This content requires the base game Sid Meier's Civilization® V on Steam in order to play.

User reviews:
Positive (31 reviews) - 93% of the 31 user reviews for this game are positive.
Release Date: Dec 16, 2010

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About This Content

Scenario Description:
The year is 1492. To the courts of England, France, and Spain come intrepid explorers, anxious to voyage across the Atlantic in search of a western route to China and the Indies. Will they found a new trade route and uncover untold riches from the Asian shores? Or will they perhaps run aground on undiscovered lands along their way? Will native peoples be receptive to the knowledge and trade prospects presented to them, or will they fight against the invaders of their homeland? What riches, fame, and opportunities await those who brave the unknown waters? What path will you choose? Who will prevail in the struggle for supremacy over this New World?
Spain – Isabella
Isabella I was the Queen of Castile and Leon for 30 years, and with her husband Ferdinand, laid the groundwork for the consolidation of Spain. For her role in the Spanish unification, patronage of Columbus' voyages to America, and ending of the Reconquista (Recapturing) of the Iberian Peninsula, Isabella is regarded as one of the most beloved and important monarchs in the Spanish crown.
Inca – Pachacuti
Pachacuti was the ninth ruler of the Kingdom of Cusco, who during his reign expanded the tiny kingdom into an expansive empire - Tawantinsuyu. Pachacuti's Incan Empire stretched from modern-day Chile to Ecuador, including most of Peru, Bolivia, and northern Argentina, and laid the foundation for an even larger Incan Empire to come.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2GB RAM
    • Graphics:256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
    • DirectX®: DirectX® version 9.0c
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • OS: Windows® Vista SP2/ Windows® 7
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
    • DirectX®: DirectX® version 11
    • Hard Drive: 8 GB Free
    • Sound: DirectX 9.0c-compatible sound card
    • OS: 10.8.5 (Mountain Lion)
    • Processor: Intel Core 2 Duo (Dual-Core) CPU Speed: 2.4 GHz
    • Memory: 2 GB
    • Hard Disk Space: 8 GB free disk space
    • Video Card: (ATI): Radeon HD 2600; (NVidia): GeForce 8600
    • Video RAM: 256 MB
    • Supported Video Cards: NVIDIA GeForce 8600, 8800, 9600, GT 120, 320M; ATI Radeon HD 2600, HD 3870, HD 4670, HD 4850, HD 5670, HD 5750, HD 5770, HD 5870, HD 6490, and HD 6750.
    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported
    • NOTICE: Apple Intel Chipsets only. Power PC Processors (G4 and G5) are not supported.
    • NOTICE: Intel(r) integrated video chipsets are not supported.
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
    • NOTICE: Intel integrated video chipsets (GMA 950) are not supported
    • NOTICE: Internet Connection and acceptance of Steam™ Subscriber Agreement required for activation. See for details
    • Processor: Intel Quad Core
    • Memory: 4GB
    • CPU Speed: 2.6 GHz
    • Video RAM: 512MB
    Operating System: SteamOS
    CPU Processor: Intel Core i3, AMD A10
    CPU Speed: 2.4GHz
    Memory: 4 GB RAM
    Hard Disk Space: 10 GB
    Video Card (ATI): Radeon HD 6450
    Video Card (NVidia): Geforce 640M
    Video Card (Intel): Iris Pro
    Video Memory (VRam): 1GB

    IMPORTANT NOTICE: Don't meet the above requirements? Running on Ubuntu? That doesn't mean your configuration wont run Civ V, it just means we have not tested and vetted your configuration. Visit the Civilization V community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ V Linux and future AAA Linux releases![/list]
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Positive (31 reviews)
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24 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
79 of 82 people (96%) found this review helpful
0.1 hrs on record
Posted: August 3, 2014
This review is for the Spain & Inca Civ/Scenario Pack DLC only. Familiarity with the base game is assumed. You already have this DLC if you bought the "Complete Edition." The DLC offers good additional content but the store page could be a lot clearer about what you're getting, hence this explanation.

This DLC adds the following content to the base game:

* The Spanish Civilization
* The Inca Civilization
* The Conquest of the New World Scenario (original version)

It is important to understand that this DLC was made somewhat redundant when the Gods and Kings expansion was released, and if you have G&K, you may not want to buy this separately, because: 1) the Spanish civ is also added in G&K, and 2) there is a modified scenario called "Conquest of the New World Deluxe" which utilizes G&K content, and is available as a free download. In other words, if you already have G&K, what you are getting with this DLC is the Inca civ and the original version of the CotNW scenario. Now you know.

Regarding content:

As with every other civ, the Spanish and Inca have special units and abilities. The Spanish, lead by Queen Isabella, have more powerful mid-game units - the tercio and conquistador (replacing the musketman and knight, respectively) - and a unique ability that rewards settling near natural wonders. The Inca, lead by Pachacuti Inca, have a more nimble early archer unit called a slinger, and bonuses related to hills, incuding a better farm and faster movement. The civs themselves are well developed and enjoyable to play.

The Conquest of the New World scenario is really well designed. You play either a European or Native American civ beginning in the year 1492. Unlike the base game, you win by accumlating victory points during a 100-turn challenge. The Europeans (Spain, France, and England) race from Europe towards an undiscovered western continent. The Native Americans (Iroquois, Aztec, and Inca) are already there and vie for dominance against each other and the new arrivals. The "New World" continent is randomly generated during every game, which keeps things fresh and, IMHO, maintains the spirit of exploration and discovery even if it does give up geographic fidelity. As such, the scenario has high replay value.

This DLC adds some great content, but be aware that you might not want to buy it separately when it is available in the Complete Edition and, in large part, in the G&K expansion too.

That's it.
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42 of 44 people (95%) found this review helpful
Posted: April 14, 2015
They ought to release the inca seperatley, It kind of messes things up releasing Spain in G&K.
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20 of 20 people (100%) found this review helpful
Posted: November 21, 2015
-Quick Review-
The Double Civilization and Scenario Pack: Spain and Inca will add the Spain and Inca civilizations to your game, and additionally add “The Conquest of the New World Scenario” (Original version... An updated version was free with the Brave new World expansion pack).

-Detailed breakdown review-
Story: There's no real change to the story with the addition of Spain and the Inca Civilizations. However you could consider “The Conquest of the New World Scenario” as an addition to the “story”.
If you don't know; Scenarios are single player 'campaigns' which are designed to put the player into unique circumstances which would probably not be encountered in a regular game.

In the Conquest of the New World Scenario victory is given to the first civilization to reach score 1,000 or to the civilization with the highest score after 100 turns. There are two geographical starting areas, if you play as a Native American you start somewhere on the American continent. If you play as a European nation, you start with a well developed capital city and try to expand into the Americas.
Additional rules to consider: you cannot declare war on other European nations until you research Piracy, your ships will all have the “Scurvy promotion”, which may take away 1 HP for every turn outside of friendly territory.

There are different ways to earn points, Sending Caravels to China will earn 200 for first, 100 for second, and 50 for third. Additionally collecting Treasures and delivering them to a capital city earns points, and there are two natural wonders which generate treasure.

Gameplay: There are two new Civilizations with this expansion: Spain and the Inca. Both play very differently.
Spain's geared towards exploration and settling on natural wonders to get culture and happiness. The special units are the Tercio (which replaces the Musketman unit) and the Conquistador (whom replaces the Knight unit), The Conquistador is one of the best scouting units in Civilization 5, not only can the Conquistador move far, it can also found cities on other continents.
The Inca are geared towards food and production, but are particularly strong when on hills. The special tile improvement for the Inca civilization is “Terrace farm” which allows you to build a farm on hills, this helps to increase how fast Inca cities grow because of increased food supplies. The special unit for the Inca or the Slingers (which replace the archer unit), and the final note worthy perks are that Units ignore terrain costs when moving into any tile with hills, and no maintenance cost for improvement to hills.
(just a personal side-note here, Isabella is a pompous noble and we shouldn't be kept in the same room because one of us will be provoked into invading because of insults to ones sense of honor. Although I guess I didn't play nice with the other kids in general so maybe that's more my own fault?)

Achievements: There are a fair amount of achievements for the scenario, and there are victory achievements for winning as either the Incan or Spanish Civilizations, and lastly there are a few special condition achievements, my favorite being: “Nobody expects...” which is earned by using a Spanish Inquisitor to remove another religion.

Price: The Double Civilization and Scenario Pack: Spain and Inca is priced at $7.49. and the Sid Meier's Civilization V: Complete Edition is priced at $49.99. I keep saying: “If you like the DLC and want to add more to the game, your best bet is to purchase some type of bundle deal.

Conclusion: This is one of the better DLC bundles, however it complicates things since a lot of this content was doubled up thanks to the Expansions... so this could be a skip anyway... If you want DLC get the Gods and Kings, and Brave new world expansions, much better quality products then these little addons.
If you have the money, go for it. But if not I'd suggest waiting for a sale or purchasing some type of bundle, be it the Complete Edition, or maybe will run another Civilization bundle.

Core Game
Here's the URL to see my review for Civilization V
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2 of 2 people (100%) found this review helpful
Posted: February 9
Sid Meier's Civilization V - Double Civ and Scenario Pack - Spain and Inca

This is a minor DLC. If you want Spain I would buy the Gods And Kings Expansion but if you want the Inca civilization and you like its perks like I did then its a good buy. But I wouldn't pay full price which is $8.79. I bought it at 75% off and if you do buy this I would advise you wait till its on sale since its not work it otherwise.
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2 of 3 people (67%) found this review helpful
Posted: December 1, 2015
Civilization V DLC - Double Civ and Scenario Pack - Spain, Isabella and Inca, Pachacuti (what was it with Firaxis and absurdly long DLC names?)

This DLC gives you two civs and a scenario. It's...okay, for what it is.

Spain is a civ that benefits the absolute most from natural wonders, assuming they can find and exploit them. They also get two powerful Renaissance military units that let them expand into new worlds, and their war music is some of the best in the game. Pity their AI is usually content to be a grumpy, piety-loving city-state.

The Incans are probably the more powerful civ; not that Spain is weak, but the Inca are ultimately better. Their UU is good for its time, their UA lets them defend well/travel efficiently through hills, and their UB boosts them to top science levels by providing mountains of food on hills next to mountains.

Growth = science because growth = population and population = science, and because growth is the end-all resource in Civ, the Inca are somewhat more flexible than other choice science civs. Really, they're not too far from Poland territory - Poland being the most overpowered civ in the game.

Pachacuti's amusing in his arrogance, too. Except when he invades you.

The included scenario is about the colonization of the New World. An updated version was released for free for the Brave New World expansion, and Spain was reincluded as a civ in Gods and Kings. You can't get the scenario achievements with the updated scenario, if you care about that sort of thing.

The original scenario uses vanilla Civ gameplay - 10 HP combat, no religion, imbalanced policies, etc. The scenario achievements are for the original version only, not for the Deluxe version. Playing as England in the vanilla scenario will count for the 'Ruler of the Seas' achievement, if you decide to use your navy.

Also, the New World is randomized, which adds a lot of replayability. Unfortunately for balance concerns, Spain and the Inca are really the choice civs - but after all, it is kind of their scenario.

Overall this would be one of the better valued DLCs for Civ V if most of the content wasn't re-released for free. If you somehow do not own the complete pack, I'd still pick this up for the Inca.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
Posted: March 15, 2015
Adding two new civs to play making a whole lot more fun!
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3 of 6 people (50%) found this review helpful
Posted: June 15, 2015
Don't like the scenario but like the spanish part. Inca i don't really play as much but spain i like to have as a ai to make the game a little more interesting.
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4 of 9 people (44%) found this review helpful
5 people found this review funny
Posted: March 8, 2015
Buy this if you want an arrogant ♥♥♥♥♥♥♥ to copete against
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1 of 3 people (33%) found this review helpful
Posted: October 19, 2015
Double snuss!
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0 of 1 people (0%) found this review helpful
Posted: February 15
Good civs
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Recently Posted
Posted: September 29
Review of both civs:


Inca is a civilization that leans mainly towards a Science Victory, but has a very mild advantage in a Diplomatic and Domination Victories.

Their Unique Ability is Great Andean Road: All units have double movement in Hills (Stacks with other bonuses, such as Mt. Kilimanjaro or from other units, also costs only 1 movement point when crossing hills with Forest/Jungle), giving you a slight advantage in a domination victory, and roads cost no maintenance in Hills, and half the cost on solid terrain (though with the Wagon Trains social policy from Commerce, you don't need to pay any maintenance whatsoever for roads and railroads, which can help you to get a Diplomatic Victory, since it's essentially an Economic Victory).

Their Unique Unit is the Slinger, which replaces the Archer.

It has 20% less combat strength, but it has a withdraw ability (if you get attacked by a melee unit, you withdraw and take no damage) and it stays on upgrade, so it's recommended to get some to upgrade them, since Composite/Crossbowmen are very powerful units.

Their Unique Improvements are Terrace Farms, which can be only built on hills, and provide 1 food, + 1 food for every adjacent mountain, which stacks (along with other bonuses, including Petra and rivers), and it's possible to create some very powerful tiles with these farms, if placed near mountains with rivers, and possibly Petra, if you have built it.
(If you, by some chance, get a Worker on a desert hill tile, workable by city which has Petra, and has a river, and is fully surrounded by mountains, it will yield 9 food and 2 production, the 2nd most yielding food tile, beaten only by Spanish Lake Victoria, which i'll be covering later).

Recommended map type: Highlands

Now, for Spain.

Spain is probably the most Hit-or-Miss civilization in the entire game. They are dependent on a good start, and finding wonders. They're an exploration-based civ, with UA promoting it, and one of the UU's supporting it.

They can go for basically any victory type, thought their most recommended ones are Domination or Culture, depending on which wonders you get.

Their UA is Seven Cities of Gold.

You get a gold bonus for discovering wonders (500 if you discover it first, 100 if you discover it after another civ has found it)

Happiness from discovering wonders is doubled.

Yields from wonders are doubled. That includes Happiness, Food, Production, Gold, Culture, Science and Faith (Natural Heritage Sites and One with Nature pantheon included, meaning you should pick that for your pantheon, because if you have a NW you're basically guaranteed to get a religion with it). The bonuses for units from Kilimanjaro and Fountain of Youth don't double.

Their first Unique Unit is the Conquistador, which replaces the Knight.

It's a very neat Unique Unit, because it can found a city on another continent that doesn't have your capital, meaning it's worth it to build these and explore with them), but they also get a bonus for sight (4 sight from 2), don't have a penalty for attacking cities, and double embarkment defense, meaning this unit is very good for mid-game exploration. It's more expensive to upgrade to and build, but it's cheaper to upgrade it.

Their second Unique Unit is the Tercio, which replaces the Musketman.

First of all, Tercio is a melee, not gunpowder unit, meaning it gets the 15% production from the Warrior Code social policy, and the 25% bonus Impis have against gunpowder units doesn't affect Tercios.

They have increased strength (24 -> 26), cheaper upgrade cost, and 50% bonus against mounted units, making these essentially a better Pikeman. But they're more expensive to make/buy than the Musketman.

Spain's UA should decide what kind of victory they are going for, i'm gonna cover some wonders here, along with preferred victory type.

El Dorado: Preferred victory type - Culture

It yields 10 Culture from start, but with NHS it yields 20 culture, and with a Hotel, Airport and National Visitor Centre, it yields 40 tourism, which is really good.

Fountain of Youth: Preferred Victory Type - Free choice (though it helps get Dom Victory due to the bonus)

It yields 20 happiness. You shouldn't have too much happiness issues (unless your cities are growing very fast, and you're low on luxes)

Cerro Del Potosi: Preferred victory type - Diplomatic

Though it gives a rather small bonus compared to trade ship yields (only 20 gold), it can help you get a diplomatic victory, but it will definitely help keep your empire have a good economy.

Great Barrier Reef: Preferred Victory Type - Free choice

It's a very flexible wonder, due to that it gives multiple yields, and if you settle near it, and get the One With Nature pantheon, you get 16 faith. But with NHS, Hotel, Airport and NVC it gives 40 tourism, which really helps you get a tourism victory. If you settle near that wonder, then you've got a really good start, and if you manage to get One With Nature, religion is guaranteed.

King Solomon's Mines: Preferred Victory Type - Domination

The 12 production is very beneficial to a Domination Victory, it helps with early wonders or making your UU's.

Krakatoa: Preferred Victory Type - Science

It's Science yield is measly in the later game, but earlier it's a Korean Academy, meaning if you settle near it you don't even need to build an academy, and it gives a neat science yield. However it's frequently unworkable, due to it being very far away.

Lake Victoria: Preferred Victory Type - Science

The 12 Food gives a very good head start to a city, and if you settle near it, you're set for life. In TSL maps, it's near Mt. Kilimanjaro, which is very neat.

Mt. Sinai: Preferred Victory Type - Free Choice

16 Faith on start. 24 with One With Nature. You get this, you have a religion that is unstoppable.

Uluru, Sri Pada, other faith wonders - Free Choice

Honorable Mention 1: Rock of Gibraltar

You start right next to this wonder in TSL earth maps, which is really good, it has a nice gold/food yield too.

Honorable Mention 2: Mt. Kilimanjaro

Gives nice food and culture bonuses, gives units a buff for movement on hills, and is next to Lake Victoria in TSL maps.

The other wonders are not worth covering at all, because they usually give out bad yields and are not worth to settle.

Overall, these civs are good, as long as conditions are favorable.

Thanks for taking your time to read this review!
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Gemorge (G.E.W.P.)
Posted: September 6
Product received for free
I will be straight here. If you want new content for Civ5 then this DLC is a must. Don't hesitate buying it, it's worth the cash (although I got this in a bundle)
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(WTH) Cygan-Power
Posted: June 30
Product received for free
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Posted: March 8
super good
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Posted: January 2
Spain says NO!!
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Sophia Makoto
Posted: December 30, 2015
No one expects the Spanish Inquisition!
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Posted: December 25, 2015
Great dlc
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