Indsendt: 16. december 2014
Ah, "Holmes: Nemesis". In fact, who the heck is Arsene Lupin? Isn't Moriarty usually Holmes' nemesis? Ah, well.
This game is different from all other Holmes games, in that you know who the culprit is, you just need to catch him
As such, you pretty much spend your time playing his wretched 'game' of cat-and-mouse, where Lupin deliberately
leaves clues to his next hit, and you have to follow along.
Like "Holmes: Awakened", you get standard features like Holmes Vision and Teleportation, which are very handy in the game. But, unlike other games, this game involves a lot of mathematical work
. AUUUGH. Maths.
How much Maths? Not a lot (i.e. counting, decrypting, mass conversions, etc.), but it gets rather repetitive and painful, especially in the library-museum part.
And a lot of the time, you'll be following these cryptic rhymes to decode what the heck Lupin has installed for you.
In terms of characters, some of them are quirky, like the museum curator, and some of them a bit of a pain in backside, like Watson. Darn it, man! Why do you have to be hungry at a time of crisis?
But the Queen and Lupin part -- I don't think I'll ever get that out of my memory. Not that it was mesmerising, but it was -- "unorthodox", to say the least.
Interfaces haven't changed a lot since "Holmes: Awakened". But you can certainly do a lot more things this time, with the amount of activity Lupin forces you you to complete. This means great variety in the puzzles in the game. But I still don't like the text-response puzzles.
Plot-wise, not too heavy. I mean, you already know who the culprit is, so I guess this one's a more action-adventure than an actual story driven game. Good thing? Well, different.
So, I'll give this one a 8/10. Could be better, but is alright where it stands.