After the destruction of the EARTH in 2150, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts.
User reviews:
Overall:
Mixed (386 reviews) - 64% of the 386 user reviews for this game are positive.
Release Date: Apr 1, 2006

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Recent updates View all (3)

February 16

Available for Linux & Steam OS now!

We made a Linux port and released it. The port is done with Wine and is tested for latest Steam OS and Ubuntu.

22 comments Read more

Reviews

“It may not replace "Star Craft" in terms of stature - but it’s damn close. The multiplayer matches are suitably intense, and the single-player campaign delivers everything in terms of both expectation and intention.”
90 – Gamer's Hell

“An extremely lengthy, deep, and beautiful strategy experience. From the very start, you'll find yourself drawn in and playing for quite a long time.”
85 – Worth Playing

“The super high learning cure will absolutely knock quite a few gamers out of their seats.”
87 – BonusStage

About This Game

After the destruction of the EARTH in 2150, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts. The Lunar Corporation is already on the Red Planet and has to fight to find a new base and home after the destruction of the Earth. LC buildings are built one on top of the other, similar to a skyscraper, but with one big difference - they have the ability to defy all the laws of gravity to move quickly to a new location.

The UCS (United Civilized States) machines evolved from the UCS battle machines. During the long flight to Mars, the computer decided to kill all human survivors and then initiated a plan to conquer the solar system with its own mechanical army. The Aliens - alien renegades were imprisoned a long ago, deep in the unknown history of Mars.

In 2160 the landing of the UCS ships awoke them from their long sleep...


GAME FEATURES:


  • 4 playable parties with different basic technologies and abilities
  • Each party consists of more than 13 basic buildings and more than 13 basic units
  • 4 single player campaigns, each with 7 missions
  • Skirmish mode with 10 maps
  • 4 Multiplayer modes with 10 maps
  • Realistic, formable and multi-textured terrain
  • 12 virtual agents with special abilities
  • Multiplayer matches for up to 8 players per match
  • EarthC (programming language) SDK for Mod teams
  • Rich musical score consists of 29 dynamically varyied tracks
  • Includes Superstorm, Platinum and Titanium Map Pack

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Windows XP / Vista / 7 / 8
    • Intel/AMD Single Core CPU with 2.0 GHz
    • 1 GB RAM
    • DirectX 9.0 compatible graphics card with 128 MB RAM
    • DirectX compatible sound card
    • 2.0 GB free disk space
    • Broad band Internet connection
    • Keyboard and Mouse
    Recommended:
    • Windows XP / Vista / 7 / 8
    • Intel/AMD Core Duo CPU with 2.0 GHz
    • 2 GB RAM
    • Graphics Card with Shader 2.0 support and 256 MB
    • DirectX compatible sound card
    • 2.5 GB free disk space
    • Broad band Internet connection
    • Keyboard and Mouse
    Minimum:
    • Ubuntu 12.04 LTS or SteamOS
    • Intel/AMD Single Core CPU with 2.0 GHz
    • 1 GB RAM
    • DirectX 9.0 compatible graphics card with 128 MB RAM
    • DirectX compatible sound card
    • 2.0 GB free disk space
    • Broad band Internet connection
    • Keyboard and Mouse
    Recommended:
    • Ubuntu 12.04 LTS or SteamOS
    • Intel/AMD Core Duo CPU with 2.0 GHz
    • 2 GB RAM
    • Graphics Card with Shader 2.0 support and 256 MB
    • DirectX compatible sound card
    • 2.5 GB free disk space
    • Broad band Internet connection
    • Keyboard and Mouse
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (386 reviews)
Recently Posted
Chinatsu-Chan
( 7.9 hrs on record )
Posted: June 24
While this game reminds me of games such as Warcraft, and Starcraft it has not aged nearly as well as those games have (if it ever had anything to begin with that is.), partially do to the fact that you must jump through hoops to even access the game content by having you write down, and repeat multiple codes, and forking over your personal information such as your Home Address, Phone Number, and Real Name, I can see where this might be a protection against piracy, however it hurts those who bought the game more then it does the pirates who might stoop so low as to illegally download a game as useless as this.

aside from that the games graphics, and story is mediocre at best, and far from original, I'd recommend downloading one of the Starcraft, or Warcraft game titles if your looking for a great classic with origianl, and gripping content
Helpful? Yes No Funny
CYBORG
( 5.1 hrs on record )
Posted: June 22
Cool game!
Helpful? Yes No Funny
Warlander
( 7.1 hrs on record )
Posted: June 16
Earth 2160... Where do I start? This game is buggy, central multiplayer server is dead (altrough direct connect still works and will most likely work forever), lots of mechanics are annoying, DRM activation works but demands your personal data...

...And despite of that, this is one of the most enjoyable, complex strategies you will ever see! I am writing this review over 10 years since the game release and it is still unbeatable when it comes to many aspects.

Let's start with factions: there are few of them and all of them are completely different - not just when it comes to most obvious things like visuals or different "game finisher" end-game units, but also the way they build the base (and not even single faction reminds typical strategy, with most familar one being UCS), recruit their units, research technologies and how their army fights. In addition (major spoiler alert) one of factions don't even have buildings except turrets at all, but their units can duplicate and evolve to the more advanced forms. The biggest differences are in base building:
UCS base building look most similar to other RTS games, but all their buildings are semi-modular, meaning you can extend them with additional parts (for example, refinery can be extended with parts giving additional extractors or with storage facilities raising your population cap). Their energy network is rather crude, with power plants as separate buildings and need to build energy relays to extend the network.
ED bases are basically huge, modular buildings - complexes with multiple power generators, barracks, storage facilities, turrets etc. connected together. The only constructions that can be built disconnected from complexes are walls and turrets that can move on these walls like on rails. Energy pool of this faction is bound to single complex (but you can have more than just one).
LC philosophy is "build up, not wide": their bases tend to be relatively small compared to all other factions, you can stack most buildings on each other as long as tower is kept at sane height (if you have big towers close to each other, destruction of one will start domino effect). Their walls are made from energy walls connected with turrets, in addition attempt to fly over them will result with turret insta-killing the enemy air units with energy ray. It is the only faction with global energy pool.

Micromanagement which is very common in this game might be seen as pro or con - this is matter of preference, altrough in case of one of factions amount of micromanagement grows exponentially with game duration and quickly reaches stage in which it is very difficult to take care of everything needed.

From technical side, game have some serious flaws when it comes to pathfinding: land units have big troubles finding a path to the target, it is almost impossible to get them out of complex base, armies with different move targets will often block each other. AI don't really "know" how to play using ED faction, but can be challenging especially when playing against Morphidians, but don't really expect any surprises from it. Graphics are still relatively good for over 10 year old game, with nice looking physics and big attention to details like visual representation of damage. Music is nice, but don't expect hearing too much of it - something is wrong with music system, so it plays very rarely. Sounds are acceptable.

If you look for very good, complex RTS with base building + careful resource management and bugs/other annoyances don't scare you - then this is the game for you, especially if you have few friends to play with. If you look for something similar, but more modern and polished - trying Grey Goo might be good idea (that game takes most of its gameplay elements from Earth 2160, but simplifies them and removes most of micromanagement).
Helpful? Yes No Funny
Boxa
( 8.1 hrs on record )
Posted: May 31
It is a simple strategy game, which pretty cool mechanics where you may have your soldiers defending posts and even taking cover in some bunkers. The mechanism to collect the provisions is also cool and interesting, even though there is not much to this.

The game plays well and looks well, so why the negative recommendation? Well, the drm is pretty bad and pretty much spoils the entire thing. If you can, somehow, endure it, then, well, you may as well buy the game, since it is pretty cheap and you can get for a pretty cheap price in a sale. But only do that if you really want to try this game.
Helpful? Yes No Funny
tqwert21
( 7.0 hrs on record )
Posted: May 23
This was not worth the time I spent dicking around entering CD keys and trying to get past the archaic DRM. Just use an idler to get the cards and forget about it.
Helpful? Yes No Funny
oliv4270
( 1.5 hrs on record )
Posted: May 22
no ones on if your looking for a good multiplayer game on mac keep looking this game is way to hard to set up for mac do not recomend it
Helpful? Yes No Funny
The - Gaming - Chespin
( 0.2 hrs on record )
Posted: May 21
This game looks like it a nice game to jump into but the DRM makes it impossable to access the skirmish or multiplayer along with half the campaign! If you want to get this game get it on good old games (which has no DRM).

If the DRM gets removed off the steam version then I might change my review.
Helpful? Yes No Funny
G}{M
( 0.1 hrs on record )
Posted: May 20
Not good game at all!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
7.1 hrs on record
Posted: June 16
Earth 2160... Where do I start? This game is buggy, central multiplayer server is dead (altrough direct connect still works and will most likely work forever), lots of mechanics are annoying, DRM activation works but demands your personal data...

...And despite of that, this is one of the most enjoyable, complex strategies you will ever see! I am writing this review over 10 years since the game release and it is still unbeatable when it comes to many aspects.

Let's start with factions: there are few of them and all of them are completely different - not just when it comes to most obvious things like visuals or different "game finisher" end-game units, but also the way they build the base (and not even single faction reminds typical strategy, with most familar one being UCS), recruit their units, research technologies and how their army fights. In addition (major spoiler alert) one of factions don't even have buildings except turrets at all, but their units can duplicate and evolve to the more advanced forms. The biggest differences are in base building:
UCS base building look most similar to other RTS games, but all their buildings are semi-modular, meaning you can extend them with additional parts (for example, refinery can be extended with parts giving additional extractors or with storage facilities raising your population cap). Their energy network is rather crude, with power plants as separate buildings and need to build energy relays to extend the network.
ED bases are basically huge, modular buildings - complexes with multiple power generators, barracks, storage facilities, turrets etc. connected together. The only constructions that can be built disconnected from complexes are walls and turrets that can move on these walls like on rails. Energy pool of this faction is bound to single complex (but you can have more than just one).
LC philosophy is "build up, not wide": their bases tend to be relatively small compared to all other factions, you can stack most buildings on each other as long as tower is kept at sane height (if you have big towers close to each other, destruction of one will start domino effect). Their walls are made from energy walls connected with turrets, in addition attempt to fly over them will result with turret insta-killing the enemy air units with energy ray. It is the only faction with global energy pool.

Micromanagement which is very common in this game might be seen as pro or con - this is matter of preference, altrough in case of one of factions amount of micromanagement grows exponentially with game duration and quickly reaches stage in which it is very difficult to take care of everything needed.

From technical side, game have some serious flaws when it comes to pathfinding: land units have big troubles finding a path to the target, it is almost impossible to get them out of complex base, armies with different move targets will often block each other. AI don't really "know" how to play using ED faction, but can be challenging especially when playing against Morphidians, but don't really expect any surprises from it. Graphics are still relatively good for over 10 year old game, with nice looking physics and big attention to details like visual representation of damage. Music is nice, but don't expect hearing too much of it - something is wrong with music system, so it plays very rarely. Sounds are acceptable.

If you look for very good, complex RTS with base building + careful resource management and bugs/other annoyances don't scare you - then this is the game for you, especially if you have few friends to play with. If you look for something similar, but more modern and polished - trying Grey Goo might be good idea (that game takes most of its gameplay elements from Earth 2160, but simplifies them and removes most of micromanagement).
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Most Helpful Reviews  Overall
83 of 91 people (91%) found this review helpful
1 person found this review funny
Recommended
17.2 hrs on record
Posted: August 12, 2014
Let me start with saying I am a huge fan of the earth series,

-Earth 2160 continues the story of its predecessors through 4 campaigns of around average length that will most likely keep you busy for a while.
-The game features 4 very unique races which vary greatly in terms of playstyle.
-Lets you modify your units as you see fit to execute their job perfectly.
-It comes with a skirmish mode and supports up to 8 players for lan and i-net multiplayer. Has a bunch of extra maps added to it, some of which I recall seeing in fan patches.
-The game natviely supports most modern resolutions up to 1920x1080.
-Despite its age the graphics are still very neat to look at and features like its day and night cycle make the game quite pretty.
-Note: You will have to register the game ingame via its product code allocated by steam to unlock its full content, which might scare some people off but I dont exactly see any harm in it. (not like most modern games dont require you to make accounts :p)

Gameplay:
Eurasian Dynasty (ED)
The ED originated from Russia and while they may not be the fastest, they certainly have some of the toughest units in the game featuring heavy tanks, artillery and bombers. They weaponry ranges from conventional weapons to heat rays.
Their basebuilding consists of placing a main 'core' at the center of your base from which you build pipes to connect a variety of structures and generators to power your network of buildings. They can also build walls and a variety of other defenses.
Their ressource gathering is done by mobile refineries which can hover from depot to depot and process all ressources gathered on the spot for a steady income.

Strength: Very tough units, able to turtle quite well using a ring of walls around the mainframe, simple ressource gathering
Weakness: Slow units, buildings are vulnerable to get disconnected from the frame and can get disabled due to lack of power, basebuilding takes up a lot of time and needs to be planned ahead a bit in order to make room for future buildings.


United Civilized States (UCS)
The UCS originated from the United states of america, they have a variety of mechs and jets at their disposal and use a lot of energy based weaponry as well as ballistic missiles.
Their basebuilding is probably the most 'normal' and executed by flying drones that place structures which then build themselves as they drain the ressources needed. Their bases have the unique feature to use add-ons to enhance buildings in a specific way, such as making generators create more power or making refineries generate more income.
Their ressource gathering is rather traditional and has flying harvesters land on top of the ressources, gathering them and returning back to the nearest refinery for dropoff.

Strength: Fairly easy to master, strong missiles backed up by laser weapons, simple basebuilding which doesnt need babysitting. Can place turrets and walls to some extend to provide decent defense. Can teleport freshly trained units.
Weakness: Their structures while efficient can get costy to replace with a bunch of add-ons added to them and expanding to get more ressources does require you to set up additional outposts. Their laser weaponry is prone to get tackled by shields early on which renders them inefficient.


Lunar Corporation (LC)
The LC created orbital colonies and initially settled down on the Moon. They were able to study alien technology and feature the most advanced weaponry out of all the races. Their vehicles are hovertanks, infantry has jetpacks and aircraft are speedy.
Basebuilding for the LC means placing a basic module on the ground and stacking other modules on top to create a tower which depending on modules you places can fill in a variety of roles from research and unit training to combat modules to turn them into tough fortresses. They can also place external turrets and laser walls and all structures can be placed anywhere as they are dropped in from the sky. (you can only call in a limited number of buildings at a time though)
Their ressource gathering is as simple as dropping a mining base next to a ressource field. They will harvest and process it automatically.

Strength: Some of the fastest units in the game, very strong weaponry that is specialized to usually fit a single purpose, probably have the ability to expand in terms of ressources easier than any other race, can build foward or hidden bases anytime, anywhere.
Weakness: Due to their 'stacking' mechanic of modules their structural integrity is often at risk and they are prone to have their buildings get sniped which are even more expensive to replace than fully modded ucs building, their early game units while fast are fairly weak in terms of hp.


Aliens
The aliens are a new addition in Earth 2160 and feature the most unique playstyle using cloning and evolution to create their units and having no ressource gathering in the traditional way.
They can morph strong defensive structures which are able to provide heavy cover for units while they clone and evolve or block off ressource points from your enemies.
Instead of ressource gathering their units absorb a small amount of ressources to evolve into different species, starting with a basic unit that has no way of attacking and a basic mothership you have to clone them to create more and evolve those into different strands to create the perfect army.

Note: It is advised that you keep at the very least one basic unit to replicate as you might be unable to reproduce if you dont!

Strength: Strong structures, heaviest aircraft in the game, fast and lethal units, can easily poke at hostile bases and harass them.
Weakness: Beyond static turrets no way to defend yourself, take great amounts of planning and macro management to keep track of your units and their evolutions, easy to get harassed and crippled if cloning units are exposed.


Virtual Agents:
Virtual Agents are 'Hero units' which will offer their services for the highest bidder. As Aliens have no means to store ressources they are unable to obtain any.
Agents pop up every now and then , initially after a few minutes three random ones will pop up and ask if the player wants to hire them. You have to be quick and go for whichever suits you best or simply bid on them all if you feel generous with your ressources. Your enemies also have the chance to obtain them and can make them a better offer. In the end they will join whichever side is willing to spend the most money on them.
Once hired you can spawn the VA anywhere you like and they will remain in your service for a limited amount of time till their contract expires, after which you have to pay them again. If they get killed their contract is also terminated.
Those Virtual agents offer a variety of bonuses for certain playstyles, such as reducing the cost of flying units by 25% or having your ground units start as veterans. The VA's also come in a variety of shapes and often are a powerful unit on their own that if used right can pack quite a punch.
You can have up to 3 agents at a time which will most likely start to chat with one another at some point. This usually leads to quite some hilarious conversations which might entertain you if you like bad puns and sarcastic comments.

Note: Virtual Agents can be disabled during game setup if you dont want to have them around.



Thats about all I can tell ya, if youd like to know more you should just take the game for a spin, especially since its currently on offer for a laughable price. The rts genre usually doesnt bring forth as many games as other genres do currently which is why many of us still play 'older' games to pass the time.
This one is a little gem, sure has its flaws but it can be a bunch of fun, especially if you're looking to get it to play with some friends of yours who are also willing to spend a single dollar or euro to get it.
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143 of 189 people (76%) found this review helpful
6 people found this review funny
Not Recommended
0.3 hrs on record
Posted: February 19
Game welcomes you with a registration form you better fill out if you don't want to be limited to "demo mode".
That form includes mandatory fields like: Real name, full address including postal code and country, gender, birthday.
Was this review helpful? Yes No Funny
74 of 89 people (83%) found this review helpful
Recommended
11.1 hrs on record
Posted: November 27, 2013
This is one of the best RTS game released in 2005 but graphics and design still very impressive even in today's standard the gameplay is deep with technology research ,units customizing and unique base building techniques for each faction. Earth series very powerful brand in strategy games. if you didn't play earth series game before (earth 2140,earth 2150) I recommend you to read this wiki page to understand the story behind each faction in earth 2160 (Eurasian Dynasty, United Civilized States, Lunar Corporation, Aliens) . http://earthseries.wikia.com/wiki/Earth_Wiki
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55 of 62 people (89%) found this review helpful
1 person found this review funny
Recommended
24.5 hrs on record
Posted: August 18, 2015
Earth 2160 is the third game in Earth 21XX series, a polish RTS that tried to put small innovative features. It came out in 2005 and then got Steam release in 2006, quiet early stuff. Didn't get any expansion packs, unlike Earth 2140 and 2150.

So, let's get to technical part. Around half of negative reviews that you see over this game comes from people beliving that game requires full registration, with your name, adress and such, for it to work fully. Actually, what is required is "Activation", which is inputting CD-key and then authorizing it on Internet, while "Registration" is optional and can be skipped. It's like in old PC games where they would ask if you want to "Register Now" after installing the game.
On bad side, some people on forum seemed to have trouble with CD-key itself. I don't know, I had no problem there, but maybe it's related to reinstallation on different computer.

Surprisingly, widescreen is supported and works as intended, so to say. Even interface looks fine. But widescreen will often show parts of game's cutscenes that weren't supposed to be seen. You will often see that space background is just textured wall that was placed over the ground of current's level, not helping immerison.

As for multiplayer, it's either local or Internet. And Internet option is possible only through EarthNet, which, from what I heard, was shut down a while ago. To be honest, I didn't bother to check past account registration for that. And I doubt that many people were playing it nowdays. But could be wrong. I, myself, count that multiplayer is dead there.

Story is that all 3 factions escaped Earth as it was about to be burned by sun. Lunar Corporation, an advanced faction of womans who lived on moon previously, came to Mars first. Eurasian Dynasty, soviet-like faction from Earth, arrived later and now tries to take it's place in solar system. In meanwhile there were no news about starship of United Civilized States, factions that uses robots heavily, even as leaders. And then some self-cloning aliens started to pop up.

At the core, Earth 2160 is same old classic spammy RTS, which was getting old as W40k: Dawn of War came out year before. Classic because it still makes you build bases, command directly any amount of units you want and has limited recources, making you move around. Spammy because you want to have more many buildings to produce many units to send into battles. You would even want to have no less than three research centers, otherwise you will not be able to research everything needed even in a hour. It did introduce population cap, but it means that you have to build lots of storages.

It takes some features from Earth 2140, some from Earth 2150 and doesn't forget to bring it's own. From Earth 2140 it got Infantry. Doesn't play with idea of any kind of friendly general AI this time around though. In all honesty, I didn't find Infantry useful outside of early Skirmish games. They die very quickly and don't seem to be cheap enough by comparison to spamming light mechanized units. They can capture the buildings or something, but base defences in this part are too strong to allow that.

From 2150 it keeps customization of non-infantry units. It kinda improves, as you get to choose a bit more. Though, some chassis allow only some kind of weapons, but seeing how you get to choose from 4 types most often anyway, it's still awesome. And yes, it's built with counter mechanics in mind. You want to put armor against what your opponent uses and put weapons that will counter his units. 2160 is quite focused on countering: if you try to use laser weapon on unit with reflective armor it may take half of a minute to destroy it, while with counter it would have took just few short seconds. Goes same for base defences, you either use artilery or die.
No, they didn't keep those clunky tunnel mechanics and basic terraforming it had. It's already overwhelming with all features that 2160 got.

And 2160 adds Aliens race and makes the 3 factions from 2150 even more unique to each other. They also gave us aircraft that you have to manually call to attack something from airbase. Sadly, they are bad. They have to see object the whole time that they get there. As soon as, say, your soldiers get destroyed around turrets and fog of war covers it, they will immeditly turn back around and will refuse to bomb anything until they return.
And they added Virtual Agents. In campaign they are heroes who have inventory. Outside Campaign they are powerful units, who give passive benefits to your base, while being strong enough to possibly turn the tide of battle early in the match. The interesting part is the way you hire them when they randomly pop-up: it works like auction between all players! The highest bidder get them. Is it worth chasing after the increasing price? Or maybe you want to increase price for other players? Or maybe you are just trying to stale time while you are winning the battle? Fun addition. They also bring in a bit of personality, each with it's own car and even recognising and chatting with each other.

Races are mostly different in the way that they set up a base. As well as many smaller changes in units. Or the way that they use only two recources out of three available. It's a good fun to learn them all.
ED connects buildings around colony base with pipes. They can also build walls with wall turrets they can slide around freely. LC build tall towers, placing additional buildings on top of a main base. UCS feel mroe traditional by comparison, but they put 6 of basic buildings into field and then build additonal upgrade-buildings on sides of them. Aliens just clone and upgrade, sucking nearby needed recource.
Hm, I remember reading interview where developer warned that LC towers shouldn't be built too close together as they may fall onto each other if root building is destroyed. Sadly, no physics feature made it into final game. The only physic thing that remains are rocks that you can shoot at in campaign.

It has a campaign which is nice on theory, all four races being connected by ongoing storyline, while game slowly introduces you to game mechanic. But it's flawed kind of RTS campaign, where each mission drags on slowly, with times when you don't have anything much to multitask or to even do. And sometimes it's also difficult in such way that you will have to replay it. Like, in the last mission of ED the heavy weapons of tanks get disabled and you have to find traitor, who spawns in only when that happens. And you don't know where traitor. So you better restart mission and pre-place units in location where traitor will spawn, otherwise waves of Alien forces will overwhelm you. And well, I gave up on campaign at that point, kinda was too bored in some spots.

Skirmish is quite intense and fun by comparison. Don't expect AI to ever let you space to breath after five minutes or so. Now, he is weak if you expand early and take all recources for yourself, but if you let him have some bases for itself, he will not be so weak. He may even wreck you good. If at one moment you will be destroying his army with laser weapon, then in next moments you will be facing laser-resistant army that will be destroy yours in seconds instead.

It's a shame that audio-visual enjoyment is a bit more lacking when compared to 2150. That game had different soundtrack for each faction, shame that 2160 uses only one for everybody. While graphics were spectacular when it came out, with bump-shading even on infantry and cool special effects, I felt that more atmospherical effects were lacking. Like explosions on ground. Or lighting during night. In 2150 it was looking great to see bases slowly activating red and white colored lights. Kinda weak here.

So, it's RTS which is usual at core but tries to be unique with it's own features, not unlike other Earth 21XX games. It's a bit clumpsy, a bit too spammy. Still joy to try all factions.
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75 of 97 people (77%) found this review helpful
Recommended
51.7 hrs on record
Posted: January 19, 2014
"Leadership comes in small acts as well as bold strokes.”

Earth 2160 is a very good real-time strategy game with four unique factions, a remarkable grade of unit customization and broad spectrum of tactical opportunities. The most interesting aspect of the game lies within the customization of the loadouts of individual units upon construction, while progressing through the impressive research tree.

Compared with the predecessors the differences and specific characteristics of the factions were further developed (e.g. unique base building and unit types).In addition the micromanagement of units and buildings has been simplified.

On the other hand the clarity of the user interface still remains an issue, which would have needed more attention.

Achievements:

The game has no Steam achievements.

Chronology:

Earth 2160 (PC)
Real-time strategy game
(Science-Fiction) – 2005

Earth 2150: Lost Souls (PC)
Real-time strategy game
(Science-Fiction) – 2002

Earth 2150: The Moon Project (PC)
Real-time strategy game
(Science-Fiction) – 2000

Earth 2150 (PC)
Real-time strategy game
(Science-Fiction) – 1999
Link to Steam review for Earth 2150.

Earth 2140 (PC)
Real-time strategy game
(Science-Fiction) – 1997
Link to Steam review for Earth 2140.
Was this review helpful? Yes No Funny
187 of 289 people (65%) found this review helpful
76 people found this review funny
Not Recommended
0.1 hrs on record
Posted: December 5, 2015
They make you register when you first start the game. Don't write the return code they give you down, you won't ever play the game again.

I know why you're here. You got a 90%(OR 86%) discount on this like I did, didn't you?

--------------------------------------------------------------------------------------

Edit: Apparently it's now an 86% discount.

The game will crash a lot and have long loading times. As a fan of RTS's, this is not one to buy.
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44 of 56 people (79%) found this review helpful
Recommended
6.5 hrs on record
Posted: March 22, 2014
Featuring four races, each unique and interesting in their own way, Earth 2160 has an average storyline that doesn't really enthrall or engage in any way. There are three groups left from Earth who are fighting it out and trying to maintain a foothold in the future of mankind. Add to that an interesting alien race that has some especially unique features, and you have a recipe for a fun game. Earth 2160 has a campaign for each of the four groups: The European Dynasty, Lunar Corporation, and Union of Civilized States represent the groups from Earth, and the aliens representing the fourth playable race. If you're looking for a deep single-player experience, you're sure to find it with Earth 2160, as it takes time to work through the campaigns for all four groups.During the campaigns, you'll find out that each group really is different and depends upon a certain strategy to achieve victory. Another great aspect is the ability to research and create new units to combat the enemy tactics you encounter. Unfortunately, if you find yourself up against a unit that your newly created and research units are ill-equipped to defend against, you'll quickly find yourself on the losing side of the battle. Relying on a single strategy, weapon, or defense type will quickly lead to defeat. The key in Earth 2160 is to maintain a constant vigilance and be on the lookout for what sorts of technologies your enemies are employing, and work to create your own units to combat them. There is a ton of strategy involved in this, and it works to great effect.The interface for getting around, controlling your units, building your bases, and handling other options is a bit clunky. There are icons that have convenient tool tips that appear, which makes things a lot easier, but when you're looking for a specific action, you don't want to have to hover your mouse over each icon to find the one you are looking for.Graphically, the game is one of the best looking real-time strategy games I've ever played. You can zoom in to insane levels, and each unit looks as good up close as it does from a distance. Battles between groups of enemies are fantastically exciting and explosive looking, providing a brilliant show that almost overshadows the results. The environments are large and pleasant to look at, and once you've gotten your bases built up and lined with defenses, it's like gazing at a landscape straight out of a science fiction movie. One of the coolest things is the transition from day to night; watching your units light up the night is extremely cool. Another great graphical aspect is the trails that your vehicles leave on the ground. Tire treads, steps, it all looks amazing and comes together to form a fantastic-looking experience.Sound, on the other hand, is a mixed bag. One of the worst aspects of Earth 2160 are the voiceovers. The soundtrack is pretty good, and changes with the action, which is nice. It's nothing really excellent, but it does provide ambience and helps with the suspenseful atmosphere.There is a skirmish mode as well as multiplayer, and if you get tired of the lengthy campaign, you can always find a friend to play against or take on the computer in the skirmish battles.Earth 2160 is an excellent title that is sure to stand the test of time for real-time strategy fans.
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25 of 29 people (86%) found this review helpful
Recommended
4.7 hrs on record
Posted: January 15, 2014
Not a bad strategy game for 5 dollars that came out during 2006 , not bad research system and battles, good customization for troops with upgrades, story and navigation can be boring though, if you buy this game it might be for lan or skrimish.
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