Sid Meier's Civilization IV: Colonization is the third offering in the award winning Civilization IV series. A re-imagining of the classic Colonization game Sid Meier created in 1994, Sid Meier's Civilization IV: Colonization is a total conversion of the Civilization IV engine into a game experience in which players will lead a European...
User reviews: Very Positive (215 reviews) - 80% of the 215 user reviews for this game are positive.
Release Date: Sep 23, 2008

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Notice: Sid Meier's Civilization IV: Colonization does not require the original Civilization IV game to play.

Buy Sid Meier's Civilization IV: Colonization

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Packages that include this game

Buy Sid Meier's Civilization IV: The Complete Edition

Includes 4 items: Civilization IV: Beyond the Sword, Civilization IV®: Warlords, Sid Meier's Civilization IV: Colonization, Sid Meier's Civilization® IV

LUNAR NEW YEAR SALE! Offer ends February 12

 

About This Game

Sid Meier's Civilization IV: Colonization is the third offering in the award winning Civilization IV series. A re-imagining of the classic Colonization game Sid Meier created in 1994, Sid Meier's Civilization IV: Colonization is a total conversion of the Civilization IV engine into a game experience in which players will lead a European nation on their quest to colonize and thrive in the New World. Players will be challenged to guide their people from the oppressive motherland, discover a New World, negotiate, trade and fight as they acquire great power and battle for their freedom and independence.
  • Classic Game Design Rebuilt for the Modern Era: Usher forth a new generation of Sid Meier's Colonization gameplay built on the award-winning Civilization IV engine, providing the beautiful visuals, famously addictive gameplay and endless fun that are synonymous with Sid Meier strategy games.
  • Fight the Homeland and Establish a New Nation: Play as the English, Spanish, French or the Dutch and journey to a brave new world in search of freedom from your oppressive homeland.
  • Improved Diplomacy: Sustain peace and support your followers as you engage in advanced negotiations with natives, other colonists and the hostile homeland - Trade resources, gold and land as you build the foundation for a self-sufficient and powerful colony.
  • Historical Figures Provide Adaptive Gameplay: Acquire founding fathers such as John Smith, Patrick Henry and Samuel Adams who will help guide your nation to freedom based on your gameplay style.
  • Brand New Interface: Both Civilization IV fans and players new to the series will feel right at home with an interface that Firaxis has built to be accessible and easy to navigate.
  • Multiplayer Offers Endless Replay Value: Compete with friends from all over the world via the Internet and Play by Email modes or compete locally via the Hotseat and LAN modes, offering endless ways to conquer the New World.
  • Mods & Community Tools: Players will have limitless options for modifying the game to suit their needs. Firaxis will ship the game with modding tools including a map editor using XML and Python.

System Requirements

Windows
Mac OS X
    Minimum:
    • Supported OS: Windows® 2000/XP/Vista
    • Processor: 1.2 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
    • Memory: 512 MB RAM
    • Video: DirectX 9.0c-compatible 64 MB video card with Shader 1.1 Support or better
    • DirectX® Version: Sid Meier's Civilization IV: Colonization DirectX(r) version (included on install)
    • Sound: DirectX 9.0 compliant sound card
    • Hard Drive: 900 MB
    Recommended:
    • Processor: 1.8 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
    • Memory: 1 GB RAM
    • Video: 128 MB Video Card w/ DirectX 9 support (pixel & vertex shaders)
    • Sound: DirectX 9.0 compliant sound card
    Recommended:
    • OS: Mac OS X 10.5.8, 10.6.1
    • Processor: Intel Core 2 Duo CPU
    • CPU Speed: 2.4 GHz
    • Memory: 2 GB RAM
    • Hard Disk Space: 1 GB free disk space
    • Video Card: (ATI): Radeon X1600 Video Card (NVidia): GeForce FX 8600
    • Video Memory: (VRam): 512 MB
    • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
    • Media Required: DVD-ROM Drive
    • Peripherals: Macintosh mouse and keyboard
    • Supported Chipsets: ATI RADEON X1600, X1900, 2400, 2600, 3870 NVIDIA GEFORCE 7300, 7600, 8600, 8800, 9400, 9600, GT 120
    • NOTICE: Apple original CPU’s only, CPU upgrades not supported.
    • NOTICE: Intel integrated video chipsets are not supported.
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
Helpful customer reviews
19 of 24 people (79%) found this review helpful
3 people found this review funny
12.4 hrs on record
Posted: August 17, 2015
Truly does and doesn't felt like Civ IV. A worth of your money if you willing to mod it (its so easy though)

+ Heavily modified Civ IV and doesn't need base game to run (standalone)
+ High amount of strategy for resource and market
+ Great Colonization immersion
+ Great concept and basic gameplay
+ Using Mods make the game almost perfect

- Very poor implementation
- Lots of micromanaging
- Poor Auto AI
- Difilcuty is gameplay fairness based and not getting smarter AI based
(Note: Using mods might fix most of this problem)

Verdict: Other than mod fixable issue i said this is a great game for strategy and historian lover. If you want combination of Paradox "Victoria II" and Civ. This game is a must try.
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9 of 12 people (75%) found this review helpful
1 person found this review funny
33.2 hrs on record
Posted: September 10, 2015
this game takes me back 15 years and always struggled to ever win the game! now 15 years later, a tad more patience, and reading the tutorial in game - i find the game much easier, however more challenging and a hell of a lot more enjoyable.

classic game, easy to pick up and try - buy buy buy :)
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2 of 3 people (67%) found this review helpful
22.6 hrs on record
Posted: December 25, 2015
Very different from Civ IV, just a fair warning that even though it is done in the same engine, it is a very different game. The mechanics for movement and combat are the same, but barring that, things change quite a bit; more micro, less macro. Your units are taken straight from the population of cities, and while in cities they work either tiles or production buildings -- taking raw materials and refining them into finished products. All of your citizens also have a profession attached to them, this affects their yields or combat modifiers; of course in addition to the promotions that they can earn through combat. Money management and trade routes to deliver the raw materials and finished products are a huge part of the game, and constructing buildings are based off of having a supply of wood, with citizens working the lumber mills.

I really enjoyed the way that the micro managing was handled, and I wish that a Civ V variant -- mainly for the hex and single unit tile occupation mechanics -- would be made.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: January 4
Great idea to get civilization to discover new land and set up colonies. Initially too easy to develop and very difficult to gain independence I think... more balance needed.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
255.0 hrs on record
Posted: January 29
Pre-Release Review
Erm... I'm honestly not remembering these 255 hours... I mean, I remember playing the game, but not for over ten days straight. Maybe I fell asleep while playing it on my laptop?

Either this is a great game or a great soporific.
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