This edition packages weapon DLC from ten previous expansions as well new featured content.
User reviews:
Mixed (113 reviews) - 58% of the 113 user reviews in the last 30 days are positive.
Very Positive (7,131 reviews) - 82% of the 7,131 user reviews for this game are positive.
Release Date: Jun 27, 2012

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Play Tribes: Ascend

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Recent updates View all (12)

24 comments Read more

March 30

Tribes: Ascend 1.3 - Patch Notes

  • Hellfire is now available to play for CTF and Blitz and has been added to all appropriate server map rotations.
  • Votekick percentage increased to 45%, up from 35%
  • Changed votekick message to include player who initiated the votekick.
  • "Vote by [votekick_starter]: kick [kickable_player]?"
  • Ammo pickups now yield the same 400 hp heal on all armor types when
    • Light - Heals for 400 HP, up from 300.
    • Medium - Heals for 400 hp, down from 462.
    • Heavy - Heals for 400 hp, down from 520.
      picked up.
  • Blueshift has been removed from map rotations by community request. This map will still be available to play on custom servers.
Equipment Changes
  • Automatic Weapons
    • All rapid fire weapons have had RNG based spread completed removed in favor for precise shots based on player skill only.
    • The following weapons have had their damage falloff values adjusted to 80% damage at range. This is to normalize the falloff between other similar weapons.
      • Falcon
      • NJ4
      • X1 LMG
  • Saber Launcher
    • May now fire without locking a target. This will result a dumbfire missile with no tracking ability, similar to the old Titan Launcher.
    • Tracking Missile
      • Target vehicle is locked with the same previous method and timing
      • Damage increased to 1350, up from 1200
      • Impulsed increased to 85000, up from 80000
      • Range increased to 360, up from 220
    • Dumbfire Missile
      • Impulsed increased to 85000, up from 80000
      • Range increased to 360, up from 220
      • Damage set to 370
      • Direct impact damage multiplier set to 2.0
      • Impulse set to 85000
      • Range set to 300
      • Speed set to 3000
      • Inheritance set to 50%
      • Size set to 15
  • Mortar Launcher
    • Mortar direct impact timer increased to 0.75 seconds, up from 0.5 seconds.
    • When hitting a vehicle the shorter timer is now used.
    • Damage lowered to 1300, down from 1400.
    • Direct hit bonus increased to 1.154, up from 1.0. Now deals 1500 damage on direct impact.
      Minimum damage decreased to 600 damage at max range.
  • Thrown Disks
    • Decreased damage to 350, down from 600.
    • Increased direct hit multiplier to 2.0, up from 1.5. Now deals 700 damage on direct impact.
  • Heavy weapons impulse reduction
    • The following weapons have had their impulse values reduced to 85,000 down from 90,000.
      • Heavy Spinfusor
      • Heavy Bolt Launcher
      • Heavy Blinksfusor
  • Plasma Gun
    • Fire interval reduced to 0.5, down from 0.6
    • Damage reduced to 270, down from 280.
  • NJ5 returns to Medium armor.
    • Fire interval set to 0.2
    • Damage set to 150
    • Falls off to 80% damage at at max range of 6000.
  • Impact Nitron
    • Increased radius to 400, up from 350.
  • Shocklance
    • Damage increased to 600, up from 500.
    • No longer drains energy for up to 250 bonus damage.
    • Damage dealt from behind remains at 2x.
    • Removed impulse given to hit target.
  • Fixed a long standing issue where beams from sniper rifles would not connect with a target when successfully hit at long distances.
  • Fixed an issue preventing players from equipping a repair tool at a repair station when they have the ELF gun equipped.
  • Fixed an issue where the Flak Cannon / EFG would not reload at various stages in its clip.
  • Fixed an issue where the Flak Cannon / EFG would award multiple kills on a single target.
  • Vehicle ejection speeds have been increased.
    • Light ejects at 50% vehicle speed, up from 40%
    • Medium ejects at 40% vehicle speed, up from 35%
  • GravCycle
    • Health reduced to 1400, down from 2200.
  • Shrike
    • Health reduced to 1400, down from 2800
    • Energy regeneration per second reduced to 10, down from 20
    • Reduced impulse from weapon to 2500, down from 10,000
    • Explosion radius reduced to 200, down from 250
  • Fixed an issue where many projectiles were being killed on direct impact with a vehicle and not dealing damage to them, especially while stationary.
  • Additional network optimizations to improve performance.
  • Tweaked load balancing logic to try and keep players on the same physical server between map transitions.
  • Lowered minimum mip settings to allow players to adjust their INI settings for extremely low texture resolutions.
  • Fixed an issue where the weapon HUD would turn back on after match completed even though it had been disabled.
  • Fixed an issue where the laser targeter target location wasn’t being properly set while in 3rd person camera mode.
  • Fixed an issue where empty perks were being shown in the spectator hud.

22 comments Read more


“...the most exciting first-person shooter I've played in years.”
100/100 – Eurogamer
“...stop reading right now and download this game.”
100/100 – Ausgamers
“A game that is just fun as hell.”
91/100 – Ten Ton Hammer

Special Edition

About This Game

Tribes: Ascend is the world’s fastest shooter - a high-adrenaline, online multiplayer FPS with jetpacks, skiing, vehicles, and multiple classes. The classic shooter franchise Tribes has been played by well over 1 million people. With Tribes: Ascend, the franchise is reborn – fast-paced, vertical, acrobatic combat combined with class-based teamwork and stunning sci-fi visuals.

Key Features:

  • Skiing: A slow soldier is a dead soldier. By holding down space bar you remove friction and build momentum to traverse large maps, hunt down targets, and escape enemy territory at intense speeds.
  • Jetpacks: Total freedom of movement and aerial, dog-fight like combat.
  • Class-Based Combat: Unlock up to nine distinct classes, each with unique weapon loadouts and abilities.
  • Player Progression: As you play a class you gain experience which is used to unlock class-specific skills and perks. You can also share the xp gained while playing a favorite class to progress other classes.
  • Escalating Intensity: In each match you earn credits for shooting down enemies or supporting your team’s objectives. Use these match credits to upgrade base defenses, access vehicles, or call-in tactical strikes. The longer you play, the more chaotic the match becomes.
  • Vehicles: Pilot the powerful Beowulf tank, the speedy two-person Grav Cycle or the versatile flying Shrike.
  • Beautiful, Massive Battlefields: Wage war in a variety of open environments including frozen wastelands, sprawling cities, and jagged mountains.
  • Don’t Fight Alone: Friend-list allows you to link up with others and establish supremacy online
  • Free To Play... but not pay to win: All items affecting game play can be earned by playing the game itself. Players can purchase optional Tribes Gold to unlock classes more quickly and/or skills more quickly. Players will also be able to purchase cosmetic skins with Tribes Gold.
  • Spectator Mode: Highly-detailed spectator mode allows you to zoom in on your favorite players, view player data, and switch between action hot spots on the fly.

System Requirements

    • OS: Windows XP SP2, Windows Vista or Windows 7
    • Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
    • Memory: 2GB (XP), 3GB (Vista, Win7)
    • Hard Disk Space: 10 GB free
    • Video Card: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher).
    • DirectX®: 9.0c
    • Sound: DirectX compatible sound card
    • OS: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD CPU
    • Memory: 4GB
    • Video Card: ATI or Nvidia graphics card with 1GB video ram or better and Shader Model 3.0+ support (Nvidia GeForce GTX 560+ or ATI Radeon 6950+).
Customer reviews
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Mixed (113 reviews)
Very Positive (7,131 reviews)
Recently Posted
Handsome Squidward
( 0.9 hrs on record )
Posted: July 23
more like Tribes: Descend
Helpful? Yes No Funny
Optimus' Crime
( 0.1 hrs on record )
Posted: July 23
Does not work at all.
Do not bother wasting your time.
Helpful? Yes No Funny
( 8.8 hrs on record )
Posted: July 21
This game used to be good.

Used to be.
Now it's not good.
You can get this game and have plenty of fun, but I wouldn't reccomend it until they fix their mistakes.
Helpful? Yes No Funny
Shinji Ikari
( 334.2 hrs on record )
Posted: July 21
I used to play this game a lot.
It even was, in fact, my favourite multiplayer.
Which has sadly changed since the last update on the 8th of December 2015.

It is undeniably a very unique game & most likely the fastest paced FPS in the world.
What makes this game so gorgeous is not only its creativity with the gameplay, mechanics and weapons, but also a certain simplicity: There is a concept, but no campaign, no special missions. Just the good old gameplay you find in every server.

FPS are naturally repeatitive, that's not a secret, but what is crucial is its capability to keep combats versatile and allow players to shape the battle for it to never become boring and this game managed to do this oh so well.

What I truly love about this game is:

1) The quick progress.
You are paid very well for your success and the awards you receive for certain actions are limitless.
Just by playing for, let's say... 7-9 hours, throughout 3 days, for instance, you have already made some big progress.
Some weapons might be very expensive, but everything is affordable. This is nowhere near being a Pay2Win game.
And the levelling was also quite quick.
You get to max out your armour, your weapons and gadgets after a few days of playing.
But it always depends, it depends on how well you actually do... Good weapons don't automatically put you head-on with the pros & here's my second point:

2) The importance of one's skills.
No matter how many guns you have & how badass youn look in your fancy skins, you don't get to kill someone who's passing by at 350km/h with a spinfusor if you don't even know what you're doing.
It really takes training to be good at this game & every weapon is unique and most of them, if not all, are really good in their own ways. But, of course, it also depends on the user whether it is any good.
Maybe you like it firey, maybe precise, maybe heavy with a lot of lasers and light effects.
And this has also something to do with:

3) The weapons simply being unique.
If you have played Warframe before, or any MMO RPG, you will obviously encounter weapons that are clearly & simply in every aspect objectively stronger than other "low tier" weapons. For instance, starting of with an apprentice staff in WOW, you won't ever be able to kill the Lich King with that thing. Or starting off with the Skana in Warframe, you will, at some point, receive the broken war & notice that every stat is just green and much higher when you compare it with the Skana.

Not in mother♥♥♥♥ing Tribes, because these weapons have their own strengths. It's not like in Warframe, where you just have a stronger weapon to kill stronger enemies the exact same ♥♥♥♥ing way as ever; "Click-click-Dead" (And their powers are just fancier ways to get done with the enemies, let's be honest) In this game, you are everything that matters!
Hell, you can even kill an experienced gamer with a n00b gun, if you know how to do it.
Sure, some weapons deal more damage than others, but that doesn't make them objectively stronger!
Some are explosives, other are rifles, some are disc shooters, some have splash damage, higher fire rates, and overall completely different projectiles and/or ways to deal damage!

This is not about the guns, the armour, the vehicles, this is about you, the player, and how well you do with what you have to choose from!

It took a lot to ruin this game for me and here's what it was:

The update introduced some really interesting new mechanics to the game. The greatest being the completely free customisation, others being rebalanced weapons, new weapons and also, a bunch of new maps were introduced.

The customisation is really exciting, actually.
One gets to choose from the three armour classes and the rest is completely up to them, with some restrictions, obviously, and specification on the armour types.

Look, I don't think it's good or bad. It is some progress, yes, but personally, I preferred the old system.
It just felt right to me, it gave some feeling, meaning and life tothe classes, I'd say, and a role to the player using them.
Those roles were renderred completely redundant after the update, though, because everyone was unique, which is obviously not bad, of course. It is something I love about the game Angels Fall First, for instance, where the customisation is just like that, but to me, it just doesn't fit in the game.
Like I said, this is completely subjective.

What is definitelly not subjective, but just straight up bad, useless, yeah even gamebreaking, is the removal of the Perks, some weapons and the levelling/upgrading system.
Lordy, do I even need to comment on that?

Starting off with the guns:
I understand why some guns were balanced, some clearly needed to be.
The Nova Colt, especially, I guess we all can agree.
I hope, however, that none were nerfed that did not deserved to be nerfed.
I haven't come across one, so far.
I really love that they added new ones, but maybe the blinkfusors being available for all classes makes the game a bit unbalanced. Not too sure though.

But actually removing some?
I really don't see why they should.
The ones that were removed seemed totally fine, at least to me.
Ah yes, I remember, several class-specific guns were removed, for instance one the Raider used.
Why would they remove that? The reduced freedom to choose only generalises the custom builds more.
But the ones that ♥♥♥♥♥♥ me off the most being removed were the MKII versions of the start weapons.
As you may know, every class receives a certain preset of weapons to use, until one earns enough to buy better equipment and every onne of those start weapons has a stronger version of them.
Basically the exact same (mostly), but just stronger in several ways, mostly damage.

Well, those were removed and that's complete ♥♥♥♥♥♥♥t to me.
Because not only is that one thing bad enough, but also the fact that the levelling/upgrading system was removed!
Renderring every weapon weak and sometimes useless.
You know, you were able to upgrade your weapons by simply using them in combat and gaining experience with them, which made them stronger, but you were also able to pay to max it out.
Welp, that is gone now and you might think... the most logical thing to do would be to leave them in the state they would be when they're maxed, right? Well, NOPE, cuz mother♥♥♥♥ing High-Rez nerfed'em all.
You receive a weapon in the level 1 state and it stays like that forever.

Look, they level up quickly and after a few days, ♥♥♥♥ing everyone on the battlefield is using maxed out weapons.
It is fair for everyone involved and the ones using low-tier weapons aren't put into that much of a disadvantage though.
Even if, they could still choose to join a noob server.
Nobody would complain!
So in the end, the weapons are only low-tier for like 5% of their time used and will stay maxed out for the rest of your life!
Probably 90% of the guns used in a battle are already maxed out and nobody is really in a disadvantage.
And nobody is used to using these low-tier weapons with lower damage, smaller clips, less magazines, shorter range and sooo much more, it's ridiculous...

But the most ridiculous thing is that this also affects armour, packs and perks.
The armours will stay that weak, the packs will stay as inefficient and so on...

But actually removing the perks just made everything go to ♥♥♥♥.
It used to offer SO much versatility and many special passive or active abilities to enhance one's usefulness in combat!
Now nobody has any special abilities anymore, everyone is weaker, no more additional energy or less mass...
But do you know how ridiculous it is to run around with just one ♥♥♥♥ing mine and having to constantly resupply because of the lack of upgrades and perks?
That, people, is the most ridiculous part of it all, if you ask me.

High-Rez, you broke the game.
Thank you very much.
Helpful? Yes No Funny
Senor Senpai
( 1.4 hrs on record )
Posted: July 20
i forgot i had this game.....oh wait HI Rez made this??!?!?!? Oh well let's check it out! died....oh
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: July 20
Dead game.dead allies.hype is dead.everybody playing dead serious.this game is even deader then my attempt to rhyme and make joke.take the first to words of this review as my entire review
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: July 19
I couldn't even make an account...
Helpful? Yes No Funny
Cytrix Ü
( 5.7 hrs on record )
Posted: July 18
Helpful? Yes No Funny
( 136.2 hrs on record )
Posted: July 18
you won't find a fps with this high of a skill ceiling. you also won't find a fps with combat this fast pace. there still isn't any game that comes close to what this game dose and when you finally pull of that impossible shot you feel like a god.

It's a pity that its community has almost died out were something like tf2 is still strong after 10 years.

its free play it.
Helpful? Yes No Funny
( 1.0 hrs on record )
Posted: July 17
you earn very little for every match and if you are like me and likes to grind and get max equipment with effort, i think you will not like the game because the matches take a lot of time and at the end give very little points to unlock weapons and equipment. Otherwise you just like to play games just for playing them you might like this game if you are a fan of unreal tournament.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
32 of 36 people (89%) found this review helpful
3 people found this review funny
18.8 hrs on record
Posted: June 29
Hi. I am a bit torn apart with this game. I'll recommend it but I don't like it. Let me explain.

I used to play Tribes Ascend ALOT a few years ago. Then I let it go and went to play other timesinks and forgot my characters name, password and even the email I used to log on to my account with. So now that I heard that there was a new patch and people got interested into the game again, I gave it a chance again and made a new account. At start I felt like a dirty dirty man as it almost felt like sealclubbing to own scrubs under level 8, but I knew it wouldn't last forever and when I would get to level8+ matches, I would get my ♥♥♥ handed to me. Thats just how this game goes.
At first I felt that the game was fun again (even thou there wasn't all too many players around), fast, furious and exciting. Hirez had reworked the game thoroughly and removed many aspects of the game and at first I had nothing bad to say about it.

Untill it striked me in one game. Really hard.

Back in the day when I played Tribes Ascend alot, I was the guy in defence. Keeping generator, turrets and radar alive. Giving inventory stations power and fending off enemies from flag. Using my credits to upgrade all those base assets to help the team. Giving the rest of the players a better chance to go and attack and get that flag to our base without fear of loosing our own base to the enemy. I admit that it wasn't easy at times but I was kinda ok at it and I grinded that engineer up to level 28 (50 is max).

-Classes are erased and in their place are just light, medium and heavy loadouts and that's just fine for me. It just makes loadouts more versatile.
-Back in the days the generator room was harder to get into and the generator itself couldn't be bombarded from outside with mortars from miles away like in some new maps nowdays. That just makes defending the generator so much harder.
-The upgrade and credit systems are gone. So the base assets (gen, radar, turrets) will stay underpowered through the whole game and they can be nuked in a matter of seconds by anyone, but repairing still takes ages.
-The perk system is gone. I liked perks. They made the game more versatile and gave player a way to choose his/her own playstyle. I liked to carry more mines and be super heavy or draw my weapon more quickly. I don't care if some or most of them are nowadays placed in the appropriate classes. It takes the diversity away from gameplay as everyone playing a loadout are exactly the same(except gun choices ofc.)
-Vehicle heath reduced greatly.

It just seems like the game is nowadays more about it's speed and only it's speed. Go for the flag/kill and everything else is useless and stupid. The game used to have loads of micro things to do and the game awarded players for filling different roles and now as the credits are gone you only get experience out of the combat. Now there seems to be only the attackers and flag cappers. Defense is useless. Many guns&gear are nowadays useless and even vehicles are pointless to get as they are so weak. In a really fast paced game a slow moving tank doesn't sound like really useful thing in the first place but it used to be a great way harass enemys defence so that the flag capper had easier time to do HIS job. And as the credits are gone and base defending is made nearly impossible, then why bother use the hard earned exp to unlock defensive guns or gear? And why bother unlock other guns to attack as there is a great variety to start with and it is a long way to master any of them anyway. Only thing that is somehow worth of your money and time might be skins. Even exp boosters feel pointless now as it feels like there is so much less to do in Tribes Ascend(unless you get some satisfaction from gaining levels).

But still. I think the game is very good and enjoyable for many people. It's still a great FPS.
But not that great team fps so it's not for me.

ps. sorry for bad grammar and misspelling, English ain't my first language.
Was this review helpful? Yes No Funny
33 of 44 people (75%) found this review helpful
2 people found this review funny
Not Recommended
291.8 hrs on record
Posted: July 4
I used to play this game a lot from 2013 to the end of 2015 and loved it, but I stopped, you might ask "why did you stop?". Well to put it in simple terms, this game was comepletely ruined when it got updated in 2015.

It was a great game back then and it had a lot of potential, but unfortunately HiRez abandoned it, which seemed like a stupid decision to the thousands on thousands of players, but it made sense too since they were losing money. What really destroyed this game was its attempt to reboot it with a supposedly "good" update. But it was a complete flop, the update removed lots of our favourite weapons and merged all the original classes into just 3. Ever since that the game has gone downhill, I, as well as a lot of people I knew, left the game. All of this happened purely because HiRez didn't listen to player feedback, especially from the top and long-time players (I was Devilshouse - you may remember me).

But one thing that can never fail to entertain in this game is the voice chat.
Was this review helpful? Yes No Funny
48 of 73 people (66%) found this review helpful
7 people found this review funny
Not Recommended
12.2 hrs on record
Posted: June 24
Poor Tribes. It didn't deserve to die that way.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
136.2 hrs on record
Posted: July 18
you won't find a fps with this high of a skill ceiling. you also won't find a fps with combat this fast pace. there still isn't any game that comes close to what this game dose and when you finally pull of that impossible shot you feel like a god.

It's a pity that its community has almost died out were something like tf2 is still strong after 10 years.

its free play it.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
11.8 hrs on record
Posted: July 9
Surprisingly rewarding movement for its lofty nature. Tribes: Ascend will satisfy those who are apt to play it and gratify those who stay long enough to learn how to play it.

Being that it is multiplayer Tribes: Ascend has netcode, and though all netcode is merely compensatory, which hinders this projectile-heavy game. Weapons fired in this game are delayed by ping and as such client-based actions do not determine the actions of the character leaving the player interactions with definitive inconsistencies.
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1 of 2 people (50%) found this review helpful
23.8 hrs on record
Posted: July 15
Pretty good game considering how old it is.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
2 people found this review funny
1.0 hrs on record
Posted: July 17
you earn very little for every match and if you are like me and likes to grind and get max equipment with effort, i think you will not like the game because the matches take a lot of time and at the end give very little points to unlock weapons and equipment. Otherwise you just like to play games just for playing them you might like this game if you are a fan of unreal tournament.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
228 of 247 people (92%) found this review helpful
41 people found this review funny
12.5 hrs on record
Posted: December 11, 2015
2012: the year many tribes fans were dissapointed by the thought that Hi Rez didn't have the money to support this game further, and more so by the thought that SMITE was the real money maker. some folks thought that they were abandoning the game to milk the MOBA genre for money...

in some ways, they were right. in others... well, that's the story of today.

yesterday, the game had the aptly named "Out of the blue" update, which was being made behind the scenes with help from the Tribes community being the testers for... and oh man is it a doozy. everything is fine tuned, or changed up, aside from the maps, which only have the addition of 3 more to the roster, but they're still the same aside from the tweaks that affect the game with the update.

the main thing you need to know is this: the old classes got kicked out. instead, it's simplified to 3 armor types that can pick and choose weapons and gear from thier weight class... if this sounds familiar, that's cause you're a Tribes vet. each of the 3 armor classes have thier upsides and downsides such as the tradeoffs of survivability vs speed, as well as what weapons and gear each class can use (heavies can't bring snipers, and lightweights can't bring heavy weapons or use spinfusor discs or discos/fractal nades). in addition, you can bring 3 weapons, but with another hitch: you are limited to bringing one of each weapon class. (heavies can bring 4 weapons total instead of 3, btw).

TL;DR, this is the best chance to possibly get back into tribes, and give it another go... and before you think of it being P2W... the weapon upgrades are gone. when you unlock a new thing, what you see is what you get.

PS: any exp and gold spent has been refunded, and if you have gold, you will have access to the entire armory.
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498 of 592 people (84%) found this review helpful
47 people found this review funny
Not Recommended
122.3 hrs on record
Posted: January 5, 2015
A flame that burns twice as bright, burns half as long.

Tribes Ascend unofficially died within a year of its release, in large thanks to a very toxic community, but also thanks to a very dodgy developer. Some would say it was doomed from the start with the unrewarding unlock system, and its very liberal use of micro-transactions, but what really killed the game was the "we didn't break through to a big enough market in the first year, so let's make something else" attitude from the studio.

Tribes Ascend was pushed aside, all future support and updates were suspended, with only the barest of support of some multiplayer-servers remaining to squeeze out any additional funds; And instead Hi-Rez focused all of their resources on the continued development and support of Smite - a MOBA game.

Personally, Tribes Ascend was the best shooter experience I'd ever had; It was fun, it was exciting, and it was difficult - But pulling off a flag grab and then securing a capture was among the most rewarding things I'd ever done in a competitive video game. I played quite a few hours of Tribes Ascend, starting in late 2011 to somewhere in the middle of 2013 (though most of it done outside of Steam because of client issues), and I shelled out quite a few bucks too - not because I had to, but because I wanted the developers to know this was a game worth the money.

But that didn't matter, and in the end Tribes Ascend simply went too fast for the devs.


Update: Hi-Rez has revived Tribes Ascend, and are planning on making big, big changes to the game, most of them set to change the way the game is played. Whether this turns out to be a success, or another failed project on Hi-Rez part remains to be seen. But knowing that the community on r/tribes has been given a very large voice in all of this, I remain skeptical.
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275 of 341 people (81%) found this review helpful
11 people found this review funny
Not Recommended
88.6 hrs on record
Posted: October 1, 2014
Great potential let down by a silly business model and lack of modding and map making support. The devs do not understand how tribes is played and delivered an unbalanced mess which, being tribes, is still fun to play but has no long-term legs. If mods had been a possibilty this could have been one of the best in the series, instead it is relegated to the f2p graveyard. Expect poor server performance if you decide to try this game out and inevitable server shut-down within a couple of years. Shame.

Would have recommended this game 2 years ago but by now the Devs have dropped the game and killed the series unfortunately.
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