Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?
User reviews:
Recent:
Very Positive (384 reviews) - 87% of the 384 user reviews in the last 30 days are positive.
Overall:
Very Positive (11,528 reviews) - 91% of the 11,528 user reviews for this game are positive.
Release Date: Nov 8, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Project Zomboid is a much more ambitious game than we could ever have hoped to fund ourselves. It has grown massively over the years, and it’s been a rollercoaster, but find ourselves in a stable financial situation with an overwhelmingly positive reaction from the Steam community. We hope you will join us, but if not we understand. If you're not ready to jump in yet, then please consider us when we break out of Early Access.

How often do we update the community?

We have weekly newsletters, known as 'Mondoid's, which we publish on our site and as a Steam announcement every Monday (unsurprisingly) as a small tonic to the depressing 'back to work' feeling. These detail what we've been up to during the week, often with sneak peeks of upcoming features, interviews, videos and all that goodness. We've had an unbroken chain of Mondoids for a long time now, and plan to continue them as long as Project Zomboid is developed. We also communicate with our community directly on our own forums and Steam forums, often with changelists for upcoming builds.

How often do we update?

We have a reputation that seems to diverge greatly when it comes to update frequency depending on who you ask. Many consider our game frequently updated, some consider us slow. In recent times it’s rare we don’t have a release within a month (including beta releases), and these always contain new gameplay features or major tweaks to the gameplay.

Some features, particularly NPCs, have taken a long time to implement. This is largely out of our commitment to getting the features right and them not disappointing on release, but it should be noted that we make no apology for delaying their release until we feel they would be enjoyed, live up to people’s expectations, and most importantly do not have a detrimental effect on the gameplay or stability of the game.

We will admit to a few long waits between updates in the past, but we feel from community feedback that the majority of our customers are very satisfied with the development of the game. It should be pointed out too that the game has significant modding support, with map editors and full unrestricted lua modding access. We have a vibrant modding community that can help plug the gap between updates. It should also be taken into consideration that the game is already very far through development, to the point where we now have 1900+ hour players - There is a lot of content to enjoy in the game already and we firmly and proudly believe it worth its current price as it stands. Please consider reading some reviews if you are still unsure about the content of the game or the release frequency.

Details of major milestones can be found below.

What is required for 1.0?

Two major features are yet to be implemented into the game, both of which are currently in full-time development each with dedicated full-time developer support. These are:

NPCS - A far reaching and in-depth NPC system with character relationships, personalities, and an emergent story engine that allows for diverse and emergent character based zombie survival story unique to every playthrough. This also includes the tutorial, a return of Kate and Baldspot who starred in the early alphas of the game.

Vehicles - Fully physics modelled 3D vehicles, siphoning petrol, mechanics skills.

Several features require either significant modifications, rewrites or completion before we could consider 1.0.

Map completion - We still have a major city, an army base, more wilderness, and several small towns to implement to the game map.

UI Rewrite - The UI isn’t perfect by any stretch. We would like to get a more intuitive and ergonomic UI system implemented.

Stealth / Combat - New animations to allow for stealth mechanics (looking round corners, crouching behind walls, cover etc) as well as a rewrite of the combat system to leverage new animations to make combat more involved, intuitive and fluid.

We want to have all this in the can this year. However, we tend to avoid ETAs because Early Access development in particular is often filled with unknowns and we want to ensure we get these highly anticipated features right. 

In the meantime however we will continue to update the game and provide new features for our community to play with. One of our developers full time responsibility is providing frequent and new items, crafting recipes, skills and survival gameplay elements to fill out any holes in gameplay, and provide frequent feature rich game updates in line with community feedback, while the other developers focus on finishing these specific remaining major features.

What about after 1.0?

At this point, once we feel we have fulfilled every promise we gave when the Project Zomboid site first launched (except the last one, ahem, ignore that. Absolutely no one wanted that, it turned out), as well as the extra things detailed above, and the game is sufficiently polished and bug free, we will launch the game as 1.0 and leave Early Access.

What happens at this point depends entirely on whether the game is making money or not, but given the past solid performance of the game we see no reason why it shouldn’t be. Several developers within the team will likely start exploring our second project at this point, however we have dedicated and passionate developers who were brought into the company via the Project Zomboid modding community, emotionally invested in the game, who are already a big part of the development and communicating with the community. As long as Project Zomboid is making enough to support their continued development of the game, and they are happy to continue working on it (which seems likely), we will continue making Project Zomboid indefinitely as long as there is interest.

That all said, we can’t make any solid promises beyond the 1.0 mark, however there are countless things we would love to do that go way beyond 1.0 and sales make us confident that we’ll get the opportunity to explore them. Truth be told, given that it was Zomboid that put the money in the bank in the first place, as long as our company is secure and we can fund any other project's development comfortably, it's very probable we'd be willing to put some money back into the game beyond the point it's sustaining itself if there are any features in particular we can't bear to leave out of the game. Words are wind though, and all we can do is guess where we'll all be by then. We really want to keep this train going as long as we can though, as long as it continues to the benefit of the game. At which point the modders will hopefully take the mantle with almost unlimited access to the game's core.


Development Costs

Here we hope to give you a better idea of how the sales revenue from Project Zomboid will support development of the game. While we will keep particular developers salaries confidential, we would like to offer a breakdown of developer and office locations, along with the average rent costs, reported on http://www.numbeo.com/ for the Indie Stone offices, along with each developer's location to give you an idea of relative studio costs. It's become clear to us recently how significantly this factors into Early Access games chance of continuing development and we hope others will follow suit in divulging this information.

All percentages are in comparison to New York City (100%) - Other examples would be San Francisco (98.66%), London (93.81%), Moscow (52.71%) and Delhi (9.53%). The lower the % the further your purchase of an Early Access game will go to fund development (or more crucially how long that money will last), as accommodation costs correlate pretty closely with expected salaries and costs of living and working in that location. (Please note that in several cases the developer lives sufficiently outside the given city to make the actual %s likely much lower than reported)

3x Developers + Office
Newcastle Upon Tyne, United Kingdom - 32.37%

1x Developer
Brighton, United Kingdom - 56.37%

1x Developer
Toronto, Canada - 51.78%

1x Developer
Surrey, Canada - 30.87%

1x Developer
Lille, France - 31.59%

Monthly development costs are currently recouped within approximately the first 1.5 weeks of the month on average, which means at present each month produces extra funds to further develop the game should sales dry up. This does not include sales or other promotions.

What if PZ stopped making any money tomorrow?

The Indie Stone have made sufficient sales since launch on Early Access to ensure that if the game stopped selling any copies tomorrow, the entire PZ dev team could carry on funded development as at present, with no reduction in workforce, for at least the next two years, potentially longer. This would not be an ideal situation for us, of course, but we are committed to finishing every major planned feature before we consider moving the game to 1.0. Considering the financial situation we are in at present, the chances we will not be able to fund the remaining development of the game are quite small.

In the worst (and least likely) possible of financial cases that required the disbandment of all paid developers of the game, 4 of the listed developers are directors of The Indie Stone with an invested interest in the success of the game and company, who would cut their income significantly and/or supplement development of the game with other work to get through any financial difficulties. Despite this no doubt causing progress to slow significantly, the 4 directors hold all required skills to continue development of the game during this nightmare scenario.”

Approximately how long will this game be in Early Access?

“See above!”

How is the full version planned to differ from the Early Access version?

“See above!”

What is the current state of the Early Access version?

“See above!”

Will the game be priced differently during and after Early Access?

“It will likely be £5, $8 more expensive once we hit 1.0. Due to our commitment to making sure early adopters get the cheapest price in appreciation of their early support, we will never appear on bundles, or in sales that take it to or below the original alpha price of £5, $8 until a long time post 1.0. This commitment also means that, until 1.0 and the price increase, we will never be willing to go beyond a 40% sale.”

How are you planning on involving the Community in your development process?

“See above!”
Read more

Buy Project Zomboid

Buy Project Zomboid 4-Pack

Get one copy for yourself and give the other three to friends!

 

Recent updates View all (116)

May 2

Zombo Baggins



Hey survivors, here’s the latest from Zomboidton.

IWBUMS 34.19

The marvellous EasyPickins continues to build some nice tweaks and fixes in to the public test of Build 34, which seems to be coming to a natural climax now – although we still need to work out which side of the release fence polished nutrition and metalwork will be landing. An item of note in .19 is EP’s new precipitation system, which looks nicer and opens the door to falling snow and whatnot. If you want to join in with testing you can find details here.


BACKPACK LATEST

So with the animation update now surging through the pipeline we’ve got anims that allow the player to take bags off their back, and rifle through the contents on the floor.

As well as looking pretty as they jiggle about – they’ll also make a significant gameplay difference. If you’re carrying a bag on your back you will, in most cases, be unable to go rooting around in it unless you first take it off and put it on the floor in front of you. This means there will be no more intensive backpack resorting done while wandering around, as well as making looting much more interesting, with the potential of a panicked looter leaving their bag behind if they are not observant.


https://www.youtube.com/watch?v=FZ-3773oSm4

(Note: in the anim cycle the strap currently disappears when the bag is taken off and reappears when it’s put back on. There aren’t any easy ways to avoid this, but with clothing worn and in-game it will be far, far less noticeable.)

Holding a bag in your hand will add the extra advantage of being able to interact with it without stopping, which will make bag management much more strategic. Finally we may be able to look into a few more traits to further increase player’s capability to interact quickly with backpacks, as well as provide different speeds based on the type and convenience of the bag used.

If you weren’t around for the previous bag vid then let’s have another repeat, as it does look lovely.

https://www.youtube.com/watch?v=iS6o2o44JHM


HELLO LADIES

To complement all this, character-wise, Binky is currently experimenting with unifying the textures between the male and female animation meshes. Currently our new player and zed anims are all chaps, y’see. The result of this (if successful) will be a more in-depth way of assembling the base models. We’ll lose the need to double-up textures – have more variety in skin tones, will let players wear whatever they like and will also tie into having blood and bandage overlays on the characters themselves.

With the base mesh and clothing overlays all using consistent texture layouts we’d be free to overlay this stuff wherever appropriate. Better clean that bite mark, dress the wound, and grab a clean long-sleeved shirt if you want to pretend you’re unscathed and not in imminent danger of eating your compadres!


FINALLY

Do check out lovely Blindcoder, of map fame, and his new building mod. Thanks all!


This week’s featured image by Shadows on Steam.The Block of Italicised Text would like to direct your attention to the] PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye! Oh, and community GoT spoiler chat goes…here!

22 comments Read more

April 25

Easy PZ IWBUMS



Greetings survivors. It’s been an exciting week watching testers ease into General Arcade’s fantastic ‘Easy PZ’ co-op set-up, and we’re now pleased to announced that the OnlineTest build into the main IWBUMS Public Test Build. There are still kinks to be ironed out, but overall we’re really pleased that such a complex bit of work appears to be operating well on the many and varied internet connections of our users.

If you want to engage with IWBUMS public testing procedures then visit this post. The full IWBUMS release notes and feedback thread, meanwhile, can be found here.

Even better, the GA guys are game for doing some more work on our MP contingent while we crack on with the main game features. A preliminary poke around VOIP integration is next on the list, but we won’t talk of it again until it’s close – as this will again be long and difficult job for our Russian code buddies.

Elsewhere TurboTuTone has released his direct-to-game radio and TV localization software, and the full modding tool known as WordZed will be released in coming days. We’d like to ask all our community translators to have a look, have a play around and come back to us with comments and questions.

Once Turbo has finished with WordZed he’ll then be returning to main-game activities, making our somewhat digital radio system feel more ‘analogue’ so secret transmissions (whether scripted or player-made) can be discovered more easily, improving the impact particular shows or transmissions have on character boredom, letting the player learn recipes from recorded VCR tapes and all that kinda fun stuff.

We also had a really productive Metalwork meeting last week with RJ (who is ill today, with ailments you don’t want to hear about at all) and hammered out improvements and changes that are again more in-line with community feedback.

Multiple versions of makeshift forges, wall and barrier recipes that involve building frames to build-upon (and crossover with the carpentry skill), tools that aren’t up to the same standards as looted equipment and more were on the menu. We’ll go into more detail with that when it’s in and working in-game, as it’s a subject that’s had a lot of debate and we want to get it right.

Finally, it’s been a while since we did a main build release – players outside of our test builds haven’t been experienced the 2x visuals yet. Now co-op is in we’ll be directing attention towards getting Build 34 out of the door. That said, with Nutrition requiring polish and Metalwork still in progress it’s likely one will be left behind and kept for 35. We’ll have a chat with RJ once he’s off his sick-bed and work out what’s best.

That’s about it for today, fingers crossed we’ll have some anim fun for you to have a look at next Mondoid. Laters!

This week’s featured image by the amazing base of Opt_0 over on Steam. The Block of Italicised Text would like to direct your attention to the[/u] PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye! Oh, and community GoT spoiler chat goes… here!

29 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“What can I say? This game's interface looks so simplistic by today's standards, and yet the Indie Stone team has managed to possibly create one of the best post-apocalyptic zombie survival games in existence to date.”
Max Power! (105 hrs)

“Most realistic zombie apocalypse scenario game to date.”
democar821 (81 hrs)

“The gameplay is surprisingly addicting, sometimes I look at the clock and wonder where the last 4 hours went, but looking at my fort shows me where they went.”
syfy2K4 (1,021 hrs)

About This Game

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

System Requirements

Windows
Mac OS X
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards / Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X 10.7.3, or later. 
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Controllers currently unsupported in Mac
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (384 reviews)
Overall:
Very Positive (11,528 reviews)
Recently Posted
generaldarnell
( 8.7 hrs on record )
Early Access Review
Posted: May 3
really good game but the game has stoped working whenerver i press play the games shows the normal coding but doesnt load up the actual game but really good
Helpful? Yes No Funny
Allahu Akbar اَللّٰهُ أ
( 14.0 hrs on record )
Early Access Review
Posted: May 3
no car, no life
2widemap4me
Helpful? Yes No Funny
day_walker5252
( 16.1 hrs on record )
Early Access Review
Posted: May 3
Looks simple at first but let me tell you, it definitely isn't. It's crazy how in depth the crafting and cooking is. In general i love this game, only bad thing I have to say is that setting up a server to play online with friends was way too complicated and although in a way I kind of like the perma-death, it makes you scared to do anything with a character that is going well.

Short sad story of a character in multiplayer; Enter player, spawned in a decent neighborhood. After a friend joined he met up with me and we claimed a house to use as a base, good area, great supplies. Survived a few days of scavenging, skill building, and helping the friend build a pretty nice base. On about day 6 we decide to loot a medical supply store down the street that was guarded by a small hoard. Killed the hoard, raided the store and went home with a nice haul and only a small bandaged scratch from the fight. The next day I decided to try my hand had cooking, egg stir fry with bell peppers and avocodo (not what I'd eat irl but sounded good). That evening I started feeling nauseated and a little paniced, just figured the food was bad from low cooking skill. Day and a half later the sickness has only gotten worse and the scratch wouldn't heal even though I regularly changed bandages with disenfectant. That night my health started dropping rapidly and the status changed to zombified. I stashed my possessions in a bed room and had my friend follow me down the street. Health dropped to 0, character fell with a blood spatter, then after a second stood back up and my friend had to kill me.

Frustrating game sometimes but with that depth, and that ability to emotionally envolve a player is more than worth it.
Helpful? Yes No Funny
Sore loser(Rage Quit)
( 1.6 hrs on record )
Early Access Review
Posted: May 2
This is a good game..... respect
Helpful? Yes No Funny
bise241
( 36.9 hrs on record )
Early Access Review
Posted: May 2
I like this game, a lot. Theres a lot here for you, zombie horror and rpg fans alike.
Helpful? Yes No Funny
BabbleIncognito
( 55.4 hrs on record )
Early Access Review
Posted: May 2
I love it! In loving it I'm having difficulties finding fault with it (I've been playing off and on since Very Early Release)

Things I like:
RPG + Survival + Open world + Recipes = Depth
Active developers (at the time of this review)

Things to consider:
It's isometric POV.
Very steeeeeeeep learning curve. But that's the point. You're expected to die eventually and start over.
They stalled on an in depth story mode.

Wish List:
A better multiplayer experience. (They are expanding it)
Finish the story mode!!!!
Helpful? Yes No Funny
Kevinthewolf2
( 13.1 hrs on record )
Early Access Review
Posted: May 2
The Game Itself is no doubt fun. This truly is a game worth playing. One VERY big complaint I have for this game is that hosting a LAN server is near impossible. I wish dev would make it very simple for the users that use hamachi. I recommend this to be a game you play alone. Public servers are toxic. Still the game is fun...
Helpful? Yes No Funny
ZGamer1314
( 9.8 hrs on record )
Early Access Review
Posted: May 2
Let me jus t say WOW.Just wow,this game has me hooked.Its mechanics are deep yet not overly complex to understand.Replay value is HUGE.Buys this game its well worth it.
Helpful? Yes No Funny
ShickFap
( 206.9 hrs on record )
Early Access Review
Posted: May 2
I love getting weekly essays about how content is coming along, and how they won't have a definite release date for long-♥♥♥ amounts of time. It's a fun little zombie survival game, which few other titles can really relate to, but still. I'd just wait to buy this game once it's out of EA in about five years. Maybe we'll have a model for the crowbar by then that we don't need a mod for, otherwise.
Helpful? Yes No Funny
xTheFluffySheeps
( 225.0 hrs on record )
Early Access Review
Posted: May 2
this game is amazing it has george romero style zombies, they aren't a simple annoyance, that in hordes are dangerous. One encouter with a zombie could mean the end of weeks of hardwork and gameplay. Even though it has a static map, every game seems diffrent. are you gonna spawn in a house with a good weapon? Do you have to tread the streets welding a measly fork as your weapon of choice? Remember Zomboid does NOT EVER play around, from the start the game makes sure you know it ain't screwin around

all you should know is that Project Zomboid is an amazing survival game that really does ask the question, will you survive the zombie apocalapse?
Helpful? Yes No Funny
TonyWillsIt
( 129.2 hrs on record )
Early Access Review
Posted: May 1
This game is, hands-down, the greatest zombie survival game I have ever played. Once it is finished, it will be everything I want it to be.

The Project Zomboid devs have updated this game a lot, but the playerbase seems pretty dead unless you want to be on a whitelisted server. It's still a fantastic Zombie Survival game, but it seems to be getting buried since it's in an oversaturated genre, and GRAFIKS kiddies are turned off at (seemingly) basic graphics.

Sounds: 8/10 Sound is very important in this game as a gameplay aspect, and the in-game sounds have been improved a lot since the game came out. The music is good, but I usually turn it off with the 'm' button to listen to some of my own.

Gameplay: 10/10 You're in the small home you've claimed as part of your scavenging. You used to want a larger one, but you've learned that they're harder to fortify. You've got boards nailed across the windows, using the precious few nails you nearly died to get out of a garage. Under the sink are the canned goods you managed to scavenge. It'll get you through the day, and maybe the next one. The bathtub upstairs was filled with water, along with the sink, but only half of the sink is left. You've been drinking soda you managed to pry out of a vending machine. your arm is bandaged from where you cut it climbing through a broken window when you couldn't find an easier way to get into a particularly enticing convience store. Every evening, before you collapse from exhaustion, you sneak around in your yard, making sure the thousands of undead in the city haven't noticed your home yet. The baseball bat you've been using is a major upgrade to the golf club which broke apart days ago, but even it's beginning to look shabby. You may have to use some of that duct tape and pray it holds together longer, or look for a sporting goods store. You climb into bed, the room darkened with sheets over the windows, praying that they don't find you in the night, that you can hold on for just one more day.

-Graphics 4/5 Completely servicable. Clean, crisp, and not incredibly complicated. I really don't need the highest-tier CRYENGINE. This isn't a first person game, and I appreciate that. It has a unique aesthetic. My only complaint it that, even after all of this time, some of the graphics are still placeholders while they sort things out.

-Replayability 8/10 The maps are the same, but where you start in them are random. Your character is customizable, and the loot generation is random. Even better, you can customize the zombies (speed, strangth, sense of smell, infectiousness, etc.) It does start to wear after a while, but then you can always paly on a server online, if you can find one with people.

-Cheese -0/5 No cash shop, so no cheese penalty.

Total Score 30/35 This is a fantastic game, and I give it my highest recommendations. The devs pay attention and update regularly, so it's always getting better.

Although I await the day it gets off of Early Access. I BOUGHT THIS YEARS AGO PEOPLE!
Helpful? Yes No Funny
F4T4L
( 4.7 hrs on record )
Early Access Review
Posted: May 1
This game is great. I have yet to really delve into the multiplayer aspect of it much, but just even going solo is a lot of fun, and the game continues to impress with each update. You really feel alone and helpless in this game as you run around and try to loot all you possibly can while you cross your fingers and pray for the items/tools/weapons you need to sustain yourself for just one more day. The aspect I really love in this game is how you can set how early on the infection has been in effect. You can set it early on so there's still indoor plumbing for easy access to water and electricity, or much later on during the infection where electricity is shut off and you rely on generators or just roughing it, and water being had from stockpiling water bottles or collecting rainwater in barrels.
Helpful? Yes No Funny
Quantum
( 9.0 hrs on record )
Early Access Review
Posted: May 1
This game rips your balls of with you simultaneously complimenting the realism and art style
Helpful? Yes No Funny
Lt. Tortuga Pussfart
( 68.1 hrs on record )
Early Access Review
Posted: May 1
I bought this game a while ago and found it enjoyable, and left it. Just recently, I came back to it to see if there have been any major updates to the game. Besides a few cosmetic updates, there really is no change. Not to mention, the skill system is garbage. The gun system is pretty dumb too. For example, I found two rifles on a corpse with much ammunition, each gun having two seperate boxes. Opened the first box, and not only does each bullet weigh .1 (so thats 4.0 added when opening a box), but I used approximately 30 rounds before I killed a single zombie, while shooting into a crowd of zombies at close range.
Shortly after, my character had become tired, but I was on the path to nowhere as stated before, so I kept following hoping I'd find a house to sleep in. Over this course of time, I had become exhausted, where the text said I was in danger of passing out. To me, passing out would be great because I couldn't find a ♥♥♥♥♥♥♥ bed, so I fast-forwarded the time. About a day later, my character is still in danger of passing out, but he never did. From then on, I sprinted down this endless path because I saw no zombies around me and figured I would get to wherever quicker. Then, the most annoying part of this game, ultimately, the reason I am angry and writing this review, is because my character got tired from running so much. A strange voiceover of a man panting became more obvious in the background, and I figured, oh okay, it's just because I'm tired from running, I'll take a break. The sound kept looping...no matter what I did. I fast-forwarded time another day ahead (I still didn't pass out), and the game still kept playing the tired voiceover, and I was still tired from running.
From that point on, I decided to just eat all my food and fast forward so I wouldn't die of starvation (Unless that's just another empty threat like passing out). 4 Days after I had first fast-forwarded for being exhausted, I was still suffering from high exertion and exhaustion, with the voiceover of a panting man playing in the background.
Overall, this game is annoying beyond belief to me, because of the lies that it had told me. "You will pass out," it told me, and I had never passed out after fast-forwarding a grand total of 4 days after that notification first alerted me. "You need to take a break to recover," the game told me for sprinting too much, so I fast-forwarded a total of about 2-3 days, and I still suffered from overexertion. In the end, I just threw a molotov cocktail at my feet and shot my remaining rifle ammo into the air, and uninstalled.

Fin.
Helpful? Yes No Funny
☞ J△ck ☜
( 1.9 hrs on record )
Early Access Review
Posted: May 1
This game is confusing but a sandbox zombie game is what we have been waiting for and this one is good
Helpful? Yes No Funny
Survivor
( 11.2 hrs on record )
Early Access Review
Posted: April 30
amazing game!!
Helpful? Yes No Funny
Lord Donald Trump
( 47.1 hrs on record )
Early Access Review
Posted: April 30
The game is absolutely amazing. It will always hold a place in my heart as the one game that actually focused on things that can and will kill you as well as the things that you can do just as much. The zombie numbers are MASSIVE even on lowest difficulty, making every day a struggle to survive. It is also one of the only zombie games I have EVER SEEN that actually implements the disease. If you get bitten, you're dead. If you get scratched, there is a chance you can get infected that way as well. falling can break bones, leading you to get the hell out of the area if there are zombies, or you will be most definitely screwed. Death is permanent, and the game is just, *mwah* 10/10
Helpful? Yes No Funny
Dark Ranger
( 11.3 hrs on record )
Early Access Review
Posted: April 30
I've been very interested in this game for a long while. It was shaping up to be the zombie survival game I've always wanted. After playing it for the first time, I fell in love. It had the right amount of depth and realism needed to really make it special. You had to deal with all the struggles of surviving in a zombie outbreak, from not getting eaten alive by the zombies themselves to depression. The game also has a good amount of difficulty, even if the game is easy to learn and master after multiple playthroughs. Surviving for a skilled player becomes trivial. That's where the NPCs come in though, to spice up the playthrough.

And that's the reason why I am not able to recommend this game, unfortunately. I understand the NPCs the devs had planned were very ambitious (probably too ambitious for a small team) and need time to get right. I also understand that the devs have went through development hell, and that's also part of the reason for NPCs not being close to finished. However, it's been about 6 years since I started following this game, and I'm beginning to give up hope of ever seeing NPCs in this game anytime in the near future.

For me, NPCs are a big component of this game, and not having them just makes the game seem hollow. Sure, you have all this depth to this survival experience, but it's really hard to have the motivation to survive if you have nothing to survive for. I feel like NPCs are what would take this game and really turn it into something special. Unfortunately, the devs have decided not to reveal anything about NPCs until they are in their final phases of development. While I understand why they are doing this, it is causing many people who follow this game (me included) to lose hope of ever seeing NPCs in the game.

However, there is multiplayer. If you are the type of player who loves multiplayer survival games, then go ahead and pick this game up. It works very well from what I've played of it. However, I personally am a singleplayer fan, and so NPCs are what makes or breaks this game for me. Unfortunately, until NPCs are added (or we get any news about it in the upcoming months) I cannot recommend this game for anyone who isn't wanting to play multiplayer. While it is fun for a bit, the singleplayer will get old rather quickly.

My biggest fear is that they will start to focus exclusively on multiplayer rather than NPCs. I really hope this is not the case, as I've always wanted a good singleplayer zombie survival experience.
Helpful? Yes No Funny
HamrTime
( 5.0 hrs on record )
Early Access Review
Posted: April 30
Super fun, wish there were cars.
Helpful? Yes No Funny
★★★★★★(SSS)Pazi
( 4.3 hrs on record )
Early Access Review
Posted: April 30
... It COULD have been the nicest game on earth. BUT:

Too Complex (i often felt like there is an menue jungle so complex its just frustrating.)
Too bad mechanics (i had to google like 20 minutes for figure out how you even attack.)
You die pretty fast. (mostly bc any part of your body is broken.)
You cant really play it together. (We gave up our hope after 5 hours of trying to setup and server and different connections)

Sadly. 0/10

NOTE: It is still in early accsess i believe. So things may change. I read alot that the Team behind the game is very active and dedicated. So dont take my Review too seriously. I am just pointing out some dealbreakers for me.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
57 of 67 people (85%) found this review helpful
69 people found this review funny
Recommended
483.1 hrs on record
Early Access Review
Posted: April 4
play with my dad and brother
nothing better than seeing your dad and bro get swarmed and squeal after 40 hours of surviving together
:)

...



:')
Was this review helpful? Yes No Funny
25 of 29 people (86%) found this review helpful
Recommended
96.5 hrs on record
Early Access Review
Posted: April 12
TL;DR: Zomboid is an immensely intricate, challenging, rewarding game supported by a dedicated team of indie developers, and is a must-play for anyone interested in the zombie survival genre.

Many people choose to turn to the FPS genre for their zombie apocalyptic survival games, but with Project Zomboid, I feel that the developers at The Indie Stone scratch that itch perfectly.

For starters (and I feel that this is sorely mentioned in reviews), The Indie Stone has been CONSISTENTLY developing this game since it was released on Steam. They continue to show their passion for this project with regular updates, developer blogs, videos explaining new features, and much, much more. They have provided a strong example of how Early Access is supposed to be done, and I fully anticipate that they will have a full release of this game at some point (though, as far as I'm concerned, the game in its ‘early access’ state is worth far more than the $15.00 asking price).

As for the game, mechanics can be read about here in other reviews, found online (particularly in the Zomboid Wiki), or learned as you play – they aren’t that difficult to grasp, and their simplicity makes the game that much more charming.

HOWEVER, do not be deceived by the surface simplicity – this game is incredibly challenging, and as a good game should, it rewards those who ‘get it’ with a truly unique gaming experience. Every time I start up a new character, I get further than I did on the last. Let that be a testament to the game’s consistency – you’re not going to die constantly from zombie bites if you know how to evade/fight them; you’re not going to bleed to death if you know not to climb through a broken window OR how to patch yourself up if you do.

Virtually any building can be made into a shelter. Doors and windows can be barricaded. Ropes can attach to upper story windows for security. Furniture can be moved, taken from other buildings and brought to yours, or built. And with tools like the sledgehammer, virtually anything can be destroyed. You can even build entirely new structures once your carpentry skill is high enough and you have the supplies to do so.

How do you get the supplies? Looting. This game’s inventory system is simple and repetitive at times, but it gets the job done. Backpacks and hiking bags help you deal with the large amounts of weight you’re going to be carrying. Looting houses, diners, warehouses, and even banks requires thought and skill to decide what you need and what you don’t. Supplies are finite, so there’s always the constant thought of, “well, maybe I’ll need this box of paperclips sometime! Better grab it now while I’m here!”

When looting, be careful of your surroundings. Zombies are almost always present, and while at times the game can feel like more of a general survival simulator rather than a zombie game, they’re always lurking around the next corner.

I could go on and on about the intricacies of this marvelously crafted game, but suffice it to say that, if you’re looking for a zombie game that surpasses the norm and want to support fantastic indie developers, look no further than Project Zomboid.
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
Recommended
204.4 hrs on record
Early Access Review
Posted: April 20
this is a fun game. I sometimes get stressed out if there's sounds of zombies nearby... worried they'll get me and I won't fight them off fast enough... I love playing this online. I love gathering food and stuff to my shelter. I sledgehammered the stairs away and use a sheet rope to get up and down. That way it's safe from Zombies. I love this game. I had played it about a year ago and then I got hooked on another game but came back to it recently and it's just as addictive. I love that you can build stuff and increase your skills like carpentry or cooking or whatever. Just an over all great game and playing online is great. There are a lot of nice people to play with (and as always some, not so nice)But over all my online gaming on this game has been overwhelmingly positive. If you have not tried this game, it has a demo so you can check it out.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Recommended
5.2 hrs on record
Early Access Review
Posted: April 16
Project Zomboid is one of those games that pleases both casual and hardcore survivalists. This game is a perfect blend of action and exploration.

Pros
-Great pixel type of graphics
-Runs smoothly on about every PC
-Gameplay is great
-A lot of content
-Workshop is enabled
-Tons of player made content

Cons
-Multiplayer isn't so great at the moment. (can easily be fixed with an update)
-Crafting system needs a small tweak

Final Verdict
This game is great for all players if you enjoy survival games. I give it a 9/10.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
81.5 hrs on record
Early Access Review
Posted: April 26
The zombie survival genre. A wasteland full of FPS games that all go similar ways. it all feels like some mish-mash of minecraft and a unique idea or two. Then theres project zomboid... a stand-out title that doesn't use those crappy "WE'RE DEAD NOW THATS WHY WE CAN RUN REALLY F*CKING FAST NOW" mentality. this is classic, george romero style zombies, they aren't a simple annoyance, that in hordes are dangerous. One encouter with a zombie could mean the end of years of hardwork and gameplay. Even though it has a static map, every game seems diffrent. are you gonna spawn in a house with a good weapon? Do you have to tread the streets welding a measly spoon as your weapon of choice? Rember Zomboid does NOT play around, from the start the game makes sure you know it ain't screwin around

All I want you to take out of this review is that Zomboid is an amazing survival game that really does ask the question, will you survive the zombie apocalapse?

Also these devs are f*cking awesome, I always play on the opt-in builds and I rarely notice a bug. Do note, this game is not going to be done any time soon. Though that is to be expected with a four man team.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
1 person found this review funny
Recommended
11.9 hrs on record
Early Access Review
Posted: April 27
What happend in my playtime of this game.
1:Got it because friend wanted me to
2:Clicked join game. Reccomended i do turtorial
3:Did tutorial. Ate dead mouse. Killed zombie. Got absolutley ♥♥♥♥♥ by about fifteen hundrd zombies.
4:Exited to desktop shut down computer went to couch and cried
10/10 would eat dead mouse agian.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
31.1 hrs on record
Early Access Review
Posted: April 27
its good
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
4.7 hrs on record
Early Access Review
Posted: May 1
This game is great. I have yet to really delve into the multiplayer aspect of it much, but just even going solo is a lot of fun, and the game continues to impress with each update. You really feel alone and helpless in this game as you run around and try to loot all you possibly can while you cross your fingers and pray for the items/tools/weapons you need to sustain yourself for just one more day. The aspect I really love in this game is how you can set how early on the infection has been in effect. You can set it early on so there's still indoor plumbing for easy access to water and electricity, or much later on during the infection where electricity is shut off and you rely on generators or just roughing it, and water being had from stockpiling water bottles or collecting rainwater in barrels.
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
Not Recommended
11.3 hrs on record
Early Access Review
Posted: April 30
I've been very interested in this game for a long while. It was shaping up to be the zombie survival game I've always wanted. After playing it for the first time, I fell in love. It had the right amount of depth and realism needed to really make it special. You had to deal with all the struggles of surviving in a zombie outbreak, from not getting eaten alive by the zombies themselves to depression. The game also has a good amount of difficulty, even if the game is easy to learn and master after multiple playthroughs. Surviving for a skilled player becomes trivial. That's where the NPCs come in though, to spice up the playthrough.

And that's the reason why I am not able to recommend this game, unfortunately. I understand the NPCs the devs had planned were very ambitious (probably too ambitious for a small team) and need time to get right. I also understand that the devs have went through development hell, and that's also part of the reason for NPCs not being close to finished. However, it's been about 6 years since I started following this game, and I'm beginning to give up hope of ever seeing NPCs in this game anytime in the near future.

For me, NPCs are a big component of this game, and not having them just makes the game seem hollow. Sure, you have all this depth to this survival experience, but it's really hard to have the motivation to survive if you have nothing to survive for. I feel like NPCs are what would take this game and really turn it into something special. Unfortunately, the devs have decided not to reveal anything about NPCs until they are in their final phases of development. While I understand why they are doing this, it is causing many people who follow this game (me included) to lose hope of ever seeing NPCs in the game.

However, there is multiplayer. If you are the type of player who loves multiplayer survival games, then go ahead and pick this game up. It works very well from what I've played of it. However, I personally am a singleplayer fan, and so NPCs are what makes or breaks this game for me. Unfortunately, until NPCs are added (or we get any news about it in the upcoming months) I cannot recommend this game for anyone who isn't wanting to play multiplayer. While it is fun for a bit, the singleplayer will get old rather quickly.

My biggest fear is that they will start to focus exclusively on multiplayer rather than NPCs. I really hope this is not the case, as I've always wanted a good singleplayer zombie survival experience.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
192.4 hrs on record
Early Access Review
Posted: April 29
This game is the sort of In-Development game I have always liked.
For your readers it can be compared to Minecraft in this way, as it is fully functional and you could enjoy the experience back when I first bought this, yet it still gets better.

The systems of combat, survival and crafting skills help you see many paths to victory (or at least your delayed inevitable death), not to forget the current system of trainable Fitness and Strength. On this note I also quickly mention that for once skill is actually more important than strength in close quarters, which is good.

The crafting system means you can use various resources to vreate what you need, such as ripped sheets creating improvised bandages or fastening axe heads onto branches. It could do with some expansion and improvement but works quite nicely weven currently.

Customisable characters allow you to add traits and penalties to make your special character represent the survivor you want, with penalties granting you points to invest in bonuses. This causes important variance on the aforementioned skill, physicality, crafting and miscellanious traits like asthma to increase tiredness.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
6.4 hrs on record
Early Access Review
Posted: April 30
Love this game! My wife and I have played it every night since we downloaded it and I don't see that changing any time soon. I have played many zombie themed survival games, but this one is quickly becoming my favorate. While the graphics are relitively simple, the game is anything but--

Well worth the 15 bucks!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
0.2 hrs on record
Early Access Review
Posted: April 27
Good fun, well worth the purchase.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
95.6 hrs on record
Early Access Review
Posted: April 29
This game is for those who like the idea of collecting resources, setting up shop, and surviving until you make a mistake, or until a stupid helicopter comes and calls every zombie on the map to push over your base... The graphics aren't fancy and the firearms are kinda underwhelming but it's a good game regardless. I somehow spent a good amount of hours playing this as much as I did GTA V and Fallout so that's gotta say something...

There's ingame co-op which is a nice thing, if you have a controller. one person uses the keyboard and the other will struggle trying to close the large crafting window.

The multiplayer part isn't as good, it's one of those 'some guy has a server' deals were everything is messed up, all the good places to set up camp are taken, and everyone steals ammo from everyone... it's basically 16 Bit DayZ...



RAPTOR PRO TIP: If you have two screens, or a tablet, there's an interactive map of the area, it's a great asset. Basically just Google "project zomboid map" and it'll probably be the first result there... or porn... if you want, you can look up porn... whatever...
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
Recommended
2.8 hrs on record
Early Access Review
Posted: April 28
Broke into somebody's home, ate a burger from their refridgerator, and instantly became depressed. I searched the remainder of the house for something to rid myself of this illness, but all I could find was a jug of bleach. What happened next is up to interpretation.

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
57.8 hrs on record
Early Access Review
Posted: April 30
This game is amazing ! and whats the most important Its really realistic one. One bite or a scratch and u are probably dead. Game is difficult even on normal mode, dont get me wrong its easy to escape form zombies but i died several times 'cause
i wasnt playing carefuly. Once i broke my foot (yes a foot :D) so i decided to go to the town and get some plaster (as u can imagine it was really slow journey ) when i finally found it, a lying zombie bit me in my leg also another zombie scratched me on arm i was tring to heal myself but I lost a lot of blood quickly and i died. im not going to give up playing this game but its important to have a plan. To sum up its really good game if u like surviving games Project Zomboid is perfect for u :)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.2 hrs on record
Early Access Review
Posted: April 28
this game is very good I highly recomend it but recently there has been a problem for me where it wont run the coding comes up but then it disaperes like i exed out.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
5.4 hrs on record
Early Access Review
Posted: April 29
This is an amazing game and it's pretty easy to learn.

You create your character, scavenge sh\t, invest a ton of your life into building your base, watch in terror as a single burning zombie burns down all your hard work then get swarmed by a mob of zeds then die. See? pretty simple
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
55.4 hrs on record
Early Access Review
Posted: May 2
I love it! In loving it I'm having difficulties finding fault with it (I've been playing off and on since Very Early Release)

Things I like:
RPG + Survival + Open world + Recipes = Depth
Active developers (at the time of this review)

Things to consider:
It's isometric POV.
Very steeeeeeeep learning curve. But that's the point. You're expected to die eventually and start over.
They stalled on an in depth story mode.

Wish List:
A better multiplayer experience. (They are expanding it)
Finish the story mode!!!!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
12.9 hrs on record
Early Access Review
Posted: April 30
Harder than Dark Souls.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
18.3 hrs on record
Early Access Review
Posted: April 7
This game is untilmately fun, though it you need to know. YOU WILL DIE. Multiple times. It's much easier with a bunch of friends. I would recommend this game to my friends. :)
Was this review helpful? Yes No Funny