A la Unión Mundial se le etiqueta como la "sociedad perfecta". La prosperidad es una ciencia, la enfermedad y la guerra han desaparecido, el sexo es entretenimiento y el futuro jamás ha sido más prometedor.
Análisis de usuarios:
Global:
Mayormente positivos (49 análisis) - El 79% de los 49 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 23 oct. 2007

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A la Unión Mundial se le etiqueta como la "sociedad perfecta". La prosperidad es una ciencia, la enfermedad y la guerra han desaparecido, el sexo es entretenimiento y el futuro jamás ha sido más prometedor. Repentinamente esta sociedad perfecta se ve sacudida por el asesinato de un ciudadano de la Unión Mundial en el "Estado Rojo" de Rusia. Su asesinato coincide curiosamente con la muerte accidental de un destacado catedrático en Adrianopolis, una importante ciudad fronteriza entre la Unión Mundial y Rusia. Este caso, de los que hacen carrera, le es encargado a la joven Phoenix Wallis que como oficial jefe del equipo de Paz y Seguridad ha sido asignada para liderar la investigación del asesinato. Su búsqueda de la verdad la conducirá a enigmáticas pistas y a profundizar en los misterios que desafían no sólo a su caso sino también a sus propias creencias sobre el mundo que ha jurado proteger.

Este juego en tercera persona guiado por la historia utiliza un motor 3D con cámaras dinámicas y otras tecnologías desarrolladas por Momentum AS. Con un excelente uso de su notable tecnología patentada en animación facial, el juego ofrece más de 50 personajes únicos con los que te enfrascarás en diálogos frecuentes a lo largo de tu investigación. Usando el ratón en la clásica interfaz "point and click" (apunta y pulsa), los jugadores aplauden la respuesta de su control intuitivo. El juego ofrece una gran variedad de obstáculos orgánicos que abarcan desde puzles de lógica y manipulación de dispositivos de alta tecnología hasta desafíos de diálogos y de inventario.

  • Una historia original, compleja y llena de detalles en un mundo completamente recreado
  • Entornos y personajes realizados en 3D implementando cámara dinámica
  • Cinemáticas realizadas con el motor del juego para una perfecta integración gráfica
  • Control del personaje tipo pulsa y dirige; interfaz de usuario amigable gobernada con el ratón
  • Más de 50 personajes con los que interactuar, cada uno creado con la animación facial 3D patentada de Momentum
  • Intuitivo sistema de diálogos con opciones para el jugador y ramificaciones en la conversación
  • Actividades no lineales y opcionales para que nos dan una razón para volver a jugar otra vez
  • El diario del personaje captura todos los momentos cruciales del juego
  • Más de 40 emplazamientos únicos
  • Un variado rango integrado de desafíos, desde puzles lógicos individuales pasando por artilugios de alta tecnología hasta problemas de inventario y diálogos
  • Banda sonora original

Requisitos del sistema

    Mínimo:

    • SO: Microsoft® Windows® 2000 / XP / Vista
    • Procesador: Intel Pentium® III a 800 MHz o AMD Athlon XP 1600+
    • Memoria: 512 MB de RAM
    • Gráficos: Aceleradora con 128 MB
    • Versión de DirectX: DirectX 9.0c
    • Disco Duro: 3.5 GB de espacio libre
    • Sonido: Dispositivo de sonido compatible con Microsoft Windows

    Recomendado:

    • SO: Microsoft® Windows® 2000 / XP / Vista
    • Procesador: Intel Pentium® IV a 3.0 GHz o AMD Athlon 64 3700+
    • Memoria: 1 GB de RAM
    • Gráficos: Aceleradora con 512 MB
    • Sonido: Dispositivo de sonido compatible con Microsoft Windows
    • Versión de DirectX: DirectX 9.0c
    • Disco Duro: 3.5 GB de espacio libre
Análisis de usuarios
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Global:
Mayormente positivos (49 análisis)
Publicados recientemente
caddahaulic
( 1.0 h registradas )
Publicado el 9 de junio
Seems like it might be a good game. Looks good and seems interesting. Unfrotunately it is useless and unplayable for me. It says it has Captions, There is a captions option. But the major game breaking problem is the captions are only in the cut scenes. Given the point and click style of gameplay and no in game captions makes this very difficult. Click somethign and the character tells you about it. Probelm is, I am a Deaf/HOH gamer..... So, like i said, rather than simply havign in-game captions, this game speaks to tell you what you need to know... Which is completely usless for me.
What a shame, looks like it could be a great game if it was playable..
¿Es útil? No Divertido
heleanthia
( 16.7 h registradas )
Publicado el 11 de mayo
I love this game. It's surprising that it wasn't more advertised in its time. I read that some compared it to the longest journey( which I also loved) and that culpa innate won out over it...
It's got a few glitches, being an older game but the story alone is enough to keep it at the top of excellent, engrossing pure adventure games.
It CAN be confusing at first and I recommend having a walkthrough handy . But it's worth sticking with and indeed playing over, as there are so many avenues available in this non linear game that it can seem like a new game upon replaying.
Some of the graphics and animations might seem dated, but one can see that much effort went into the people's faces; these are remarkable. I found myself replaying levels just to see the amazing expressions . Similarly the voice acting is very good; especially that of Phoenix and her boss Dagmar Morresson.
The story has at least two avenues; the first time I played, I could access the second theme, but last time , I must have missed something, as the story finished seemingly early. If you like science fiction, and murder mysteries and talking to interesting people, you will like this game.
I recommend this game!
¿Es útil? No Divertido
BobMammoth
( 16.0 h registradas )
Publicado el 8 de febrero
The story is really nice, but the game is way to long. You can spend hours searching (I recommend following a walkthrough the instant you're stuck if you want to enjoy the game) and the conversations can sometimes be tedious. Some puzzles are nice, the characters are realistic and the voice acting is not bad.
¿Es útil? No Divertido
Hans
( 18.1 h registradas )
Publicado el 26 de diciembre de 2015
I thought it would be interesting, but the ridiculous setting and conversations ruin it thoroughly. You are supposed to be solving a murder, but instead of investigating the crime scene, body, weapon, motive, etc. the main character goes around talking to everyone about their sex lives. She is also apparently only allowed to ask one or two questions per day of anyone she meets, and despite the case being confidential, she blabs about it to everyone within earshot. There is also a completely unexplained (and unconnected) subplot involving "chaos", which eventually leads to a meeting with a group of people living below ground that might as well be a bad trip for all the sense it makes.

Wild perspective changes make it tough to get a sense of the true layout of each area, and some areas can only be found by walking to a specific unmarked location on the screen. And while the voice acting is no doubt intended to convey that in this enlightened future nobody ever raises his voice ever again, it makes the whole experience feel flat and uninvolved.
¿Es útil? No Divertido
vathom7
( 21.2 h registradas )
Publicado el 25 de diciembre de 2015
Strengths:
- interesting storyline
- thought-provoking sci-fi context in which people are in a hierarchy according to their health and wealth and children are brought up in child development centres to prevent 'neurosis'
- characters were individuals, voice acting was good
- linear gameplay meaning that you can do what you want when you want to do it
- your gameplay choices affect outcomes

Weaknesses:
- got headaches from squinting at the overly dark scenes
- moving Phoenix around was sometimes difficult
- graphics look poor due to the age of the game
¿Es útil? No Divertido
L92 Gaming
( 0.2 h registradas )
Publicado el 11 de diciembre de 2015
la calidad de la voz se podria mejorar MUCHISIMO (a demas de buscarse otros actores, porque no lo hacen muy bien que digamos) y el hecho de que no tenga subtitulos ni siquiera en ingles limita demaciado a los que no tengan un conocimiento amplio en ese idioma, el resto es muy bueno, por su puesto los graficos no son los mejores de la historia, pero no tiene nada uqe envidiarle a otras aventuras graficas
¿Es útil? No Divertido
1stjustman
( 1.5 h registradas )
Publicado el 11 de noviembre de 2015
after up grading my com♥♥♥♥r to window 10 this game just flickers and Steam is unwilling to refund or help with this issue. do not get this game if you are up grading your com♥♥♥♥r to windows 10!!!
¿Es útil? No Divertido
heavydirtysoul
( 15.3 h registradas )
Publicado el 2 de agosto de 2015
This was a really fun and interesting game - the main character's naive dialogue and British accent makes the game. It was really fun. If you've played the Nancy Drew games from HER interactive - it's very similar to that, but it's third-person and takes place in a future. Save often and interact with your makeup kit when you're pressed for leads.

There were a few annoyances, however.
-clunky gameplay. While your curser usually becomes a hand when hovering over interactive items, items sometime have a small soft spot so it's hard to tell what exactly you can and can't interact with. Also, when moving between screens, sometimes you aren't in the exact spot to move so you're effectively stuck on one screen until you can get your character to activate the next screen.
-while on the topic, the graphics are reminiscent of older Tomb Raider games. If you can't handle older graphics, take a pass at this game.
-confusing passage of time. The game itself will tell you your location and the current time when arriving at a new destination, but you don't have a clock or anything telling you how long you're at a location - sometimes you can visit three people in a day, other times you don't have enough time. But this was a minor inconvience - at the end of the day, it doesn't really matter how long it takes you :) I ended up beating the game twenty days into the investigation.
-Sometimes it is hella confusing what you're supposed to be doing. There's no small map telling you where you can go, but your character is good at being like "nope I don't want to go there." Diary prompts can give you some idea of what to do. Definitely glance through a UPS-Hints walkthrough to give you a better idea of what to do.
-Dialogue. When asking questions, a small prompt gives you a small glimpse of what your character will say, but it can be hard to steer the conversation where you want it to go.

All in all, it has a few annoyances, but a kick-butt female lead character who is charming in her own right makes the game totally worth it. I ended with a 93 HDI, Nix would be so envious ;)
¿Es útil? No Divertido
Chevalier de la Saucisse
( 44.6 h registradas )
Publicado el 16 de marzo de 2015
An interesting adventure game featuring a well-constructed sci-fi (anti-)utopia world, with many subtle worldbuilding details. The difficulty is on the easy side, but not insultingly easy.
¿Es útil? No Divertido
tekhedd
( 28.1 h registradas )
Publicado el 9 de febrero de 2015
There is much delicious sarcasm and humor in this game. Buy it now.

too short; was expecting to read more version follows:

This is science fiction at its best, but also great dramatic writing, and a well planned and executed adventure game at the most basic level. No, it's not perfect.

The game studios that spend a fortune trying to be "cinematic" by filling a game cut scenes full of explosions, QTEs, and embarrassed A list actors should play Culpa Innata. This is a game consisting of three things: point and click adventure game exploring, interesting but not-too-difficult puzzles, and lots and lots of conversations. And it works beautifully. The game gently but inexorably pulls you forward into the next part of the plot, with just enough "game" to keep you involved and gentle hints presented in your diary and from friends in ways that don't feel like hints. The shocker is that the conversations are the best part.

I have never been so engaged in a video game conversation. Great writing (humor! sarcasm!), strong acting, well chosen camera angles and facial expressions that (while a bit mechanical if you think too much about it) artfully telegraph believable hints, the list of things done right in the conversation scenes is getting tedious isn't it? I am occasionally reminded I am in a game, but I frequently forget as well. It's not perfect, but it works.

The engine isn't perfect, but you forget that. Textures sometimes remind me of games 10 years older, the camera angles are well done but sometimes a bit jarring. The conversations have a slightly odd timing that sometimes reminds you you're playing a game, and twice I would have been stuck on puzzles without a little help from the internet. None of these things seriously get in the way of the game or my enjoyment of it, though.

The game world is a Utopia; all utopia stories are really dystopia stories. This one is presented neutrally, though, and you are left to draw your own conclusions about a successful society based on an entirely selfish ideal. This creates a new context for the conversations you will be having, which are at the same time very normal and strangely alien. Sometimes I think everyone I am interviewing is lying to me. Sometimes I think everyone in this society is faking it. Sometimes I ask the right question and get an immense sense of satisfaction.

Towards the end, you sometimes get railroaded along the plot without many options. Also, if you miss one of the "things to do", you can end up killing time in the days because of that mechanic that only lets you waste so much of a person's time per day. You can't get stuck, but you can lose, and man is it annoying to see that smug little jerk beat you to the punch after 28 hours of investigation! :)

Finally, the music is great. It injects moods into different scenes. It ranges from "this is good video game background music" to "must learn the name of this downtempo track so I can buy it". I haven't yet been tempted to turn off the music and play out-of-game tunes yet.

Absolutely recommended with no reservations. Many thanks to some random person in the forums whose name I have forgotten that recommended this and led to its purchase.
¿Es útil? No Divertido
Análisis más útiles  Global
A 7 de 12 personas (58%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
No recomendado
14.9 h registradas
Publicado el 17 de enero de 2015
Los juegos con polígonos demasiado grandes son las hombreras del siglo XXI. Al principio, cuando eran novedad, molaban, pero al poco tiempo dañan incluso a la vista. "Culpa Innata" es un juego que sin ser tan antiguo, tiene unos cacho polígonos con los que se podría cruzar el estrecho de Gibraltar. Dicho esto, el juego va de un futuro utópico super limpio y pacífico donde ocurre un asesinato. Tú manejas a Phoenix Wallis, una chavala con un nombre demasiado ambicioso, que se encargará el investigar el asunto. A partir de ahí, el juego se convierte en una partida de ping pong donde básicamente, lo único que harás será ir rebotando de conversación en conversación durante todo el juego. Bueno, sí, es cierto que de vez en cuando encontrarás algún puzzle de colocar bien unas piezas o reconstruir algo en el ordenador de tu oficina, pero el 95% del juego es hablar con uno y entonces, ir a hablar con otro.
Los escenarios me han gustado. Son demasiado flipados, pero no están diseñados al tun tun. Siguen una coherencia y una estética general que se han inventado los desarrolladores, y el cuartel general de la protagonista tiene una original mezcla de edificio antiguo con tecnología moderna.
La música también es un apartado destacado, puesto que se nota que se lo han currado. Puede que no te guste, pero se nota que le han dedicado tiempo, no como la basura de sonido de "Alone in the Dark: A New Nightmare" que jugué hace poco.
Un punto importante es que el juego no tiene subtítulos, así que la experiencia de juego se verá enormemente reducida. Aún así, se puede jugar igual, porque las conversaciones eran tan tediosas que no he escuchado ninguna y aún así puedes pasarte el juego. No es complicado, excepto en algunos puzzles, que son poco intuitivos.
La historia no está mal del todo, pero está narrada sin entusiasmo y mediante conversaciones soporíferas.
El sistema de control del juego es infernal. Son escenarios tridimensionales donde sólo puedes moverte donde aparecen unas flechas para hacerlo. Es de lo más incómodo. Lo lógico aquí hubiera sido usar el teclado.
Por resumirlo de alguna manera, es un juego bastante malo con buen sonido y polígonos que se superponen a la mínima. Demasiado largo como para que una persona disfrute yendo de un punto a otro a escuchar conversaciones.

Eres de lo más cínico. "Culpa Innata" es una historia donde tienes que prestar atención a los detalles para apreciar la historia. No me vengas con rollos, que sé identificar un truño de juego.
¿Truño? ¿Y entonces qué somos todos los que nos gusta "Culpa Innata"? Coprófagos.
¿Te ha sido útil este análisis? No Divertido
A 179 de 198 personas (90%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
No recomendado
0.3 h registradas
Análisis de preestreno
Publicado el 9 de febrero de 2015
Get the uncut version on Adventure Gamers instead. Steam should tell people before they buy if their games are censored.
¿Te ha sido útil este análisis? No Divertido
A 46 de 48 personas (96%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
48.8 h registradas
Análisis de preestreno
Publicado el 31 de diciembre de 2010
The best adventure since Blade Runner for me. You do not use your mouse to check every pixel for that one thing you miss. Instead you have to decide how to talk to people, what to mention, what to hide, how to proceed.
You don't have to find *the* right solution. You find *your* solution.
I got hooked by this one.
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A 46 de 52 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
38.4 h registradas
Publicado el 5 de diciembre de 2013
This is really a very unique adventure game, I play adventure games since the 80's and i am very amazed with this one. The game is full of realistic dialogs and interesting characters. I am guessing over 15 hours of dialogs are in the game. Only downside is, the graphics are a bit low quality and pathing is confusing. I wish a sequel is made.

I strongly advice this game to adventure gamers.
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A 37 de 38 personas (97%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
4.4 h registradas
Publicado el 28 de octubre de 2014
"The best adventure since Blade Runner for me." Gotta agree with this guy. This game is amazing. Great story (based on a book, if I recall correctly), nice characters, interesting puzzles, multiple endings (based on our choices). World Union (where the game takes place) reminds me a lot of Aldous Huxley's Brave New World.

As for the graphics, for a game that old I don't even think they're bad. Just a warning: see those black bars on the screenshots? Game doesn't run in widescreen. But the story is so amazing that, believe me, you won't even remember that after playing it for 30 minutes

If you're a fan of adventure games and a good, solid sci-fi story, give this game a chance. I don't think you'll regret it

For those wondering about those merely 4.4 hour of gameplay on my profile, Steam version is cut (it lacks a few sex scenes, like Fahrenheit), so I grabbed the full version elsewhere, and that's the one I've been playing
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A 13 de 13 personas (100%) les ha sido útil este análisis
Recomendado
24.0 h registradas
Publicado el 20 de noviembre de 2014
Oldie but a goodie. I agree with some of the negative reviews, but over all the game is playable and entertaining for it's age. Ten dollars is a bit much for such an old version tho and there was supposed to be a sequel for this one that never got out. Prey suffered the same fate I guess. I give it a thumbs up for GP and I, personally, like the game and will play it again, eventhough I've ran through it quite a few times.
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A 13 de 15 personas (87%) les ha sido útil este análisis
Recomendado
28.8 h registradas
Publicado el 27 de diciembre de 2011
This is a pretty good futuristic adventure game. While I did play it with a general walkthrough you could definitely finish it without one. The thing I liked most about it is that unlike the old-school adventure games (King's Quest, Space Quest, etc.) you can't really bork your game by not picking something up that you will need 5 hours later. Definitely one that I would recommend to adventure fans, and depending on your patience, a pretty good one for others as well.
¿Te ha sido útil este análisis? No Divertido
A 11 de 12 personas (92%) les ha sido útil este análisis
Recomendado
29.7 h registradas
Publicado el 4 de enero de 2015
This is a great first part of what should have been a series.

Culpa Innata is set in the near future in a society that most of us would find very alien. The main character is an officer given the task of investigating a murder which is an event so rare in this world that everyone doen't really know how to start.

The best thing about this game is the detail of the setting. 'The World Union' where the main character lives and works is a society different to any of our own. In the game you not only carry out your investigation but interact with friends and colleagues to get a proper feel of what being in such a society might be like. There's also a lot of reference to the countries not absorbed by this society and how things are different. The writers have done an excellent job of giving a richly detailed picture of this world.

The main negative point of this game is that it is part 1 of 2 but part 2 never got produced. The principal aim of the game (ie solve the murder) is resolved nicely but so many more interesting questions appear on the way but never get answered. Very frustrating.

Other important points:

Gameplay: The game is highly non-linear. There are day cycles and you can only fit a certain number of things into each day but other than that the choice is very free. This makes the game DIFFICULT, particularly if you can't find a trigger for an event.

Puzzles: A nice balance of dialogue/persuasion, logic puzzles and inventory use.

Visuals: The 3D environments are well rendered but nothing very special.

Voice Acting: Very good on the whole with a few terrible accents.

Music: A futuristic dystopian nightmare. I turned it down when I could.
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A 14 de 20 personas (70%) les ha sido útil este análisis
Recomendado
2.5 h registradas
Publicado el 29 de junio de 2012
At first glance it is just an ugly adventure game from some unknown Turkish developer. So why is it in my recomendation? Because of that world, which is presented. This isn't game for kids. In fact, it's really grim game full of politics and distopian visions and if you give it a chance, it can definitely surprise you...
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A 17 de 26 personas (65%) les ha sido útil este análisis
Recomendado
5.6 h registradas
Publicado el 11 de julio de 2013
Open-ended detective drama about a libertarian dystopia. Some of the puzzles are awful, but it's one of the most unique adventure games you'll ever find.
¿Te ha sido útil este análisis? No Divertido