Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience.
User reviews: Very Positive (711 reviews)
Release Date: Oct 20, 2011

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Recommended By Curators

"Rhythm games meet RPGs with an excellent soundtrack and challenging difficulty at the higher levels."
Read the full review here.


“... Sequence is one of only four or five games I've ever played that lives up to its potential so absolutely and with so little room for improvement.”
100% –

About This Game

Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience. Join Ky on his ascent of a mysterious Tower, guided onward by a mysterious girl named Naia. Encounter deadly monsters and ridiculous characters, and discover the grand scheme behind Ky's mysterious imprisonment...that is, if you can survive the journey.

Key Features:

  • Fully voice-acted, 10+ hour story mode
  • With music by Ronald Jenkees and Michael Wade Hamilton
  • Deep item synthesis and spell customization mechanics provide a full RPG experience
  • Full integration of Steam achievements and cloud saves

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX®: 9.0c
Helpful customer reviews
7 of 8 people (88%) found this review helpful
5.7 hrs on record
I've been buying a lot of bundles recently, I picked up ~20 in July, and Sequence has been one of my favorite pulls thus far.

*NOTE: This review will be fairly biased, as I enjoy dj-ing/mixing electronic dance music.

If you like rhythm games like Tap Tap Revolution, music - in particular the electronic dance music genre, grinding, and crafting, then you will really enjoy this game. Ronald Jenkees does a lot of the music for the game, and if you like his style then you will love the music found here.

The aesthetics of the game are nice - the artstyle for the characters and backgrounds are well-detailed. The music is very, very good, however, if you do not like the electronic genre, then you may get tired of hearing the music, and this is critical because it is the core of the gameplay and (so far) the variety is not too expansive. You will also grind quite a bit, so you will be hearing the same tracks repeatedly.

The story is decent, nothing too fancy. The voice acting is not bad, and the comedic banter between the main characters is funny at times. There is also some teasing of common RPG elements, which I always find very nice when not overdone.

The controls are easy to familiarize yourself with - you use the WASD keyes and/or the arrow keys in combination with the numbers (spell hotkeys) and Q and E. The tutorial is skip-able but extremely important for understanding the mechanics of the game. The learning curve is moderate to difficult - especially if you are not used to playing rhythm games. I am pretty good at beatmatching by ear, so I tried the 2nd hardest difficulty and had to tone it down a level - my finger dexterity on the keys are still rusty; however, I plan to do a playthrough on the hardest difficulty once I beat the game.

Gameplay is very, very fun if you are interested in the rhythm genre. You have three windows, Defence, Spells, and Mana. Arrow kills will fall in the Defence and Mana windows, and you can swap your active window with the Q and E skills (left and right respectively). If you fail to press an arrow key in the Defence window, you lose health depending on the type of arrow (basic white color = -1 HP, and so forth). If you fail to press an arrow key in the Mana window, there is no effect.

Arrows will only fall in the Spells window when you activate one of your spells with the number hotkeys, however, you must also have enough mana to cast the spell. Failing to press even a single arrow key in the Spells window will cause you to fail in casting it and you will not be refunded your mana. Spells are the way you damage your opponent, and you can also heal yourself. I believe you can only have 4 active spells at a time (you start with 2 slots and unlock more as you progress through the tower).

Between battles, you can craft and equip different items. There are 7 floors in the tower you wake up in, and you are given new crafting recipes as you reach new floors. One item will always give a permanent bonus (ex: +1 to offence), and others can be new spells, armor, or weapons. You can also scrap your items for experience points. When you craft, you have to pay exp. to increase the chance of success (you can even pay lose levels if you want to pay that much exp); if you fail, you are not refunded the exp.

Levelling up is done automatically, you do not have to allocate skill points.

As you progress through the game, monsters will have a unique "guardian ability" for each floor - for example, on the 2nd floor enemies (once per battle) can activate an ability that makes the falling arrow keys fade to invisibility as they reach the lower quarter of your window. Listening to the beat of the music really, really helps because the keystrokes tend to match the beat very well. With enough practice, you can even swap windows freely and continue pressing arrow keys to the beat. There is a craftable item for each floor that allows you to ignore guardian effects (except when you fight the bosses).

Boss battles are fun and the character's are pretty funny. Each boss will use their guardian effect more frequently, and you cannot negate it with the inhibition item.

If you are interested in rhythm games, definitely pick up this fantastic game.

Highly recommend!

Posted: August 2
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4 of 4 people (100%) found this review helpful
1.3 hrs on record
At first glance, this game is a unique rhythm and battle game. I would enjoy this IMMENSELY more if there were multiplayer. Fighting against stale AI is pretty dull, but I like it for what it is.

The dialog is full of excruciatingly bad deliveries of unwitty jokes and poor "insightful" satirical sarcasm that belittles people's intelligence in an almost superfluously verbose manner (as if they are talking to a child). I don't need the explanations of these poor attempts at "correcting" whoever they are trying to correct and I am sure most people didn't eg., when they say the word "Mana" and say it is pronounced "Mah-na", It came off so pretentious and belittling. It would just be so much better if they didn't have this unnecessary dialog for the tutorial, people want to get straight to the gameplay and see if they like it before wasting an hour of dialog! I know how "Mana" is pronounced, I am sure most avid gamers are familiar with it and even MTG players. BUT the MAIN character, I guess because of the personality he was given? He speaks FOR me. He called Naia annoying, dear god is she annoying! The voice actor who did her, I don't know if it was a girlfriend of one of the developers or something, but she has that valley girl voice that makes me want to rip my hair out every time I hear her vocal fry. She stutters here and there and fails to convey her credibility as a "guardian" in the game. Despite her lines and voice acting being terrible, the main character proves a redeeming glimmer of hope of tolerance.

Being there were some sound issues already, I expect way more and some of the sfx are not mixed into the overall game volume very well.

The music, thus far, is pretty bland. It would be better if they were all original tracks catered to the players and developers.

I recommend the game if you can catch it on sale or in a bundle or if you have a 10-16 year old sis/bro, otherwise I'd say to go find a different rhythm game. If multiplayer comes to be in this concept, then it's on!
Posted: August 17
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9 of 14 people (64%) found this review helpful
12.6 hrs on record
Sequence is an amazing music driven game with phenomenal dialogue lines and voice acting, the storyline is also very compelling. Totally worth the full price, I strongly recommend this game for everyone!
Posted: June 9
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2 of 2 people (100%) found this review helpful
4.2 hrs on record
Sequence is a rhythm game/RPG hybrid. Now, before you scroll past this review, hold up a sec. I never liked rhythm games either, and I'm having a blast with Sequence.

Why, you ask? Well, the whole rhythm part of the game blends seamlessly with the RPG aspect. Your character has an inventory, stats and all that RPG jazz (though no choice and consequence so it's not a REAL RPG!), and from his equipment and statistics come his fighting abilities. Ky (the hero) fights with spells, casting them at his enemy if you input the correct rhythm sequence. He also has to defend and regain mana, also done by inputting the correct rhythm. Now, while he's casting spells, he can't defend or regain mana, unless you quickly switch screens during your rhythm input, a tactic which is unnecessary in the beginning but becomes more and more vital as the game goes on, and spells start to have pauses between their prompts.

This whole combination of RPG and rhythm game is brought with wonderful humour. Don't expect silly puns, lazy groaners or pretentious in-jokes, the game just approaches everything with a healthy and snarky brand of humour, from the dialogues to the item descriptions. Of course, since it's a rhythm game, the music is a very important element, and it doesn't disappoint. You'll hear a lot of it, but it never bores. The composers enlisted by Iridium to score the game have done a great job, and all the music is extremely engaging to listen to.

Again, don't be surprised if you find yourself gnashing your teeth at the screen in the beginning. Once you learn to correctly input the prompts by listening to the music, instead of visually, you'll find it becomes a lot more manageable and you'll improve in leaps. And once that happens, you'll have awesome fun with it!
Posted: April 30
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2 of 2 people (100%) found this review helpful
19.6 hrs on record
I received this game as part of one of the Humble Bundles, and I'm glad I did! I really enjoyed this game, and I would highly recommend it. :) I also think it is worth the $5 on Steam.

To give you a general idea of this game, it is similar to Step Mania only with an actual storyline. If you don't know what Step Mania is, it's basically DDR (dance dance revolution) for the PC. However, Sequence is kind of refreshing because it isn't just arrows flying up the screen to music. In this game, you have three different sets of arrows that travel down the screen, and you have to switch between the sets. One is your defense, one is your attack/magic, and the other is your mana. This keeps things interesting and sometimes challenging (depending on the difficulty). Yes, you are battling enemies instead of "dancing" to music like you would in Step Mania.

The storyline is excellent! There are a few plot twists that you will not see coming, and the characters are very likeable. The dialogue is probably one of my favorite parts of the storyline, and it had me laughing a few times. The script is usually spot-on for some things that members of our generation would say.

As for the music, I like most of the music, but it gets very repetitive very fast. You'll play through the same songs over and over. Be prepared for that!

The achievements are very reasonable, and there is no reason why you shouldn't be able to get all but one or two during your first play-through (unless you are doing the bare-minimum to get by). There is one achievement, however, that you will not be able to get on your own unless you know a little computer programming. That is slightly unfair in my opinion, but it is what it is. If you do have knowledge of programming, you'll probably pick-up on it rather easily if you happen to see the right part.

As for the difficulties, I played through medium. Throughout most of it, that was way too easy for me. There were a few battles later on where I did have a challenge. The good news is that you are allowed to change the difficult through the first three "floors" of the game. However, things don't get super difficult until you get to the final floor. If you happen to lose a battle, you still gain experience in most small battles. You are also given a chance to repeat with no penalties. This is actually really nice, especially in those bigger challenges. However, it may make the game a little too easy for some of you hardcore gamers.

Overall, this is a nice, short game that I would recommend!
Posted: April 14
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47 of 54 people (87%) found this review helpful
17.7 hrs on record
As a RPG and Stepmania enthousiast, this would seem like the perfect Indie game for me. And indeed, it was fun to play. It was unique. It was something fresh. And being a RPG fan, I am used with doing repetitive things in order to get that one rare drop.

One warning is that even casual gamers who would like to simply play the game and go through the story, might still face some moments where they have to engage battles over and over to get that last item for a recipe. Bite through it, the way you make story progression is quite slow in itself. Ronald Jenkees kicks ♥♥♥, but not after the 6~7th time in a row. Yeah, having only one fixed song per enemy doesn't get you on your toes that much.

On sales it's usually just one buck, so hopefully no buyer's remorse after you've even spent an hour at it.
Posted: November 27, 2013
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