You are John Blade, commander of HardCorps, an elite security force dedicated to protecting the people of Freeport City. Four years have passed since your first battle with Elexis Sinclaire, a beautiful, brilliant, and ruthless scientist who is out to remake humanity according to her own twisted vision.
User reviews:
Very Positive (364 reviews) - 87% of the 364 user reviews for this game are positive.
Release Date: May 10, 2006

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Buy SiN Episodes: Emergence


About This Game

You are John Blade, commander of HardCorps, an elite security force dedicated to protecting the people of Freeport City. Four years have passed since your first battle with Elexis Sinclaire, a beautiful, brilliant, and ruthless scientist who is out to remake humanity according to her own twisted vision. The law has failed to bring Elexis and her multi-billion dollar empire, SiNTEK, to justice, so Blade is determined to take matters into his own hands. Joining Blade on his mission are JC - a hacker with a secret to keep - and Jessica Cannon, a fiery rookie who can find her way into any secure facility.

Enter the living, breathing world of Freeport City, a futuristic collision of New York, San Francisco and Tokyo. As Freeport continues to suffer from mutant attacks, you must now bring down Sinclaire before she can set her deadly plan in motion and alter the shape of humanity forever.

SiN Episodes™: Emergence launches the new era of episodic gaming. A first person shooter powered by Valve's award-winning Source™ technology, SiN Episodes offers unprecedented interactivity, an engrossing story, and a revolutionary dynamic difficulty system that provides a custom experience based on your skill level and play style.

  • Intense Combat: Face off against ruthless enemies, like jetpack soldiers and mutants that evolve as you fight them. Witness enemies that adapt to your actions and truly work as a team, as they cover each other and help fallen comrades to get back on their feet.
    Outsmart your opponents by using your surroundings to your advantage as you set up traps using lethal elements of the environment. Location-based damage rewards accuracy while melee combat moves enable you to get up-close and personal.
  • Unprecedented Interactivity: Blast your way through highly interactive environments powered by an enhanced version of the Source engine. Characters dynamically react to what you're looking at and the environment. Target and shoot off specific vehicle parts and literally blow cars to pieces. Experience the next level of vehicle combat with a flexible positioning system enabling you to move around the interior with an unprecedented degree of freedom, allowing you to pick the ideal position to attack that enemy position up ahead.
  • Personal Challenge System™: Driven by one of the most elaborate statistics systems ever created, SiN Episodes will constantly adapt to your playing style and offers a challenge that is custom-tailored to your skill level.
  • Episodic Delivery: Buy as little or as much of the game as you want, with each installment offering 3 - 6 hours of action-packed gameplay. But tread lightly, as the choices you make may influence future episodes in unforeseen ways.
  • Source Powered: Utilizing the same engine that powered Half-life® 2, Emergence gives you stunningly gorgeous graphics and intense physics-based gameplay.

System Requirements

    Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows XP, Mouse, Keyboard, Internet Connection

    Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows XP, Mouse, Keyboard, Internet Connection

Helpful customer reviews
80 of 105 people (76%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: November 3, 2015
May be hated for saying this, but it should be cheaper by now. It was a good game when it came out, but a horrible way to end a series that just started. Only 2 hours of gameplay isnt worth 10 bucks.
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7 of 7 people (100%) found this review helpful
4.3 hrs on record
Posted: March 10
SiN Episodes: Emergence * 7/10

I enjoyed the first SiN long time ago, so when I heard of this "sequel" I was very interested. Unfortunately this is the only Episode of this new chapter.

SiN Episodes is an FPS based on Half-Life 2 Source engine, but while the phisycs ingame constantly provide some laughs for the usual odd and random "dead postures" I really missed one of the innovations from the first SiN: the armor system. But besides that the game is fine after all, there are cutscenes, a good music that follows and push the action (not to mention the Killer menu theme which I definitely love), the settings are very suggestive so we find the classic laboratories, sewers and now we see also a Dock, and a Huge building called "supremacy Tower". As usual there are a few minor bugs mostly temporary getting stuck between objects like chairs, or maybe gates that won't open because there are (or have been) some props over there. Nothing that a good jump or Checkpoint load can't solve.
What this sequel miss in my humble opinion is the innovation of the first game, with ambience and computers interactions, the aforementioned armor system, stealth sections. This franchise had potential but it doesn't add anything particular or new to the genre. The story starts good, but the lack of explanations (supposedly postponed to a second episode that never came out) doesn't help much.
This doesn't mean this title is bad, I mean: it's well designed, it starts with a good story and all and even though this Episode lasted quite longer than I could have expected it doesn't bring any innovation like its predecessor did.

  • STORY. A new chapter for this saga that moves on the story from the first title. Elexis is back and is planning with Radek, another criminal, some projects to take over the city, maybe the world. Yes, she's totally crazy, but she's a nice stereotype sometimes acting as the classic villain, sometimes acting impredictable.
  • MUSIC. The ingame music doesn't really shine with any particular or recurrent theme but it follows and motivates the action sections. Unlike the main menu theme... Which I definitely love and listen even nowadays...
  • LEVEL DESIGN. The levels present a beautiful setting and interior design (considering the engine, of course), and even though there are the usual kind of settings seen in the first title there are new and accurately designed locations.
  • SiN. Together with Sin Episodes you get the original SiN!
  • AI. The enemies actually are not a partcular threat. They run shooting at you and sometimes they look for cover... When they don't explode over their own granades...
  • BUGS. Just few bugs, luckily but they're still here and there: personally I've got stuck between chairs, and later a gate refused to open because there are (or have been) some props over there. Still these are minor issues, as I got unstuck by insisting on jumping in all directions and for the gate I've just loaded a close auto-checkpoint.
  • LACK OF INNOVATION. Actually I've found this SiN Episode a common well designed FPS as there's no particular innovation unlike its predecessor which featured computer terminals interactions, the aforementioned armor system and stealth sections. And I know there are sections where you can move a platform and computers where there are some door controls but it's not the same as the original SiN as the terminals had more particular functions and easter eggs.

SiN * 7/10

I remember being a huge fan of this game when videogames magazines with CDs full of demos were the thing. I'll be honest I just loved the Gun and the sniper rifle, their design was simply badass. However I've never been able to finish it, so when I found out that it came as a bonus with Sin Episodes: Emergence I thought it was a good chance to finish it once and for all... B-)

SiN is a 1998 classic FPS based on the good old Quake II Engine. There are many little things that really hit me, both at the time and nowadays. The setting is the Freeport metropolis in a near future where police has been replaced by private security forces, which Blade (the protagonist) is part of. So we see modern/near future-like bank offices, laboratories, slums, sewers, a Dam and more. Besides the nice level design (especially for the times) there are some interesting elements like few drivable vehicles, usable computers with open-close commands and sometimes interesting prompt command menus, civilians and hostages which you need to save, a few stealth situations (optional, but still preferable). Still one of the most interesting and studied news is a well used Ghoul System, so now it actually matters shooting on a head or on legs. And that's not all because both you and enemies can wear bullet-proof protections and they are categorized according to the ghoul system, so you have helmet, jacket and pants which protect those parts. So As you shoot your enemies in different parts they might drop damaged vests. Very clever.

The story isn't much the strong side of the game: in the aforementioned Freeport thre's a criminality escalation. A dangerous drug named U4 is spreading in the streets and the game starts during a Bank heist we must stop. Our "gunned investigations" will bring us to linking U4 to a big corporation that is producing it. Like I said it's not the most original plot, but the gameplay is leading the way As well as some polygonal fan service...

  • SETTINGS. The best thing of the game is obviously the setting. I like the levels, the situations, the weapons design (yes, I love them, don't ask why).
  • INNOVATION. I have to say that there are some very interesting little things in the game that were not that frequent at the time. Like the simple but really effective direction in the introduction scene at the Bank heist, or other dialogues or small scenes. They were not great nor perfect, but they were a very good and nice attempt at something new. Plus the aforementioned vehicles, Ghoul and Armour system, Interactive computer interfaces. I know nowadays these don't have any value but I remember playing at the time, and I can contextualize these innovations. Though maybe this nostalgia might make me look not much objective.
  • MUSIC. I wasn't going to include this, but there are a few themes here and there that are really astonishing. Jungle and Mansion are my favourite, of course.
  • COMPATIBILITY & ISSUES. Well, there's obviously no support nowadays and it would be of use because there's a low limited Resolution, the aspect ratio is 4:3, no adjustable brightness, there are some issues with movement and mouselook, and maybe even more. There are some solutions in the community but actually they made it worse. I've played in the classic resolution, 4:3 ratio, mouse was working fine and movement was overall responding with a few moments situations of misalignment. What makes me mad is that there's a DRM free version on GOG which I've read being adapted for modern systems... -.-
    On the bright side there's a guide in the steam community that explains how to update the game. Unfortunately it doesn't fix any of these issues but looks like it was meant to fix worse bugs and problems.
  • LOADING TIMES. They are ridiculously long, even on nowadays machines... -.-
  • STORY. The story is pretty simple, even if there are some interesting turning points that can give a change in the gameplay.
  • WAGES OF SIN. Unfortunately there's no Expansion in the store (but there is in GOG... -.-) but if you own the old CD there's a way to make it work, reported in a guide in the Steam community. But unfortunately I couldn't test it because I don't have the original CD... :(
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3 of 3 people (100%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: January 1
Really short 1st person shooter on Half Life 2 engine. Engine itself was a masterpiece back in the day, with great physics system and complex character facial animation in dialogues. Game itself is "no brainer" shooter, with occasional humor and voluptuous SinTEK corporation Mistress as the main antagonist. You play as cop, John Blade on mission to put Elexis Sinclair behind bars. Story is badly written and most of the time don't make much sense, but game is worth the spent cash, even if it's only to gaze on beautiful Elexis. ;)

Let's hope we will get a reboot / continuation of SiN games in future.
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4 of 5 people (80%) found this review helpful
4.8 hrs on record
Posted: December 29, 2015
Pre-Release Review
Good game, wish they made a sequel to it.
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2 of 2 people (100%) found this review helpful
3.3 hrs on record
Posted: January 11
Buy it just for the main menu song. The game is slightly worse than Unreal 2, but at least it comes with the original SiN too.

If you want it just for SiN, just buy SiN Gold from instead. It comes with both SiN and Wages of SiN.

Here's reviews for the entire SiN series anyway:

SiN (1998)

The main game. It did many things that were groundbreaking for its time, but was overshadowed by Half-Life because it launched with tons of bugs that put people off, whom left for Half-Life and never touched SiN again. Even so, SiN's achievements are still unique in the history of FPS because what it did has not been replicated since; not even by Half-Life and its sequels.

Such amazing feats include the much-touted Action-Based Outcomes, where things you do in a level can affect what happens next. Like other old FPS, there's multiple ways to progress through a level, but unlike them, SiN does so in a much more interactive way, such as using computer terminals. You might even find secret sections or levels if you are observant. Other feats include an extremely versatile scripting system that allows things in the game to act in many awesome ways. It ranges from brush manipulation (vehicles, scenery destruction) to enemy tactics. While most games these days are heavily-scripted, none have done the ABO system like SiN did. Also, did I forget to mention this is the first FPS to feature in-engine cutscenes?

Even without these feats, SiN still holds pretty well on its own. SiN features an engaging (if not cheesy) comic book-like character-driven story set in a dystopic city called Freeport where law enforcement is run by private security forces. The most respected one among all; HardCorps; is led by our hardcore and just hero, Colonel John R.(Rusty) Blade; who is assisted by his hacker sidekick, the geeky yet reliable J.C.; and together they must face the menace of evil Elexis Sinclaire, genius biochemist, self-proclaimed Mother Nature, and CEO of the corrupt multinational corporation; SinTek Industries. The story begins in the year 2037, when the highly addictive drug 'U4' (Dyforsanide) is at its peak and it's up to Blade and J.C. to stop Antonio Mancini, who seems to be behind the sudden outbreak of the drug, and find out the source of all the weird happenings around Freeport City lately.

It may not sound like much, but it's certainly more than what Half-Life has to offer (no, having the same plot as Doom but with things that are never explained does not constitute for a deep or good story). Blade is rocking the late 90s FPS hero attitude and his humorous back-and-forth snarks with J.C. keeps the characters interesting.

As for the technical aspects of the game; the graphics is about what you'd expect from a Quake 2 engine game, but it still holds up today and the scripting in the game may surprise you every now and then. The sound design may be a bit shoddy, but the music and voice acting is top-notch and spot-on. The levels are very well-designed; lifelike in the sense that you solve puzzles logically; and allows for endless replayability. The weapons may be standard and the enemies can be difficult at times, but the diverse cast of chatacters and environments will keep you interested until the end.

Overall, I'd give it a 9/10 due to technical shortcomings, but its innovations has certainly secured it a high rank on my list of great games.

Wages of SiN (1999)

Expansion pack of the main game, brought to you by a small team of developers known as 2015, Inc. You may have known them for creating forgettable franchises later on such as Call of Duty, after most of the original team left the company to form Infinity Ward.

Now, onto the actual game itself. Despite being an expansion pack with only 16 levels as opposed to the original's 36, it features a more cohesive experience than the main game. The pacing felt much better, and there was an interesting concept in the game where an action you took in one of the early levels decides the order and gameplay of the next several levels.

Set several weeks after the events of SiN, the expansion pack continues the story with Blade combating the recent increase of mafia-related violence and how it all connects to the rise of the notorious mob boss, Gianni Manero.

The game did not change much from SiN, though it did introduce 7 new weapons and 10 new enemies. The new enemies aren't anything out of the ordinary, but the new weapons are far from the standard FPS-fare like the ones in the main game and are very fun to play with.

Overall, it too gets a 9/10 and shares a seat with the main game.

SiN: The Movie (2000)

This 1-hour OVA is a loose retelling of the events of the original game. Thus it features many discrepancies between it and the game.

Its premise is mostly the same, but the plot develops differently. It's set in 2070, Blade is a cyborg, J.C. is replaced by his sister; Jennifer Armack; and they must stop Elexis from kidnapping a little girl or something.

It's your generic cheap ultra-gory 90s anime with forgettable plot. There's really nothing else to say about it.

It gets a 5/10.

SiN Episodes: Emergence (2006)

The first and only Episode of a planned total of nine. The game is set in 2041. Elexis Sinclaire reemerged from the shadows and with the assistance of the elusive Viktor Radek, her ambitions still hasn't slowed down. After failing to prove the wrongdoings of Elexis and SinTek to the public, Blade returns to combat the threat together with his new sidekick Jessica Cannon, a hot-blooded but skilled rookie officer.

Blade is a silent hero for some reason here. The new sidekick, Jessica, is basically Jennifer from the Movie; bland. As a result of that, we see less of J.C. in Emergence. Elexis is still her same old self. Radek plays the sane man to Elexis' crazy wench, but otherwise he's just an unremarkable lackey. Fun fact: Jessica and Radek are voiced by the actors of Cortana and Sergeant Johnson from Halo, respectively.

Unlike the original SiN, everything it did here is completely outclassed by Half-Life in every single aspect. It's nothing like the original game at all; it instead is a discount Half-Life 2 to be point of running the same engine as HL2 does, and only features 3 weapons and a pitiful cast of enemies. The ABO that was featured in the original SiN is gone. The level design is nothing remarkable and the sound design, apart from the voice acting, is pretty standard and reuses some from HL2 itself.

It does, however, features a Dynamic Difficulty System. The goal of the system is to ensure no player will be stuck in the game or find it too easy. It works by constantly monitoring the player's actions, as well as its own decisions. Instead of altering the enemies health, damage, and speed like other games do, the game changes the difficulty in much more dynamic ways. For example, if the player scores headshots all the time, the next set of enemies you encounter will be equipped with helmets to protect them from headshots. If the player does not take much damage from combat, more enemies will appear and they will start using the weapons' alt-fire. Similarly, if the player is constantly low on health, killed enemies will drop medkits more often. On the other hand, if the player is still low on health all the time after that, the game will try something different to help you. While it sounds good on paper, in the end it doesn't even matter due to how short the game is.

In the end, this game; together with its fellow, 'Half-Life 2: Episodes'; is proof that the episodic format will never work. Sure, you can say it allows the devs to reuse assets in future episodes so they can focus on creating new stuff as well as providing a steady flow of content from beginning till the end, but it's all pointless if they do not have the tenacity, fundings, or workforce to back it up.

Overall, I'd give it a 6/10.
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