Isles of Adalar is an open world single player/co-op fantasy RPG that can be played in first or third person. The game is one part RPG one part RPG maker as it ships with an integrated level editor and Steam Workshop support. Users can mod the existing content or create their own.
모든 평가
복합적 (130) - 이 게임에 대한 사용자 평가 130개 중 50% 가 긍정적입니다.
출시일:
2020년 10월 22일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나 또는 제외하기로 표시하세요.

앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보기를 하나요?

“Our goal with Isles of Adalar is to create the best role playing experience (with an additional focus on community content) that we reasonably can. In order to do that, we will need time to experiment with new features and technology while taking in user feedback. Money raised during early access will be invested back into the game via development team expansion and contract work.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“Users can expect Isles of Adalar to be in development for 2 - 3 years before it leaves Early Access. Iteration takes time and we don't want to rush the game's development.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“Throughout Early Access we will be listening to user feedback and polishing the current features in the game. In addition to that, new features will be added to enhance the overall experience. As time progresses, the engine technology and performance optimization will see improvements as well.

The Early Access release version will ship with the intro section of the campaign. We will be continuously adding content to the campaign throughout Early Access.

Eventually our level editor and mod support will be integrated directly with the Steam Workshop.

Co-op multiplayer will support up to two players at launch and will be expanded further in the future. Our integrated level editor is also available, allowing users to create and share content.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Isles of Adalar will ship with the core features and foundation any role playing game needs, such as combat, dialogue, skill/character progression, stealth, crafting, companions, and faction reputations.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“We believe that the price tag should be representative of the state of the game. With that in mind, the price will increase as we ship new content and features.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“With the integrated level editor and mod support, Isles of Adalar will have a heavy focus on community. Every few months we post videos of development progress and upload them to YouTube and as announcements on our Steam page.

Our development team monitors the Steam forums for user feedback. We also have a Discord server for those who want a more direct way to provide feedback to the team.”
더 읽어보기
한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

Isles of Adalar 구매

 
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

게임에 대해


MULTIPLAYER
We've always wanted to experience this style of RPG with a few friends. With that in mind, Isles of Adalar will support up to four player co-op on release. However, we know multiplayer isn't for everyone so we will manually scale the difficulty of every encounter to keep the integrity of the single player game design.


MOD SUPPORT
Our vision is for Isles of Adalar to become known over time as a nearly endless RPG experience rich with narrative driven content. With this in mind we've designed our game to support mods and user generated content from the very beginning. Everything that exists in game is created using the same level editor that ships inside the game, so the modders have access to all the tools we use ourselves to create campaigns.

Just shipping tools for modding is not enough to realize our vision. We are going to be actively working to build up a creative community around our game. This starts with making tools as user friendly and efficient to use as possible so that small teams of only a handful of people can make large scale campaigns. But in addition to the tools we will also be giving players extra content that is not used in the base game so that their campaigns can feel unique. This will range from environmental biomes, to different styles of architecture and even new enemies.

ROLE PLAYING AND REPLAYABILITY
Choice and consequence is at the core of our dialogue system. We use a hybrid (mostly) text based system that features non specific voice lines for NPCs. This allows us to have in depth dialogue with the characters in the world but also gives the player necessary feedback to reflect the NPC's general attitude and response to the player. For example, you may try to intimidate a bandit and if you fail the speech check you may get a voiced response saying something like "I won't stand for this!" but the text can be more in depth and context specific.

Instead of using a speech skill to determine dialogue choices and persuasion success, the player can assign multiple personality traits to their character and these traits will give unique responses. The success or failure of a persuasion attempt is determined by both the player character's level and if a specific type of persuasion logically makes sense in the context of the situation.

시스템 요구 사항

    최소:
    • 운영 체제 *: Windows 7/8.1/10 (64-bit version)
    • 프로세서: Intel i5-750/AMD Phenom II X4-945
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA GTX 760 4 GB
    • DirectX: 버전 11
    • 저장공간: 10 GB 사용 가능 공간
    권장:
    • 운영 체제 *: Windows 7/8.1/10 (64-bit version)
    • 프로세서: Intel i7-4770/AMD Ryzen 3 2200G
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA GTX 1060 6 GB
    • DirectX: 버전 11
    • 저장공간: 10 GB 사용 가능 공간
* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.

큐레이터의 설명

큐레이터 13명이 이 제품을 평가했습니다. 평가를 보려면 여기를 클릭하세요.

고객 평가

평가 유형


구매 형식


언어


날짜 범위
특정 날짜 범위에 속하는 평가를 보려면, 위의 그래프에서 선택 항목을 클릭한 후 드래그하거나 원하는 바를 클릭하세요.

그래프 보기



플레이 시간
평가를 작성한 시점의 사용자 플레이 시간을 기준으로 평가를 필터링:


최소 시간 없음 ~ 최대 시간 없음
검색 조건:
그래프 보기
 
그래프 숨기기
 
필터
주제에서 벗어난 평가 활동 제외
플레이 시간:
위에서 설정한 필터 조건에 맞는 평가가 없습니다
다른 평가를 보려면 위에서 필터를 조정해주세요
평가 불러오는 중...