A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War.
User reviews: Mixed (254 reviews)
Release Date: Oct 23, 2012

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About This Game

A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War. Take charge of your Dwarven settlement while mining, exploring and utilizing your resources with a combination of strategy and management.

Order the inhabitants of a Dwarven settlement to dig, build and conduct research in order to strengthen the clan. Be careful though because you must defend your Dwarves from the terrible beasts that lie in the depths. A unique world is generated each time a new level starts, so you will need to dynamically adapt your strategies and tactics during each session.

As you advance, the Dwarves will level up and gain new skills; progressing from weak dwarvlings to near immortal warriors or master craftsmen. There are also rare resources to be found deeper in the earth that grant access to better buildings and equipment. However, the deeper you dig the more dangerous foes you might unleash…

Key Features:

  • Explore – The randomly generated maps offer replayability while also providing a sense of exploration
  • Build – customize your settlement with not only practical constructions, but beautiful ones too! Build objects you think look great, while still gaining progress. Home is where the art is.
  • Command – With an intuitive order system the player can easily control oodles of dwarves simultaneously without the need for extensive micro management
  • A 13 level, story driven campaign
  • Custom game mode: Create a world without enemies so you can build uninterrupted or spawn lots of them to increase the challenge

System Requirements


    • OS:Windows Vista / Windows 7
    • Processor:Dual Core 2.4 GHz processor
    • Memory:4 GB RAM
    • Graphics:Shader Model 4.0 compatible card (minimum Nvidia GeForce 8000, AMD Radeon 2000)
    • DirectX®:10
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
    • Other Requirements:Broadband Internet connection
    • Additional:3 button mouse, keyboard and speakers


    • Additional:3 button mouse, keyboard and speakers
Helpful customer reviews
32 of 34 people (94%) found this review helpful
5.3 hrs on record
Posted: November 4
Buggy and unfinished.

Good art style, but feels low quality and rushed.

DLC available for a game that should be an alpha: It has clearly been designed as cash crop from day one.

Developers/Publishers simply slapped on a 1.0 sticker and moved onto other projects.

Bugs consisted of terrible pathfinding, graphical issues and many other issues. Clunky.

Not really anything to do after an hour of two of gameplay: Literally no reason to play on.

Dug into dungeon of mobs and got absolutely massacred, had a few warriors as well.

This is not anywhere near a Dwarf Fortress 3D successor like I had hoped, nor will it clearly ever be, which is a shame as it had potential.
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13 of 15 people (87%) found this review helpful
45.0 hrs on record
Posted: November 19
I bought that game with no expectations at all. And that's probably what helped me enjoying it. In the end, I did enjoy it. I even went up to the end, which kind of took me some time. Of course, it is full of downs/cons, like, it's a casual game, it's quite bugged, it has huge slow downs when the map becomes huge and full of your constructions, it is not very deeply thought and programmed, the scenario is poor, the dialogues useless, blablabla, you could make a huge list of the bad stuff, as there are probably more of these than the good ones. HOWEVER. However. All in all, there is one huge aspect of that game that is so nice that in the end it becomes heavier or at least as heavy as the bad stuff in the balance used to rank this game: the exploration feeling and the construction features. And you know what? These two simple facts, no matter how bad all the other things are, made me feel closer than ever to the golden past of games like Dungeon Keeper, more than any other game did these past 20 years. So, if you understood the whole situation here, yes: I DO recommend this game.
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11 of 12 people (92%) found this review helpful
5.2 hrs on record
Posted: November 23
sadly it bugged and not really playable. tried to fix some of the grafic bugs appearing on my pc, but i reinstalled everything (and sadly invested 3-4 more hours for just this) + there is no support anymore. Paradox Interactive normally stands for quality and good games, but this is just crap.
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4 of 4 people (100%) found this review helpful
2.6 hrs on record
Posted: November 25
Frankly, I would not recommend this game to anyone. It does have somewhat of a quite nice-looking art, with some promising ideas and some quite interesting "Dungeon Keeper"-ish gameplay mechanics and would potentially make a good Alpha Early Access Game. However, I cannot recommend this in the current form.

The game in a nutshell, has an over-extended tedious campaign full of repetitive missions which lack a large sense of achievement and satisfaction, some quite uninteresting dull combat and gigantic lack of content which makes the game more repetitive and dismissable. It is a superficial game with a big lack of difficulty summarized by the fact that the AI while not completely terrible, is not challenging in any way.

To top it off, it is quite full of bugs and many other issues. I have some FPS problems while playing the game as well as some sudden graphic issues (as well as some glitches) . The bugs really downgrade the game even further and combined with those other issues mentioned, causes the gameplay to be really limited.

It is playable, although it is not a really good experience as a game in whole. In theory, could have made an acceptable Early Access game but as a finished project it is not really satisfactory even. Some people, particularly those with really low standards and a big appreciation for repetitiveness might find joy in a game like this, I do not however and will not as mentioned before, recommend this game.
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1 of 3 people (33%) found this review helpful
33.4 hrs on record
Posted: November 26
When you play a game of dwarves, you win or you die.
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6 of 21 people (29%) found this review helpful
0.4 hrs on record
Posted: November 18
Dwarves you say?

Peter Jacksons latest creation based on the thrill seeking and at times, sexually charged hobbit films.

Enjoy your self as you force dwarves into manual labour

not quite Dwarf fortress but definitely fort smortress.
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1.9 hrs on record
Posted: November 26
Painfully unfunny and horribly paced. There are many other, better dungeon/city building games than this.
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28 of 39 people (72%) found this review helpful
17.2 hrs on record
Posted: June 2
As much potential as this game had, it's sad to see it never actually befoming a fun game.
The digging is fun, and there's good bits of crafting and decorating and other things that are fun.
But the engine the devs used, killed any modding community or content sharing.

That and the tedium of the 'story' missions ie 'where can i dig to get to the sparkly square and tell my warriors to go' sadly remove all the acutal management and tactical parts of the game.

I wish this had gotten a sequel made in a more flexible engine that allowed for actual AI.

Skip it.
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9 of 9 people (100%) found this review helpful
16.9 hrs on record
Posted: October 2
My first impression of this game was very optimistic; its gameplay was somewhat different from most games, and the games that this one is likened to are only in 2D, making this very promising.

However, after the first hour it became very apparent that this game was designed to be casual- no real resource management or needs/logistics to cover even the most sprawling of dwarven strongholds. Granted, the game IS in the casual genre, but a game like this has so much potential that it comes off as more of a half-baked idea than intentionally casual. This is evident in the lack of true challenges and very repetitive gameplay.

So, avoiding the strategy genre because there is nothing challenging, I wouldnt count it as a building game either. The number of items available arent very many for a builders' game, and what's available is most likely useless decoration, which would have been fine if the game had direction, but because of the immense amount of time it takes to make one or two decorations, playing this just doesnt seem worth the effort.

I was looking forward to this as an alternative to Towns, but I am disappointed to say that Towns is far more engaging and rewarding.
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11 of 13 people (85%) found this review helpful
149.1 hrs on record
Posted: July 14
This game is horrendously addictive.

I will initially start with the one thing I really don't like about the game - and that's the conversations between King and Prince - and only because it usually interrupts me as I'm either moving an object or placing one to build - having to click the arrow to continue the conversation is, for me, a ♥♥♥♥le.

Other than that, it's quite a simple premise that is developed very well indeed. I find myself thinking "oh I'll just clear this area here, just a few blocks" and when I eventually look up it's been several hours and let's just say more than just those few blocks, because those few always lead to more, and more, and more...

The storyline itself is quite funny, and if you take the time to read the conversations when they appear, it carries that dry humour through the game.

I've seen some people complain about the DLCs/Stores items that are purchasable with real life pennies - well all I can say to those it what do you expect when the game itself is so cheap for what you get - the small (and it really is!) amount for the extras help create more revenue for the developer, and in my mind that means the developer can afford to spend more time on updates - which is a win! However, you don't need to buy anything from the shop - it's fluff stuff. Instead of bed A that is 3 smileys and 4 Z's you can purchase bed B that is 3 smileys and 4 Z's. Each item you purchase usually cost the same resources as one of the items (from the same group, ie beds) you already have. So to repeat myself here, you don't NEED to buy anything from the store, you can play just fine without them.

I have only found a 1 bug, but found that others had noticed it as well, reported it, and the developer acted upon it incredibly quickly - so if you do find one, just report it as best you can on the forums.

Now if you don't mind, I'm going to leave this review short and sweet, as I really want to go back in and look after my dwarves :)
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5 of 5 people (100%) found this review helpful
31.4 hrs on record
Posted: October 21
Not a good game. A little fun, but it gets dull. It is fun to dig a dwarf base. But story missions are pretty much all the same. The way enemies are handled is really annoying. Also, it has a bunch of bugs. Eg. Your dwarves will always fall down stairs once before going up them, because the game does not understand that it is not an empty space.

It also has a bunch of DLC, $5 DLC at that. I would pay maybe $2 for the game, so...
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13 of 21 people (62%) found this review helpful
119.4 hrs on record
Posted: August 9
Fun game to play. I wish there was a little bit more to do in the game. Some random events or special units or items might give it a stronger appeal to more people. All in all its worth $10.00 for a few days of good game play.
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4 of 5 people (80%) found this review helpful
27.8 hrs on record
Posted: June 27
I somewhat enjoyed this game but, to be entirely honest, for somebody who does not love designing their own underground fortresses A Game of Dwarves is simply a game that is sorely lacking in any form of real challenge. To add to that, even if you do enjoy designing said fortresses you are probably better off buying a game that actually has building and managing a community as its main focus. This combination only leaves a very specific group of those people who want to build a decent looking underground dwarven home without anything else going on as people whom I think should buy it.
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2 of 2 people (100%) found this review helpful
3.1 hrs on record
Posted: September 24
If you are coming to this expecting a 'lite' dwarf fortress. It's not.

It's so light that if you don't nail it down it will fly away. Very little substance and depth, not worth your time.
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3 of 4 people (75%) found this review helpful
13.3 hrs on record
Posted: August 26
Ehhh its a pretty good game but i think it could get better it would be awesome with multiplayer in it :p
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4 of 6 people (67%) found this review helpful
12.2 hrs on record
Posted: June 8
I never did quite get in to this game. Every time I tried maintaining a colony of dwarves, they would either become depressed, or as soon as I went to explore a dungeon, the enemies would teleport themselves past my defenses, slay my level 10 soldier dwarves with ease, and be free to kill the rest of my passive dwarves. The game is a lot of fun to play, but it seems to be one of those games you are supposed to devote a lot of time to, and not rush things. Being a hasty person myself, and wanting to get right into the thick of things, I fail to succeed at this game. You, however may be a different story. I recommend you grab this game and give it a go.
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4 of 6 people (67%) found this review helpful
32.1 hrs on record
Posted: July 15
Recently I looked on the store page wondering what others thought of this game, and looking over the reviews I could only see ones that did not recommend the game, and in all seriousness I strongly disagree with these claims.

The game, much like any managment game, plays very slowly, you start off with a barly functioning settlement and create a thriving dwarven city/stronghold/research lab, really whatever you want to make as long as it involves dwarves. From the start you must gather food and minerals, level up your dwarves as you go, fight off monsters, decorate your town/city/fort etc and make sure your dwarves are happy, you need specific materials for specific pieces of furniture and so you should really look to dig everything you can, you can make traps, barricades, grow food and create an army of adorable little dwarves.

Honestly I love this game, it is slow but when you finally finish your 10 story all-marble throne room with pillars and suits or armour it is extremly satisfying. At one time I literally filled up the largest map with a city which I named Moria after the lord of the rings franchise.
The game is slow but satisfying and is NOT for people who do not like both trial and error and having to choose wallpaper for bedrooms...oh also you need to be patient, very patient.

Now, the game itself is only 10 dollars and I got a pre-order of it, it is fairly cheap comparing to most games and much better than a lot of more expensive ones *cough* infection survivor stories *cough*. All in all that is around pocket money price for the average teenage male/female assuming you don't spend it on something else.

As any proper review does, I need to point out the bad. The main point being that it is repetetive, very much so...to the point where the only reason you play story mode is to see what the ending is, which brings me to my next point, terrible writing. The story isn't immersive and feels like it was rushed, VERY rushed. But the levels are thought out well and allow a fun time while you struggle to understand what the hell is going on. And the worst part are the DLC's....ill just leave it like this.

All in all it a very fun game, it sqanders is potential a LOT, however I still love the game, and I love playing it, right now I am still trying to get enough dragonstone to finish my grand treasure chamber so I have to go, but seriously check the game out.
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1 of 1 people (100%) found this review helpful
45.8 hrs on record
Posted: June 21
This is really fun. However sometimes connection to shop failed.
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2 of 3 people (67%) found this review helpful
7.8 hrs on record
Posted: June 29
Humorous and cute version of Dungeon Keeper. Only this time you'll be commanding bunch of lazy beardlings and digging muuch deeper.
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2 of 3 people (67%) found this review helpful
68.6 hrs on record
Posted: June 10
I used to love the old "Dungeon Keeper" game, but my dungeons always got destroyed when I broke through to the hero's lair because I couldn't keep up with the attacks. "A Game of Dwarves" is styled after "Dungeon Keeper" but has what amounts to a sandbox mode (so you can play and dig and build to your heart's content without being attacked left and right), is brighter (one of my complaints about DK was that everything was dim and dark, being in a dungeon, and that I couldn't see what was going on half the time), is 3D so you can dig up and down as well as sideways, and retains the humour that made DK fun to play.

It's not perfect. The voice acting is a bit weird in places ("what does it take for me to get somebody to listen to meeee"), though in a way that's generally amusing rather than off-putting. The dwarves can be slow to react - especially the military. (I miss the DK Call to Arms banner which at least told your dungeon's inhabitants to respond immediately to attacks. There's something similar in GoD but it's more like a garrison flag, a "mill around here until told otherwise" banner, rather than something you can use to make them react quickly to invasions.) The controls are not always intuitive or explained well (it took me forever and an internet search to figure out how to rotate objects. While I'm not averse to using walkthroughs when I'm stuck, I shouldn't have to look to external sources for basic controls).

You also spend a ton of resources on placing tables and beds for your dwarves to lay about doing nothing (they need to eat and rest frequently and die if you put said food and beds too far away for them to reach after their work shift), compared to DK where you'd just build a lair for each creature to live in. Despite that, I still find it easier and less labour intensive to play GoD than I did DK, which had you constantly digging for gold to pay your monsters. With GoD, as long as you've got workers operating your "farms", you can just sit there and let your dwarves take a long holiday.

I haven't gotten too far into the campaign side of the game so I don't know how much harder it gets to keep your dwarves alive. My biggest complaint so far is that the resources are scattered so it's next to impossible to have symmetrical farms that aren't scattered in small pockets all over the place, but that's not a complaint so much as a personal peeve I have with keeping everything compartmentalised.

All in all, I'm enjoying Game of Dwarves more than Age of Mythology, which I paid at least twice as much for, and you can get a few freebie DLC to go with it, so I'd definitely recommend.
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