"Dancing Cube" is a multiplayer musical bullet-hell, where players must avoid red obtacles in a giant 3D cube that deforms to the rhythm of the music. Play in solo modes or challenge your friends to see who handles the beat better.
Alla recensioner:
9 användarrecensioner - Fler användarrecensioner behövs för att generera ett resultat
Utgivningsdatum:
12 aug, 2022
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Early Access will allow us to collect feedback from the community to improve the game. Dancing Cube can still evolve and we want to hear from players to move it in the right direction. We would like to start Early Access during Q2 2022.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We estimate the game will be in Early Access for approximately 6-9 months. This may vary depending on player requests.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“During the Early Access period, we plan to add content, features, and bug fixes, including:
  • A Creative mode that will allow all players to create their own levels
  • About 3 to 6 additional levels created by us from original music
  • Added new powers
  • More Steam Achievements
  • Improved existing game modes and added new modes
  • Improved graphical interfaces and user experience
  • For now the game is only available on Windows. Linux is already planned, we would also like to add Mac. Other platforms not listed here may be added based on demand, time and market.
  • Added new supported languages. French and German are already planned, we would also like to add Chinese. Other languages ​​not listed here may be added based on demand, time and market.

We also want to integrate, as far as possible, the best features offered by the community.”

Hur är det nuvarande läget i versionen med Early Access?

“The game has 6 levels playable in 3 different game modes, 2 single player modes (Playlist, Infinity) and 1 multiplayer mode.
You can already play with your friends in multiplayer locally or using the Steam Remote Play Together feature.
In Playlist mode you try to complete all available levels and in Infinity mode you try to survive as long as possible with only 1 life point. In Infinity Mode, your best time is stored on an online scoreboard allowing you to compare yourself against your friends and other players.
Creative mode is available and allows you to create custom levels.
We plan to improve the existing game modes, add more game modes and allow players to change the game settings in multiplayer mode (frequency of appearance of powers, selection of in-game powers, number of lives, music speed, etc.)”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes, the price will be higher for people not participating in Early Access.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We will be using our Discord server, Google forms and the Steam forum to discuss and get feedback from the community. We encourage players to give us their ideas for improvements and to let us know if they find any bugs.”
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Ladda ned Dancing Cube Demo

Köp Dancing Cube

$11.99
 
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Rapportera buggar och lämna synpunkter för detta spel i diskussionsforumet

Om detta spel

If you are interested in Dancing Cube, add the game to your wishlist and follow us.


You can also join our Discord server to chat with the team and other players.
--> https://discord.gg/khWxvsaqDS



"Dancing Cube" is a multiplayer musical bullet-hell, where players must avoid red obtacles in a giant 3D cube that deforms to the rhythm of the music. Play in solo modes or challenge your friends to see who handles the beat better.

Single or multiplayer

Play alone or with up to 4 players, locally or using Steam's "Remote Play Together" feature.

Game modes

There are 2 modes to play alone and 1 game mode to play in multiplayer.


"Playlist": In this single-player game mode, you have an infinite number of life points, but you lose points each time you get hit, which will affect your final score. The objective is to succeed in completing all the levels by obtaining the best possible score.

"Infinity": In this single-player game mode, you only have one life point and your goal is to survive as long as possible. Be careful, because the speed of the music increases every 15 seconds, which has the effect of increasing the difficulty at the same time. Your best time is saved at the end of each game in an online scoreboard. You can then compare your ranking with your friends and other players.

"Multiplayer": In this multiplayer game mode, you can play with 2 to 4 players. All players have infinite life points, but lose points each time they get hit, which will affect their final score. Powers, like shockwaves, will appear all over the cube to make the game a little more interesting. It is possible to steal a player's power by jumping on their head.

Creative mode

Create custom levels using the Creative mode and let your friends test them.

Video musics

- Beyond your dreams by B.Zuccone & J.Dubrez
- Sonic boom by Nicolas Bianco
- Make it happen by Cochu
- Sprung by Cochu
- Need a Break by Cochu
- Don't Go by Cochu
- Power by MANØ
- Last Hope by Xyrone ft. John C.
- Lost Woods by Xyrone ft. John C.
- Millennials by Xyrone ft. John C.

Systemkrav

    Minimum:
    • OS *: Microsoft® Windows® 7
    • Processor: Intel Core i3 3.0 GHz 64 bits Processor
    • Minne: 8 GB RAM
    • Grafik: DirectX 11-compatible graphics card with at least 512MB of video memory
    • DirectX: Version 10
    • Lagring: 500 MB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

Vad kuratorer säger

6 kuratorer har recenserat denna produkt. Klicka här för att se dem.

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