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Colonial England. Under a certain amount of duress... Jack takes on a job, which will not only cause him a great deal of trouble, but also bring to light the answer to a mystery out of his distant past. A lack of money leads Jack to accept a charter to take a British secret agent to mysterious 'Tooth Island'.
Utgivningsdatum: 15 apr, 2008
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Colonial England. Under a certain amount of duress... Jack takes on a job, which will not only cause him a great deal of trouble, but also bring to light the answer to a mystery out of his distant past. A lack of money leads Jack to accept a charter to take a British secret agent to mysterious 'Tooth Island'. When Jack's ship shatters on the mysterious island's cliffs on arrival and the secret agent quickly becomes a meal for a monster in the jungle, Jack is soon left to cope with the situation on his own.
Tooth Island is ruled by the strange Doctor T, who is cultivating man-eating plants and has his own dastardly plans for the British Empire. And why does he seem to know Jack, who can't remember ever having been on Tooth Island? What are Doctor T's plans? And what does he know about Jack's past?
And then there's the young and naive Amanda, who is filled by an almost fanatical drive to prove her worth. In the beginning the young lady is employed by Doctor T, and part of her task is to track Jack down and take him prisoner. It doesn't take long before she begins to wonder if she is really on the right side, or if she shouldn't join her opponent, the charming Captain Jack, instead.
A hair-raising hunt across the length and breadth of the dangerous island finally airs the mystery surrounding Jack's past and leads to a spectacular showdown with a dark and deadly enemy and his nefarious henchmen.
  • A wild, action-packed Point-and-Click adventure
  • A humorous and engaging story, containing many allusions and references to famous movies, characters and computer games
  • Great dialogue, over 40 memorable characters
  • Two playable characters — the somewhat clumsy daredevil Jack Keane, and the attractive and adventurous Amanda
  • A variety of settings including London, the High Seas, Capetown and of course, Tooth Island!
  • 3D levels presented in that classic adventure style
  • Cinematic cut-scenes to push forward the captivating storyline


    • OS: Microsoft Windows XP, Windows Vista
    • Processor: Pentium IV 2 GHz / Athlon 2.4 GHz
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0c-compatible graphic card with 128 MB RAM (MX series and XGI Volari are not supported)
    • Hard Drive: 1.5 GB hard-disk capacity
    • Input Devices: DirectX 9.0c-compatible keyboard and mouse
    • OS: Microsoft Windows XP, Windows Vista
    • Processor: Intel-/AMD-CPU with 3.0 GHz
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c-compatible graphic card with 256 MB RAM
    • Hard Drive: 1.5 GB hard-disk capacity
    • Input Devices: DirectX 9.0c-compatible keyboard and mouse
Hjälpsamma kundrecensioner
8 av 8 personer (100%) fann denna recension hjälpsam
17.2 timmar totalt
I spent a lot of time playing this game. I initially purchased it because it was on sale and I had a lot of free time. The controls were kind of dodgy and the puzzles were challenging enough ( I remember having to look up a decent amount of them). The humor reminded me somewhat of a knock off of Monkey Island. It has some replayability for some hidden items, but once you found them there's no real reason as the story is kind of unoriginal for If you're a fan of classic Point and Click adventures I would give it a try, but wait until it is on sale.
Upplagd: 17 april
Var denna recension hjälpsam? Ja Nej
4 av 5 personer (80%) fann denna recension hjälpsam
15.9 timmar totalt
Now this is kinda difficult to review. This game is practically the same as Ankh 3. There would be nothing wrong with that, IF Ankh 3 would not be exacty the same as Ankh 2 and Ankh 2 was any different from Ankh. This is just not funny anymore. To make long story short, buy this game only if You hadn't played anything else from Deck 13. You can enjoy like 5 hours of this humor. If You played all the Ankh games, you are likely to have spent 50 hours with Deck 13 and that is just too much.

Graphics is terrible, there are MANY small bugs (especially comments of some objects that are obviously wrong, some labels are missing completely being replaced with some development debug macros and so on). The camera is horrible, in the menu I cannot see any cursor so it always takes quite a time before I guess it's position and highlight the option I want, and having multiple monitors adds some more problems like the cursor won't stop at the edge of the main screen and often you click out of the game's window making it minimized (from the technical perspective this is the worst game I have ever played) It also takes a really long time to go back to the game after this happens. And the worst of all: All the puzzles, if you can call it like that, are absolutely ilogical and just stupid and the obvious solutions to the situatation just do not work with no indication of explanation or whatever. Well you can call that funny only if it is your first game from Deck 13. The game is also pretty childish (you can't even hit a monkey, that the developers made sure you will learn to hate a great deal throughout the game, while it is tearing your airplane apart during the flight and you need to figure out a way to put it safely down while the very fate (of course) of the world is at stake). On the other hand there are quite a lot of erotic undertone and ambiguity - so you can't really tell which group do the developers really try to target.

BUT even then I was somehow able to play the game till the end (although with some swearing and curses) and I must confess I kinda liked it so it was not all that bad. As I have already mentioned several times: I think You will like it depending on how many of Deck 13 game you have already played.
Upplagd: 11 maj
Var denna recension hjälpsam? Ja Nej
3 av 4 personer (75%) fann denna recension hjälpsam
22.0 timmar totalt
A sprawling, humorous adventure in the old style, beset by enough problems that it's better to save yourself from the frustration and forget about it. Lots of pretty decent voice acting, even if it's all hammy and silly, but few of the belly laughs of the Monkey Island games they tried to emulate, only with too much heavy sarcasm and not enough absurdity. The graphics are bright and shiny, the characters even occasionally have a bit of real-life spark to them, and there are a hell of a lot of puzzles to solve (plus a few fetch quests). When the occasional hilarious moments clicked, it almost made it all worth it.

My biggest problem with it was the utterly plodding pace everyone shuffled at, and with such a huge world, you could catch a nap walking between areas. With zero in-game tutorial, there was no way to know that a double-click made you run, until a puzzle near the end through was unsolvable if you didn't, so I had to go online and find out that the game screwed me. Combine that with terrible pathing, where you take the longest route and walk in circles to get to anything, and it was a dull, frustrating game. The horrible camera contributes significantly; they tried to make it as cinematic as possible with fixed cameras that turn with you, but half the time that just means you have to click every two seconds to keep walking. Some of the swooping effects are nice, but interfere with gameplay whenever you want to click on something while you're walking. The cinematic experience was kind of broken anyway, when everyone looks off into space while talking to each other and uses the exact same hand gesture.

Compared to that constant irritation, the occasional insane puzzle (or insane chapter, as Amanda's seemed to be), and the expected heaping bugs that every adventure game has weren't as bad. They just meant I ended up leaning on a walkthrough at times to figure out what one thing I'd missed somewhere, and occasionally rage quitting for a few days when it crashed again.

I think I truly came to hate it when I found a good fix, and Jack said, "No, that would be the obvious solution. I feel like some challenge. Let's try it another way...."

Ultimately, I grimly finished it just because I'd already invested so much time, but it became an endurance that I wouldn't wish on anyone. A little polish would have taken the game into the timeless classic realm, but instead it ended up average and forgettable.
Upplagd: 10 augusti
Var denna recension hjälpsam? Ja Nej
1 av 1 personer (100%) fann denna recension hjälpsam
17.1 timmar totalt
This is a fun adventure game. A handful of the puzzles were really ridiculous, but I didn't find it to frustrating because it's so easy to look up any finicky solutions.
Upplagd: 14 september
Var denna recension hjälpsam? Ja Nej
2 av 3 personer (67%) fann denna recension hjälpsam
0.6 timmar totalt
I've only played 30 minutes and I already know it's awful. The controls are terrible, the characters are not memorable, the dialogue and story feel empty and there's absolutely nothing that makes you want to keep playing the game. This is basically the videogame version of B-movies. I was hoping to play the whole saga, but I think I'm going to pass.

One of the reviews dared to compare this with Monkey Island. I'm just going to assume they were drunk when they played this game, because it has nothing to do with MI. Well, maybe just the fact that Jack Keane tries to be a copy of it (failing tremendously in doing so). Oh, and it's about pirates. That's all.

Do not buy, even if cheap.
Upplagd: 21 maj
Var denna recension hjälpsam? Ja Nej
26 av 31 personer (84%) fann denna recension hjälpsam
21.0 timmar totalt
Jack Keane is the most enjoyable point-and-click adventure I've played in a long time. It will appeal to almost every adventure fan, as the puzzles gradually get harder, while the game successfully reproduces the vibrant, humorous and slick atmosphere and antics of beloved classics of this proud genre, like Sam & Max and Monkey Island.
Upplagd: 18 oktober, 2013
Var denna recension hjälpsam? Ja Nej