Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?
User reviews: Very Positive (6,959 reviews)
Release Date: Nov 8, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Project Zomboid is a much more ambitious game than we could ever have hoped to fund ourselves. It has grown massively over the years, we've had our ups and downs, but find ourselves in a stable financial situation with an overwhelmingly positive reaction from the Steam community. We hope you will join us, but if not we understand. If you're not ready to jump in yet, then please consider us when we break out of Early Access. We have a demo too, if you'd like to give the game a try. Please be aware there may be a few compatibility glitches, but these can always be resolved by either turning off the Steam overlay for the game, or turning off 3D models on older cards.

How often do we update the community?

We have weekly newsletters, known as 'Mondoid's, which we publish on our site and on the Steam announcements every Monday (unsurprisingly) as a small tonic to the depressing 'back to work' feeling. These detail what we've been up to during the week, often with sneak peeks of upcoming features, interviews, videos and all that goodness. We've had an unbroken chain of Mondoids for well over a year now, and plan to continue them as long as Project Zomboid is developed. We also communicate with our community directly on our own forums and Steam forums, often with changelists for upcoming builds.

How often do we update?

We have a reputation that seems to diverge greatly when it comes to update frequency depending on who you ask. Many consider our game frequently updated, many consider us slow. In recent times it’s rare we don’t have a release within a month (including beta releases), and these always contain new gameplay features or major tweaks to the gameplay.

Some features, particularly NPCs, have taken a long time to implement. This is largely out of our commitment to getting the features right and them not disappointing on release, but it should be noted that we make no apology for delaying their release until we feel they would be enjoyed, live up to people’s expectations, and most importantly do not have a detrimental effect on the gameplay or stability of the game.

Here is a list of recent update dates. It should be noted that full releases often contain many more features than previous beta releases and for those looking for new content can often be considered distinct releases within themselves.

13th Oct - Build 29
22nd Sept - Build 29 (beta)
2nd Sept - Build 28
4th Aug - Build 28 (beta)
7th June - Build 27

We will admit to a few long waits between updates in the past, but we feel from community feedback that the majority of our customers are very satisfied with the development of the game. It should be pointed out too that the game has significant modding support, with map editors and full unrestricted lua modding access. We have a vibrant modding community that can help plug the gap between updates. It should also be taken into consideration that the game is already very far through development, to the point we have had recently discovered the first known 1000+ hour player - There is a lot of content to enjoy in the game already and we firmly and proudly believe it worth its current price as it stands. Please consider reading some reviews if you are still unsure about the content of the game or the release frequency.

Development Costs

Here we hope to give you a better idea of how the sales revenue from Project Zomboid will support development of the game. While we will keep particular developers salaries confidential, we would like to offer a breakdown of developer and office locations, along with the average rent costs, reported on for the Indie Stone offices, along with each developer's location to give you an idea of relative studio costs. It's become clear to us recently how significantly this factors into Early Access games chance of continuing development and we hope others will follow suit in divulging this information.

All percentages are in comparison to New York City (100%) - Other examples would be San Francisco (98.66%), London (93.81%), Moscow (52.71%) and Delhi (9.53%). The lower the % the further your purchase of an Early Access game will go to fund development (or more crucially how long that money will last), as accommodation costs correlate pretty closely with expected salaries and costs of living and working in that location. (Please note that in several cases the developer lives sufficiently outside the given city to make the actual %s likely much lower than reported)

3x Developers + Office
Newcastle Upon Tyne, United Kingdom - 32.37%

1x Developer
Brighton, United Kingdom - 56.37%

1x Developer
Toronto, Canada - 51.78%

1x Developer
Surrey, Canada - 30.87%

1x Developer
Lille, France - 31.59%

Monthly development costs are currently recouped within approximately the first 1.5 weeks of the month on average, which means at present each month produces extra funds to further develop the game should sales dry up. This does not include sales or other promotions.

What if PZ stopped making any money tomorrow?

The Indie Stone have made sufficient sales since November last year to ensure that if the game stopped selling any copies tomorrow, the entire PZ dev team could carry on funded development as at present, with no reduction in workforce, for at least the next two years, potentially longer. This would not be an ideal situation for us, of course, but we are committed to finishing every major planned feature before we consider moving the game to 1.0.

In the worst (and least likely) possible of financial cases that required the disbandment of all paid developers of the game, 4 of the listed developers are directors of The Indie Stone with an invested interest in the success of the game and company, who would cut their income significantly and/or supplement development of the game with other work to get through any financial difficulties. Despite this no doubt causing progress to slow significantly, the 4 directors hold all required skills to continue development of the game during this nightmare scenario.

Details of major milestones can be found below.

What is required for 1.0?

Two major features are yet to be implemented into the game, both of which are currently in full-time uninterrupted development each with dedicated full-time developer support. These are:

NPCS - A far reaching and in-depth NPC system with character relationships, personalities, and an emergent story engine that allows for diverse and emergent character based zombie survival story unique to every playthrough. This also includes the tutorial, a return of Kate and Baldspot who starred in the early alphas of the game.

Vehicles - Fully physics modelled 3D vehicles, siphoning petrol, mechanics skills.

Several features require either significant modifications, rewrites or completion before we could consider 1.0.

Map completion - We still have a major city, an army base, more wilderness, and several small towns to implement to the game map.

UI Rewrite - The UI isn’t perfect by any stretch. We would like to get a more intuitive and ergonomic UI system implemented.

Stealth / Combat - New animations to allow for stealth mechanics (looking round corners, crouching behind walls, cover etc) as well as a rewrite of the combat system to leverage new animations to make combat more involved, intuitive and fluid.

We’ve been aiming for these to be completed by the end of the year, but as it seems the end of the year is looming toward us like an unstoppable army of the undead, it seems more likely it will fall into Q1 next year. However, this too is not set in stone. We tend to avoid ETAs because Early Access development in particular is often filled with unknowns and we want to ensure we get these highly anticipated features right.

In the meantime however we will continue to update the game and provide new features for our community to play with. One of our developers full time responsibility is providing frequent and new items, crafting recipes, skills and survival gameplay elements to fill out any holes in gameplay, and provide frequent feature rich game updates in line with community feedback, while the other developers focus on finishing these specific remaining major features.

What about after 1.0?

At this point, once we feel we have fulfilled every promise we gave when the Project Zomboid site first launched (except the last one, ahem, ignore that. Absolutely no one wanted that, it turned out), as well as the extra things detailed above, and the game is sufficiently polished and bug free, we will launch the game as 1.0 and leave Early Access.

What happens at this point depends entirely on whether the game is making money or not, but given the past solid performance of the game we see no reason why it shouldn’t be. Several developers within the team will likely start exploring our second project at this point, however we have dedicated and passionate developers who were brought into the company via the Project Zomboid modding community, emotionally invested in the game, who are already a big part of the development and communicating with the community. As long as Project Zomboid is making enough to support their continued development of the game, and they are happy to continue working on it (which seems likely), we will continue making Project Zomboid indefinitely as long as there is interest.

That all said, we can’t make any solid promises beyond the 1.0 mark, however there are countless things we would love to do that go way beyond 1.0 and sales make us confident that we’ll get the opportunity to explore them. Truth be told, given that it was Zomboid that put the money in the bank in the first place, as long as our company is secure and we can fund any other project's development comfortably, it's very probable we'd be willing to put some money back into the game beyond the point it's sustaining itself if there are any features in particular we can't bear to leave out of the game.”

Approximately how long will this game be in Early Access?

“See above!”

How is the full version planned to differ from the Early Access version?

“See above!”

What is the current state of the Early Access version?

“See above!”

Will the game be priced differently during and after Early Access?

“It will likely be £5, $8 more expensive once we hit 1.0. Due to our commitment to making sure early adopters get the cheapest price in appreciation of their early support, we will never appear on bundles, or in sales that take it to or below the original alpha price of £5, $8 until a long time post 1.0. This commitment also means that, until 1.0 and the price increase, we will never be willing to go beyond a 40% sale.”

How are you planning on involving the Community in your development process?

“See above!”
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"One of the most depressing video games you will ever play. In a good way."

Recent updates View all (48)

January 22

Welcome to New Denver

If you’re a part of the Project Zomboid community you can’t help to have been blown away by the recent sudden appearance of Xeonyx’s stunningly realised map of his hometown of New Denver in British Columbia, Canada. It’s an epic achievement, and its story a very moving one, so we hope you don’t mind us taking up a bit of your time and turning the spotlight onto its creator – Jamie Magnuson.

So where did you first come across Project Zomboid? What’s your history with it?
I originally found Project Zomboid several months before the first version was released. Right off the bat I knew I was hooked. Once it was out, I didn’t actually have a computer that could play it so I had to go to my cousin’s place and use his computer. At that time I worked on a map I called Mica, on the un-updated editor, which came complete with its own prison and trailer park. It may not be playable in the updated version of Zomboid, but it was a learning experience.

What’s New Denver like as a place to live?

New Denver is a beautiful place to live. The summers are hot, great for swimming or mountain-biking, while the winters are mild. We actually had 3 feet of snow dumped on us a couple nights ago, the majority of the town was trapped in our driveways, and even the snowplow went off the road by my house. Other than that though, the view is astounding here and at night the stars shine bright like we’re living in a desert.

Why did you decide to recreate New Denver in Project Zomboid?
Originally a friend and I, several years ago, wanted to make a Half-Life 2 mod with New Denver as the map. Naturally, we were biting off way more than we could chew and thus the project fell through!

The desire to recreate the town in a game never went away for me though. One of the reasons being that if you walk around town at night it becomes empty, quiet, and dark. Like a ghost town. I originally started working on New Denver as a test to see if it was possible to do and, needless to say, I never really stopped “testing”.

Does anyone else from the town know what you’ve created? Are they impressed?
My friends and a few people here know about it and have backed me 100% of the way. One of my friends’ parents own the local newspaper service and I’m going to have an interview with them eventually. But I’m generally a quiet kind of person.

How accurate is the map? Is your own home on the map, or anywhere that you hang out? How about your school?
In recreating New Denver, I made sure to make it as accurate as possible, using Google Earth, local pictures, going to the different areas around town, and even using my memory from growing up here.  I tried to duplicate the interiors as best as I could, like with the school, but in real life the building slopes gently towards the lake, so there’s a second story in reality. Aside than that, my house is in the map, and it is a spawn point!

How long did the project take you? Did you have any idea what sort of epic task it would become?
The overall construction of the town took approximately 11 months, off and on, to create. At first the construction was easy: I finished a cell within a couple of weeks and I thought that I’d get it complete in a mere couple months.

After that time I had started on the third cell… that’s when I realized it was going to take a lot longer than I anticipated. At the same time I had already done too much to quit then, so I was kind of caught between a rock and a crazy place!

What are your own tactics when playing the map? Where do you hold up?
The first thing I do is decide which place to fortify based on my start location:
  • The Orchard – The Nikkei Centre for its fortification around the area with low zombie density
  • Downtown – Apartment above the hardware store for obvious reasons
  • Downtown – Apartment above the Restaurant for the distance to amenities
  • New Denver Siding – The farmlands for its low zombie count and delicious well

Afterwards I get a firearm and go around the outside of my safehouse, shooting rounds to draw the zombies towards me, and away from my house down the street. After that, I double back in a large circle so the zombies lose interest as go back to my (now safer) safehouse.

Are there any little incidental details in the map that only a New Denver resident would notice?
One of the main details to be added is a blinking red and yellow stoplight above the Main Street intersection, but others that I still would like to do is put in signs for the businesses based off of their real names. So that would be Berryhill Foods, Shangri-La Inn, or Loki’s Pub. Locals would know which stores I’m talking about!

I think that the Project Zomboid community as a whole has been very moved by your decision to dedicate the New Denver map to the memory of some of your friends – Skye Donnet, Jule Wiltshire-Padfield, Hayden Kyle and Lily Harmer-Taylor. If you don’t mind, could you possibly talk us through that decision, and the events leading up to it?
Before May I was still working on the map, just nowhere near as much. When I was working on it, my friends would see the work I did and were just as excited as me.

I don’t really remember too much of May 9th in particular, because of a catatonia, but within the next couple of days I knew I had to dedicate the map to them – to carve their names into the cyber stone if you will.

It took me a few weeks to start working on the map again, but when I did, the thought of my friends kept me motivated to continue, that and constantly telling myself “When the map is finished, not if.”

What do you think is next? Are you all mapped out now, or will you have other projects in future?
At the moment I’m going to continue updating and fixing up New Denver, but I do have some ideas for the future. One is an expansion to New Denver, another is a desert themed town… but I’m not quite sure yet. I may try to join a map project that’s already on the go.

After doing New Denver, I’ve learned to love the process of creating the buildings in-game. You can and will expect more from me soon enough!

Is there anything else that you’d like to tell the Project Zomboid community? You have the mic!
Thanks again to everybody for their condolences and support following the release of the map, and remember this mantra when your working on your own projects: “It’s not if your map gets released, it’s when it gets released.”

Also, come to New Denver and retrace some of those steps you did in Zomboid, how many times can you say you`ve done that!?

If you’d like to play Jamie’s New Denver map then check out his thread on the forum, while it’s also now a part of Blindcoder’s Map Project  and if YouTube is your poison then check out the time that Man Bear Pig explored this amazing part of British Columbia.

31 comments Read more

January 19


This Mondoid is a little bigger than the previous ones and exceeds the limitation for announcements on Steam.

So instead, you'll get to see it in our bloggy glory here:

Spoiler: You're in for some treats.

Let us know what you think in the comments!

21 comments Read more
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“What can I say? This game's interface looks so simplistic by today's standards, and yet the Indie Stone team has managed to possibly create one of the best post-apocalyptic zombie survival games in existence to date.”
Max Power! (105 hrs)

“Most realistic zombie apocalypse scenario game to date.”
democar821 (81 hrs)

“The gameplay is surprisingly addicting, sometimes I look at the clock and wonder where the last 4 hours went, but looking at my fort shows me where they went.”
syfy2K4 (1,021 hrs)

About This Game

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Current Features

  • Hard-core Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project:
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, trapping, fishing, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • Game pad support
  • Local 4 player split-screen co-op

    We’re a small team at the moment, but we’re also committed to providing the following:

    planned Features:

  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Engine upgrade to make the most of your graphics card as well as your processor
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game visit or follow us on @theindiestone or visit

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

System Requirements

Mac OS X
SteamOS + Linux
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards and Windows 8 may have issues. Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
Helpful customer reviews
168 of 187 people (90%) found this review helpful
49 people found this review funny
31.1 hrs on record
Posted: December 28, 2014
Early Access Review
Day 1: Started out with my friend. We spawned in different locations. I made a safehouse and gathered stuff, while he did the same.

Day 2: Friend died from horde. He made a new character and started over. I barricaded my safehouse and gathered more stuff.

Day 3: We tried finding each other, and through the helpful use of a map, no thanks to the game, we found each other.

Day 4: We explored around the area and looted everything we found.

Day 5: I went to another place, while he tried to find a good 2nd safehouse. Gunshots around him with the horde following, so he retreated back to the safehouse. I looted stuff at the motel.

Day 6: We both went around looking for a good safehouse, and finally found one. After putting sheets on the windows and gathering food and weapons, a chopper passed through.
It was the most intense situation I've seen, with more than 15 zombies coming right at us. We fought the horde, and through some exploitation of AI we were able to kill them.

Day 7: Looting around the 2nd safehouse. Unfortunately, I got bitten by a bathroom zombie. I had an injury, wrapped it with Ripped Sheets and took painkillers. A few in-game hours later I started feeling nauseous

Day 8: We were looting around and found another horde of zombies. Killed it and looted some more. After getting back to the 2nd safehouse I started feeling Sick. Looked it up on Zomboid Wiki and we arrived to the conclusion that I'm infected.

Night 8: Me and my friend ran around the safehouse naked. He was trying to kill me because I might turn into a zombie. We both tried hitting each other. Then he had this great idea. "Why don't you try jumping off the windows?"
I said "Sure, why not." and thought "I'm gonna die anyway."
So I jumped out the window. I fell, naked, only with boxers. My friend was watching right outside the house. As I landed, we laughed heartily as my character did a non-fitting death animation and died.

10/10 would jump again
Was this review helpful? Yes No Funny
72 of 77 people (94%) found this review helpful
1 person found this review funny
17.5 hrs on record
Posted: December 28, 2014
Early Access Review
Highly recommend this game. Even though still in alpha, Project Zomboid goes beyond many fully released survival games. If challenging, realistic survival is your thing, PZ is for you.
Was this review helpful? Yes No Funny
88 of 105 people (84%) found this review helpful
48 people found this review funny
15.4 hrs on record
Posted: January 3
Early Access Review
Was cornered in a bathroom and got too hot. Took off clothes to relieve myself. Zombies broke in to the bathroom to see me butt naked drinking out of the toilet.

Was this review helpful? Yes No Funny
50 of 52 people (96%) found this review helpful
1 person found this review funny
47.4 hrs on record
Posted: January 1
Early Access Review
You start off as a survivor in the apocalypse with nothing but your shirt, trousers and shoes. Luckily you spawn in a house which appears to be zombie free, giving you a chance to search for some food and a weapon. You wander around checking each draw, shelf, cupboard finding nothing but a pen, can of dog food, load of clothes and some nails! You've been in the apocalypse for a few months now but luckily electricity and water are still on. You check the fridge for supplies and find some uncooked chicken and watermelon. This won't last you very long but it is better than nothing. You decide you have to go out and look for more supplies if you plan on surviving any longer in this world. As you go outside you spot one zombie looking away from you, the only thing you have is a pen but it will have to do. You sneak up behind the zombie and jab the pen in its head, instantly killing it. Searching the body you find a diamond ring. In the previous world this might have been worth something but in this one it is worthless. You walk towards the opposite house and peer into the window. Seems clear. You open the window and climb in. Scavenging the entire house you find some supplies and a baseball bat, your first real weapon, sweet! But it looks like you had your back turned away for too long, a zombie sneaked up on you, luckily you turned around just in time and pushed it on to the floor and smash its head. Seeing it is getting dark you decide to close all the doors, get a bite to eat and then go upstairs to bed.

You wake up to the sound of gunshot in the distance. You look outside and see a horde of zombies walking towards your house! It just isn't your day. Looks like some of them spotted you and they are now banging their faces on the door, you rush downstairs and open the back door only to see more zombies, you turn around and run back upstairs, ripping your shirt and trousers off, turning them into a rope. You slam the bedroom door closed and throw the rope out the window. You quickly climb down the rope and run off down the road in nothing but your boxers and shoes. Since you are sprinting you're making a lot of noise, causing even more zombies to start running towards you. You smash a window of a nearby house only to have the burglar alarm go off, bringing even more zombies to your location. You can't go back now! You jump into the house dive into the corner. They start pouring through the windows and doors. No escape. No hope. You take out a pencil and notated, writing your final words onto it. You have one last meal, a sip of whisky and whip out your bat for one last stand. They burst down the last door and charge straight at you. You whack at them but it is no use. They grab and surround you, pinning you down. You open the health tab to see everything flashing. Left arm being eaten, right leg gone. Then finally, you pass.

I initially dismissed this zombie game as I thought it was going to be a 2D version of Dayz. How wrong I was, Project Zomboid exceeds my expectations, having everything I desire in an Indie game. Unlike Dayz, PZ is much easier to understand, a LOT less buggy and more vast in the zombie apocalypse.
While the ingame map isn't randomly generated, it is large enough to keep you wandering for days (but there is an online map which helps you to pinpoint your location quickly). What you get in the game however is randomly generated. Anything you find in one play through may not be there in the next. But as one would expect, certain items will be found in certain places. By this I mean if you find a food shop, you will be more likely to find a load of food. If you find a construction site you are more likely to find a bucket full of concrete and a sledgehammer etc. I've only had it for a few days but I'm loving every bit of it. Some of the best things in the game currently are:
  • Health system - You get shot in the shoulder, you're going to need to pull the bullet out, disinfect the wound, stitch up the wound and bandage it. (pull out the stitches too soon and it will reopen).

  • Viewpoint - You see from your characters view point, not yours. If there is something behind your character you won't see it until it is right on top of you. You may hear a groan though, giving you a chance to retaliate.

  • Traits - You character can be altered to survive different situations. One trait will make your character stronger, giving you extra damage, carry weight and knockback. While another might make you less prone to getting sick. This will cost points which you gain by picking negative traits, which give you more points depending on how severe it is so the total is 0 or more.

  • Jobs - You can pick a job you had before the apocalypse. Currently you can pick to be a police officer, fire officer, construction worker, night guard, ranger or unemployed. All but unemployed give bonuses corresponding to the job. For example, A night guard will need less sleep than everyone else. Police officers are better with guns. Currently they have plans to add even more jobs.

  • Time - Over time things will change. The power and water may be on for the first few months but after that will shut off, leaving fridges, ovens, microwaves, taps and lights all useless. This means you'll either have to start making camp fires to cook and containers to collect rain water or finding non-perishable food and bottled water. Over time everything will also decay. The first month in the apocalypse will look quite tidy but a year later everything will be overgrown, cracking etc.

  • Shelter - When you need to rest you can't just go in a house and jump in a bed. Zombies may see you and start crawling in your house while your asleep. Unless you are in a zone with no zombies, you'll have to hang up sheets by the windows to stop zombies from spotting you in your house (this also stops you from looking out while they are closed so you'll have to rely on hearing). To be extra secure you could barricade all the windows and doors.

  • Safety - Once you got a nice house, barricade the windows and the doors you might think you can stay in there for a few months. The game however might throw random noises in some direction like a helicopter flying over by or a gun shot, causing zombies to go towards the direction it came from. This may be towards your house, threatening your safety. Although they haven't seen you, you haven't seen them either. It could be 3 zombies outside moaning or 50. They may be on the other side or right in front of your doorstep. The only way to check is to look out, but if you look out you might be seen.

  • Skills - You can level up as you use items or do certain things. These include how fast you can climb, how fast you can run, how well you can give first aid, how well you can cook, how good your aim is, how well you can barricade etc. This can create roles in a multiplayer server (one player might be the cook while another the doctor).

If you love zombie games, I definitely recommend you buy this. Beware this is still in early acess so you won't have the full game and there will be bugs (although haven't found any at all yet). Compared to some other Indie games, this advances quickly (Previous update was on the 8th of September, current one was released unstable on 3rd of November and properly released late December). I will update this review once I have found more negative things in the game, but so far I am quite pleased with it. This game was gifted to me by a very kind stranger but if I knew it was this good, I wouldn't have spent all my money on other games and I would've spent it on this. While I can see it may not be everyone's cup of tea, it is certainly one hell of an indie game.
Was this review helpful? Yes No Funny
33 of 38 people (87%) found this review helpful
150.9 hrs on record
Posted: December 30, 2014
Early Access Review
Project Zombiod is a cool game.

I had looked at it a couple of times, but always veered away toward something else because of the graphics.

When I look at titles described as "rogue like" or "old school pixel graphics", I make a little tsk-tsk-tsk and think to myself, "c'mon it's 2015, make a great game AND give it modern, polished graphics".

I've never understood why a developer would create a game with retro graphics or why a gamer would choose a game like that.

So yeah, I never would have purchased Project Zomboid, and it would have been my utter and absolute loss.

The game really is great fun. It's got depth, it's immersive, and when you are succeeding in your struggle to survive, it makes you feel like one man standing alone in the middle of the zombie apocalypse.

You can do all kinds of things in this game, fighting and avoiding zombies, obviously, but when you loot common-place items, you can use them in all kinds of ways. Barricade yourself, create sheet rope to have an escape from a top storey window, cut down trees, create planks, build all kinds of defenses, structures and utility items. (And as you get better at your carpentry, the things you build look less rickety!)

Heaps of ways to die, heaps of ways to survive.
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15 of 15 people (100%) found this review helpful
10.3 hrs on record
Posted: December 29, 2014
Early Access Review
This is zombie survival, but it couldn't be more different from the other games on the market in the same genre! For starters, its top down view, not first person. This doesn't take anything away from the experience though! I've been made to jump a couple of times from walking into a room that I didn't know had a zombie inside!

What I love most about PZ, is that it's truly a survival game, even without the zombies. Society has crashed which means you have to scavenge to survive, searching through houses, caravans, schools, apartments etc. to find food, water and supplies. But it's not just hunger you have to contend with, your character can get bored, stressed, scared, angry, even too hot or cold depending on the conditions.
For those who survive the first days, you can craft items like walls and doors, even grow plants!

Multiplayer is in the game but in my personal experience it needs work. Every server I found was picked clean of everything, all the zombies were dead and the lag often made it unplayable.
The graphics aren't anything special, but they grow on you more and more over time. The devs have used lighting as a great way to make you feel uneasy, walking the streets at night can be a death trap when you can barely see whats around you!

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21 of 27 people (78%) found this review helpful
5 people found this review funny
20.1 hrs on record
Posted: January 4
Early Access Review
Ran over to the mall near westpoint and thought i could ropleplay as the guys from dawn of the dead, ended up only seeing three stores before 30+ zombies broke through the glass after i started killing zeds in the food court with my pistol i had scavenged that had only 5 rounds which led me up the escalators to hide in a clothing store living off two juicy watermelons.
After i ate the melons i said screw it and grabbed my kitchen knife (which seems over powered to me) and started one shot killing zeds by slicing them in the head untill it broke and i got severly gangbanged

10/10 would roleplay again
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36 of 55 people (65%) found this review helpful
2 people found this review funny
28.6 hrs on record
Posted: December 27, 2014
Early Access Review
Best zombie apocalypse simulator

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11 of 11 people (100%) found this review helpful
95.1 hrs on record
Posted: January 6
Early Access Review
This is the probably the best Zombie Apocalyptic RPG game I ever played. It has everything I wanted.
From food to Fortification and as well as customization.
But meh, I don't want that the game is going to be finished. It should stay in Early Access for two years or more.
IF this game is finished, there are still mods to play with, improves the gameplay a bit.

Also I don't have any cons for this game, it's just perfect for me.
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8 of 8 people (100%) found this review helpful
72.6 hrs on record
Posted: January 15
Early Access Review
Project Zomboid is a game I own since 2011, back when it was still only available on Desura and The Indie Stone's website. The hardships the developers have faced during the years of development and the passion they've shown for the game and it's community is extraordinary. Aside from that, Project Zomboid is also damn fun to play and this is what earns it my recommendation.
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7 of 8 people (88%) found this review helpful
10 people found this review funny
9.1 hrs on record
Posted: January 18
Early Access Review
Started up a game, found a gallon of bleach. Decided to drink it and see what happens. About an hour later my guy drops dead in the middle of the road.

10/10 suicide simulator 2014 -IGN
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6 of 7 people (86%) found this review helpful
23.3 hrs on record
Posted: January 24
Early Access Review
Игру заприметил еще на старте разработки. Подкупающей была тематика (ещё не заезженная на тот момент), пиксель-арт и, конечно же – изометрия. На данный момент это стильный и действительно интересный симулятор выживания на фоне зомби-апокалипсиса. И вовсе не только лишь потому, что изометрия и пиксельная графика. Игра обладает определенным шармом и без этого. Хотя бы на уровне своих возможностей. Будучи небольшой по размерам и миниатюрной в исполнении, игра оставляет за собой многие новинки из Early Access (далее по тексту EA).

В большинстве игр подобной тематики вы оказываетесь в декорациях, которые служат подстилкой для массированного PVP, где, в общем и целом, кроме него заниматься нечем. Мало кто прорабатывает «изнанку мира» (англ. background). В PZ подноготная рядом. Есть два небольших городка где-то в американской глубинке, фермы, поселки и леса. Существует даже карта на манер Google-карт созданная каким-то умельцем. Она позволят оценить размах умирающего мира. Здесь умирает всё, в том числе и вы. Это история где рано или поздно будет поставлена трагическая точка.

За регулярными вылазками в город в поисках медикаментов, продуктов и необходимых для выживания вещей (да-да, даже медицинскому пинцету найдется здесь дело) вы краем глаза замечаете, что и город меняется. Происходит отключение от глобальной системы энергоснабжения, постепенно прекращает свою работу трубопровод, подававший в населенные пункты воду. Еда в холодильниках портиться, и вы уже вряд ли сможете порадоваться хорошо прожаренной отбивной. Города подвергаются армейской зачистке, не сулящей вам ничего хорошего, да и ходячих с каждым днем становится всё больше.

Если совместить естественное умирание города с набегами других выживших, то картинка порой становится и вовсе унылой. Вместо богатства, ожидающего мародера посетившего брошенное место, вам часто приходиться довольствоваться каким-то мелочами. Нож для масла в качестве оружия, женская блузка вместо свитера, мусорный пакет или школьный ранец вместо хорошей сумки. собранный вручную топор, что развалится после нескольких ударов. Аутентичность на этом не заканчивается - забудете выключить газ на кухне (пока он еще остался в баллонах) и ваш дом превратиться в пепелище.

С тех пор как появился мультиплеер игра ещё больше расцвела. Помимо PVP серверов существуют PVE сервера и даже «ролевые». Попав туда, вы придерживаетесь канвы повествования. Вы больше не Ваня или Джон зашедшие покрошить других игроков. Теперь вы вполне реальный персонаж, переговаривающийся с другими выжившими по радио, помогающий другим выжить. Отыгрыш сбивает людей в группы, чтобы противостоять ходячим вместе. Богатство игровых ситуаций описать трудно. Ровно как и богатство способов умереть.

Разбил окно, полез в закрытый дом, разодрался в кровь влезая в него, впоследствии умер от заражения. Отравился плохой едой, отлеживался в каком-то доме, оказался в осаде - умер, будучи съеденным, заживо. Попал в засаду, был ранен, убежал, нашел какой-то дом полный алкоголя. Долго пил и радовался жизни. Выздоровел. Вышел наружу и столкнулся с ордой. Долго удирал от нее, забаррикадировался в каком-то отеле, затем спрыгнул с крыши второго этажа, сломал бедро, отполз в местный туалет и там умер. Всё это проза PZ дня. А ведь есть романы, поэзия. Всё это у вас будет, и каждый ваш опыт от игровой сессии будет разным.

Хотите быть фермером и уйти от этого кошмара – это возможно. Хотите быть скавенджером и войти в историю маленького мира как лучший сборщик всякой всячины – не воспрещается. Хотите стать торгашом, по прозвищу Консерва-Боб, собрав всевозможные консервы и затем устроить магазин – да пожалуйста. Хотите прослыть самым жестоким «убийцей на западе» доступно и это. Вы можете быть кем угодно, и прожить свой конец как угодно. Какой путь вы бы не выбрали - он будет оригинальным. Вас может погубить что угодно. К примеру, осколки стекла, застрявшие в руке, когда вы разбили стекло очередного дома. Спасти вас, впрочем, тоже может что угодно. Меня спасли грибы и дождевые черви. Серьезно. Их тоже можно есть. Правда от такой пищи наступает депрессия.

Определенно – маленькая жемчужина, которая со временем станет настоящим жемчужным ожерельем или колье. Не поддержать такую игру будет неверным решением. Сейчас она, до сих пор в EA, до сих пор развивается, до сих пор дарит каждой своей сессией что-то новое.
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4 of 4 people (100%) found this review helpful
169.1 hrs on record
Posted: December 28, 2014
Early Access Review
My most played game over the past 3 years, just keep coming back for more.
The updates come often and bring new challenges to the game.
The devs really listen to the community.
Really In a class of its own!!!
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4 of 4 people (100%) found this review helpful
139.5 hrs on record
Posted: January 20
Early Access Review
I've never played a better game than Project Zomboid. I play this regularly, both single player and on a 360 controller coop with my girlfriend. Its an amazing experience to try and survive together, even more so against people online on our own locally hosted server!

The Pro's?
- Amazing Dev team that really care about the end product, even with the setbacks they've faced in the past they kept going!
- Good replayability and customization!
- There's a lot to do!
- One day we will have AI, Vehicles and hookers. In fact, forget the hookers.
- Big community who keep modding the game, and the developers are using some parts of this to advance the games development!

- It can get repetitive building and killing zombies, haha who am I kidding it never gets old!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: January 11
Early Access Review
many times, there have been zombie survival games, and almost all of them are catastrphic dung-balls. enter project zomboid. the best survival game in sutch a long time, although mainstream idiots will fail to see the pros, the experience is realistic, ranging from hard (don't run out with a shotgun as soon as you find it), to believably easy ( unless you have 49 shells

PC verdict :one of the best survival games out there
Mac verdict :the best survival game out there
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3 of 3 people (100%) found this review helpful
17.7 hrs on record
Posted: January 6
Early Access Review
Great Game. Very in depth on what you can do in such a cheap game. WEll worth the $15. Theres always something new on every playthrough.
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3 of 3 people (100%) found this review helpful
51.3 hrs on record
Posted: January 15
Early Access Review
The only currently good open world zombie survival game. Heavy development still making it even better. Stable, fun, customizable difficulty - try sensitive hearing + herds : )
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3 of 3 people (100%) found this review helpful
13.1 hrs on record
Posted: January 5
Early Access Review
Found an abandoned house in the forest after marching through the rain for what seemed like hours. The warmth of the fire from the stone helped me calm my nerves as the moans of the undead could be heard not far from where I was. I checked the cabinets for food. No luck. I checked the fridge. Nothing. There had to be something in this place. If the dead didn't get to me, starvation would. Finally, after searching the entire house, I found a bag of chips underneath the couch in the living room. They were the best stale chips I've had in what felt like days. For the very first time, I felt like everything was going to be alright, until I noticed the curtains in the living room window were still open, and the undead had spotted me. Their moans attracted more of them as they began to surround the house, smashing through the windows. Me, with my trust crowbar ran into the bathroom, fearing that this was the end. I closed the door behind me and frankly searched for a way out. Panic settled in as the realization that I had no way out with the undead banging at the bathroom door sank in.
I didn't survive 20 minutes after starting the game. 10 out of 10.
For a game that's only in Early Access and has come this far makes me proud to play it. This is truly what an Early Access release should look like. It can only go up from here.
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3 of 3 people (100%) found this review helpful
20.0 hrs on record
Posted: January 1
Early Access Review
Excellent zombie survival game, I look forward to continued development.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
17.1 hrs on record
Posted: January 13
Early Access Review
Forgot to turn the oven off and my entire base which i spent a week building burned to the ground whilst I was masturbating in the pancake house 10/10
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