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Load your guns, start your engines...THE CLASSIC IS BACK! Brought to you from Remedy, renowned developers of Max Payne and Alan Wake, Remedy's Death Rally classic top down racer is back, stronger and more vicious than ever. This is no Sunday Drive. This is Death Rally, so be prepared to be blown away, literally.
Release Date: Aug 3, 2012
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Buy Death Rally

$9.99

About the Game

Load your guns, start your engines...THE CLASSIC IS BACK! Brought to you from Remedy, renowned developers of Max Payne and Alan Wake, Remedy's Death Rally classic top down racer is back, stronger and more vicious than ever.

This is no Sunday Drive. This is Death Rally, so be prepared to be blown away, literally. Make a run for the finish line with a trail of burnt rubber and spent brass behind you..along with the flaming wreckage of any fool dumb enough to get in your way.

The gameplay is addictive, intense, explosive fun! Win races, upgrade your cars and weapons to defeat incredible boss drivers to beat the story mode. Join the multiplayer! lock and load and enter the Death Rally, humiliate and destroy your opponents or sabotage their race. You choose how you win, NO TRICK IS TOO DIRTY!

Key Features:

  • Experience the fury of Death Rally, hone your skills and prepare to race
  • Massive career mode,win events,earn achievements and unlock cars,weapons and challenges
  • Multiplayer mayhem, prove yourself against your opponents
  • Amazing Iconic tracks in the city, desert, jungle, ice and more. Including a unique track only for PC
  • Featuring amazing guest drivers
  • Sabotage and Destroy and earn your spot on the Leaderboards
  • Gameplay supports keyboard and controller

System Requirements

    Minimum:

    • OS:Windows XP SP2
    • Processor:AMD K8 series, for example Athlon 64, or Intel Pentium 4
    • Memory:2 GB RAM
    • Graphics:DirectX 10 compatible with 256 MB memory
    • DirectX®:9.0c
    • Hard Drive:600 MB HD space
    • Sound:DX9.0c compatible
    • Additional:Even slower systems may run the game, but may have problems with multiplayer compatibility

    Recommended:

    • OS:Windows 7
    • Processor:AMD K10 series, for example Athlon X2, or Intel Pentium Dual Core, or faster
    • Memory:4 GB RAM
    • Graphics:DirectX 10 compatible with 512 MB memory, or faster
    • DirectX®:10
    • Hard Drive:600 MB HD space
    • Sound:DX9.0c compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Even slower systems may run the game, but may have problems with multiplayer compatibility
Helpful customer reviews
9 of 14 people (64%) found this review helpful
18.1 hrs on record
Haven't played the original Death Rally, but the remake is a good game in its own right. Short, fast paced races, 3 car add-ons, 6 upgradeable weapons, 7 maps, and 8 cars. All in all, a decent bag of fun.

Sure enough, it's not a triple-A title, and nowhere near as complex, but it can be fun. The short races mean you can play a race or two whenever you have a minute and get back to whatever you were doing. Gets even more fun with a few buddies in online[1] play.

Gameplay in Death Rally doesn't offer anything brand new, but gets the basics right. Controlling the car is simple, either via a single stick or wasd, and there doesn't seem to be any problems with responsiveness[2]. Steering does take a bit of getting used to, but in the end is not much different from other console-like top-down racers - after a few races it should feel natural. Main gun auto-fires at any targets dead ahead and within range, and secondary guns/mines/nitro are activated by pressing the corresponding buttons.

The visuals in Death Rally are quite pleasing to the eye. Race tracks and cars look good and offer a lot of detail. The garage view (main menu) shows a nicely-rendered model of the curently selected car (with any selected add-ons/weapons visible) and the UI is clean and efficient. All the necessary elements are visible on one screen and laid out without making the screen cluttered and messy. The UI is designed to be controller-friendly (looks tablet-friendly too) so race selection and car upgrades are quick and easy.

AI opponents do offer a fair challenge, but that's mostly beacuse they tend to drive slightly better cars. The regular mob racers have decent "driving skills" and their cars are slighlty better upgraded, but only up to what's achievable by players. "Boss" racers (of which there is up to one per race), on the other hand, tend to drive real well and their cars are often better than anything the player can achieve. While this does make the game more challenging early on it just breaks it in the very late-game -- most bosses will just speed away right from the start, and only generous amounts of nitro (in-race pickups, random chance) can help catch up. The worst example of this is the "finall boss" - the Adversary - who can't be beat without constant use of nitro, or a lot of ammo pickups.

For the above reason, among others, Death Rally suffers in terms of replayability. Starting the campaign from scratch does not offer anything new, and will in fact play out nearly the same anyway (up to choice of stages). Playing a single campaign is a much better option, especially in small doses. A few races a day can offer a lot of fun and will delay the somewhat broken end-game long enough to diminish its impact.

The soundtrack is a good enough generic composition, fits well and doesn't get too annoying or repetitive. Sound effects are good too.
Posted: June 16
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6 of 9 people (67%) found this review helpful
6.3 hrs on record
If you ever did or still play the old Death Rally, and loved it to the fullest, this is a terrible remake to boot.
There's little challenge, and I got the game finished and 64% of the achivements done in 6 hours, and felt like I had wasted my time doing it.
Posted: March 26
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2 of 2 people (100%) found this review helpful
16.2 hrs on record
When I first bought this game, I was expecting the same game as original one with better graphics. So my first experience was a huge dissappointment. My memories with the original one was so fresh, so I couldn't see that this one (although shares the same name) is a different game for a different time.

In first game your motivation was climbing the ladder to fight with adversary. This game has no ladder, so if you are an old fan, you hate the game from the begining. But this time it is more about cars you have to get ambitious about. Upgrading cars and guns are your main goal in here. Races are faster and harder (in my opinion) than original one. 3 Laps is too short to kill everyone in the game (if you have a new car), so it really takes more dedication to win any race. Graphics are much better than the original one (it has to be after 20 years :) ). Cars are the same (which is a plus :) ) with cool upgrades.

Of course the game has its downs. Like story is not going to get you. Races are too fast. Race ends till you get the idea most of the time. Gameplay is not very smooth. Enemy AI is not very bright.

But, in the end, you should see this game as a casual game as it is an adaptation from mobile game. So if you take games too serious it is not a game for you. But if you wanna open a game, make a few race, collect some stuff in your free time, this is right game for you. 9.99$ is a little expensive for the experience, so if you catch a sale (2.99 or less is ideal I think, but 4.99 is not bad too) don't miss it..
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PS: If developer reads this; the thing I miss the most from original game is the enemy characters. There are bosses in every race but in the original game as you move up the ladder you fight with harder characters and before adversary you compete with hard characters like duke and sam speed. This time bosses are just normal cars in normal races. If this could be added to game it will be great. (like adding special voice over, small ads for the boss of the game, may be a history and stuff).. Thanks.
Posted: September 19
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3 of 5 people (60%) found this review helpful
60.1 hrs on record
Didn't play for a while ... all stats reset > uninstall.
Posted: August 24
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3 of 5 people (60%) found this review helpful
14.0 hrs on record
The Remake , It is hardly beat the original Death Rally in gameplay... It feel like in the remake it doesn't matter what car you got you still gonna move slow like in your very first car... In the original Death Rally if you get the last car you r moving so fast Beetle Cars can't beat you and not only they can't beat you but you can run over them twice if not more , The only thing that is better in the Remake from the original Death Rally are the graphics... The Remake require a Big Update that make a big different between the cars you own , In the Performances of each car and In the Performances of weapons on each car ,like firepower... In the original Death Rally , Beetle cars didn't had the firepower of the last car or 2nd best car... The Remake is alot shorter than the Original Death Rally... I recommend playing the Original Death Rally !
Posted: March 26
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21 of 27 people (78%) found this review helpful
1.4 hrs on record
(Disclaimer: I do probably have nostalgia for the original)
It makes me sad to have to not recommend this. I was honestly excited by the idea of the Death Rally game being remade and hopefully expanded. Instead what we seem to have is essentially a mobile game scaled up that has a lot of the words in common with Death Rally but feels like it misses on a few important cylinders.

Death Rally was a half race and half car-carnage game and it pulled it together well though sometimes a bit cheesy. Fun could be had as the races really felt like skill made a big difference and timing your mines and machine gun fire to destroy opponents in your way was rewarding though not trivial. Through the game, you got money which you needed to restock supplies like ammo or armor, upgrade your car a bit or buy new cars/weapons.

This version feels like the dumbed down iOS port that it really is. Money now only is here to buy upgrades to the car and repair it. The upgrades feel like they make almost no difference in gameplay (except armor which did actually seem to prolong life). But as a racing game, getting better cars or engines did not make me feel like I was going faster. I've read that even the best car with the best engine does not go faster than the initial car an opponent drives in a beginner race. It makes the upgrades feel definitely token.

There is also no real money management. In fact, after a race, the game seems to expect you to just spend all of your money since ammo is restocked at the beginning of a race anyway. New weapons and cars are unlocked after collecting a certain number of pieces scattered on tracked on dropped from destroyed opponents. It feels like progression in this game could be substituted for attrition. I remember in the original sometimes being in a bad place because I took a loan I couldn't pay back. This made decisions feel like they meant something. Also, additional objectives in the original again meant something since money mattered. Here, they are a yes/no box you click periodically and see if it works. It feels sometimes like an Office product had a pop up with the title "Fun" and boxes that just say yes and no appeared with no real context or consequence to the action.

Yes you do advance faster from placing higher, but it still doesn't feel significant enough. After all, winning a race seems to come mostly down to well placed nitro boosts at the end.

The destruction of opponents seems like an area where this could shine. Unfortunately, there are things in the way of allowing you to really get the full enjoyment from the experience. Your base machine gun automatically shoots for you (after you add your 1 additional gun upgrade). This feels annoying at best since you have unlimited ammo and it's not always shooting, but you have no control over it. Even better is in-race bonuses (repair, money, ammo) are in boxes that must be shot... so you have to hope an opponent is in front of you near a box so you could happen to shoot that (and they not just take your bonus) or you waste some of your limited ammo.

This is a small gripe, but the in level bonuses do need to be shot and all appear at the beginning of the level. Since shooting can be wasteful and feel a bit random, this means that upgrades you need later are hard to get and running into repairs within seconds of the race starting is common. It just feels like a bad decision. The original randomly spawned them on the track, IIRC, and that was fine. This isn't a realistic game; why must we pretend periodically that it is?

Opponents suffer from what a lot of games have with enemies that don't have the same limitations as you. I've mentioned their cars are always fast enough to rival yours no matter what. They also have unlimited ammo in their nicer weapons compared to the 4 shots you get in some of your weapons. This is especially terrible in the deathmatch sections where destroying cars is the goal yet they don't have to worry about ammo limits. Additionally, they have health like you do. When you hit 0%, you explode and are done. When they hit 0%, their health bar flashes... and they continue to race for a while. Some number of shots into them later (or maybe it's time? I couldn't definitively understand the logic but it seemed inconsistant and like I wasted a lot of ammo trying to kill a single target), they will in fact explode. You have no real indicator of when this is going to happen though, so I frequently found myself passing them and hoping to get their drop on the next lap if they happened to blow up. Though they can still shoot you in this state.

Speaking about laps, one of the biggest places this feels like a mobile game is in the race length. I'm not saying I need long races, but I do feel like the fact that most races take <=1 minute to complete takes away from my enjoyment. That could just be a preference, though.

All this is not to say there is no fun to be had. I was entertained for a while. I could see this being more reasonable on a device without a gamepad or keyboard (I never did get my 360 controller to work with this game) like a tablet or phone where simple games are more acceptable. I at least wanted more. I wanted to feel like I had consequences or choices. I wanted to feel like my ability mattered. Instead, I was watching a nice looking (not amazing by any means, but it does look nice enough... if you don't look too closely at the textures) but repetative and short car chase scene from various movies. Things happen, but the ending never seemed to be directly related.

You can get the original for free from Remedy which runs on Windows (re-released in 2009); I feel that is a better use of your time and money
Posted: February 16
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