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A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War.
Release Date: Oct 23, 2012
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About the Game

A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War. Take charge of your Dwarven settlement while mining, exploring and utilizing your resources with a combination of strategy and management.

Order the inhabitants of a Dwarven settlement to dig, build and conduct research in order to strengthen the clan. Be careful though because you must defend your Dwarves from the terrible beasts that lie in the depths. A unique world is generated each time a new level starts, so you will need to dynamically adapt your strategies and tactics during each session.

As you advance, the Dwarves will level up and gain new skills; progressing from weak dwarvlings to near immortal warriors or master craftsmen. There are also rare resources to be found deeper in the earth that grant access to better buildings and equipment. However, the deeper you dig the more dangerous foes you might unleash…

Key Features:

  • Explore – The randomly generated maps offer replayability while also providing a sense of exploration
  • Build – customize your settlement with not only practical constructions, but beautiful ones too! Build objects you think look great, while still gaining progress. Home is where the art is.
  • Command – With an intuitive order system the player can easily control oodles of dwarves simultaneously without the need for extensive micro management
  • A 13 level, story driven campaign
  • Custom game mode: Create a world without enemies so you can build uninterrupted or spawn lots of them to increase the challenge

System Requirements


    • OS:Windows Vista / Windows 7
    • Processor:Dual Core 2.4 GHz processor
    • Memory:4 GB RAM
    • Graphics:Shader Model 4.0 compatible card (minimum Nvidia GeForce 8000, AMD Radeon 2000)
    • DirectX®:10
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
    • Other Requirements:Broadband Internet connection
    • Additional:3 button mouse, keyboard and speakers


    • Additional:3 button mouse, keyboard and speakers
Helpful customer reviews
13 of 18 people (72%) found this review helpful
333 products in account
2 reviews
2.3 hrs on record
At first quite nice. Digging, gathering resources, creating home for little creatures. But after some time the game gets really boring. And is full of annoying bugs or weird "features". Yes, really weird. For example you can build some furniture like beds or chairs. But dwarves don't use them (at last in the way you can observe). What is more annoying the cannot pass through items like chairs or plants. So it's easy to block their way. Just after a short time it's quite easy to notice a lot of bugs.

The game has some potential but seems to be unfinished or even abandoned.
Posted: May 9th, 2014
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7 of 7 people (100%) found this review helpful
293 products in account
1 review
17.2 hrs on record
As much potential as this game had, it's sad to see it never actually befoming a fun game.
The digging is fun, and there's good bits of crafting and decorating and other things that are fun.
But the engine the devs used, killed any modding community or content sharing.

That and the tedium of the 'story' missions ie 'where can i dig to get to the sparkly square and tell my warriors to go' sadly remove all the acutal management and tactical parts of the game.

I wish this had gotten a sequel made in a more flexible engine that allowed for actual AI.

Skip it.
Posted: June 2nd, 2014
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10 of 13 people (77%) found this review helpful
308 products in account
13 reviews
8.9 hrs on record
Not like dwarf fortress, not like dungeon keeper, and infested with micro-transactions.
Posted: May 6th, 2014
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1 of 1 people (100%) found this review helpful
332 products in account
39 reviews
7.8 hrs on record
Humorous and cute version of Dungeon Keeper. Only this time you'll be commanding bunch of lazy beardlings and digging muuch deeper.
Posted: June 29th, 2014
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1 of 1 people (100%) found this review helpful
63 products in account
2 reviews
32.1 hrs on record
Recently I looked on the store page wondering what others thought of this game, and looking over the reviews I could only see ones that did not recommend the game, and in all seriousness I strongly disagree with these claims.

The game, much like any managment game, plays very slowly, you start off with a barly functioning settlement and create a thriving dwarven city/stronghold/research lab, really whatever you want to make as long as it involves dwarves. From the start you must gather food and minerals, level up your dwarves as you go, fight off monsters, decorate your town/city/fort etc and make sure your dwarves are happy, you need specific materials for specific pieces of furniture and so you should really look to dig everything you can, you can make traps, barricades, grow food and create an army of adorable little dwarves.

Honestly I love this game, it is slow but when you finally finish your 10 story all-marble throne room with pillars and suits or armour it is extremly satisfying. At one time I literally filled up the largest map with a city which I named Moria after the lord of the rings franchise.
The game is slow but satisfying and is NOT for people who do not like both trial and error and having to choose wallpaper for bedrooms...oh also you need to be patient, very patient.

Now, the game itself is only 10 dollars and I got a pre-order of it, it is fairly cheap comparing to most games and much better than a lot of more expensive ones *cough* infection survivor stories *cough*. All in all that is around pocket money price for the average teenage male/female assuming you don't spend it on something else.

As any proper review does, I need to point out the bad. The main point being that it is repetetive, very much so...to the point where the only reason you play story mode is to see what the ending is, which brings me to my next point, terrible writing. The story isn't immersive and feels like it was rushed, VERY rushed. But the levels are thought out well and allow a fun time while you struggle to understand what the hell is going on. And the worst part are the DLC's....ill just leave it like this.

All in all it a very fun game, it sqanders is potential a LOT, however I still love the game, and I love playing it, right now I am still trying to get enough dragonstone to finish my grand treasure chamber so I have to go, but seriously check the game out.
Posted: July 15th, 2014
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101 of 124 people (81%) found this review helpful
96 products in account
4 reviews
34.4 hrs on record
I so badly wanted to give this game a good review...

Here is why I like it. The game is extremely slow paced with only as much challenge as you take on. It is great fun digging out your dwarven stronghold. I have spent hours upon hours designing awesome underground towns for my little buddies to live in. I bought the game on a steam sale and I do feel that it was a value for the price.

Here's the bad... Once you've played one level you've pretty much played them all which lends the game to tedium. And it's not really much of a game. It's more of a Dwarven Stronghold Designer. There is no challenge, random events or enemies that attack your dwarves without you digging them out. Even though I bought about half of them (I really wanted to support the game), but I hate DLC in a game like this. Especially in AGoD, the DLC (maybe except for the Pets add on) came off as a desperate cash grab. There is no reason why these items were not included in the core game. Especially considering there are tons of reports of game/achievement breaking bugs in the game. There is also an overworld to the maps that apparently goes completely unused.

The game does not feel finished. It is painful how much potential is here. It is a genuine crime that the money wasn't there for the game's full development.
Posted: January 19th, 2014
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