Mutant Storm stellt Sie vor über 89 Level gnadenloser Twin-Stick-Action! Je tiefer Sie vordringen, desto stärker wird die Überzahl abscheulicher Bestien. Dieses Fest grenzenlosen Amüsements wird in extravaganter Spitzengrafik auf den Bildschirm gezaubert.
Nutzerreviews: Ausgeglichen (25 Reviews) - 68% der 25 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 21. März 2012

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Über dieses Spiel

Mutant Storm stellt Sie vor über 89 Level gnadenloser Twin-Stick-Action! Je tiefer Sie vordringen, desto stärker wird die Überzahl abscheulicher Bestien. Dieses Fest grenzenlosen Amüsements wird in extravaganter Spitzengrafik auf den Bildschirm gezaubert.

Aus übersichtlicher Höhe können Sie sich und Ihre Gegner jederzeit sehen, jederzeit um die Ecke gebracht werden und jederzeit ausgelacht werden! Es gibt kein Verstecken, keine Taktik, keine Planung, keine Netze. Ihre Feinde haben diese Welt geschaffen und sie werden Ihnen wohl kaum helfen!

Sie mögen schwere Spiele? Dann treibt es dieses Spiel noch weiter. Sie denken Sie sind gut? ... Genießen Sie Ihren Irrglauben solange er noch besteht!

Überleben Sie lang genug, um mit Punkte-Multiplikatoren belohnt zu werden, die Ihren Punktestand verdoppeln und Ihre Gegner noch ein Fünkchen wütender und entschlossender machen, Sie zu töten!

Verlieren Sie ein Leben, können Sie dabei zusehen, wie Ihre Multiplikatoren zerbröseln und die Monster langsamer werden, um sich zu entspannen, denn Sie wissen jetzt, dass Sie nichts weiter als ein dickes Weichei sind!! Wenn Sie alle 89 Level überstanden haben, erhalten Sie den 'Weißen Gürtel'. Steigen Sie weiter auf, um sich alle acht Gürtel zu verdienen, bis Sie den sagenumwobenden 'Schwarzen Gürtel' von Mutant Storm Ihr Eigen nennen.

  • 89 Level
  • Abenteuer- & Story-Spielmodi
  • 7 Schwierigkeitsgrade
  • Über 20 einzigartige Gegnersorten
  • Psychedelische 3D-Grafik und Effekte
  • Globale Online-Ranglisten
  • Lokaler Mehrspielermodus
  • Errungenschaften


    • Betriebssystem: Windows XP, Vista, 7
    • Prozessor: Intel/AMD 1,6 GHz oder besser
    • Speicher: 512 MB RAM
    • Grafik: DirectX 9.0c-kompatibel, Shader 2.0
    • DirectX®: 9.0c
    • Festplatte: 100 MB frei
    • Sound: DirectX 9.0c-kompatibel
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
7.3 Std. insgesamt
Verfasst: 15. September
Very well designed twin stick shooter.
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0 von 2 Personen (0%) fanden dieses Review hilfreich
32.1 Std. insgesamt
Verfasst: 4. Januar 2014
RetroCLASSIC Banger
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14 von 14 Personen (100%) fanden dieses Review hilfreich
14.0 Std. insgesamt
Verfasst: 26. November 2013
This top-down, twin-stick, shoot 'em up does the ideal job when you're after fifteen minutes of stress-busting relief. You choose from 8 levels of difficulty in the form of different coloured belts (each colour indicates a different game speed) then dive into as many 30-second levels as you wish - that's if you're in Tally mode. Adventure mode sees you go for a last-as-long-as-you-can romp.

The opening lobby screen has a carousel-like menu to get to whatever you're after but in a game where you're after a quick blast even this can be time-consuming. Selecting a belt in Tally-Mode is also a little cumbersome in that you have to exit the progress screen, choose a belt (or check which belt you're on) and then go back to the progress screen. The more rewarding sense of achievement in MSR comes in the form of clearing rooms in the Tally mode. Progress is displayed by showing which of the 89 rooms have been cleared and with which coloured belt. The game takes you to this screen every time you finish a room and this is a great, at-a-glance progress system which I really like.

First off, the game throws you into a very tight room with very little space for manoeuvre and challenges you to clear it in thirty seconds. The strategy is to keep as far away from the enemies as possible while usually hugging close to the sides and blasting at them with your laser-gun. It's a fast, furious and intense experience. Once you hit twenty seconds an ominous ten second warning siren rings out to signal that a nasty and indestructible black twirly alien thing will arrive at the thirty-second mark. To make things more brutal, an extra one appears every ten seconds.

With the coloured belts system the game effectively gives you 712 (89x8) rooms altogether. The actual challenge from room to room rises well but occasional boss-levels can be tough (it took me an age to finally clear Room 16 on black-belt mode). Adventure mode is fun for a ten minute blast but I think the more satisfying challenge comes in attempting the separate rooms in [/i]Tally[/i] mode. You rack up a score - shown at the end of level completion - but the substance of the game lies in completion of levels rather than score. One death ends the level (in Tally mode) making that 15 seconds delay to get back into the game seem VERY long.

The sound is ambient and fairly minimalist with a deep tunnel-like feel. When entering a room you get that churning but rhythmic and echoey industrial sound which adds a suitable edge to the game's atmosphere. A springy, clicking sound accompanies a failure. Explosions and the deaths of enemies is satisfying especially those that require a number of hits to be dispatched - but don't expect anything cutting-edge. Rooms are well lit with a Tron inspired neon-lighting theme.

Like most twin-stick shooters, this is not a game that you'd normally play for long stretches. However, for a fifteen or twenty minute blast it's a great pick-up-and-play game. It definitely has enough good qualities to put it above average and the freedom and convenience it gives you to try rooms at eight different skill levels is very appealing. This, along with its thirty-second-per-room formula, means you know exactly where you are within the game.

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8 von 9 Personen (89%) fanden dieses Review hilfreich
4.7 Std. insgesamt
Verfasst: 21. Februar 2014
Nice & Responsive Twin Stick Shooter! All the things I hated about Beat Hazard, have been removed, and only this game, w/ it's challenging yet addictive format remains! If you are a fan of the Twin Stick Shooter Genre, or Arena Genre, or want to play Beat Hazard w/o the nonesense of the strobe effects, then this is the game for you!

Disclaimer: There is none!

5/5 Stars
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4 von 4 Personen (100%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 24. September 2014
I remember looking at Mutant Storm when it first came out and being absolutely blown away by how it looked, how things moved in it. It was a genuine and very real inspiration for me thinking "one day, I want to do something like that" and well, I do now.

It wasn't just the game, it was that there was this really small team making arcade games at a point where it's generally accepted that the arcade is dead. Well, that's fairly good right?

And sure, looks wise even despite a couple of makeovers it looks sort of less inspirational now than it did in the early 2000's and we're in a post Geometry Wars world where everything subscribes to a similar sort of neon-particle explosion sort of thing and I like that, I really really like that but Mutant Storm looks like Mutant Storm and nothing else. It's clearly got Minter-spirations but it's very very "looks like a Pompom game" and that's the kind of thing we can all aspire to. Not necessarily looking like Pompom but making a game that's ours and unmistakably ours too.

The gameplay seems, now, rather tame considering. It's not easy but there's a rigidity to the waves and patterns that compared to a lot of what we see now is very much more considered. And that's fine, absolutely fine because it still remains a very good little game of shooting things. And what's a game like this if not about shooting things, right? Right.

So yeah, Mutant Storm. A classic and an inspiration to me. Still, after all these years. An essential, no doubt.
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