the way you make story progression is quite slow in itself. Ronald Jenkees kicks ♥♥♥, but not after the 6~7th time in a row. Yeah, having only one fixed song per enemy doesn't get you on your toes that much.

On sales it's usually just one buck, so hopefully no buyer's remorse after you've even spent an hour at it.
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