~Genre: Action game with roleplaying elements
~Number of players: 1
~Downloadable content: available (not on Steam)
~First part of a trilogy
~Completion time: 20-45 hours
~High replay value
+Rich story: Explore the Milky Way occupied by many alien species, each with its own detailed history and culture. Narration is fluid and players won't have any issues following the story as it expands and reach its climax.
+Cast: A customizable protagonist (face, gender), ruthless villains and unforgettable companions (with different armour exclusive to their race). Expect to gain more enemies and allies as you clear the galaxy of terrorists and drug warlords.
+High replay value: 6 classes that offer different play styles (sentinel, soldier, engineer, etc.), variable companion combinations, New game plus, etc. If you also add the two existing moral paths, the two protagonist genders and end game decisions you might easily spend more than 500 hours on this game.
+Challenging: 5 difficulty levels to choose from; including easy, veteran and hardcore. Each difficulty level affects enemies' weapon damage as well as their skill selection and combat behaviour.
+Hybrid theory: Mass Effect
isn't just a space shooter. You will be constantly switching between action sequences and role playing diplomacy. Many of your previously completed quests will affect NPC's and companions' behaviour. Expect different comments depending on your previous decisions.
+Battle tactics: With just a hit of a button you can pause the action and command your team to change positions or targets. You may also, depending on your class, choose different skills which may distract your adversaries (sabotage, lift, synthetic overload, etc.) or obliterate them. As you level up, more skill options become available and it will then rest on your tactical prowess to transform a hellish confrontation into a summer breeze.
+From zero to hero: 60 levels to master (50 are accessible in your first playthrough), 6 companions to recruit (humans, asari, krogan, etc.), numerous skills to learn (you cannot maximize all of your skils in one playthrough, try various combinations and pick the ones you enjoy the most).
+Devil or angel: Two moral paths to choose from; your overall attitude affects the NPCs' behaviour towards you as well as your appearance. Paragon attitude depicts a forgiving, humane Shepard while the Renegade path is suited for all of you psychos and vigilantes! I've tried them both and they are both rewarding and fun to play as.
+Pass the legacy: After finishing the game you can a)export your saved game to Mass effect 2 and keep your key-choices and/or b)start a New game plus with your skills/characteristics intact)
+Soundtrack: for a great tale to be told, a music score of equivalent value is needed. Check the whole OST uploaded by TantrisOST in youtube:https://www.youtube.com/watch?v=uhesDs6FWpo
+View: with your own spaceship land on imaginary planets, each with its own atmosphere, flora and fauna. You can also visit our Sol system for some funny comments from the crew and codex entry system. Also, on Luna...
+Price: significantly low during sales.
-Full pockets: In many instances, your inventory will overflow with useless weapons, redundant armour portions and obsolete ammo mods. Do not forget to visit periodically your inventory in order to clean it up or you might end up wasting half an hour during the last chapter making room for some new weapons and armour.
-Choices ungiven: despite being abundant, only a few choices actually matter for the game's finale. A few other choices might end up affecting characters shown on the two sequels, but their significance is negligible for everyone who plans to play the first Mass Effect
-The missing chapter: Unless played as part of a trilogy, Mass effect 1 seems like an unresolved tale. Also, I must add that the third game is not available on Steam and everyone interested must create an account at EA's Origin in order to buy and play the game there.
-Not so challenging after all: Mass effect
targets a wide audience. Experienced players may find its simplicity frustrating and its regeneration system debatable. As an old school gamer myself, I never paid too much attention to those mechanics since Mass Effect
finds a few plot tricks to justify them. Play for yourselves and form an opinion based on your own experience.
±KotOR clone: Players will identify strong resemblances to Star Wars: Knights of the Old Republic
, mainly found at the morale system and plot structure. Bioware never hide the fact that they wanted to create their own space game and their involvement with KotOR
affected Mass Effect alot
has its flaws, mainly found in the battle system and narration pattern. Nevertheless, if you are tired of medieval cliché with dwarves and elves, try conquering the galaxy nebula by nebula while communicating with alien races or facing your galactic adversaries armed with futuristic weaponry.