Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?
User reviews:
Very Positive (358 reviews) - 88% of the 358 user reviews in the last 30 days are positive.
Very Positive (11,746 reviews) - 91% of the 11,746 user reviews for this game are positive.
Release Date: Nov 8, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Project Zomboid is a much more ambitious game than we could ever have hoped to fund ourselves. It has grown massively over the years, and it’s been a rollercoaster, but find ourselves in a stable financial situation with an overwhelmingly positive reaction from the Steam community. We hope you will join us, but if not we understand. If you're not ready to jump in yet, then please consider us when we break out of Early Access.

How often do we update the community?

We have weekly newsletters, known as 'Mondoid's, which we publish on our site and as a Steam announcement every Monday (unsurprisingly) as a small tonic to the depressing 'back to work' feeling. These detail what we've been up to during the week, often with sneak peeks of upcoming features, interviews, videos and all that goodness. We've had an unbroken chain of Mondoids for a long time now, and plan to continue them as long as Project Zomboid is developed. We also communicate with our community directly on our own forums and Steam forums, often with changelists for upcoming builds.

How often do we update?

We have a reputation that seems to diverge greatly when it comes to update frequency depending on who you ask. Many consider our game frequently updated, some consider us slow. In recent times it’s rare we don’t have a release within a month (including beta releases), and these always contain new gameplay features or major tweaks to the gameplay.

Some features, particularly NPCs, have taken a long time to implement. This is largely out of our commitment to getting the features right and them not disappointing on release, but it should be noted that we make no apology for delaying their release until we feel they would be enjoyed, live up to people’s expectations, and most importantly do not have a detrimental effect on the gameplay or stability of the game.

We will admit to a few long waits between updates in the past, but we feel from community feedback that the majority of our customers are very satisfied with the development of the game. It should be pointed out too that the game has significant modding support, with map editors and full unrestricted lua modding access. We have a vibrant modding community that can help plug the gap between updates. It should also be taken into consideration that the game is already very far through development, to the point where we now have 1900+ hour players - There is a lot of content to enjoy in the game already and we firmly and proudly believe it worth its current price as it stands. Please consider reading some reviews if you are still unsure about the content of the game or the release frequency.

Details of major milestones can be found below.

What is required for 1.0?

Two major features are yet to be implemented into the game, both of which are currently in full-time development each with dedicated full-time developer support. These are:

NPCS - A far reaching and in-depth NPC system with character relationships, personalities, and an emergent story engine that allows for diverse and emergent character based zombie survival story unique to every playthrough. This also includes the tutorial, a return of Kate and Baldspot who starred in the early alphas of the game.

Vehicles - Fully physics modelled 3D vehicles, siphoning petrol, mechanics skills.

Several features require either significant modifications, rewrites or completion before we could consider 1.0.

Map completion - We still have a major city, an army base, more wilderness, and several small towns to implement to the game map.

UI Rewrite - The UI isn’t perfect by any stretch. We would like to get a more intuitive and ergonomic UI system implemented.

Stealth / Combat - New animations to allow for stealth mechanics (looking round corners, crouching behind walls, cover etc) as well as a rewrite of the combat system to leverage new animations to make combat more involved, intuitive and fluid.

We want to have all this in the can this year. However, we tend to avoid ETAs because Early Access development in particular is often filled with unknowns and we want to ensure we get these highly anticipated features right. 

In the meantime however we will continue to update the game and provide new features for our community to play with. One of our developers full time responsibility is providing frequent and new items, crafting recipes, skills and survival gameplay elements to fill out any holes in gameplay, and provide frequent feature rich game updates in line with community feedback, while the other developers focus on finishing these specific remaining major features.

What about after 1.0?

At this point, once we feel we have fulfilled every promise we gave when the Project Zomboid site first launched (except the last one, ahem, ignore that. Absolutely no one wanted that, it turned out), as well as the extra things detailed above, and the game is sufficiently polished and bug free, we will launch the game as 1.0 and leave Early Access.

What happens at this point depends entirely on whether the game is making money or not, but given the past solid performance of the game we see no reason why it shouldn’t be. Several developers within the team will likely start exploring our second project at this point, however we have dedicated and passionate developers who were brought into the company via the Project Zomboid modding community, emotionally invested in the game, who are already a big part of the development and communicating with the community. As long as Project Zomboid is making enough to support their continued development of the game, and they are happy to continue working on it (which seems likely), we will continue making Project Zomboid indefinitely as long as there is interest.

That all said, we can’t make any solid promises beyond the 1.0 mark, however there are countless things we would love to do that go way beyond 1.0 and sales make us confident that we’ll get the opportunity to explore them. Truth be told, given that it was Zomboid that put the money in the bank in the first place, as long as our company is secure and we can fund any other project's development comfortably, it's very probable we'd be willing to put some money back into the game beyond the point it's sustaining itself if there are any features in particular we can't bear to leave out of the game. Words are wind though, and all we can do is guess where we'll all be by then. We really want to keep this train going as long as we can though, as long as it continues to the benefit of the game. At which point the modders will hopefully take the mantle with almost unlimited access to the game's core.

Development Costs

Here we hope to give you a better idea of how the sales revenue from Project Zomboid will support development of the game. While we will keep particular developers salaries confidential, we would like to offer a breakdown of developer and office locations, along with the average rent costs, reported on for the Indie Stone offices, along with each developer's location to give you an idea of relative studio costs. It's become clear to us recently how significantly this factors into Early Access games chance of continuing development and we hope others will follow suit in divulging this information.

All percentages are in comparison to New York City (100%) - Other examples would be San Francisco (98.66%), London (93.81%), Moscow (52.71%) and Delhi (9.53%). The lower the % the further your purchase of an Early Access game will go to fund development (or more crucially how long that money will last), as accommodation costs correlate pretty closely with expected salaries and costs of living and working in that location. (Please note that in several cases the developer lives sufficiently outside the given city to make the actual %s likely much lower than reported)

3x Developers + Office
Newcastle Upon Tyne, United Kingdom - 32.37%

1x Developer
Brighton, United Kingdom - 56.37%

1x Developer
Toronto, Canada - 51.78%

1x Developer
Surrey, Canada - 30.87%

1x Developer
Lille, France - 31.59%

Monthly development costs are currently recouped within approximately the first 1.5 weeks of the month on average, which means at present each month produces extra funds to further develop the game should sales dry up. This does not include sales or other promotions.

What if PZ stopped making any money tomorrow?

The Indie Stone have made sufficient sales since launch on Early Access to ensure that if the game stopped selling any copies tomorrow, the entire PZ dev team could carry on funded development as at present, with no reduction in workforce, for at least the next two years, potentially longer. This would not be an ideal situation for us, of course, but we are committed to finishing every major planned feature before we consider moving the game to 1.0. Considering the financial situation we are in at present, the chances we will not be able to fund the remaining development of the game are quite small.

In the worst (and least likely) possible of financial cases that required the disbandment of all paid developers of the game, 4 of the listed developers are directors of The Indie Stone with an invested interest in the success of the game and company, who would cut their income significantly and/or supplement development of the game with other work to get through any financial difficulties. Despite this no doubt causing progress to slow significantly, the 4 directors hold all required skills to continue development of the game during this nightmare scenario.”

Approximately how long will this game be in Early Access?

“See above!”

How is the full version planned to differ from the Early Access version?

“See above!”

What is the current state of the Early Access version?

“See above!”

Will the game be priced differently during and after Early Access?

“It will likely be £5, $8 more expensive once we hit 1.0. Due to our commitment to making sure early adopters get the cheapest price in appreciation of their early support, we will never appear on bundles, or in sales that take it to or below the original alpha price of £5, $8 until a long time post 1.0. This commitment also means that, until 1.0 and the price increase, we will never be willing to go beyond a 40% sale.”

How are you planning on involving the Community in your development process?

“See above!”
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Recent updates View all (119)

May 23


Today we’ve got an update from Martin, our lovely animator friend. Something the animation update will bring is some improvements on in-game firepower, so he thought he’d share…

“One of the areas currently lacking breadth in PZ are firearms,” he explains. “The amount of guns in the game has been discussed in many threads on the forums in the past, but it’s always been the intention to have a wider range of boomsticks. It is America after all!”

“What calibres, and how many, is still under discussion. We’re by no means talking about as exhaustive a list of some of the (very cool) mods like ORMtnMan’s one, but we will be adding a few more guns and ammo types that’lll give the player some more options and problems to think about.”

“Obviously when I came to model the guns I was basing them around particular calibres/types that would generally be available to Kentuckians during the early-90s era that PZ is set in. They’ve been modelled with a degree of generalisation, in part to avoid licensing issues, but also to let them represent several guns of similar types.”

“In the above video you’ll also see that there are models with proper bayonets and improvised versions. This was something I was keen to include as using guns with bayonets is as old as firearms themselves – but you’ll also notice not all guns have proper bayonets or indeed can be modified to use improvised versions. The same can be said about modifying with sights. Again, this will give the player more options and problems to think about.”

“As part of some new melee attacks I’ve also included a couple of rifle butts and pistol whips for when things get desperate – like when you’ve run out of ammo and the zeds get too close for comfort!”

“While we’re talking offense it’s also worth mention that, along with new clothes, I’ve also modelled and textured some new items that can be used as melee weapons. Some of these are representing items already in game that currently don’t have a model (ie the crowbar!) but quite a lot of them are new. Suffice to say there’s a lot of stuff to implement and balance. Creating the assets is only part of the process, so not all of it may make it in the first animation update but will be rolled out as and when they get put in game. Should all be good though!”

“There’s plenty more I’m up to, and have been up to, but we’ll leave that to another Mondoid! I don’t tend to reply on the forums or reddit but I do lurk and take notes, so keep the suggestions for animations or items coming. It all helps, and a lot of it is going in. Thanks!”

This week’s featured image by Zo off of Steam.
The Block of Italicised Text would like to direct your attention to thePZ Wiki should you feel like editing or amending something, and thePZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye!

41 comments Read more

May 16

Two step


Good Mondoid everyone! Here we go…


Build 34 came out last Monday, and most people seem to be digging it. So: yay! We’ve currently got a version three iterations further down the line in IWBUMS public testing which should eliminate the issues flagged up by the wider release, fixed some issues with fatigue and generally did some good old EasyPickins fixin’.

As soon as it’s clear we’re all done and good we’ll be releasing the GOG version, we needed to have everything 100% before we call 34 ‘done’ and fully move onto the next version y’see. That time isn’t far off though. And speaking of the next version…


Right now RJ is polishing metalwork, and adding more depth and mod-abilty to how you build things in Project Zomboid.  The primary change in this is the ability to have multi-stage objects.

The best way to describe this is to use a simple example: the wall. Before, building a wall was simple. You’d right click select it, the build – but you couldn’t ever upgrade it. As of the next build, however, that time will be over. Once you hit the correct level you’ll be able to improve on it, which should see the end of people building countless wooden floor tiles to get to level 6/7 before you decide to start building walls.

Here’s a WIP image, with WIP UI stuff and… did we mention this was WIP?

To build a wall, you’ll first need to build a frame – and then onto this you’ll then be able to right click it and build the wall using it. So yes, construction will take a little more time – but also there’ll be more precious XP points on offer.

This is also where we introduce cross-skill abilities. Using the new metalwork skills you’ll be able to have similar metal frames that can be used with wood to create more reinforced walls. Meanwhile, another more zed-resistant wall will be a wooden-frame with light metal plates attached – which will have more HP than a standard wooden wall, but will make a lot more noise when zombies are slamming against it.

There’s plenty more to come with all this that we’ll discuss at a later date – but another example would be putting two poles in the ground and choosing what sort of construction material to use to link them. Wooden fencing, metal wire… all that cool stuff.


Also in the works are an unexpected book-end for Mash’s ‘2x sprites’ secret mission that we’ll wait on showing off until we have some vids to show off its cool factor, Nutrition polish and of course the animation system that, as this Mondoid is being written, Lemmy, Binky and Martin the Animator are having a big exciting meeting about. More on all the above, in a less ‘national holiday in France’ abbreviated format, next week!

This week’s featured image by Kaguya-Hime. The Block of Italicised Text would like to direct your attention to the [/u]PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye!

35 comments Read more
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“What can I say? This game's interface looks so simplistic by today's standards, and yet the Indie Stone team has managed to possibly create one of the best post-apocalyptic zombie survival games in existence to date.”
Max Power! (105 hrs)

“Most realistic zombie apocalypse scenario game to date.”
democar821 (81 hrs)

“The gameplay is surprisingly addicting, sometimes I look at the clock and wonder where the last 4 hours went, but looking at my fort shows me where they went.”
syfy2K4 (1,021 hrs)

About This Game

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features

  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project:
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:

  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

System Requirements

Mac OS X
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards / Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X 10.7.3, or later. 
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Controllers currently unsupported in Mac
Customer reviews
Customer Review system updated! Learn more
Very Positive (358 reviews)
Very Positive (11,746 reviews)
Recently Posted
( 65.3 hrs on record )
Early Access Review
Posted: May 29
Helpful? Yes No Funny
( 16.0 hrs on record )
Early Access Review
Posted: May 29
What your experience in project zomboid will be like:
- Spawn in house
- stay in house
- run out of food
- look in other houses for food
- break a window
- enter window
- get a cut
- attempt to treat cut
- start to get sick
- try to feed yourself copious amounts of drugs
- copious amount of drugs not helping
- realize you are turning
- oh ♥♥♥♥ moment
- decide to go out fighting
- go out into the street with a billion butterknives
- shove them butterknives into the jugular of several zombies
- attract a horde while stabbing with butterknives
- get swamped by horde
- go out in a blaze of glory
- realize that throughout your half a day of survival that the zombies aren't the menace that ended the world you know and love... THE WINDOWS ARE TO BLAME.

Lesson of this story: Never install faulty (Zombie plague inducing) windows onto nearly EVERY SINGLE F--KING BUILDING IN THE ENTIRE CITY AND NEIGHBORHOOD.

10/10 gud ♥♥♥♥
Helpful? Yes No Funny
( 0.3 hrs on record )
Early Access Review
Posted: May 29
Can you please help me. I bought this game on my mac and it is not working (even though i checked out the system requirements and everything matched up). I start the game, it shows the loading screens, shows the develpers and then the screen goes black and all I can hear is music. Please repond if you can help or have a similar issue
Helpful? Yes No Funny
( 185.7 hrs on record )
Early Access Review
Posted: May 29
The only game that somehow makes getting cannibalized in the streets seem like a lot of fun.
Helpful? Yes No Funny
( 40.2 hrs on record )
Early Access Review
Posted: May 29
This game is so much fun and theres loads to do in it and places to explore the only con i have with it is. The lonliness, You can go online multiplayer but AI's for singleplayer would make the game 10/10 i currently rate 9/10.
Helpful? Yes No Funny
( 73.0 hrs on record )
Early Access Review
Posted: May 29
Ok 5 years later for me and this game has been cool to follow but after seeing the updates time after time. SO many other smaller indie devs are doing WAY more. Like seriously wtf do they think they are? not worth it anymore
Helpful? Yes No Funny
( 33.3 hrs on record )
Early Access Review
Posted: May 29
Best zombie survival i have ever played. Totaly worth your money so dont wait and buy this piece of art
Helpful? Yes No Funny
( 11.2 hrs on record )
Early Access Review
Posted: May 28
It's been in development for many many years now, but still the devs haven't really managed to turn it into anything other than a zombie massacre fest. Although you *can* do a lot in this game, you don't really *need* to do anything other than kill zombies and eat to survive. And that isn't very difficult either.
Helpful? Yes No Funny
( 26.7 hrs on record )
Early Access Review
Posted: May 28
A true survival game. The game just keeps getting better and better. What more could you ask for?
Helpful? Yes No Funny
Fruto da miséria humana
( 10.8 hrs on record )
Early Access Review
Posted: May 28
Never, and I say NEVER, follow the train tracks.
Helpful? Yes No Funny
( 34.3 hrs on record )
Early Access Review
Posted: May 28
Great Game! Fun for hours, your get really engrossed with your characters.
Helpful? Yes No Funny
( 43.5 hrs on record )
Early Access Review
Posted: May 28
another early access game I bought into. this is first one I think is worth the money.
one thing to note:
you are not allowed to ask questions that seem to be negative to the game in the forums. I have exactly 1 post in discussion where I asked "can zombies bite at range" I said if so its a ♥♥♥♥♥♥ game mechanic if not its annoying bug(it was a bug)
2 different devs got involved after a fanboi told me to 'chill'. which leads me to say:
A)the devs take it personally
B)the fanbois take it personally-its like you are making fun of there girlfriend...

that being said,the game is really good. I have bought into a few early access games this one is the most polished. I actually feel like I got my moneys worth and then some.
I'd say they need to add content-like more then 3 guns, which they are already doing. vehicles-which they say they are going to add. also I'd say npc's to interact with and apparently this too is in the works.
so the things I'd like to see are already coming.

the game is VERY hard-which makes it fun. you will die ALOT when you first start out. once you learn how to survive for a day or two the game becomes very fun there is a learning curve which again is ok it teaches you what to look for. and what to pick up later. you want to grab everything you can but it's impossible to carry everything. so you have to plan for long run.

there is alot of crafting-which I like. and everything you do builds up your character (kinda like GTA) you sprint-you get better at running, you turn a log into boards to use for crafting-carpentry. just walking around with your weapon ready puts you in stealth mode-IE builds stealth skill-which is great for sneaking up behind that zombie in front of your hide out.

I have played roughly 10 hours a day since I bought it. again this is the first early access game I think is worth the money.
very addicting-you will die to bad luck. I can tell you several stories but these teach you what not to do...and just roll up a new guy and try again.
I will try and get into multiplayer after which I will review more. but for 15 bucks game is well worth it! best zombie survival game I have played.
Helpful? Yes No Funny
( 352.4 hrs on record )
Early Access Review
Posted: May 28
If your looking for the best zombie survival simulater games then this is for you then!
Helpful? Yes No Funny
( 27.9 hrs on record )
Early Access Review
Posted: May 27
This game stands out from most of the zombie games that I know of. Just beginning this game is hard and can be confusing. After learning the ropes it is a good game to play if you want a zombie survival game where its pretty realistic no check points orrestarts aside from progress saving. It is a lot of fun and in my opinion worth the money
Helpful? Yes No Funny
( 9.1 hrs on record )
Early Access Review
Posted: May 27
Nice game, seems like something that I could play a for some time.,.. GOT that oldschol feeling
Helpful? Yes No Funny
( 1.9 hrs on record )
Early Access Review
Posted: May 27
Controllers don't work, 0/100
Helpful? Yes No Funny
Картофель Водка
( 65.6 hrs on record )
Early Access Review
Posted: May 26
best game i have ever played

Helpful? Yes No Funny
( 9.7 hrs on record )
Early Access Review
Posted: May 26
i personally like project zomboid but it is a little hard for new players
Helpful? Yes No Funny
( 40.1 hrs on record )
Early Access Review
Posted: May 26
I love this game. I have supported the development of it for a long time and have been very pleased with the amount of progress and additions to the game.

I launched the game for the first time in a long time last night 25/05/16 and started a base with my friend on a private server, no other players, just me and him. This game does not need players to be enjoyed. The menus and UI are very easy to navigate and if you have any sort of common sense you will pick this game up quickly. If you think about how things work in reality, and how to do those things i.e. cooking pasta ( you obviously pour water into a pot first and boil it) it has most likely been included in the game.
I climbed thrrough a window last night after a hoard of zombies followed me into a hardware store, thought i was ok just climbing through after breaking it with my axe, only to realise that the shards on the window had cut me because i didnt clear any of the excess shards left on the window frame. That is such a small thing to include but so immersive. It's hard to describe the feeling when that happened. I was shocked and also very happy that the DEVS had taken the time to create such an experience for the player. Well done to all of you guys. I love this game and I will continue to support you guys. I hope this review reaches you and you smile at this because great work deserves appreciation. :)

Never mind your DAYZ and the likes. This is true immersion.
Helpful? Yes No Funny
( 32.7 hrs on record )
Early Access Review
Posted: May 26
Like living on the edge?
Like having a heart attack every once in a while?
Like scavenging, crafting, building and surviving?
Like running from a horde of 100 zombies?

This game is for you!

I really enjoyed my time playing this and will jump back on once it comes out of early access.. I love how this game looks and it has some pretty tense atmosphere!

It's worth the price if you ask me.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
95 of 105 people (90%) found this review helpful
46 people found this review funny
83.8 hrs on record
Early Access Review
Posted: May 4
My first experience with this was short lived.

I ran outside of my front door and wielding a trusty baseball bat, attacked a group of zombies. I was 'scratched and bleeding' on the foot and I couldn't find, or figure out how to bandage myself. So I died.

From a cut on the foot.

Second character starts to freeze to death within just a couple of minutes of playing, so I get together some materials for a camp fire and make it in the safety of my bathroom. 30 seconds later my character is running around the garden being chased by zombies with his legs on fire, watching his house burn to the ground.

Third character survived for a long time. I found a warehouse and wanted to look for axes or sledgehammers but there were too many zombies around. So I lured them all to follow me, planning to trap them inside a house and then run out the back door. An excellent plan!!

I opened a house door, ran inside and the zombies started pouring in, an excellent plan I thought!! Wait, where's the back ♥♥♥♥ing door???? There is no back door. Cue Laurel and Hardy music as I sprint circles around the living room as more and more pour in the door. By the time I'd remembered that I could climb out of a window it was too late.

My first multiplayer experience with this was like an episode of The Walking Dead.

I created my character, an illiterate clumsy oaf with incredible strength and tough skin, and then spent the next 6 hours trying to get the server to work. (if you've tried everything but still can't get it to work- on the router settings make sure the device the game is connected with is your IP, not your local machine IP, or your router's IP, but your IP. Not your public IP. Damn it's complicated. For me it starts with 192.... but there are two of those, one with 256 at the end, the other with 140 at the end. The 140 one is the one I connected the game to and then it worked.)

But nevermind that.

My character's name is Rick Grimes. I ran out of my door taking a bunch of food with me and sprinted down the main road, leaving a bread crumb trail so I don't get lost. I find a huge warehouse where I scavenged a few planks and hammers, a buttload of nails and duct tape, and also somehow managed to FALL DOWN THE STAIRS, breaking my leg.

I ripped up my vest into sheets and tied a wooden plank to my leg as a makeshift splint. Sorted!

My friend at this moment managed to log in. We cheer! But then sigh as he has spawned in a house filled with zombies and the doors and windows are barricaded shut. WTF??? He screams. He sends me a voice message telling me he's already getting ♥♥♥♥♥♥ off with the game and that he's about to log out.

Hold on!!! I tell him.... just hold on!!

I go online, load up the map of the area and tell him to take a picture of his house zoomed out. I manage to match up this quirky looking road out front of the house to where it is on the map and..... holy ♥♥♥♥ balls. It's miles away.

Nevermind the distance, I thought! I'm going to rescue my friend!! Hang tight, I tell him, I'll be there soon!

As soon as I start sprinting I realise that a broken leg in this game actually means something.

So 45 minutes later, I arrive at his house. To my astonishment, he's actually managed to take down the 5 zombies in his house with his bare hands and he's just been waiting there starving to death.

The feeling of seeing him stood there, through the crack in the barricades on the window, was pretty amazing. My friend called it a Golden Gaming Moment.

I looked through my inventory and ♥♥♥♥ myself. I don't have a hammer... I can't take down the barricades. So I start wailing on them with a golf club. Bonk. Bonk. Bonk. Nothing.... panicking that he's going to have to wait another 20 minutes for me to find a hammer, I remember my schoolbag. I open it and.... ah yeah there's my hammer.

I take the barricades down and I know for a fact if there was a BROHUG emote in the game we would be spamming the hell out of it.

We survived for a good hour and a half before we started to get cocky trying to take down small hordes of zombies around our safe house. I got scratched and cut on my leg and arm. Bandaged up no problem. But my friend got bitten on his chest and it was deep and needed rebandaging every 2 minutes or so. He was losing health.

Instead of continuing to back away from this horde, we stupidly decided to carry on trying to exterminate it one zombie at a time.

I got scratched on the foot again and decided to just back off and give up, but due to miscommunication, my friend decided to balls out try and kill them all by himself. He got swarmed!! I managed to push them all away and I went rampant as they swarmed him, managing to knock down or kill the last of them.

My friend's waddling around leaving a trail of blood.

HOLD STILL I yell to him as I frantically begin the medical check.

He has 4 injuries and is already half dead. I bind one wound- OK. Another wound- OK. I bind the third wound.. ♥♥♥♥!! That wasn't a wound, I just took off a dirty bandage!!! At that moment, he dies. If I had bound the last wound instead of unbinding the old wound, he would have lived, but in the heat of the moment I couldn't focus and I got him killed.

There's silence. I head back to his safe house with the barricades and I take all of the best food we have scavenged so far from the fridge, with a plan to rendevous with him at his new spawn location.

His new character spawns, incredibly luckily, in MY safehouse. Barricaded windows. Two story for look outs. Sheets over everything to stop any zombies peeking inside. TONS OF FOOD IN THE FRIDGE.... oh and a bunch of turd weapons and backpacks. Sorted.

I run back to meet him and we begin our plan of scavenging the streets for food and stockpiling it all over again. But this time, his character looks like Patrick Stewart.

And my legs still broken.

Next time we play, the plan is to get a small farm going, build a wall around the house to further protect it, and head out to try and find some assault rifles or axes.

I honestly can't wait until they add cars and NPCs into the game. It's going to be incredible!!!

My friend came up with an awesome idea also, that there should be little missions that happen randomly like the power can just randomly cut off in a large area. Meaning that you have to go to a power plant or something to essentially fix it yourself. I added that without good electronics skills, you would have to just flip the switch, which would turn the power back on but it would set off a loud alarm which would make escaping and getting home difficult.

The hints that the military are going to be implemented and ideas about being able to sit in the back of pick up trucks shooting zombies while your friend drives around are the reasons why I've given up on all farming / survival games in favour of this one for the foreseeable future.

Check it out guys you won't be disappointed.
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19 of 23 people (83%) found this review helpful
3 people found this review funny
416.4 hrs on record
Early Access Review
Posted: May 8
Get it. Stop what you're doing and throw money at it.

Project Zomboid ticks all the boxes for a complex but enjoyable apocalypse survival game. Beating up hordes of your reanimated neighbours barely scratches the surface.

There's no ending so to speak, which gives it limitless replayability - you dictate the story of how your character dies. You might survive three days or six months, you might starve to death, your safehouse might be demolished by a horde, or you might venture into a cupboard and never return. The game does progressively get harder and admittedly has a fairly steep learning curve, but manages to stay enjoyable throughout. You'll quickly find a balance between hoarding all the items that you find and scavenging too little, or relying too heavily on supplies that won't last forever such as an electricity and water supply.

A complex system of emotions (moodles) influenced constantly and in realtime by your immediate environment and character's wellbeing govern all aspects of your survival, like stress, boredom, stamina, pain and panic. Magazines and books are just as essential to your wellbeing as food and water. Moreover even something as mundane as maintaining a proper sleeping pattern during the apocalypse to make sure you aren't caught out after sundown on your journey home, or keeping your character warm or cool during the varying seasons to make sure they don't become ill - should this be the case though, you'll find getting lots of sleep along with a stockpile of food, books and magazines comes in handy while your character stays at home to recover.

It's not uncommon to have to abandon safehouses and retreat to a backup location due to gunshots and helicopters attracting too many zombies to deal with, quickly grabbing as many essential supplies as you can in the hope they'll last long enough for you to fortify your backup safehouse on the other side of town. The key skill is being prepared for whatever the game may throw at you.

It's all well and good having stockpiles of essentials and a fortified house to live, but in the end all it takes is one bite or scratch to become infected. And the game won't tell you you're infected, oh no, you'll have to diagnose it yourself. The usual cure is a swig of bleach, an overdose on sleeping pills or a good two or three storey fall.

These are the end times.
There was no hope of survival.
This is how you died.
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53 of 85 people (62%) found this review helpful
79 people found this review funny
9.9 hrs on record
Early Access Review
Posted: May 8
Spawned in house.

Got some loot.

Killed a zombie.

Found Bleach.

Drank it.


10/10 would drink bleach again.
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61 of 108 people (56%) found this review helpful
2 people found this review funny
Not Recommended
11.3 hrs on record
Early Access Review
Posted: April 30
I've been very interested in this game for a long while. It was shaping up to be the zombie survival game I've always wanted. After playing it for the first time, I fell in love. It had the right amount of depth and realism needed to really make it special. You had to deal with all the struggles of surviving in a zombie outbreak, from not getting eaten alive by the zombies themselves to depression. The game also has a good amount of difficulty, even if the game is easy to learn and master after multiple playthroughs. Surviving for a skilled player becomes trivial. That's where the NPCs come in though, to spice up the playthrough.

And that's the reason why I am not able to recommend this game, unfortunately. I understand the NPCs the devs had planned were very ambitious (probably too ambitious for a small team) and need time to get right. I also understand that the devs have went through development hell, and that's also part of the reason for NPCs not being close to finished. However, it's been about 6 years since I started following this game, and I'm beginning to give up hope of ever seeing NPCs in this game anytime in the near future.

For me, NPCs are a big component of this game, and not having them just makes the game seem hollow. Sure, you have all this depth to this survival experience, but it's really hard to have the motivation to survive if you have nothing to survive for. I feel like NPCs are what would take this game and really turn it into something special. Unfortunately, the devs have decided not to reveal anything about NPCs until they are in their final phases of development. While I understand why they are doing this, it is causing many people who follow this game (me included) to lose hope of ever seeing NPCs in the game.

However, there is multiplayer. If you are the type of player who loves multiplayer survival games, then go ahead and pick this game up. It works very well from what I've played of it. However, I personally am a singleplayer fan, and so NPCs are what makes or breaks this game for me. Unfortunately, until NPCs are added (or we get any news about it in the upcoming months) I cannot recommend this game for anyone who isn't wanting to play multiplayer. While it is fun for a bit, the singleplayer will get old rather quickly.

My biggest fear is that they will start to focus exclusively on multiplayer rather than NPCs. I really hope this is not the case, as I've always wanted a good singleplayer zombie survival experience.
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13 of 19 people (68%) found this review helpful
1 person found this review funny
303.9 hrs on record
Early Access Review
Posted: May 10
TL:DR for people who just want the quick and silly reviews
I convinced my friend to eat a roasted cockroach and then watched him succumb to disease. 10/10, would make my friends eat roaches again.

Now, with that out of the way, Project Zomboid is a zombie survival game which has been in steady development for the last six or so years. It takes place in the town of Muldraugh Kentucky and the surrounding areas of Knox County. (Fun fact, the scene in which the villians men are marching up a street with a tank towards Fort Knox in the James Bond film "Gold Finger" was shot in Muldraugh.) Over the course of it's development, Project Zomboid has suffered some outstanding set backs. Paypal and Google freezing Indie Stones accounts, Piracy of the game early in it's development, and the theft of a large amount of code stored on a pair of laptops. Despite all that, Project Zomboid is still here, and it has come a hell of a long way.

Gameplay involves scavanging supplies from the houses belonging to your ex neighbors, fortifying a house to hold off the steadily increasing number of zombies, and generally trying to set up some kind of long term survival. Zombies have infectious bites/scratches, which is an issue I have with the game. When you get bit or scratched, you might as well just quit. No point in continuing to play a doomed character. Fortunately, the sandbox mode allows you to turn the infection off, or tweak the gameplay and zombies in many other ways. The game also features basic crafting and construction, which allow you to make a few small utility items, or build very simple structures. Cooking is a good source of fun, especially when you are playing with friends. The best part is making rat soup and making your friends eat it. The game also features a fair bit of random variable when it comes to the zombies. Noises of any kind usually attract them, including the ambient noises you hear around you as you explore. A major source of game ending noise are burgler alarms and helicopters. The burgler alarm triggers sometimes when you break into a house, the noise it makes can be heard for miles and will attract every single zombie within that area of effect. They will descend upon the house and rip it apart searching for the source of the noise, not to mention you if you are fool enough to hang around said house. The other source, helicopters, have a large range of noise and if they come by while you are outside, they will follow you around. Imagine a news helicopter trying to get footage of an unfortunate survivor, unaware that their presence is dooming him/her. Other noises such as gunshots, barking dogs, screaming people, serve the same purposes but to a lesser extent. The ambiant noises occur once, and basically just move zombies in a shortish range towards the sounds origin point. It also serves as a bit of atmosphere. Speaking of screaming people, NPC are planned. You can go to the community hub and see as everyone demands and complains ceaselessly about the lack of NPC's. Some of them even know that zomboid DID have NPC's once. They were horrifyingly buggy and were removed to be worked on at a later date. For now, the game is perfectly playable as is, if a little empty. If you want to fill that world out a bit, make it seems a bit less empty...

You can play Zomboid with your friends. The new easy co-op is out as of 5/9/2016 and I am deeply thankful that it is. Hosting multiplayer with friends has gone was a horrifying hassle of opening and forewarding ports, running external server programs, and friends issues with relayed tunneling. It is now a simple, streamlined, click-and-go system. Thanks Indie stone, and thanks to General Arcade for helping them get it worked out. The new co-op multiplayer is great. You can even allocate how much ram you want for the server from inside the game. It is really easy to use, and thanks to it, I can force my friends to eat rat based meals and roasted cockroaches.
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10 of 14 people (71%) found this review helpful
21.4 hrs on record
Early Access Review
Posted: May 10
This game is just a masterpiece, A smart guy once sayd ''Less is More''
Aaaand hell.. This is a perfect example why that one guy was god damn right.

Where can i start..

-The multiplayer is amazing
-Great game mechanics
-Challenging really fun to play
-Lots of different items whit different uses
-Extremly realistic
-Great modding comunity
-Those pixels look god damn sexy
-Great tutorials and a help/tips guide for begginers
-Easy server hosting
-Easy to acces moded servers
-Really complete XP system
-Great medical system
-The game itself offers a challege, Thats why you dont get bored

I know iv only played it for 11 hours or so, but this game is trully amazing. Sorry for bad english, Im still learning it.

8.6 in my opinion.
Still needs vehicles and a few more updates but i gotta admit, this work is really good.
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10 of 14 people (71%) found this review helpful
10 people found this review funny
25.2 hrs on record
Early Access Review
Posted: May 23
> Spawned.
> Pistol on dead zombie.
> Grabbed pistol.
> Went into a house
> Some dumbass broke into a house and made an alarm go off.
> Zombies walked into my house
> I misfire
> I walk into the bathroom, with 18-ish zombies at the door
> Find bleach in bathroom
> Option to drink bleach
> "♥♥♥♥ it. This is how I'd like to go."
> Drinks bleach.
> Dies.
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13 of 20 people (65%) found this review helpful
1 person found this review funny
Not Recommended
235.5 hrs on record
Early Access Review
Posted: May 22
Sandbox zombie apocalypse survival
Excellent mods

Gets boring late game
Slow, and I mean sloooow, development
No NPCs (it gets lonely real quick)

I would have liked to recommend this game, but won't. It's been in EA for very long but one of what should've been a very important and prioritised feature is still not implemented. When viewed in perspective of the amount of time in development, it is rather difficult to justify.

Doubtlessly, it is fun in it's depressing, terrifying and lonely way, as evidenced by the number of hours I've sunk into it. But ultimately, what should've been finished, or at least, out of EA by now, still isn't.

Wait for the game to finish before buying. Unless you just want to hoard loot.
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20 of 34 people (59%) found this review helpful
6 people found this review funny
25.5 hrs on record
Early Access Review
Posted: May 6
Just leaving a thumbs up
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7 of 10 people (70%) found this review helpful
31.5 hrs on record
Early Access Review
Posted: May 13
So far this has been a very interesting game.

There is things that should have been included, like npc/ other survivors. Bandits/ gangs. Vehicles that can be torched, looted/driven. If the right person sees the possibilites in this game, then he/she will be famous. Already there is so much things you can do in this game, and thanks to the bright minds in the modding community the list of doable things keeps growing everyday.

I usually never buy a "early access" game, i dont like and i dont need the frustration, buuut i read this game was well worth owing it in its current state. Yes they were right, never before has it been so delightful to smash the empty head of my ever nagging neighbour.
Everyday for ten years he has been around my door with his Jehovas witness propaganda when im watchin tv and having a beer. But yesterday i finally managed to get even, i grabbed the frying pan his wife gave me for christmas decades ago and smashed his head clean off his shoulders, The jebus propaganda flew everywhere, the walls were sprayed with blood. I went outside, noone to see, and noone yelling at me. Good!

When i now walk down the street, everyone bow for me. Could it be because i am so nice and good and clean? Maybe- or could it be because i am carrying a bloody axe over my shoulder? Probably..

This game is worth supporting, i only hope more additions keep coming. We want to see well detailed fires, crumbling buildings. Explosives- and drivable cars you can run over people or into structures.

Now if you all excuse me, i have an appointment with some empty skulls drooling on my doorstep

Have fun children And remember what your dad always told you every night when you were a kid: "Always keep you axe sharp and clean my son"
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3 of 3 people (100%) found this review helpful
2 people found this review funny
68.3 hrs on record
Early Access Review
Posted: May 22
2spooky4me in singleplayer, but with the new co-op system which is easy to setup, allowing me to play with friends, screaming at bathroom zombies like a little baby has been reduced by 85%.

Seriously though, it's the most realistic survival game I've ever seen, despite the 3rd person view.
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3 of 3 people (100%) found this review helpful
42.5 hrs on record
Early Access Review
Posted: May 21
First off id like to state this game is of a top down veiw. You are able to zoom in and out and the whole objective is to surviveby any means. This game (being a favorite of mine.) offers only one set ending. Your death. By what means? Who knows. Maybe your house burnt down or a zombie miss took you for a happy meal. What ever the case this is a horror suvival game. If you have a weak heart i'd suggest not playing this. Just out of caustion for your condition and the high stress of clearing out a horde infested house.
This game has a well versed medical system and the ever present way to end the game with bleach in every house. Personaly, If you like horror, survival and fortifing in a game while managing your ever depleting beef jerky supplie, well what can I say. Go to the supper market after you get this game. :P
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4 of 5 people (80%) found this review helpful
1 person found this review funny
22.0 hrs on record
Early Access Review
Posted: May 17
An isometric zombie beat em up. Except it is you who is getting beat up.
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6 of 9 people (67%) found this review helpful
4.7 hrs on record
Early Access Review
Posted: May 1
This game is great. I have yet to really delve into the multiplayer aspect of it much, but just even going solo is a lot of fun, and the game continues to impress with each update. You really feel alone and helpless in this game as you run around and try to loot all you possibly can while you cross your fingers and pray for the items/tools/weapons you need to sustain yourself for just one more day. The aspect I really love in this game is how you can set how early on the infection has been in effect. You can set it early on so there's still indoor plumbing for easy access to water and electricity, or much later on during the infection where electricity is shut off and you rely on generators or just roughing it, and water being had from stockpiling water bottles or collecting rainwater in barrels.
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2 of 2 people (100%) found this review helpful
88.4 hrs on record
Early Access Review
Posted: May 20
This is a game that i found myself recomending to everyone i know. Now as of May 2016 the game has easy server hosting and multiplayer, that in my opinion make the game incredible. The game has the ability to create some amazing stories and tension, the knowing of the changing seasons an harsh winter along with all the zombies and other things like health, stress, hapiness and thirst provide a very rewarding system of play.
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3 of 4 people (75%) found this review helpful
190.7 hrs on record
Early Access Review
Posted: May 16
Yup I would recommend this right away.

It's not an easy game I'll say that now.
Building your character is a challenge, you can build your character to be weak as heck but able to learn everything quicker and get a jump start on some skills; you do end up easily killable but if you survive long enough you can end up being the most powerful aspect of your team later on.

Downside is the stuff that can get you swarmed by zombies: Helicopters and Gunshots {Helicopters fly over your current location and end up getting you swarmed like it did my Fiancé and I}

Other downside for those who like emersion, they don't have all the basic unique hair colors such as gingers or pitch black hair, and the mod doesn't seam to work for MP.

Aside from all of that it's a great game and I do enjoy it, but it's better played with others than alone; unless you like being completely destroyed without any backup.
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4 of 6 people (67%) found this review helpful
3 people found this review funny
189.1 hrs on record
Early Access Review
Posted: May 22
Most journeys end in bathrooms
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5 of 8 people (63%) found this review helpful
1 person found this review funny
138.7 hrs on record
Early Access Review
Posted: May 7
first game i survived three hours at the hand of a very mad teacher that didnt want me to raid the school. on my most recent playthrough i survived three months then died when i foolishly went to the mall in search of many goodies. love the game every playthough is diferent and always ends in my untimly demise... but the ride was fun.
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5 of 8 people (63%) found this review helpful
51.7 hrs on record
Early Access Review
Posted: May 11
an incredible game with a very active development cycle as well as a great community!
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9 of 16 people (56%) found this review helpful
7 people found this review funny
5.1 hrs on record
Early Access Review
Posted: May 6
Product received for free
Dead Island: Survives for whole campaign.

DayZ: Survives until player shoots him.

Project Zomboid: Survives for 2 hours.

Deal With it.
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